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Any update on the progress? Has your writer finished up on the characters (I guess writing romances but I could be mistaken ;) ).
Will I be able to import my female fighter character at the end of the module to EotN? ;-) Rhetorical, I know. Hope the March will be the month of releases.
it counts as too alive to be really dead ;)
Does that mean there will be cutscenes? If yes, can you make them skipable? I'm all for dramatic expositions but sometimes such a scenes take too much time and a problem with NWN is - if you leave the game's window, the game automatically pauses so you can't do anything in the meantime.
I remember the dance cutscene at the mayor's ball in ADwR - God, what a time waster it was!
That's good. I don't like games which require grinding and going back and forth a lot but on the other hand I like to be challenged because otherwise there is not a lot to playing a game. If the game treats you fair (e.g. Necropolis - warnings all over the place not to go there, so you can't complain if you find yourself out of your league) and not like an idiot, it's all good.
Yeah, although I hope the enemies don't have weapons markes as undroppable. What I didn't like in official NWN campaigns was after killing some enemies their bodies disappear so you couldn't loot them even if you saw they had some fancy swords or something. Another problem with undroppable weapons is if you use disarm, their weapon is destroyed instead of being dropped on the ground.
I like the idea of being able to go anywhere if you find a way to get to such places. It reminds me of Gothic games.
The balancing of experience gained from fights is always difficult but if there aren't that many trash mobs I'd suggest thinking about giving a lot of exp for some very difficult enemies. What I didn't like in some higher level modules (e.g. HotU) is you got like 2000 XP for killing some demon that was quite difficult to beat. On the other hand his minions were very easy to beat and you had 400 XP for each kill so you killed 5 easy enemies and got the same XP as for killing the boss which was absurd.
I'm all for having very little experience for trash mobs that don't pose that much of a threat but if there are some difficult unique enemies, the reward (apart from the equipment) should reflect that.
Nitpicking : "Rumors say that beyond the territory of the vampires there exists an ancient city of an ancient civilization that no longer exists and that within this city there lies weapons and armor which would prove instrumental in defeating the evil from Castle Lox Avue. "
English is not my 1st language so I'm not sure about repeating "exists" in the sentence - it might look awkward unless the text is not in the game but just in the news post. However, if there are leftovers of some ancient civilization, wouldn't it mean that Castle Lox Avue is even more ancient if there are weapons and armor that are instrumental in defeating evil that lies in the castle? ;-)
In that case more credit for you! With NWN mods it is usually like that, though. It is a one-man effort with some small side help from other people. Perhaps the reason for such a situation is most if not all of the assets are already made in NWN so it comes down to writing a story, interactions, creating items and quests. Nevertheless for one person to make a mod which can provide a few or more hours of gameplay is a LOT of work so let me congratulate you on that.
Congrats on nearing the finish line! I'm also quite shocked with the pace you and the rest of the crew set up. Having a mod of such a scale almost ready after about 6 months of development speaks volumes of your skills and dedication.
Regarding Necropolis - I'm quite thrilled about it. When I first saw the screenshots, I thought the name "Necropolis" was too big of a name for "some place where undead lurk". But reading this article it might be a fitting name indeed.
Can't wait to try the mod myself.
Yeah, looking forward to it. The sooner somethng new comes along for all of us starved for new info, the better.
Zombies don't have sexual desires but they are always stiff so there you go ;)
I feel like repeating myself but keep up the good work.
Out of curiosity, what still needs to be polished in EotN?
And while "paying" gets another disease from the doctor and another treatment of the disease and another payment for curing a disease and so on... ;)
Although I like the idea in general... the player doesn't have the money to acquire some item or get through some doors so she offers herself. However, the guy accepting an offer is sick and diseases (100% chance of success) the player and then the player needs to use medicine which is much more expensive than what she would have paid in the first place ;) Talk about 1st class trolling.
I think it's just standard diseases like in ADWR. But if that's the case they shouldn't be easily curable, e.g. just by resting. Either you need to seek a doctor or use 'remove disease' spell.
Hard to tell. There are some perks like slutty or ***** which reflect sexual experience and are used from time to time in a game but I'm not sure additional tracking of more "sophisticated" stats is provided.
