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"low" poly cntnd.
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Yeah, "low" hurh, 13,5k last time I checked :P
The jacket was tricky to bake, not only did I have to split both high poly source and low poly version to chunks in order to limit ray straying, I had to do it in a way it didn't alter smoothing on the edges of the chunks. That way the normals baked out more or less smooth across chunk seams. There's still some problems, but I guess I'll do better next time. Caombined in Putoshop yaddy yaddy

The eyelashes really white-in for some reason, doesnt happen in Max though. I think it's a problem with the Moronset.
Gonna play around with shaders more, add some shininess to the eyes and on to research animation :)

edit: added some specular levels

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wonrz
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