Part time gamer, Full time warrior. Strategy and military control games are what I do.
I think the Runway may be coded to that point, you'll have to find the right string of code and move the coded Runway to line up with the visible runway.
So glad to see this was implemented to the mod.
You should see if its possible to make territories turn into puppet states after capture, like for example, after France and the French Coast are captured by Germany, the central part of France and the north African territory is replaced with Vichy France. And maybe split Italy into 2 half's, since in the real war, Germany Annexed northern Italy after Mussolini was ousted from office.
Is that Tommy Lee Jones on the voice in the video?
Cant wait for the release. Getting close to fall, and I've been waiting for around 4 months.
Having issues with getting on. When I try to enter the mod from the select a mod menu, it goes to the desktop like normal, but the game never restarts. Help? Having this issue with Caveman to Cosmos and with Rocks to Rockets.
Having trouble with it. I installed the first part, v0, and then the v03 patch, and when I go to the selection to load it in game, it goes to the screen and the game shuts down. Help?
I do have A question about the game. Does this incorporate Technological growth? I think it would be nice to see over the coarse of a game the group of people turn from tribes trying to master fire to a small city state with a government and military, to a large nation with near modern technology.
Not sure if you'll like the Idea, but I thought that since you're doing a zombie mod, maybe there should be some way to convert dead enemy into Zombie's. Like in the Vietnam; glory obscured mod, you could revive your fallen infantry with a medic. Maybe make a reverse effect, where the zombie's have a unit that finds the dead infantry, and infects them, bringing them back as basic zombies. But the time-frame for the death of infantry, and the infection of infantry would be about 45 seconds. After that, they stay dead.
Maybe make a Highly expensive upgrade to the airfield to allow one B-29 Atomic bomb drop? Maybe a very high cost, like 30k coins, so that people don't just drop them like rain after building a few tactical airfields.
Sweet. Can't wait to see this mod. Glad to see a revival of A&A.
Actually, while I'm on the subject, someone brought up a new building, research, and weapon for the main 5 factions. The Weapons research Center, which would research the 5000 FAB bomb for Russia(Kinda like a tallboy, but more of a fuel air bomb), the Tall-Boy for Britain, the V3 Super-gun with Zychlon B chemical weapons canister's for Germany, the Bacteriological weapons bomb for Japan, and, of course, the Atomic Bomb for America. The 3 allied weapons would be delivered by their respective bomber's, except the American bomb, which could probably just be a silver skin version of the B-17, to look like the B-29. The Japanese would be delivered by either Artillery or its bomber aircraft, and the Virus could spread through enemy regiments that come in contact for 2 minutes, and the weapon require about 8-12 minutes to reload. The German gun would probably just be researched so your engineering unit could build a structure with the DORA railgun skin to fire the shells. Just an Idea, but a friend brought it up, and the idea is that the research would cost a lot, like about 20'000 coins, and the weapons use could cost about 5000 each shot, and take a few minutes before you can use it again, at another cost of 5000 coins.
The discussion? Mean the comments right? How far in would it be?
Their is a file called cursors in the Data folder, and it sometimes gets deleted when uninstalling another mod or installing a mod involving modifying the Data folder. The only real way to fix it is a clean install, and being very careful not to delete it.
Chinese Mod? What is that mod? Sounds interesting that a mod for this game gave China nuke missiles.
Wow, I actually didn't know if you would succeed in taking my idea, but I'm glad to see that you did. Any guestimate of a release, full or Beta version?
Or, it could be maybe a General's power. Like replacing the 20 infantry drop with an "Allied assistance Drop", where a company of about 6 tanks and 20 infantry Drop on a location, and are auto set to hold their position and draw away enemy units. Kinda like the Splinter cell in the last mission of the GLA campaign. That was a separate division with its own bot controlling the units, but it wasn't overbearingly powerful. It just drew away some of the American Units, and evened out the field. Just an Idea, though. If its not possible, it's not gonna be a mod breaker or anything.
I just like the idea, because the way C&C plays, it doesn't seem right that a 5 star general, which are veeeerrrry rare, controls a company of infantry and 10 tanks. I also wondered if their was an option to seperate units from chain of command. Like say, build a brigade of infantry and armor, then seperate it from your direct command, so that it acts kind of like an allied bot or BLUFOR. These are only suggestions, I'm not good with modding, so I have no clue if its possible or should even be attempted. lol
I also had a suggestion about ranks. Instead of doing the 5 stars of General ranks, I think they should start at 1st Lt. and work through Capt. Maj. Colonel, and Brigade General, with Brigade General being the rank that allows for the use of Shock-and-Awe weapons and WMD's. Not sure if its possible though.
I think it would be better to do the Kiev, the Battleship-Carrier hybrid of the Soviet navy. It had 2 forward turrets with a combination of 6 18 inch cannons, while the stern of the ship had a 300 yard carrier deck capable of launching small fighter-bombers. Japan had a similar ship, but it was from 1943, and never saw combat as a hybrid ship. It's name was the Hyuga.
I like the rip off's of Unobtainium from Avatar, and General Shepherd from that mess of a series Modern Warfare. Still a good mod Idea that you're latest news flash is advertising. Sad that the EU can't use Nukes though. I think that should be Tier based. Say a 3 star promotion grants tactical weapons (Close air support, Artillery, Tomahawks, Carpet bombing), and a 5 star promotion grants strategic/theater weapons( I.E. Nuclear Missile, Thermobaric Munitions, Acid Missile, and stuff like that). But rather, I've never like the General's ranks being used, as most of the weapons that are granted by a 3 star promotion are something a Major or Lt. Colonel can call on in combat. Preferably, the system could be reworked to go from Major, to theater Commander in Chief (4 star's), but I'm sure that would be more work than anyone would want to sanely do on a mod.
So what exactly does this do to the game? Is it so human player's can go against bots online, or can one person be in a game with every other spot filled by AI?
Ok. I always figured that with so many nations involved, Russia had to have at least one ally.
So does Russia have any allies in this mod, or are they just against the wind fighting everyone?
Ok, Take all time necessary. I would rather wait for something good than have something decent released.
I've seen something strange. Is their a reason that the new units are in Russian, or has their just never been a translation for the new units and buildings.
Finally got my Account up and running. I don't want to sound pushy or anything, but will their be some form of release before the close of the school year? And also, Is their a planned fix for the Okinawa map not playing? I noticed this bug on the old mod, and was wondering if you caught it or weren't informed. -WS