Dog-eared half-demon battle programmer.

Comment History  (60 - 90 of 240)
~X~
~X~ Jan 20 2014, 6:18am says:

LAN party was a MASSIVE SUCCESS! 8)
As soon as I get to a broadband, I'll upload XDM!

Btw, in search of newsmakers ^_^

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 18 2014, 2:45pm says:

And finally. Tomorrow, we're enjoying LAN-party in Moscow, playing XDM3037, and, if everything goes smoothly, ... oh, I forgot, I still need a wired broadband connection to upload it, oops! (^_^)\

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 15 2014, 3:29pm says:

Testing, comverting, formatting, packing...
*so tired*

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Jan 12 2014, 3:00pm replied:

It turned into long-term hobby... one of :D

+1 vote     article: XHL/XDM upcoming release
~X~
~X~ Jan 2 2014, 1:35pm replied:

I will! Please don't download old versions! (T_T)
I'm releasing XDM 3037 in a week.

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Dec 28 2013, 1:42pm says:

Guys!Guys!Guys!
A new powerful map editor is being made!
Jackhammer.hlfx.ru

Hammer will be put to shame :D

+1 vote     group: HALF-LIFE 1 PLAYERS!
~X~
~X~ Dec 22 2013, 8:40am says:

Want to enjoy in-game ads? :) I've collected some on the HLFX forum. These are designed for scrolled 1-line texture:

Donate your gibs to world humane association!
Zombie Association of America: Join US!
Say NO to GreenPeace! Yes to RedFaction!
Say NO to steam! Join protests at boot_camp now!
SAFETY: know your info_player_start.
Stop germs! Wash your hands after respawn. // before?
You are banned from this server
Buy pet headcrabs at Cleiner's shop!
Let off some Steam...

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Dec 15 2013, 4:00pm says:

More good news: I've done LMS! =)

Okay, back2code...

0 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Dec 5 2013, 8:38am says:

Updates! Finally!
Don't you dare abandoning this, guys! >:)

+2 votes     mod: Ethas: Embrace of Destiny
~X~
~X~ Dec 2 2013, 3:42pm says:

Nice, but needs more stalactites, imho.

I wonder if it's cave mapping season?
I'm drawing some too :)

+1 vote     media: "The Cave"
~X~
~X~ Dec 2 2013, 3:39pm replied:

Oh, no! What have you done?? Now I have to keep coding... :D

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Dec 2 2013, 5:25am replied:

That's what I told u about lately - author used 4x scale on a global texture. I tried details - not very helpful.

+1 vote     media: Player ID
~X~
~X~ Nov 24 2013, 11:53am replied:

Um, how do I send you the download link? :3

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Nov 21 2013, 2:40pm says:

Um.. the game description only tells about donations, nothing about what this game is all about... (

+1 vote     game: ReversE
~X~
~X~ Nov 17 2013, 1:48pm says:

Some of the most awesome features of Xash3D engine: it does NOT require steam, constant broadband connection, anal protection of closed engine binaries, counter-strike (lol, jk)!

+2 votes     engine: Xash3D Engine
~X~
~X~ Nov 17 2013, 10:12am says:

The alpha is ready. Everyone who wants to participate may contact me.

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Nov 1 2013, 10:51am says:

lol, sprites -_-

+1 vote     media: Barney
~X~
~X~ Oct 27 2013, 1:44pm says:

Daily update: if you are a good programmer, you can contribute to XHL/XDM by writing/completing player animation pick logic (server side, just PICK animations for several events under multiple circumstances).
I can't finish this task myself in near future because of really significant problems in real life. And I can't release XDM in its current state (with animation bug) to disappoint players.
- Somebody! Call a doc...programmer! \(ToT)/

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 22 2013, 1:25pm replied:

Current problem, if anyone interested: there's no way to catch end of gaitsequence on the server. What should I do?!!?!
Half-Life 1 is a pile of...

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 21 2013, 4:47pm replied:

Done. Now it's...

...GOVERCELL!

+1 vote     media: Energized G-Mans
~X~
~X~ Oct 21 2013, 3:58pm replied:

but first, "because we like it" :)

+1 vote     media: DOM_MorpheusXL
~X~
~X~ Oct 21 2013, 3:57pm says:

Hello again!
Despite major real-life problems, I somehow managed to solve most problems with XHL. The last remaining task is player animations code. It's really complicated. Really.
Meanwhile, please look at some new screenshots (^_^)/

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 20 2013, 5:38am replied:

It's not.

+1 vote     engine: Xash3D Engine
~X~
~X~ Oct 10 2013, 7:44am replied:

Could've not posted that.
Collapsed with a cold. Abroad. Life sucks.
Sorry guys, I wish somebody worked with me.

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 5 2013, 3:00pm says:

Ok, I'm slowly recovering. Doing some coding and mapping meanwhile. 90% fixed.

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Oct 5 2013, 2:53pm says:

Thanks!
But I think it needs some final touches.. Photo***p is killing me! (x_x)

+1 vote     media: X-Half-Life main logo
~X~
~X~ Sep 26 2013, 2:02pm says:

TracKING.

+1 vote     mod: Legend in the Sky 2: Fallen Star
~X~
~X~ Sep 26 2013, 1:50pm says:

Finally, global warming! :)

+5 votes     mod: Seasons of Skyrim - Summer & Winter
~X~
~X~ Sep 24 2013, 1:16pm says:

news, kind of:
currently, I'm sick, my brain is a mess, so I can't really code much. I try but I only make it worse. Sorry, release delay is somewhat increasing... :(

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Sep 24 2013, 5:42am says:

Hey bro, wazzup?
Chilling, compiling?

+1 vote     member: MishGun
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