Dog-eared half-demon battle programmer.
Yep. I can't even consider this an alpha :) Almost no entities there.
Sorry to disappoint you ppl, next release will be just file (I prefer torrents myself as they offer better speed and selective downloads, but.. whatever).
Current release can be considered obsolete, I continue to seed, but currently there are almost no other seeders left.
I'd love to update this mod, but I REALLY have NO time now and I can't afford my life to be ruined even more. Sorry.
HA! Love when that happens! :D
I'm not adding features anymore, sorry. Too busy with my PhD. Just fixing bugs.
Btw, superscaled textures are normally not visible for player who walks down the road.
Sorry, no official servers yet (we've ran out of ironz and time)
Ask some server owners to install this mod plz.
Also, more bugfixes are on their way.
I lol'd. Lifts with different speeds.
Anyway, looks great!
Do your damn DM map you prick!
And don't you %s tell me you outta time!! >:(
Here's the thing that kills games - tv console optimization...
The notable cool thing about Oblivion was FACEGEN. The other one - the ability to lag and crash on EVERY machine.
"Um... Heavy! There's too much of you!"
why u no liek torrentz?
OK, next release will be direct.
I've done it several times by now. No need to do it every year...
I feel like Microsoft(c)(r)(tm)(wtf) - finding bugs so soon after release...
I think "death notice" (na;me% <weapon icon> na;me%) is not displayed at all.... Damn, that's why I need playtesters so much! :_(
// NOTE: BTW, new Half-Life seem to ignore default.cfg and all useful stuff in it. Please "exec default.cfg" for the first time manually (press ~ for console; if you have no console, run XDMdev.bat). And THEN customize your settings. Otherwise strange things may occur.
Sometimes wrong score limits reported, some minor bugs, bad .res files. Also new map added in the patch (made in 2 days - gotta have some rest...)
UPDATE: old download was successfully replaced here on ModDB.
sorry, was busy testing and debugging.
Currently, bots don't actually play CoOp (don't recognize routes and goals). It is a very complicated and time-consuming job (considering I'm doing this all alone). Bots only shoot or avoid monsters.
Best for monster-DM are:
I used hldm_battleschool for crash tests with 32 players.
As for HL1 singleplayer maps, bots are not smart enough yet. :(
Anyway, I put some DM starts for most c2a5* maps and some other (maps/*.ent files have them).
For everyone who already downloaded this mod, re-download new torrent from official site and ONLY select to download the patch. It's about 2MB.
Please download file from official site (x.netheaven.ru) until this one gets authorized!!
No crashes whatsoever.
// NOTE: please do not upload this mod anywhere YET!
I'll patch it a little bit soon!
PS: Expect a new map!
Thanks a lot!
I currently cannot spend time maintaining mod and community due to some local disasters, so I did not do any promotion.
PR position is vacant :)
BTW, testing over past 3 days revealed some minor gameplay issues which will be fixed today. Torrent will be re-uploaded with new release AND patch.
What DX version this patch can be applied to?
Nope. Try "G-man invasion"
Why aren't they using UED 2.0? o_O
There IS an old video, but it does not reflect anything from new release (2.5) Youtube.com
I don't have time to learn how to film game videos, sorry. :(
Thanks a lot!
I really appreciate it!
I'd love to, but I can't (=_=)