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wookieejedi
wookieejedi Dec 14 2014, 5:38pm replied:

Ideally it will be in the next release!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Dec 10 2014, 10:41am replied:

Thanks! The ones we plan on utilizing the most for the upcoming releases are the TIE pilots, officers, and stormtroopers.

+1 vote   media: Empire Head Improvements
wookieejedi
wookieejedi Sep 6 2014, 9:21pm replied:

Thanks for the support! We actually are planning on revamping most of the HUD for both the Imperials and Rebels.

+1 vote   media: New Radar
wookieejedi
wookieejedi Sep 1 2014, 6:39pm replied:

Intensify forward fire power!

+1 vote   media: Specific Shield Generators
wookieejedi
wookieejedi Aug 31 2014, 7:16pm replied:

Yep, sure can.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 31 2014, 11:25am replied:

Quite possibly. The main reason it stays as a FS2 Mod is so we can continue to utilize the newest features that the FSO Team develops. Also, at this point we don't have enough missions to make it feel like a standalone version, thus the current priority is focusing on the campaign.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 30 2014, 11:28pm replied:

Hmmm, what builds are you using?

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 30 2014, 12:21pm replied:

Hmm, I think I may have fixed it for Version 3. If not please let me know! Thanks for the info.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 29 2014, 8:59am replied:

Thanks for answering this one pomate. I am going to release Version 3 on Saturday, so stay tuned!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jul 7 2014, 8:38am replied:

Thank you! Your work is awesome and it is clear you are very talented, and all of us on the team certainly appreciate it!

+1 vote   article: Version 3 Update 3
wookieejedi
wookieejedi Jun 23 2014, 7:20am replied:

Anytime!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 11:55am replied:

Yeah probably. Version 3 (which will be out shortly) uses 2014, but I think version 2 uses 2012. Sorry about the confusion.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:44am replied:

Are the Media VPs 2012 still in your FS2 folder? The upcoming version 3 uses the 2014, but I think the older version might be using the 2012 VPs...

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:19am replied:

Are you trying to run the missions from the Tech Room Mission Simulator? The campaign will not work, nor will three missions in the Tech Room (since they are a side effect of using the Media VPs).

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:10am replied:

Do you mean you can't find them in the FSO launcher?

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:04am replied:

There are weapons on all the flyable ships. Could you be more specific?

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi May 19 2014, 9:10am replied:

Well I would say there will be somewhere between 10 and 20. But we will ideally plan on releasing more as additive content for later releases. The plan though is to make an Imperial and Rebel option to most (but not all) missions. Thus you can play as either one in order to further increase re-playability. With the actual movie battles there are only 2-3 direct cuts from the movie (Battle of Yavin, Hoth, and Endor). But missions that are directly tied to or in conjunction with movie events (like the first mission) would ideally be at least half of the missions. Another example would be covering the escape from Yavin or Imperials searching out and fighting various pirates and smaller rebel bases as Lord Vader searches for the main Rebel Base prior to Episode V.

+1 vote   article: Version 3 Update 3
wookieejedi
wookieejedi May 11 2014, 1:50pm replied:

I noticed that. I think it has to do with some script errors, so I removed those scripts. In the new version it should be fixed now : ) And thanks! The credits for the excellent explosions goes to the Media VP 2014!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 24 2014, 9:27am replied:

Indeed!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 23 2014, 8:42am replied:

Multiplayer, while ideally should work, is not working since there are not enough people with the mod. Ideally with subsequent releases we can start to plan multiplayer events :)

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 23 2014, 8:41am replied:

Thanks for all the time you put in with the explanations! And thank you for your support of the mod. You are indeed correct, the ERANGE message is fixed in Version 3, along with some other bugs. And out of curiosity, why will matching a TIE speed change you life? :)

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 15 2014, 8:46pm replied:

It should be. It still won't be the final but it will at least be playable.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 10 2014, 11:36am replied:

Actually we just finished adding something really nice. So it will certainly be within a week to 10 days.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 5 2014, 11:12pm replied:

I am thinking that there will be now speech for the Tech Room since that gets annoying after a while of selecting each ship over and over again. In some missions there will be some descriptions though. There is a lot more cool feature coming in the Version 3 release as compared to speech though *hint hint* Thanks again for the support as well!!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 30 2014, 3:21pm replied:

Hmmm, are you using the launcher to select the mod?

