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wookieejedi
wookieejedi Jan 23 2015, 9:24am replied:

The campaign only has one official mission so far, so you need to go to the mission simulator in the Tech Room to play it.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jan 12 2015, 6:25pm replied:

Indeed! Right now there is only Track IR support...

+2 votes   media: Imperial HUD
wookieejedi
wookieejedi Jan 10 2015, 9:52pm replied:

If you recognize that I think you will like our new Rebel targeting reticule.

+1 vote   media: Original Trilogy Mod V4 Teaser Trailer
wookieejedi
wookieejedi Jan 8 2015, 2:42pm says:

Great work on both the Expanding Fronts and Battlecry projects!

+1 vote   member: Gen_Rhys_Dallows
wookieejedi
wookieejedi Jan 5 2015, 6:45pm replied:

We sure hope so!

+2 votes   media: Original Trilogy Mod V4 Teaser Trailer
wookieejedi
wookieejedi Jan 4 2015, 11:40pm says:

Looks awesome!

+3 votes   mod: Star Wars Battlefront Republic Commando
wookieejedi
wookieejedi Jan 4 2015, 11:35pm replied:

Thanks!

+2 votes   media: Original Trilogy Mod V4 Teaser Trailer
wookieejedi
wookieejedi Jan 4 2015, 3:24pm says:

Looks absolutely fantastic! Very professional looking models, ideas, and the works. Keep up the excellent work!

+1 vote   game: Star Wars: Galactic Battlegrounds
wookieejedi
wookieejedi Dec 14 2014, 5:38pm replied:

Ideally it will be in the next release!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Dec 10 2014, 10:41am replied:

Thanks! The ones we plan on utilizing the most for the upcoming releases are the TIE pilots, officers, and stormtroopers.

+1 vote   media: Empire Head Improvements
wookieejedi
wookieejedi Sep 6 2014, 9:21pm replied:

Thanks for the support! We actually are planning on revamping most of the HUD for both the Imperials and Rebels.

+2 votes   media: New Radar
wookieejedi
wookieejedi Sep 1 2014, 6:39pm replied:

Intensify forward fire power!

+1 vote   media: Specific Shield Generators
wookieejedi
wookieejedi Aug 31 2014, 7:16pm replied:

Yep, sure can.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 31 2014, 11:25am replied:

Quite possibly. The main reason it stays as a FS2 Mod is so we can continue to utilize the newest features that the FSO Team develops. Also, at this point we don't have enough missions to make it feel like a standalone version, thus the current priority is focusing on the campaign.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 30 2014, 11:28pm replied:

Hmmm, what builds are you using?

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 30 2014, 12:21pm replied:

Hmm, I think I may have fixed it for Version 3. If not please let me know! Thanks for the info.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Aug 29 2014, 8:59am replied:

Thanks for answering this one pomate. I am going to release Version 3 on Saturday, so stay tuned!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jul 7 2014, 8:38am replied:

Thank you! Your work is awesome and it is clear you are very talented, and all of us on the team certainly appreciate it!

+1 vote   article: Version 3 Update 3
wookieejedi
wookieejedi Jun 23 2014, 7:20am replied:

Anytime!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 11:55am replied:

Yeah probably. Version 3 (which will be out shortly) uses 2014, but I think version 2 uses 2012. Sorry about the confusion.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:44am replied:

Are the Media VPs 2012 still in your FS2 folder? The upcoming version 3 uses the 2014, but I think the older version might be using the 2012 VPs...

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:19am replied:

Are you trying to run the missions from the Tech Room Mission Simulator? The campaign will not work, nor will three missions in the Tech Room (since they are a side effect of using the Media VPs).

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:10am replied:

Do you mean you can't find them in the FSO launcher?

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Jun 22 2014, 10:04am replied:

There are weapons on all the flyable ships. Could you be more specific?

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi May 19 2014, 9:10am replied:

Well I would say there will be somewhere between 10 and 20. But we will ideally plan on releasing more as additive content for later releases. The plan though is to make an Imperial and Rebel option to most (but not all) missions. Thus you can play as either one in order to further increase re-playability. With the actual movie battles there are only 2-3 direct cuts from the movie (Battle of Yavin, Hoth, and Endor). But missions that are directly tied to or in conjunction with movie events (like the first mission) would ideally be at least half of the missions. Another example would be covering the escape from Yavin or Imperials searching out and fighting various pirates and smaller rebel bases as Lord Vader searches for the main Rebel Base prior to Episode V.

+1 vote   article: Version 3 Update 3
wookieejedi
wookieejedi May 11 2014, 1:50pm replied:

I noticed that. I think it has to do with some script errors, so I removed those scripts. In the new version it should be fixed now : ) And thanks! The credits for the excellent explosions goes to the Media VP 2014!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 24 2014, 9:27am replied:

Indeed!

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 23 2014, 8:42am replied:

Multiplayer, while ideally should work, is not working since there are not enough people with the mod. Ideally with subsequent releases we can start to plan multiplayer events :)

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 23 2014, 8:41am replied:

Thanks for all the time you put in with the explanations! And thank you for your support of the mod. You are indeed correct, the ERANGE message is fixed in Version 3, along with some other bugs. And out of curiosity, why will matching a TIE speed change you life? :)

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 15 2014, 8:46pm replied:

It should be. It still won't be the final but it will at least be playable.

+1 vote   mod: Star Wars: The Original Trilogy Mod
wookieejedi
wookieejedi Apr 10 2014, 11:36am replied:

Actually we just finished adding something really nice. So it will certainly be within a week to 10 days.

+1 vote   mod: Star Wars: The Original Trilogy Mod
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