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I think it wouldn't be a problem for most players to have a set character (gender restricted). What I wouldn't like is not being able to continue with that set character in next modules.
Besided, if the module relies heavily on female-male interactions, allowing for the PC to be of either gender usually means about 1/3 more work to accomodate for different situations (some quests that make sense to be done by female shouldn't be available for a male and vice versa). That's why I'm afraid of the mod losing its focus in next parts.
Good to see such examples. My only problem is with NWN engine and its AI module. Not only you have to give manual orders often (which is fine)) but you also have to keep watch on what NPCs are doing which in the heat of a battle can lead to frustration ;) I also think sometimes followers don't listen to your orders like "stand your ground" or "attack nearest".
From the samples that you've already shown I'd like to applaud you for the writing. Keep up the good work! However, as I mentioned in my previous reply, I feel the module would benefit from the female's touch considering Lucia is the set character. It might be too late or next to impossible for now to change that, though.
While customisation is good and all, I feel the better stories can be told if there are some restrictions to e.g. gender, upbringing, setting etc. Planescape : Torment comes to mind where only by the fact there was a set protagonist such a great story could be told.
If you don't restrict the PC, you are setting yourselves for much more work in order to accomodate for different properties of the PC. I'd rather have a good story told in a believeable and reactive setting and manner than be able to play any character at the cost of next module(s) losing its focus. Also, if people play through the first module I guess they would grow attached to Lucia character and would like to continue playing using that character. Therefore I'm not so sure allowing for different PC to play through next modules might be such a good idea.
Suggestion : if you set a protagonist to be a female consider trying to contact some female(s) who has a knack for writing and split the work so that she writes the protagonist's dialogues and you write the rest. I think it would enrich the module a lot. But easier said than done.
I was hoping for sexual encounters to be more "verbose" (perhaps not ADWR level as it would take a tremendous amount of work and skillful writing). I hope there are other situations where there is still a lot to be left to imagination but the player gets some more feedback - NWN modules "Bastard of Kosigan" come to mind. In the end it all comes to what focus on different gameplay aspects is.
Good to know. I like the fact you can kill anyone but going on a killing spree should be next to impossible. Also, the fact that shop owner has all items on himself is great as I always hated such situations in different modules or games where you kill a shop owner and his items can't be looted.
I think it would feel more realistic if the shop owner had at least one assistant in order to prevent such easy actions or if not - after he is killed - other shop owners in the area increased their security and hired some muscle.
Changing weather condtiions are a nice addition. The situation in town seemed a little unrealistic though as the NPC is slain and the guy just stands there but such is NWN engine ;)
Perhaps after the mod is released the community could set a wiki page similar to adwr.wikia.com Writing a thorough walktrhough is a LOT of work so I'd rather have the authors to improve (if they plan on doing so) the mod after it's released instead to waste their time on the walkthrough. Besides, what the fun would be if you are spoiled and not experience the things yourself? ;)
I'd like to know how diseases, level drains etc. are handled. Considering there will probably be a lot of fighting vs zombies, vampires, perhaps mummies, will it be easy to get back to full health?
Also, are the rest areas restricted? What I don't like in NWN is after a hard fight when you are nearly dying, you just press rest in a dungeon and voila! - back to full health in 5 seconds.
Another question - why the BG interface on some screenshots? It has nice icons but its usability comparing to NWN leaves a lot to be desired.
I also would like to have my own class for choosing as fighter seems to be a little bit restricitve. It might depend on a mod if there is a lot of fighting but if there is also a lot of social skills involved, the ability to choose your own starting class is very important.
You mentioned Lucia is a set character for the 1st module. Does that mean her starting class is locked in or just there is a requirement for some stats and/or skills?