Part time gamer, Full time warrior. Strategy and military control games are what I do.

Comment History  (0 - 30 of 31)
WoodlandSniper Jun 12 2014, 5:34am replied:

No, unfortunately, it's about 25 USD on steam. Still a bit cheaper than minecraft, and more in depth.

+1 vote     game: 7 Days To Die
WoodlandSniper Apr 16 2014, 12:53pm says:

You should look into making the faction names more to their comparison. NATO is fine, but I would suggest Russia be changed to "Eastern Europe Pact" or something of such. The actual faction name shouldn't be the head nation.

+1 vote     media: Diplomacy
WoodlandSniper Jan 3 2014, 8:05am says:

I'm guessing it is not possible to do this in single player, without building a map from scratch.

+1 vote     mod: Chernarus Life
WoodlandSniper Dec 30 2013, 5:47am says:

2 Questions.

1. How big will the file be for the mod?
2. Is there any plans for an alpha or beta within the next 4-6 months.

Looking forward to this, as I haven't mastered modding, and haven't been able to start on A&A because of that lack of skill.

+1 vote     mod: Axis & Allies: Uncommon Valor
WoodlandSniper Sep 26 2013, 2:18am says:

I think the Runway may be coded to that point, you'll have to find the right string of code and move the coded Runway to line up with the visible runway.

+1 vote     media: new airbase model
WoodlandSniper Aug 4 2013, 5:50am says:

So glad to see this was implemented to the mod.

+1 vote     media: Atomic Bomber Airfields
WoodlandSniper Jul 17 2013, 2:15am says:

You should see if its possible to make territories turn into puppet states after capture, like for example, after France and the French Coast are captured by Germany, the central part of France and the north African territory is replaced with Vichy France. And maybe split Italy into 2 half's, since in the real war, Germany Annexed northern Italy after Mussolini was ousted from office.

+2 votes     media: WW2 Map changes
WoodlandSniper Jul 13 2013, 12:45pm says:

Is that Tommy Lee Jones on the voice in the video?

+1 vote     game: Just Cause
WoodlandSniper Jul 7 2013, 6:18am says:

Cant wait for the release. Getting close to fall, and I've been waiting for around 4 months.

+1 vote     mod: Axis & Allies: Uncommon Valor
WoodlandSniper Jun 14 2013, 9:54am says:

Having issues with getting on. When I try to enter the mod from the select a mod menu, it goes to the desktop like normal, but the game never restarts. Help? Having this issue with Caveman to Cosmos and with Rocks to Rockets.

+1 vote     mod: Caveman2Cosmos
WoodlandSniper Jun 14 2013, 8:24am says:

Having trouble with it. I installed the first part, v0, and then the v03 patch, and when I go to the selection to load it in game, it goes to the screen and the game shuts down. Help?

+1 vote     mod: Rocks 2 Rockets
WoodlandSniper Jun 14 2013, 6:40am says:

I do have A question about the game. Does this incorporate Technological growth? I think it would be nice to see over the coarse of a game the group of people turn from tribes trying to master fire to a small city state with a government and military, to a large nation with near modern technology.

+2 votes     game: God World
WoodlandSniper Jun 6 2013, 2:32am says:

Not sure if you'll like the Idea, but I thought that since you're doing a zombie mod, maybe there should be some way to convert dead enemy into Zombie's. Like in the Vietnam; glory obscured mod, you could revive your fallen infantry with a medic. Maybe make a reverse effect, where the zombie's have a unit that finds the dead infantry, and infects them, bringing them back as basic zombies. But the time-frame for the death of infantry, and the infection of infantry would be about 45 seconds. After that, they stay dead.

+2 votes     mod: Zombie Mod
WoodlandSniper May 29 2013, 9:22pm says:

Maybe make a Highly expensive upgrade to the airfield to allow one B-29 Atomic bomb drop? Maybe a very high cost, like 30k coins, so that people don't just drop them like rain after building a few tactical airfields.

+1 vote     media: B-29 with P-80 escort
WoodlandSniper May 22 2013, 5:53pm replied:

Sweet. Can't wait to see this mod. Glad to see a revival of A&A.

+1 vote     media: V-weapon bunker
WoodlandSniper May 19 2013, 12:58pm replied:

Actually, while I'm on the subject, someone brought up a new building, research, and weapon for the main 5 factions. The Weapons research Center, which would research the 5000 FAB bomb for Russia(Kinda like a tallboy, but more of a fuel air bomb), the Tall-Boy for Britain, the V3 Super-gun with Zychlon B chemical weapons canister's for Germany, the Bacteriological weapons bomb for Japan, and, of course, the Atomic Bomb for America. The 3 allied weapons would be delivered by their respective bomber's, except the American bomb, which could probably just be a silver skin version of the B-17, to look like the B-29. The Japanese would be delivered by either Artillery or its bomber aircraft, and the Virus could spread through enemy regiments that come in contact for 2 minutes, and the weapon require about 8-12 minutes to reload. The German gun would probably just be researched so your engineering unit could build a structure with the DORA railgun skin to fire the shells. Just an Idea, but a friend brought it up, and the idea is that the research would cost a lot, like about 20'000 coins, and the weapons use could cost about 5000 each shot, and take a few minutes before you can use it again, at another cost of 5000 coins.

