Dog-eared half-demon battle programmer.
XHL should not differ much from other HL mods except for few things:
> XBM.DLL which should probably be disabled on HLDS server (stability).
> incompatibility with many proxy-mods like amx because you will need to reocmpile them with addition of new entities (like weapons, projectiles, etc.).
haha, no, vehicles are something you can't add easily to HL1-based mod. Also, HL1 maps are too small anyway.
Btw, still waiting for the model :)
Just for the record: almost everything promised in this huge TO-DO list is already done here: Moddb.com :D
I can. Provide some models, please.
What would it take to get 10/10? :)
I was a modder like you. Then, I took some time off.
'coz no fun without modellers and mappers around.
Just play the mod :D
Tried two translators, almost useless.
Mini-update: I'm currently working on "Best N HLDM maps of the ever". Currently it's over 600. Yes, I'm reviewwing more than 4000 maps. Worst 100 will be there, too :D
Kind of an update: currently I've lost all means to access the internet and lack a working computer. That said, all updates are... delayed.
Wish me some luck, willya? )
There will be soon.
You can only compile it yourself by now.
when there's nothing new to invent...
- amount of fat
anything missed? :)
Oh my... not 34... not 34!!
Ummm... WTF is this all about? Are you porting HL alpha to a newer engine?
Mod description doesn't tell a thing.
But if you ever think of stopping modding... *cracks knuckles*
SO oldskool :)
Yes, see download description.
Anyone tried overdrive mode yet? :)
k-on no naku koro ni?
nope, URL on the image: Moddb.com
Oh si- need more frames for that :D
'coz of typos in the description :P
Other disposal methods are fine too. )