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wookieejedi
wookieejedi Jul 7 2014, 8:38am replied:

Thank you! Your work is awesome and it is clear you are very talented, and all of us on the team certainly appreciate it!

+1 vote     article: Version 3 Update 3
wookieejedi
wookieejedi Jun 23 2014, 7:20am replied:

Anytime!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 11:55am replied:

Yeah probably. Version 3 (which will be out shortly) uses 2014, but I think version 2 uses 2012. Sorry about the confusion.

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:44am replied:

Are the Media VPs 2012 still in your FS2 folder? The upcoming version 3 uses the 2014, but I think the older version might be using the 2012 VPs...

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:19am replied:

Are you trying to run the missions from the Tech Room Mission Simulator? The campaign will not work, nor will three missions in the Tech Room (since they are a side effect of using the Media VPs).

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:10am replied:

Do you mean you can't find them in the FSO launcher?

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:04am replied:

There are weapons on all the flyable ships. Could you be more specific?

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi May 19 2014, 9:10am replied:

Well I would say there will be somewhere between 10 and 20. But we will ideally plan on releasing more as additive content for later releases. The plan though is to make an Imperial and Rebel option to most (but not all) missions. Thus you can play as either one in order to further increase re-playability. With the actual movie battles there are only 2-3 direct cuts from the movie (Battle of Yavin, Hoth, and Endor). But missions that are directly tied to or in conjunction with movie events (like the first mission) would ideally be at least half of the missions. Another example would be covering the escape from Yavin or Imperials searching out and fighting various pirates and smaller rebel bases as Lord Vader searches for the main Rebel Base prior to Episode V.

+1 vote     article: Version 3 Update 3
wookieejedi
wookieejedi May 11 2014, 1:50pm replied:

I noticed that. I think it has to do with some script errors, so I removed those scripts. In the new version it should be fixed now : ) And thanks! The credits for the excellent explosions goes to the Media VP 2014!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 24 2014, 9:27am replied:

Indeed!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 23 2014, 8:42am replied:

Multiplayer, while ideally should work, is not working since there are not enough people with the mod. Ideally with subsequent releases we can start to plan multiplayer events :)

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 23 2014, 8:41am replied:

Thanks for all the time you put in with the explanations! And thank you for your support of the mod. You are indeed correct, the ERANGE message is fixed in Version 3, along with some other bugs. And out of curiosity, why will matching a TIE speed change you life? :)

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 15 2014, 8:46pm replied:

It should be. It still won't be the final but it will at least be playable.

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 10 2014, 11:36am replied:

Actually we just finished adding something really nice. So it will certainly be within a week to 10 days.

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 5 2014, 11:12pm replied:

I am thinking that there will be now speech for the Tech Room since that gets annoying after a while of selecting each ship over and over again. In some missions there will be some descriptions though. There is a lot more cool feature coming in the Version 3 release as compared to speech though *hint hint* Thanks again for the support as well!!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 30 2014, 3:21pm replied:

Hmmm, are you using the launcher to select the mod?

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 30 2014, 3:20pm replied:

Thanks! The models and effects are not mine, I just complied them and tied it together! Warfull did the amazing models and DaBrain and the HLP MediaVPs did the rest! Anyway, hmmmm. That error is now fixed (the ERANGE) and version 3 will be out sooon. And that could be that taking that file out makes the textures weird, that is why you need all of the Media VPs to play the mod. And, in regards to importing missions, unfortunately that is impossible :( Thanks again for the feedback though, we very much appreciate it!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 17 2014, 9:01pm replied:

Well I want to give the other team members a little more time to add in the new awesome interface and voice acting. But I think this should all be together in a few weeks.

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 15 2014, 12:21pm replied:

I appreciate the comments. A new release with lots of bug fixes an lots of additions and improvements is almost complete too!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Feb 22 2014, 10:16pm replied:

Thanks!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Feb 11 2014, 7:19pm replied:

Thanks!

+2 votes     article: Version 3 Progress Update
wookieejedi
wookieejedi Nov 7 2013, 9:15pm replied:

Thanks, I will fix the missions soon!

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Nov 5 2013, 9:05pm replied:

Thanks for the feedback! When the error message does pop up it automatically copies it to the clip board. So after the error pops up and goes away you can go into Notepad or Word and hit paste and it will show the message. I will double check all my missions again though, too.

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Nov 4 2013, 4:25pm replied:

Thanks! That is unfortunate only a few missions work...Are any error messages coming up (besides the black screen)? Just as a side note, all the missions will be fixed in the upcoming Version 3 release (plus a lot of other stuff) which will be released within the month.

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Nov 4 2013, 4:23pm replied:

Unfortunately there is no missions like this yet, but as soon as the next version comes out (which will be within a month) then missions will be coming out fairly regularly. There is actually a Battle of Endor in the works where you can fly into the DS in the works :)

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Nov 3 2013, 10:11pm replied:

There is not a campaign yet, but that is certainly one of the major objectives for this mod. Their is a custom Star Wars main menu, but that is about it at the moment. In future release we will be trying to add more backgrounds to other screens but it is a very time consuming process and at this point we like to concentrate on bigger aspects.

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Nov 3 2013, 7:46pm replied:

Here is all the missions (just extract and put in the missions folder):
Mediafire.com

Other people have tried this and it has seemed to work :)

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Nov 3 2013, 1:33pm replied:

You need the FSO 3.70. It is the most recent updated FSO and some of the mod's features require it. You can get it here: Hard-light.net

+1 vote     mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Nov 3 2013, 10:43am replied:

I see what you mean, and for now it is a placeholder. And I will certainly check on the cockpit alignment, good eye.

+1 vote     media: Battle of Endor WIP
wookieejedi
wookieejedi Nov 3 2013, 10:41am replied:

I agree, there needs to be some large geoemetric revisions to the battleset. For example, the Imperial Fleet is not between the Rebels and DS, but rather behind the Rebel Fleet. More then anything this is a place holder :)

+1 vote     media: Battle of Endor WIP
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