+1 vote     media: V-weapon bunker
WoodlandSniper May 19 2013, 12:44pm replied:

The discussion? Mean the comments right? How far in would it be?

+1 vote     media: V-weapon bunker
WoodlandSniper May 19 2013, 12:41pm replied:

Their is a file called cursors in the Data folder, and it sometimes gets deleted when uninstalling another mod or installing a mod involving modifying the Data folder. The only real way to fix it is a clean install, and being very careful not to delete it.

+1 vote     mod: C&C: ShockWave
WoodlandSniper May 19 2013, 1:30am says:

Chinese Mod? What is that mod? Sounds interesting that a mod for this game gave China nuke missiles.

+1 vote     media: V-weapon bunker
WoodlandSniper May 14 2013, 10:02pm says:

Wow, I actually didn't know if you would succeed in taking my idea, but I'm glad to see that you did. Any guestimate of a release, full or Beta version?

+1 vote     media: Jet Fighters
WoodlandSniper Apr 21 2013, 5:25pm replied:

Or, it could be maybe a General's power. Like replacing the 20 infantry drop with an "Allied assistance Drop", where a company of about 6 tanks and 20 infantry Drop on a location, and are auto set to hold their position and draw away enemy units. Kinda like the Splinter cell in the last mission of the GLA campaign. That was a separate division with its own bot controlling the units, but it wasn't overbearingly powerful. It just drew away some of the American Units, and evened out the field. Just an Idea, though. If its not possible, it's not gonna be a mod breaker or anything.

+1 vote     mod: Mini Mod
WoodlandSniper Apr 13 2013, 3:56pm replied:

I just like the idea, because the way C&C plays, it doesn't seem right that a 5 star general, which are veeeerrrry rare, controls a company of infantry and 10 tanks. I also wondered if their was an option to seperate units from chain of command. Like say, build a brigade of infantry and armor, then seperate it from your direct command, so that it acts kind of like an allied bot or BLUFOR. These are only suggestions, I'm not good with modding, so I have no clue if its possible or should even be attempted. lol

+1 vote     mod: Mini Mod
WoodlandSniper Apr 11 2013, 10:50pm replied:

I also had a suggestion about ranks. Instead of doing the 5 stars of General ranks, I think they should start at 1st Lt. and work through Capt. Maj. Colonel, and Brigade General, with Brigade General being the rank that allows for the use of Shock-and-Awe weapons and WMD's. Not sure if its possible though.

+1 vote     mod: Mini Mod
WoodlandSniper Apr 9 2013, 11:23pm replied:

I think it would be better to do the Kiev, the Battleship-Carrier hybrid of the Soviet navy. It had 2 forward turrets with a combination of 6 18 inch cannons, while the stern of the ship had a 300 yard carrier deck capable of launching small fighter-bombers. Japan had a similar ship, but it was from 1943, and never saw combat as a hybrid ship. It's name was the Hyuga.

+1 vote     mod: Mini Mod
WoodlandSniper Mar 31 2013, 10:44pm says:

I like the rip off's of Unobtainium from Avatar, and General Shepherd from that mess of a series Modern Warfare. Still a good mod Idea that you're latest news flash is advertising. Sad that the EU can't use Nukes though. I think that should be Tier based. Say a 3 star promotion grants tactical weapons (Close air support, Artillery, Tomahawks, Carpet bombing), and a 5 star promotion grants strategic/theater weapons( I.E. Nuclear Missile, Thermobaric Munitions, Acid Missile, and stuff like that). But rather, I've never like the General's ranks being used, as most of the weapons that are granted by a 3 star promotion are something a Major or Lt. Colonel can call on in combat. Preferably, the system could be reworked to go from Major, to theater Commander in Chief (4 star's), but I'm sure that would be more work than anyone would want to sanely do on a mod.

-4 votes     mod: Rise of the Reds
WoodlandSniper Mar 29 2013, 10:04pm says:

So what exactly does this do to the game? Is it so human player's can go against bots online, or can one person be in a game with every other spot filled by AI?

+2 votes     mod: Medal of Honor: Cooperative
WoodlandSniper Mar 27 2013, 1:35pm replied:

Ok. I always figured that with so many nations involved, Russia had to have at least one ally.

+1 vote     mod: Rise of the Reds
WoodlandSniper Mar 26 2013, 6:59pm says:

So does Russia have any allies in this mod, or are they just against the wind fighting everyone?

+2 votes     mod: Rise of the Reds
WoodlandSniper Mar 24 2013, 8:07pm replied:

Ok, Take all time necessary. I would rather wait for something good than have something decent released.

+1 vote     mod: Axis & Allies: Uncommon Valor
WoodlandSniper Mar 24 2013, 6:29pm says:

I've seen something strange. Is their a reason that the new units are in Russian, or has their just never been a translation for the new units and buildings.

+1 vote     mod: Project Raptor: The Foxtrot Code
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