Dog-eared half-demon battle programmer.

Comment History  (60 - 90 of 278)
~X~
~X~ Mar 4 2014, 6:34am says:

Wait, I can't play it on offine machine?? >:(

+1 vote   game: The Cursed Forest
~X~
~X~ Sep 6 2013, 5:00pm says:

Now, looking at statistics, I sadly remember that there were people who actually registered just to downrate this mod (I'm not the only one who suffered from downvote raids, btw).
Well, I'd say, if you're jealous, make something better.

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Mar 4 2014, 6:32am says:

Looks.. well... Let me see...

AWESOME!

+2 votes   media: The Cursed Forest
~X~
~X~ Mar 4 2014, 6:30am says:

>>powered by PhysX
meh :-/

+1 vote   game: Dangerous Rays
~X~
~X~ Mar 2 2014, 12:13am replied:

Of course! Use command menu or "hud_minimap" cvar.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Feb 28 2014, 12:28pm says:

If anyone is willing to provide downoad mirrors, don't hesitate to do so, but make sure to contact me so I can post links here. (^_^)/

+3 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 26 2014, 11:31am replied:

no idea, want to find out too :)

+1 vote   mod: G-man invasion
~X~
~X~ Feb 24 2014, 5:59am says:

A friend of mine (from XentaX forum) made a simple gameplay video:
Youtube.com

+1 vote   article: X-Half-Life/XDM 3.0.3.7: all multiplayer games come together
~X~
~X~ Feb 24 2014, 5:50am replied:

How? Please be more specific.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Feb 24 2014, 5:48am says:

Finaly, a forum mate offered to set up a game server.
Can't tell for sure if it'll work out though...

+3 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 19 2014, 8:16am replied:

Thank you!
If you happen to pass by, we'll gladly come to see you. Maybe we'll have another LAN party :D

PS: I'd be happy if you could leave a short "review" here ->

+3 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 18 2014, 1:27pm replied:

I mod and play HL. Have lots of fun even today. (^_^)

+1 vote   game: Half-Life
~X~
~X~ Feb 18 2014, 1:25pm says:

y u no x86 :(

+1 vote   game: Gigahurts
~X~
~X~ Feb 18 2014, 1:01pm says:

Y U NO NEWZ? /(o_o)/
Y U NO NEW SCREENZ?

+2 votes   mod: Half-Life: Tyrian
~X~
~X~ Feb 13 2014, 8:55am replied:

It is. Almost :D

+1 vote   media: XDM 3.0.3.7 final testing
~X~
~X~ Feb 13 2014, 8:52am replied:

who? There are bots in XDM. For all game types.

+2 votes   article: X-Half-Life/XDM 3.0.3.7: all multiplayer games come together
~X~
~X~ Feb 13 2014, 2:09am says:

You'd better take RenderSystem for particles from this mod: Moddb.com (opensource)

+1 vote   mod: Half-Life Episode Two
~X~
~X~ Feb 13 2014, 2:05am says:

ModDB is about modding :)
Moddb.com

+2 votes   group: Anime Fans of modDB
~X~
~X~ Feb 12 2014, 5:05am replied:

I doubt that. I'm trying to free myself of gamedev addiction )

Also, XDM code differs WAY too much from HL SDK to be ported to Source. Also, (Source == D3D && Source != OpenGL), so (Source != SOMETHING_I_LIKE). :3

+3 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 12 2014, 5:00am replied:

The XHL singleplayer was not completed (there's one map included though). I did not add any XDM entities to original HL single, sorry. Never thought about that. (^_^)\

If you have good thoughts on where to place new weapons, you may place them with "toggleselmode 5" command, and they'll be saved to maps/mapname_patch.ent file (loads automatically everytime). You may share those files if you want.

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 12 2014, 4:54am replied:

Of course! :)
Sound:
cl_announcer_losecombo 0
Icons:
hud_eventicontime 0
all tournament n-kill, combos, etc.:
cl_tournamentfx 0

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 9 2014, 1:41pm replied:

How could you forget BattleCookies series??

+1 vote   group: Cookie lovers
~X~
~X~ Feb 9 2014, 1:03pm says:

I hate cookies in browsers, but love real-life ones :3

+1 vote   group: Cookie lovers
~X~
~X~ Feb 9 2014, 1:03pm replied:

Only if you build it from sources.
As I said before, my linux server is burned down :(

+1 vote   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 9 2014, 12:59pm says:

It's not funny after if it has been in azumanga.

+2 votes   media: have some anime GIFs
~X~
~X~ Feb 9 2014, 12:40pm replied:

Oh please, don't remind me... (>_<)

+1 vote   media: LoL
~X~
~X~ Feb 9 2014, 12:11pm replied:

That's why it's on the news :)

+1 vote   article: X-Half-Life/XDM 3.0.3.7: all multiplayer games come together
~X~
~X~ Feb 9 2014, 9:56am replied:

Please ask your favorite servers owners to run this mod.
I don't own/run any game servers, I'm not an andmin, sorry. Single person can't handle all this :(

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 9 2014, 9:54am replied:

As long as I don't suddenly find myself a billionaire with lots of free time on my hands, I think, yes :)

+2 votes   mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 7 2014, 11:59am says:

zog-approved building

+1 vote   media: Synth Factory
~X~
~X~ Feb 7 2014, 11:29am replied:

Unfortunately, there are no special CoOp maps. I used to play HL single, some singleplayer mods (that don't have DLLs), some maps with monsters that I found across the web - they're all in mapcycle.cop (just open with notepad). Those maps are not included, you'll have to download them somewhere else. I recommend hldm_battleschool for monster DM.

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Mar 4 2014, 10:30am replied:

wtf is that??

+1 vote   download: The Cursed Forest 1.3
~X~
~X~ Feb 7 2014, 6:31am says:

There are no monsters on DM_000, try c1a3a or some other map with monsters. Also, make sure you have explicitly selected CoOp in mp_gamerules.
PS: CoOp is not very reliable, we had no time to test it properly :(

+1 vote   download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Apr 1 2006, 3:44pm says:

Still no release date? =(

+1 vote   mod: dark territory
~X~
~X~ Mar 25 2006, 3:06pm says:

WEAPON ANIMATOR NEEDED!

+1 vote   mod: X-Half-Life: Deathmatch
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