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Comment History  (60 - 90 of 104)
wombaciur
wombaciur Mar 9 2013, 4:24pm replied:

In that case more credit for you! With NWN mods it is usually like that, though. It is a one-man effort with some small side help from other people. Perhaps the reason for such a situation is most if not all of the assets are already made in NWN so it comes down to writing a story, interactions, creating items and quests. Nevertheless for one person to make a mod which can provide a few or more hours of gameplay is a LOT of work so let me congratulate you on that.

+3 votes     article: Celeritas Eos - Equilibrium of The Night Nearing Release
wombaciur
wombaciur Mar 9 2013, 12:50pm says:

Congrats on nearing the finish line! I'm also quite shocked with the pace you and the rest of the crew set up. Having a mod of such a scale almost ready after about 6 months of development speaks volumes of your skills and dedication.

Regarding Necropolis - I'm quite thrilled about it. When I first saw the screenshots, I thought the name "Necropolis" was too big of a name for "some place where undead lurk". But reading this article it might be a fitting name indeed.

Can't wait to try the mod myself.

+3 votes     article: Celeritas Eos - Equilibrium of The Night Nearing Release
wombaciur
wombaciur Feb 27 2013, 10:44am replied:

Hold your horses! Remember that only month has been defined ;)

+3 votes     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Feb 16 2013, 6:32am replied:

Yeah, looking forward to it. The sooner somethng new comes along for all of us starved for new info, the better.

+1 vote     article: Why is Equilibrium of the Night taking so long?
wombaciur
wombaciur Feb 15 2013, 3:35pm replied:

Zombies don't have sexual desires but they are always stiff so there you go ;)

+1 vote     article: Why is Equilibrium of the Night taking so long?
wombaciur
wombaciur Feb 15 2013, 3:33pm replied:

I feel like repeating myself but keep up the good work.

+1 vote     article: Why is Equilibrium of the Night taking so long?
wombaciur
wombaciur Feb 15 2013, 12:59am replied:

Out of curiosity, what still needs to be polished in EotN?

+1 vote     article: Why is Equilibrium of the Night taking so long?
wombaciur
wombaciur Feb 14 2013, 4:05am replied:

And while "paying" gets another disease from the doctor and another treatment of the disease and another payment for curing a disease and so on... ;)

Although I like the idea in general... the player doesn't have the money to acquire some item or get through some doors so she offers herself. However, the guy accepting an offer is sick and diseases (100% chance of success) the player and then the player needs to use medicine which is much more expensive than what she would have paid in the first place ;) Talk about 1st class trolling.

+1 vote     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Feb 13 2013, 4:01am replied:

I think it's just standard diseases like in ADWR. But if that's the case they shouldn't be easily curable, e.g. just by resting. Either you need to seek a doctor or use 'remove disease' spell.

+1 vote     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Feb 12 2013, 5:09am replied:

Hard to tell. There are some perks like slutty or ***** which reflect sexual experience and are used from time to time in a game but I'm not sure additional tracking of more "sophisticated" stats is provided.

+1 vote     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Feb 1 2013, 4:29pm replied:

I really like the idea. I remember the blue byte's Albion rpg game from 1995 where your character landed from a spaceship at a distant planet and if you were careful enough, you could sneak on a sceret room on a spaceship and take a gun wihch did considerable damage although the ammo was low. It's a shame a hak pak is conflicting with some others but I guess with creative srcipting you could get around that.

+1 vote     article: Celeritas Eos - Update
wombaciur
wombaciur Jan 31 2013, 3:48am replied:

For the 1st playthrough it might be better to be surprised by the unknown.

+1 vote     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Jan 26 2013, 2:31am replied:

Changes of nicknames as often as a woman changes her clothes so you tell me.

+1 vote     member: KnightofEquulei
wombaciur
wombaciur Jan 25 2013, 1:50am replied:

Started a discussion on character creation. I know some of it is already in comments somewhere but I think the forum is better suited for that kind of discussion. Feel free to join.

+2 votes     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Jan 24 2013, 12:15pm replied:

Actually I had Fallout 1/2 in mind with MS ;)

+1 vote     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Jan 24 2013, 4:02am replied:

I agree. The idea of some other hero is really pretty cool and adds a lot of reactivity to the gameworld. It reminds me of "mysterious stranger" perk in Fallout.

+1 vote     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Jan 21 2013, 5:45am says:

While it's good to see different aproaches to completing a quest, I'd also like to see some restrictions in that regard (where it makes sense obviously). What I mean is there should be situations (probably some optional quests) where only characters of defined skillset will succeed, e.g. a locked house with traps which are difficult to disarm and walking into them will mostly result in a death of the party.

Moreover, I'd like some "hidden" quests which aren't shown in a journal but reward a player for completing them. Mostly it would mean reaching some restricted area, finding some cool items, finding crafting scrolls for items Baldur's Gate 2 style etc.

+2 votes     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Jan 21 2013, 5:33am says:

Great update, it's good to see there are negative consequences for failing a quest. However, I would also like some negative consequences for succeeding a quest - e.g you kill / rob some character and his buddies are obviously not happy about that and will try to get revenge.

