Dog-eared half-demon battle programmer.
Want to enjoy in-game ads? :) I've collected some on the HLFX forum. These are designed for scrolled 1-line texture:
Donate your gibs to world humane association!
Zombie Association of America: Join US!
Say NO to GreenPeace! Yes to RedFaction!
Say NO to steam! Join protests at boot_camp now!
SAFETY: know your info_player_start.
Stop germs! Wash your hands after respawn. // before?
You are banned from this server
Buy pet headcrabs at Cleiner's shop!
Let off some Steam...
More good news: I've done LMS! =)
Don't you dare abandoning this, guys! >:)
Nice, but needs more stalactites, imho.
I wonder if it's cave mapping season?
I'm drawing some too :)
Oh, no! What have you done?? Now I have to keep coding... :D
That's what I told u about lately - author used 4x scale on a global texture. I tried details - not very helpful.
Um, how do I send you the download link? :3
Um.. the game description only tells about donations, nothing about what this game is all about... (
Some of the most awesome features of Xash3D engine: it does NOT require steam, constant broadband connection, anal protection of closed engine binaries, counter-strike (lol, jk)!
The alpha is ready. Everyone who wants to participate may contact me.
lol, sprites -_-
Daily update: if you are a good programmer, you can contribute to XHL/XDM by writing/completing player animation pick logic (server side, just PICK animations for several events under multiple circumstances).
I can't finish this task myself in near future because of really significant problems in real life. And I can't release XDM in its current state (with animation bug) to disappoint players.
- Somebody! Call a doc...programmer! \(ToT)/
Current problem, if anyone interested: there's no way to catch end of gaitsequence on the server. What should I do?!!?!
Half-Life 1 is a pile of...
Done. Now it's...
but first, "because we like it" :)
Despite major real-life problems, I somehow managed to solve most problems with XHL. The last remaining task is player animations code. It's really complicated. Really.
Meanwhile, please look at some new screenshots (^_^)/
Could've not posted that.
Collapsed with a cold. Abroad. Life sucks.
Sorry guys, I wish somebody worked with me.
Ok, I'm slowly recovering. Doing some coding and mapping meanwhile. 90% fixed.
But I think it needs some final touches.. Photo***p is killing me! (x_x)
Finally, global warming! :)
news, kind of:
currently, I'm sick, my brain is a mess, so I can't really code much. I try but I only make it worse. Sorry, release delay is somewhat increasing... :(
Hey bro, wazzup?
Cool! And fog doesn't fail on skybox!
Now I'm stuck with EOFFSET() bugs, and that's a real fundamental problem...
I'm uncertain, I've spent 11 hours yesterday debugging some backwards-incompatibilities with HL1110 and Xash, not counting planned Linux tests... 8(
Also, I've polished some maps.
QA revealed several minor issues too. Well, If I drop Xash-related work, I could probably make it in a week or two. Anyway, I'm so tired I can barely get to my job...
Also, I'm in need of someone who can write some VGUI color/font schemes and beta-testers with debugging skills.
// BUGBUG: I told you about this earlier: Moddb.com
Do u plan on adding keyboard shortcuts to the main menu? It would be really awesome!
Looks very promising!