This member has provided no bio about themself...
Place the entire folder in your FS2 main directory and then select this mod with the launcher you use.
No worries, I was in your shoes when I started, too. A good start is to make sure you have FS2 Open working before any mods. Here is a good staring link: Hard-light.net
The variation looks awesome!
Hmm let me look into that. Which mission are you trying to load?
Here is the link to the 2014 ones!
A full campaign is indeed one of the long term goals. For now the Tech Rom missions are the most we have done.
Nice! Let me know if you have any questions :)
Nice! Thanks for that fix, I'm glad it was just a case of too many quotes. Thanks you for the support as well!
I just found this error myself. It seems to pop up with 3.7.2 Final builds especially. Luckily it is a simple fix. Just go into the mod's table folder and delete the file called tstrings.tbl
Hi! Yes the mod is still very active. Just not a lot of new models to show pretty screenshots of recently. Shoot me a PM!
Awesome. Thanks! PM sent.
Hi! Thanks for your support! Well, there are some really great forums and a wiki site on creating missions using the FreeSpace Open mission building software (nicknamed FRED 2). I take it you have the mod working? If so I would be very happy to send you a detailed PM with how to get started with mission making. Thanks again!
Probably once we get more missions done and the B-wing implemented...So at least a few more weeks unfortunately.
Thanks for the comments! I agree the community that maintains and updates the FS Open does a better job than a lot of professional companies. And multiplayer missions are also being created for the next release.
They are to a degree, at the moment we are focusing on making campaign missions.
The campaign only has one official mission so far, so you need to go to the mission simulator in the Tech Room to play it.
If you recognize that I think you will like our new Rebel targeting reticule.
Great work on both the Expanding Fronts and Battlecry projects!
We sure hope so!
Looks absolutely fantastic! Very professional looking models, ideas, and the works. Keep up the excellent work!
Ideally it will be in the next release!
Thanks! The ones we plan on utilizing the most for the upcoming releases are the TIE pilots, officers, and stormtroopers.
Intensify forward fire power!
Yep, sure can.
Quite possibly. The main reason it stays as a FS2 Mod is so we can continue to utilize the newest features that the FSO Team develops. Also, at this point we don't have enough missions to make it feel like a standalone version, thus the current priority is focusing on the campaign.
Hmmm, what builds are you using?
Hmm, I think I may have fixed it for Version 3. If not please let me know! Thanks for the info.
Thanks for answering this one pomate. I am going to release Version 3 on Saturday, so stay tuned!
Thank you! Your work is awesome and it is clear you are very talented, and all of us on the team certainly appreciate it!