One of the few games that does it in a very realistic manner is Age of Decadence. There is a beta available already so I recommend that game to anyone who looks for a challenge in a game. The high point of the game is it doesn't treat you like an idiot and at the same time doesn't cheat as well. See for yourself Irontowerstudio.com

That's also the reason I didn't like Gladiatrix series that much and I can't get people praise for it - there are almost no consequences and very little branching and almost all choices are just fluff.

+3 votes     article: Celeritas Eos - Equilibrium of The Night Update on Quests
wombaciur
wombaciur Jan 20 2013, 4:17am replied:

Then I have no idea why it takes such a long time. I guess they didn't optimize it enough. I guess updating a small script shouldn't take as long as it takes for the whole list of scripts to be refresged which is a shame.

+2 votes     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Jan 18 2013, 6:11am replied:

Yeah, with a lot of branching dialogues and a lot of scripts every time you make changes you have to wait a LOT! Even with SAS drives it takes a lot of time to accept the changes. I guess perhaps a SSD drive could help as there are many small files that need updating.

+2 votes     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Jan 13 2013, 7:51am replied:

It's done when it's done I guess there is no reason asking for ETA as it would just put a pressure on the authors. We all have to take into consideration the final version of the mod will be different based on feedback from the community. I'd rather wait a few weeks or months than to play an unfinished version. The last 5% to make the mod complete is usually the hardest work.

+2 votes     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Jan 6 2013, 4:13am replied:

Goes without saying. Does that mean, though, January release might not be possible? Any speculation on percentage chances? :)

+2 votes     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Dec 24 2012, 4:56am replied:

Great news. Keep up the good work and let's hope EoTN is around the corner :)

+3 votes     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Dec 4 2012, 11:24am says:

What's your preferred play-style? Fighting to get what you need or going through conversation and using the skills (either during or out) to get things done?

I'm a min-maxer so I guess both approaches suit me. NWN engine is quite of clunky in its presentation so I'd rather lean towards skill based approach. And if advancing in a level (especially in low-level module) might enable you to win some impossible fights, I'd like to have the same for skill based approach. Obviously - the more experience you have, the higher some skills are but I'd like to have another mechanics as well, e.g. if you are a vampire hunter, you might gain some advantages while fighting them, if you kill more and more of them, the advantages increase - sort of like ranger's favoured enemy.

What would you desire from future modules in this series? More of the same or some of the same but new concepts and elements too?

More of the same, I guess but with tracking additional experiences like how many vampires you hunted, how many sexual intercourses you had to allow for to undertake some more demanding sexual acts, how many times you sucked blood as a vampire so that you have a higher craving MotB style etc.

Would you prefer pre-set characters in future mods or custom characters?

Definetely pre-set. It allows for tighter narrative although I would like it to be restricted to gender/last name only.

If pre-set characters then would you like to be able to name at least their first name?

Yes.

+1 vote     article: Equilibrium of The Night
wombaciur
wombaciur Dec 4 2012, 11:19am says:

What would you prefer more? More quests or more areas to explore?

More quests. I prefer much happening in every area instead of having many areas to wander through. That's why I didn't like Tortured Hearts II - there were many areas you had to go through but not that much happening in them. Also I believe creating new areas can be more taxing than introducing new quests. From what I've seen in the movies/screens art direction is good so I would like to have them more populated.

Would you prefer descriptive sexual scenes over non-descriptive?

Definetely descriptive with possible fade to black ADWR-style. All those mature modules with sex-pack animations are kind of silly - I'd rather have my own imagination paint a picture of what is happening instead of watching a low-poly scene that sometimes might just look silly. ADWR has its flaws but description of sex scenes were one of its highest points.

+1 vote     article: Equilibrium of The Night
wombaciur
wombaciur Nov 16 2012, 11:12am replied:

I hope I'm not speaking just for myself to say the more updates, the better.

+1 vote     mod: Celeritas Eos ~ Equilibrium of the Night
wombaciur
wombaciur Nov 16 2012, 10:05am says:

Yeah, I've noticed there is a lot of text in the module and a large part of it is dependant on who in your party is which is another bright point of EotN.

+1 vote     media: Equilibrium of The Night - Cave
wombaciur
wombaciur Nov 15 2012, 10:33am replied:

I'm not worried, I've already stated the dialogue is good. Can't wait to see it in full. I just posted a suggestion for next modules considering ShenraiIarnehs won't be contributing his dialogue to EotN (at least that's my understanding)

+1 vote     article: Celeritas Eos - Equilibrium of The Night - Characters
wombaciur
wombaciur Nov 15 2012, 12:43am replied:

fallynrayne of the gladiatrix series comes to mind. Perhaps when she is finished with her module, she might be interested in helping a fellow modder ;) Although I didn't like her modules as much as I could've because of fake choices and railroading which resulted from them, I have nothing against her writing. Quite the contrary.

+1 vote     article: Celeritas Eos - Equilibrium of The Night - Characters
wombaciur
wombaciur Nov 14 2012, 3:32am replied:

Kudos to Knight, then. Anyway, good to see that there is a huge potential for the mod to be expanded, at least in writing department.

+2 votes     article: Celeritas Eos - Equilibrium of The Night - Characters
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