Dog-eared half-demon battle programmer.

Comment History  (30 - 60 of 239)
~X~
~X~ Feb 19 2014, 8:16am replied:

Thank you!
If you happen to pass by, we'll gladly come to see you. Maybe we'll have another LAN party :D

PS: I'd be happy if you could leave a short "review" here ->

+3 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 18 2014, 1:27pm replied:

I mod and play HL. Have lots of fun even today. (^_^)

+1 vote     game: Half-Life
~X~
~X~ Feb 18 2014, 1:25pm says:

y u no x86 :(

+1 vote     game: Gigahurts
~X~
~X~ Feb 18 2014, 1:01pm says:

Y U NO NEWZ? /(o_o)/
Y U NO NEW SCREENZ?

+1 vote     mod: Half-Life: Tyrian
~X~
~X~ Feb 13 2014, 8:55am replied:

It is. Almost :D

+1 vote     media: XDM 3.0.3.7 final testing
~X~
~X~ Feb 13 2014, 8:52am replied:

who? There are bots in XDM. For all game types.

+2 votes     article: X-Half-Life/XDM 3.0.3.7: all multiplayer games come together
~X~
~X~ Feb 13 2014, 2:09am says:

You'd better take RenderSystem for particles from this mod: Moddb.com (opensource)

+1 vote     mod: Half-Life Episode Two
~X~
~X~ Feb 13 2014, 2:05am says:

ModDB is about modding :)
Moddb.com

+2 votes     group: Anime Fans of modDB
~X~
~X~ Feb 12 2014, 5:05am replied:

I doubt that. I'm trying to free myself of gamedev addiction )

Also, XDM code differs WAY too much from HL SDK to be ported to Source. Also, (Source == D3D && Source != OpenGL), so (Source != SOMETHING_I_LIKE). :3

+3 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 12 2014, 5:00am replied:

The XHL singleplayer was not completed (there's one map included though). I did not add any XDM entities to original HL single, sorry. Never thought about that. (^_^)\

If you have good thoughts on where to place new weapons, you may place them with "toggleselmode 5" command, and they'll be saved to maps/mapname_patch.ent file (loads automatically everytime). You may share those files if you want.

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 12 2014, 4:54am replied:

Of course! :)
Sound:
cl_announcer_losecombo 0
Icons:
hud_eventicontime 0
all tournament n-kill, combos, etc.:
cl_tournamentfx 0

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 9 2014, 1:41pm replied:

How could you forget BattleCookies series??

+1 vote     group: Cookie lovers
~X~
~X~ Feb 9 2014, 1:03pm says:

I hate cookies in browsers, but love real-life ones :3

+1 vote     group: Cookie lovers
~X~
~X~ Feb 9 2014, 1:03pm replied:

Only if you build it from sources.
As I said before, my linux server is burned down :(

+1 vote     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 9 2014, 12:59pm says:

It's not funny after if it has been in azumanga.

+2 votes     media: have some anime GIFs
~X~
~X~ Feb 9 2014, 12:40pm replied:

Oh please, don't remind me... (>_<)

+1 vote     media: LoL
~X~
~X~ Feb 9 2014, 12:11pm replied:

That's why it's on the news :)

+1 vote     article: X-Half-Life/XDM 3.0.3.7: all multiplayer games come together
~X~
~X~ Feb 9 2014, 9:56am replied:

Please ask your favorite servers owners to run this mod.
I don't own/run any game servers, I'm not an andmin, sorry. Single person can't handle all this :(

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 9 2014, 9:54am replied:

As long as I don't suddenly find myself a billionaire with lots of free time on my hands, I think, yes :)

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 7 2014, 11:59am says:

zog-approved building

+1 vote     media: Synth Factory
~X~
~X~ Feb 7 2014, 11:29am replied:

Unfortunately, there are no special CoOp maps. I used to play HL single, some singleplayer mods (that don't have DLLs), some maps with monsters that I found across the web - they're all in mapcycle.cop (just open with notepad). Those maps are not included, you'll have to download them somewhere else. I recommend hldm_battleschool for monster DM.

+1 vote     download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Feb 7 2014, 6:31am says:

There are no monsters on DM_000, try c1a3a or some other map with monsters. Also, make sure you have explicitly selected CoOp in mp_gamerules.
PS: CoOp is not very reliable, we had no time to test it properly :(

+1 vote     download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Feb 7 2014, 5:13am replied:

mp_monstersrespawn, mp_monsrespawntime

+1 vote     download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Feb 6 2014, 12:26am says:

Thanks! Please leave some feedback (^_^)/

+1 vote     download: X-Half-Life Deathmatch 3.0.3.7
~X~
~X~ Feb 6 2014, 12:09am replied:

Thanks, man :)

+2 votes     article: X-Half-Life/XDM 3.0.3.7: all multiplayer games come together
~X~
~X~ Feb 5 2014, 3:16pm says:

Everyone, thanks for waiting!
Due to some health- and life-threatening circumstances this release was delayed several times. Sorry bout that. (^_^)\ I've released the full package and the source code. I'll probably release the SDK later too.
I hope all of you will enjoy this game!

+2 votes     mod: X-Half-Life: Deathmatch
~X~
~X~ Feb 5 2014, 8:04am says:

An uber-awesome tool!
What're u waiting for? DOWNLOAD IT NOW!!!!

+3 votes     article: Jackhammer: new cross-platform level editor (public alpha)
~X~
~X~ Feb 5 2014, 8:01am says:

Right about time :)
I'm glad most people DO want multiplayer mods, because I'm releasing a major update of my UT-style mod today! Moddb.com
It's a big multiplayer platform, like UT on HL engine, so it really may render some other mods redundant :D

+2 votes     poll: Mods introducing multiplayer are
~X~
~X~ Feb 5 2014, 7:56am says:

g00d4u)

+1 vote     media: JackHammer level editor is amazing!
~X~
~X~ Jan 20 2014, 6:18am says:

LAN party was a MASSIVE SUCCESS! 8)
As soon as I get to a broadband, I'll upload XDM!

Btw, in search of newsmakers ^_^

+1 vote     mod: X-Half-Life: Deathmatch
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