Dog-eared half-demon battle programmer.

Comment History  (120 - 150 of 240)
~X~
~X~ Feb 2 2013, 1:10am says:

"Um... Heavy! There's too much of you!"

+1 vote     media: Screenshot
~X~
~X~ Feb 2 2013, 1:01am replied:

why u no liek torrentz?

OK, next release will be direct.

+1 vote     download: X-Half-Life Deathmatch 3.0.3.6
~X~
~X~ Jan 21 2013, 2:57pm replied:

:3
thanks!

+1 vote     media: XHL Single map
~X~
~X~ Jan 17 2013, 11:53pm replied:

I've done it several times by now. No need to do it every year...

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 4:32pm says:

I feel like Microsoft(c)(r)(tm)(wtf) - finding bugs so soon after release...
I think "death notice" (&#xna;me% <weapon icon> &#xna;me%) is not displayed at all.... Damn, that's why I need playtesters so much! :_(

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 4:20pm says:

// NOTE: BTW, new Half-Life seem to ignore default.cfg and all useful stuff in it. Please "exec default.cfg" for the first time manually (press ~ for console; if you have no console, run XDMdev.bat). And THEN customize your settings. Otherwise strange things may occur.

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 2:02pm replied:

Sometimes wrong score limits reported, some minor bugs, bad .res files. Also new map added in the patch (made in 2 days - gotta have some rest...)

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 10:59am replied:

UPDATE: old download was successfully replaced here on ModDB.

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 8:42am replied:

sorry, was busy testing and debugging.
Currently, bots don't actually play CoOp (don't recognize routes and goals). It is a very complicated and time-consuming job (considering I'm doing this all alone). Bots only shoot or avoid monsters.

Best for monster-DM are:
Gamebanana.com
17buddies.net

I used hldm_battleschool for crash tests with 32 players.
As for HL1 singleplayer maps, bots are not smart enough yet. :(
Anyway, I put some DM starts for most c2a5* maps and some other (maps/*.ent files have them).

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 7:59am says:

IMPORTANT:
For everyone who already downloaded this mod, re-download new torrent from official site and ONLY select to download the patch. It's about 2MB.

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 7:58am says:

IMPORTANT!
Please download file from official site (x.netheaven.ru) until this one gets authorized!!

+2 votes     download: X-Half-Life Deathmatch 3.0.3.6
~X~
~X~ Jan 13 2013, 7:56am replied:

No crashes whatsoever.
Moddb.com

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 1:10am says:

// NOTE: please do not upload this mod anywhere YET!
I'll patch it a little bit soon!

PS: Expect a new map!

+3 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 13 2013, 1:02am says:

Thanks a lot!
I currently cannot spend time maintaining mod and community due to some local disasters, so I did not do any promotion.
PR position is vacant :)

BTW, testing over past 3 days revealed some minor gameplay issues which will be fixed today. Torrent will be re-uploaded with new release AND patch.

+2 votes     download: X-Half-Life Deathmatch 3.0.3.6
~X~
~X~ Dec 20 2012, 6:24am says:

What DX version this patch can be applied to?

+1 vote     download: Patch to v1112fm
~X~
~X~ Dec 16 2012, 3:10pm replied:

Nope. Try "G-man invasion"

+2 votes     group: HALF-LIFE 1 PLAYERS!
~X~
~X~ Dec 16 2012, 1:35am says:

Can't wait..

+1 vote     download: 2027 (TORRENT)
~X~
~X~ Dec 16 2012, 1:26am says:

Why aren't they using UED 2.0? o_O

+1 vote     download: New Vision SDK
~X~
~X~ Dec 16 2012, 1:19am replied:

There IS an old video, but it does not reflect anything from new release (2.5) Youtube.com
I don't have time to learn how to film game videos, sorry. :(

0 votes     mod: G-man invasion
~X~
~X~ Dec 16 2012, 12:59am replied:

Thanks a lot!
I really appreciate it!

0 votes     mod: G-man invasion
~X~
~X~ Dec 16 2012, 12:57am replied:

I'd love to, but I can't (=_=)

0 votes     mod: G-man invasion
~X~
~X~ Dec 12 2012, 11:52pm says:

SUDDENLY!
Download version 2.5 here: Moddb.com

0 votes     mod: G-man invasion
~X~
~X~ Dec 12 2012, 11:30am says:

No bots :(
No "create server" menu. :(
Um, I don't mean to be rude, but it's almost like playing with default half-life with mp_allowmonsters 1...

+1 vote     download: Unity - Uplink Demo
~X~
~X~ Dec 12 2012, 11:16am says:

Wow. I'm implementing CoOperative in my mod too. Completely without mapping. Maybe we could cooperate :)

+1 vote     mod: Unity - Half-Life Co-op
~X~
~X~ Dec 12 2012, 1:12am replied:

LOL NOW.

+2 votes     mod: G-man invasion
~X~
~X~ Dec 8 2012, 2:57pm says:

Um... may I ask if someone could make a video of this mod? ^_^

+2 votes     article: Extending Half-Life beyond possible: XDM is back!
~X~
~X~ Dec 8 2012, 1:07pm says:

Aww come on, HL still rocks!
And XDM is fare more than HL1 multiplayer ;)

+2 votes     article: Extending Half-Life beyond possible: XDM is back!
~X~
~X~ Dec 8 2012, 10:06am replied:

I can try ;)

Sven is still quite unstable and also closed-source. And this mod is more... multipurpose )

+2 votes     media: CoOperative Botmatch c2a5
~X~
~X~ Nov 30 2012, 12:41pm says:

ARRAYSIZE and HSPRITE?? Is that all?? Lol, thanks, man! (never had VS2008 so your info will help me to provide my mod source to new VS users)

PS: Normal people (//NOTE: crossplatform programmers) already have all SetThink(&Class::Func) written this way ;) (that's a GCC requrement)

+2 votes     download: Half-Life SDK v2.3 for Visual Studio 2008
~X~
~X~ Nov 14 2012, 10:31am says:

Current beta is being tested... release date depends on results.

PS: g-momma is fixed by now.

+1 vote     mod: G-man invasion
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