I really like the idea. I remember the blue byte's Albion rpg game from 1995 where your character landed from a spaceship at a distant planet and if you were careful enough, you could sneak on a sceret room on a spaceship and take a gun wihch did considerable damage although the ammo was low. It's a shame a hak pak is conflicting with some others but I guess with creative srcipting you could get around that.
For the 1st playthrough it might be better to be surprised by the unknown.
Changes of nicknames as often as a woman changes her clothes so you tell me.
Actually I had Fallout 1/2 in mind with MS ;)
I agree. The idea of some other hero is really pretty cool and adds a lot of reactivity to the gameworld. It reminds me of "mysterious stranger" perk in Fallout.
While it's good to see different aproaches to completing a quest, I'd also like to see some restrictions in that regard (where it makes sense obviously). What I mean is there should be situations (probably some optional quests) where only characters of defined skillset will succeed, e.g. a locked house with traps which are difficult to disarm and walking into them will mostly result in a death of the party.
Moreover, I'd like some "hidden" quests which aren't shown in a journal but reward a player for completing them. Mostly it would mean reaching some restricted area, finding some cool items, finding crafting scrolls for items Baldur's Gate 2 style etc.
Great update, it's good to see there are negative consequences for failing a quest. However, I would also like some negative consequences for succeeding a quest - e.g you kill / rob some character and his buddies are obviously not happy about that and will try to get revenge.
One of the few games that does it in a very realistic manner is Age of Decadence. There is a beta available already so I recommend that game to anyone who looks for a challenge in a game. The high point of the game is it doesn't treat you like an idiot and at the same time doesn't cheat as well. See for yourself Irontowerstudio.com
That's also the reason I didn't like Gladiatrix series that much and I can't get people praise for it - there are almost no consequences and very little branching and almost all choices are just fluff.
What's your preferred play-style? Fighting to get what you need or going through conversation and using the skills (either during or out) to get things done?
I'm a min-maxer so I guess both approaches suit me. NWN engine is quite of clunky in its presentation so I'd rather lean towards skill based approach. And if advancing in a level (especially in low-level module) might enable you to win some impossible fights, I'd like to have the same for skill based approach. Obviously - the more experience you have, the higher some skills are but I'd like to have another mechanics as well, e.g. if you are a vampire hunter, you might gain some advantages while fighting them, if you kill more and more of them, the advantages increase - sort of like ranger's favoured enemy.
What would you desire from future modules in this series? More of the same or some of the same but new concepts and elements too?
More of the same, I guess but with tracking additional experiences like how many vampires you hunted, how many sexual intercourses you had to allow for to undertake some more demanding sexual acts, how many times you sucked blood as a vampire so that you have a higher craving MotB style etc.
Would you prefer pre-set characters in future mods or custom characters?
Definetely pre-set. It allows for tighter narrative although I would like it to be restricted to gender/last name only.
If pre-set characters then would you like to be able to name at least their first name?
What would you prefer more? More quests or more areas to explore?
More quests. I prefer much happening in every area instead of having many areas to wander through. That's why I didn't like Tortured Hearts II - there were many areas you had to go through but not that much happening in them. Also I believe creating new areas can be more taxing than introducing new quests. From what I've seen in the movies/screens art direction is good so I would like to have them more populated.
Would you prefer descriptive sexual scenes over non-descriptive?
Definetely descriptive with possible fade to black ADWR-style. All those mature modules with sex-pack animations are kind of silly - I'd rather have my own imagination paint a picture of what is happening instead of watching a low-poly scene that sometimes might just look silly. ADWR has its flaws but description of sex scenes were one of its highest points.
Yeah, I've noticed there is a lot of text in the module and a large part of it is dependant on who in your party is which is another bright point of EotN.
I'm not worried, I've already stated the dialogue is good. Can't wait to see it in full. I just posted a suggestion for next modules considering ShenraiIarnehs won't be contributing his dialogue to EotN (at least that's my understanding)
fallynrayne of the gladiatrix series comes to mind. Perhaps when she is finished with her module, she might be interested in helping a fellow modder ;) Although I didn't like her modules as much as I could've because of fake choices and railroading which resulted from them, I have nothing against her writing. Quite the contrary.
Kudos to Knight, then. Anyway, good to see that there is a huge potential for the mod to be expanded, at least in writing department.