This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
"low" poly cntnd.
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Yeah, "low" hurh, 13,5k last time I checked :P
The jacket was tricky to bake, not only did I have to split both high poly source and low poly version to chunks in order to limit ray straying, I had to do it in a way it didn't alter smoothing on the edges of the chunks. That way the normals baked out more or less smooth across chunk seams. There's still some problems, but I guess I'll do better next time. Caombined in Putoshop yaddy yaddy

The eyelashes really white-in for some reason, doesnt happen in Max though. I think it's a problem with the Moronset.
Gonna play around with shaders more, add some shininess to the eyes and on to research animation :)

edit: added some specular levels

Image Details
Nov 27th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only