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Thanks for taking to time to tell us and posting the issue on GitHub! It is much appreciated!
Best not to listen to people that give no constructive feedback. This map is an excellent start! Keep up the good work!
Good to know, thanks for the heads up!
It should in theory.
I think there is both a rebel and an empire version.
Looks great! Just a quick question, what kind of flight model does the game use? Also are there any plans for the larger ships to ever have turrets? : ) Very impressed with all the work you guys have done.
There is progress, it's just a lot of behind the scenes work. Thanks for asking :)
Try highlighting the text ; )
Did you enable folder permissions in the BFME directory and turn off compatibility mode?
Good ideas, looking forward to the progress!
Thanks! Glad you got it working!
Nicely done! I thought it was the earlier model that another team member had made, my bad! Great work on this model! : )
Wow it looks great! I will have to check my credits list to see who made the model : )
We will certainly make custom missions, though they might not be exact replicas of the older games.
Thanks! Disney is dropping the ball with not making a new Star Wars combat sim...
Thanks that means a lot! It is always very rewarding to hear encouragement from fans. The music is indeed dynamic! Nice catch Yeah, a unfortunately overly busy RL has slowed campaign production at the moment, but we still want to work on making an adaptive, pseudo-procedurally generated set of missions.
Great to hear the news! Looking forward to playing the new release soon!
Looks very promising! Keep up the good work!
Ohh I wish I would have had those in some of the missions I designed...Keep up the good work!
Looks very promising! Eagerly awaiting updates! Keep up the excellent work.
Open source version
Oh that's just a placeholder. haha
Wow! Very impressive, super stoked about the progress!
There is no official campaign, only missions. These are not found in the campaign tab, but rather then tech room tab. In the tech room tab go to mission simulations.
You need FSO (Freespace Open) and the media VP's. Hard-light.net
Place the entire folder in your FS2 main directory and then select this mod with the launcher you use.
No worries, I was in your shoes when I started, too. A good start is to make sure you have FS2 Open working before any mods. Here is a good staring link: Hard-light.net
The variation looks awesome!