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That's great, Gothic games have such a mechanism and it makes game experience much more believable. The same can be said about ADwR - it also helped immersion.
Hold your horses! Remember that only month has been defined ;)
Yeah, looking forward to it. The sooner somethng new comes along for all of us starved for new info, the better.
Zombies don't have sexual desires but they are always stiff so there you go ;)
I feel like repeating myself but keep up the good work.
Out of curiosity, what still needs to be polished in EotN?
And while "paying" gets another disease from the doctor and another treatment of the disease and another payment for curing a disease and so on... ;)
Although I like the idea in general... the player doesn't have the money to acquire some item or get through some doors so she offers herself. However, the guy accepting an offer is sick and diseases (100% chance of success) the player and then the player needs to use medicine which is much more expensive than what she would have paid in the first place ;) Talk about 1st class trolling.
I think it's just standard diseases like in ADWR. But if that's the case they shouldn't be easily curable, e.g. just by resting. Either you need to seek a doctor or use 'remove disease' spell.
Hard to tell. There are some perks like slutty or ***** which reflect sexual experience and are used from time to time in a game but I'm not sure additional tracking of more "sophisticated" stats is provided.
I really like the idea. I remember the blue byte's Albion rpg game from 1995 where your character landed from a spaceship at a distant planet and if you were careful enough, you could sneak on a sceret room on a spaceship and take a gun wihch did considerable damage although the ammo was low. It's a shame a hak pak is conflicting with some others but I guess with creative srcipting you could get around that.
For the 1st playthrough it might be better to be surprised by the unknown.
Changes of nicknames as often as a woman changes her clothes so you tell me.
Started a discussion on character creation. I know some of it is already in comments somewhere but I think the forum is better suited for that kind of discussion. Feel free to join.
Actually I had Fallout 1/2 in mind with MS ;)
I agree. The idea of some other hero is really pretty cool and adds a lot of reactivity to the gameworld. It reminds me of "mysterious stranger" perk in Fallout.
While it's good to see different aproaches to completing a quest, I'd also like to see some restrictions in that regard (where it makes sense obviously). What I mean is there should be situations (probably some optional quests) where only characters of defined skillset will succeed, e.g. a locked house with traps which are difficult to disarm and walking into them will mostly result in a death of the party.
Moreover, I'd like some "hidden" quests which aren't shown in a journal but reward a player for completing them. Mostly it would mean reaching some restricted area, finding some cool items, finding crafting scrolls for items Baldur's Gate 2 style etc.
Great update, it's good to see there are negative consequences for failing a quest. However, I would also like some negative consequences for succeeding a quest - e.g you kill / rob some character and his buddies are obviously not happy about that and will try to get revenge.
One of the few games that does it in a very realistic manner is Age of Decadence. There is a beta available already so I recommend that game to anyone who looks for a challenge in a game. The high point of the game is it doesn't treat you like an idiot and at the same time doesn't cheat as well. See for yourself Irontowerstudio.com
That's also the reason I didn't like Gladiatrix series that much and I can't get people praise for it - there are almost no consequences and very little branching and almost all choices are just fluff.
Then I have no idea why it takes such a long time. I guess they didn't optimize it enough. I guess updating a small script shouldn't take as long as it takes for the whole list of scripts to be refresged which is a shame.
Yeah, with a lot of branching dialogues and a lot of scripts every time you make changes you have to wait a LOT! Even with SAS drives it takes a lot of time to accept the changes. I guess perhaps a SSD drive could help as there are many small files that need updating.
It's done when it's done I guess there is no reason asking for ETA as it would just put a pressure on the authors. We all have to take into consideration the final version of the mod will be different based on feedback from the community. I'd rather wait a few weeks or months than to play an unfinished version. The last 5% to make the mod complete is usually the hardest work.
Goes without saying. Does that mean, though, January release might not be possible? Any speculation on percentage chances? :)
Great news. Keep up the good work and let's hope EoTN is around the corner :)
What's your preferred play-style? Fighting to get what you need or going through conversation and using the skills (either during or out) to get things done?
I'm a min-maxer so I guess both approaches suit me. NWN engine is quite of clunky in its presentation so I'd rather lean towards skill based approach. And if advancing in a level (especially in low-level module) might enable you to win some impossible fights, I'd like to have the same for skill based approach. Obviously - the more experience you have, the higher some skills are but I'd like to have another mechanics as well, e.g. if you are a vampire hunter, you might gain some advantages while fighting them, if you kill more and more of them, the advantages increase - sort of like ranger's favoured enemy.
What would you desire from future modules in this series? More of the same or some of the same but new concepts and elements too?
More of the same, I guess but with tracking additional experiences like how many vampires you hunted, how many sexual intercourses you had to allow for to undertake some more demanding sexual acts, how many times you sucked blood as a vampire so that you have a higher craving MotB style etc.
Would you prefer pre-set characters in future mods or custom characters?
Definetely pre-set. It allows for tighter narrative although I would like it to be restricted to gender/last name only.
If pre-set characters then would you like to be able to name at least their first name?
What would you prefer more? More quests or more areas to explore?
More quests. I prefer much happening in every area instead of having many areas to wander through. That's why I didn't like Tortured Hearts II - there were many areas you had to go through but not that much happening in them. Also I believe creating new areas can be more taxing than introducing new quests. From what I've seen in the movies/screens art direction is good so I would like to have them more populated.
Would you prefer descriptive sexual scenes over non-descriptive?
Definetely descriptive with possible fade to black ADWR-style. All those mature modules with sex-pack animations are kind of silly - I'd rather have my own imagination paint a picture of what is happening instead of watching a low-poly scene that sometimes might just look silly. ADWR has its flaws but description of sex scenes were one of its highest points.
I hope I'm not speaking just for myself to say the more updates, the better.
Yeah, I've noticed there is a lot of text in the module and a large part of it is dependant on who in your party is which is another bright point of EotN.
I'm not worried, I've already stated the dialogue is good. Can't wait to see it in full. I just posted a suggestion for next modules considering ShenraiIarnehs won't be contributing his dialogue to EotN (at least that's my understanding)
fallynrayne of the gladiatrix series comes to mind. Perhaps when she is finished with her module, she might be interested in helping a fellow modder ;) Although I didn't like her modules as much as I could've because of fake choices and railroading which resulted from them, I have nothing against her writing. Quite the contrary.
Kudos to Knight, then. Anyway, good to see that there is a huge potential for the mod to be expanded, at least in writing department.
I think it wouldn't be a problem for most players to have a set character (gender restricted). What I wouldn't like is not being able to continue with that set character in next modules.
Besided, if the module relies heavily on female-male interactions, allowing for the PC to be of either gender usually means about 1/3 more work to accomodate for different situations (some quests that make sense to be done by female shouldn't be available for a male and vice versa). That's why I'm afraid of the mod losing its focus in next parts.