Part time gamer, Full time warrior. Strategy and military control games are what I do.
I cant seem to find the trouble shooting forum, so maybe I can get an answer here. When I use the TFH launcher, it doesn't show this mod in the list that normally comes up in the bottom left of the launcher, where the loadable mods should be.
Its only sad I had to work on the release date for Beta 5, or else I would have no life-d the whole day playing it.
I think that is to balance that in around 2000-2001, Iraq was a stalemate economy due to UN sanctions.
I can live with that. Just it gets boring to face all infantry. If they could do some combined arms, I'll be happy.
Will Beta 5 allow for other countries to utilize new units? I saw that they would build Infantry, but nothing else in Beta 4. And it still took them nearly a year in game to start building these few divisions.
Don't Rush developers. It's not nice.
If you wanted to Simplify it temporarily for the small countries, probably be best to use just a Main command, with about 3-5 corps under them, to hold place until you have a better OOB for the majority of nations.
How will the Ukrainian Civil war play in this mod? Will it be a lot of rebelling units, or will it be similar to the Spanish Civil War event in the original game? I would like to see that event play as about 4-10 provinces forming into Donetsk Peoples Republic, with the event playing that either Ukraine Reunites, or that the separatist regions secede into a Socialist Republic, with a reasonable drop in the relations with Europe and the US aimed at Russia. Possibly even an event for Russian intervention, that adds several units to the Rebels army, and allows Russia to send troops to fight in Ukraine.
Maybe just some balancing to allow for territory to transfer properly in Europe. Currently, Territory doesn't cleanly transfer in wars involving the 3 German states, Poland, or the Soviet Union.
Steam is kinda screwed up, so for some reason only Soviet assault will play. Does this mod work for it?
I do see one thing that could be done to give the mod some more flavor. Some of the new nations really have nothing happen, and it causes some confusion when Germany begins its conquest. Maybe some coding to allow the new countries to function with these events, instead of having Germany dominate all of Europe except for DDR and Bavaria. Otherwise, great mod.
I love this mod. It was a bit of a pain to get to work at first, but it was epic. First, fight a second civil war in America, then another game that sees Israel and Palestine forge an alliance, then got the chance to explode the cold war as the DDR. My sincerest thanks for making such a wonderful mod.
Thanks. I should enjoy this. I always disliked HOI for either misnaming or leaving out nations.
Does this mod work in English? My German is a bit rusty.
No, unfortunately, it's about 25 USD on steam. Still a bit cheaper than minecraft, and more in depth.
You should look into making the faction names more to their comparison. NATO is fine, but I would suggest Russia be changed to "Eastern Europe Pact" or something of such. The actual faction name shouldn't be the head nation.
I'm guessing it is not possible to do this in single player, without building a map from scratch.
1. How big will the file be for the mod?
2. Is there any plans for an alpha or beta within the next 4-6 months.
Looking forward to this, as I haven't mastered modding, and haven't been able to start on A&A because of that lack of skill.
I think the Runway may be coded to that point, you'll have to find the right string of code and move the coded Runway to line up with the visible runway.
So glad to see this was implemented to the mod.
You should see if its possible to make territories turn into puppet states after capture, like for example, after France and the French Coast are captured by Germany, the central part of France and the north African territory is replaced with Vichy France. And maybe split Italy into 2 half's, since in the real war, Germany Annexed northern Italy after Mussolini was ousted from office.
Is that Tommy Lee Jones on the voice in the video?
Cant wait for the release. Getting close to fall, and I've been waiting for around 4 months.
Having issues with getting on. When I try to enter the mod from the select a mod menu, it goes to the desktop like normal, but the game never restarts. Help? Having this issue with Caveman to Cosmos and with Rocks to Rockets.
Having trouble with it. I installed the first part, v0, and then the v03 patch, and when I go to the selection to load it in game, it goes to the screen and the game shuts down. Help?
I do have A question about the game. Does this incorporate Technological growth? I think it would be nice to see over the coarse of a game the group of people turn from tribes trying to master fire to a small city state with a government and military, to a large nation with near modern technology.
Not sure if you'll like the Idea, but I thought that since you're doing a zombie mod, maybe there should be some way to convert dead enemy into Zombie's. Like in the Vietnam; glory obscured mod, you could revive your fallen infantry with a medic. Maybe make a reverse effect, where the zombie's have a unit that finds the dead infantry, and infects them, bringing them back as basic zombies. But the time-frame for the death of infantry, and the infection of infantry would be about 45 seconds. After that, they stay dead.
Maybe make a Highly expensive upgrade to the airfield to allow one B-29 Atomic bomb drop? Maybe a very high cost, like 30k coins, so that people don't just drop them like rain after building a few tactical airfields.
Sweet. Can't wait to see this mod. Glad to see a revival of A&A.
Actually, while I'm on the subject, someone brought up a new building, research, and weapon for the main 5 factions. The Weapons research Center, which would research the 5000 FAB bomb for Russia(Kinda like a tallboy, but more of a fuel air bomb), the Tall-Boy for Britain, the V3 Super-gun with Zychlon B chemical weapons canister's for Germany, the Bacteriological weapons bomb for Japan, and, of course, the Atomic Bomb for America. The 3 allied weapons would be delivered by their respective bomber's, except the American bomb, which could probably just be a silver skin version of the B-17, to look like the B-29. The Japanese would be delivered by either Artillery or its bomber aircraft, and the Virus could spread through enemy regiments that come in contact for 2 minutes, and the weapon require about 8-12 minutes to reload. The German gun would probably just be researched so your engineering unit could build a structure with the DORA railgun skin to fire the shells. Just an Idea, but a friend brought it up, and the idea is that the research would cost a lot, like about 20'000 coins, and the weapons use could cost about 5000 each shot, and take a few minutes before you can use it again, at another cost of 5000 coins.
The discussion? Mean the comments right? How far in would it be?