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 30 2014, 3:20pm replied:

Thanks! The models and effects are not mine, I just complied them and tied it together! Warfull did the amazing models and DaBrain and the HLP MediaVPs did the rest! Anyway, hmmmm. That error is now fixed (the ERANGE) and version 3 will be out sooon. And that could be that taking that file out makes the textures weird, that is why you need all of the Media VPs to play the mod. And, in regards to importing missions, unfortunately that is impossible :( Thanks again for the feedback though, we very much appreciate it!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 17 2014, 9:01pm replied:

Well I want to give the other team members a little more time to add in the new awesome interface and voice acting. But I think this should all be together in a few weeks.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Mar 15 2014, 12:21pm replied:

I appreciate the comments. A new release with lots of bug fixes an lots of additions and improvements is almost complete too!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Feb 22 2014, 10:16pm replied:

Thanks!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Feb 11 2014, 7:19pm replied:

Thanks!

+2 votes   article: Version 3 Progress Update
wookieejedi
wookieejedi Nov 3 2013, 10:43am replied:

I see what you mean, and for now it is a placeholder. And I will certainly check on the cockpit alignment, good eye.

+1 vote   media: Battle of Endor WIP
wookieejedi
wookieejedi Nov 3 2013, 10:41am replied:

I agree, there needs to be some large geoemetric revisions to the battleset. For example, the Imperial Fleet is not between the Rebels and DS, but rather behind the Rebel Fleet. More then anything this is a place holder :)

+1 vote   media: Battle of Endor WIP
wookieejedi
wookieejedi Oct 6 2013, 10:27pm says:

Looks awesome, and it supports DH! These maps definitely showcase some very detailed and hard work, plus some excellent creativity. Great work!

+2 votes   download: Fudge's map pack
wookieejedi
wookieejedi Oct 6 2013, 10:25pm says:

Looks awesome, I always liked this map, but the timer never let me win, so I am glad someone gave it a revamp :) Good work!

+2 votes   download: The Movie Map Updated 2013
wookieejedi
wookieejedi Sep 1 2013, 6:59pm replied:

No problem, hope it pans out!

+1 vote   article: Public Beta Version 2 Release!
wookieejedi
wookieejedi Aug 31 2013, 10:37pm replied:

Unfortunately I am not very knowledgeable about error messages, but I would suggests posting the error in the forum of the link I gave you or in the modding section of the forum.

+1 vote   article: Public Beta Version 2 Release!
wookieejedi
wookieejedi Aug 31 2013, 10:46am replied:

Hmmm, you may need to install some other C++ redistributables, check this forum for what you need to get FSO to properly work: Hard-light.net

Hope this helps

+1 vote   article: Public Beta Version 2 Release!
wookieejedi
wookieejedi Aug 27 2013, 7:50pm replied:

Hmmm, did it say ERANGE? If you click OK it will still run the game. But I think I isolated what was causing it and will fix it soon.

+1 vote   article: Public Beta Version 2 Release!
wookieejedi
wookieejedi Apr 5 2013, 5:44pm replied:

Just wait, it will get even better, I have forseen it...

+1 vote   article: Large Weekly Update
wookieejedi
wookieejedi Mar 17 2013, 9:04am replied:

Thanks! And yes, almost all the ship models and respective turrets are in place, the only thing left like I mentioned is the tweaking of table files and some mission creation.

+1 vote   mod: Star Wars: The Original Trilogy Mod
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