Hi, everyone. I'm from Ukraine (L'viv city) and I make games with Construct engine. Muzt Die Studios is my open game developing project. We make games just for having fun and to bring it to other people. If you'll want to assist project with ideas, art, music or coding please contact me. And together we'll create the best games ever :D

Blog RSS Feed Report abuse IndieWorld 2014 rewards

0 comments by Wolod on Jul 27th, 2014

Muzt Die Studios was participating in online russian exhibition IndieWorld 2014 (Vk.com). I'm really glad that my games took some rewards! So here's the results:
Best 2D Game - One Fine Day
Best Ambience - One Fine Day
Best Graphics - Ivan Fuckoff

Report abuse Night Strike Infiltrators update 1.12

0 comments by Wolod on Jul 7th, 2014

In this update I've added gamepad support as Tom Fulp suggested. Check gamepad controls below and play the game.Controls:

  • D-pad left and D-pad right - move
  • X - toggle run/walk mode
  • A - jump
  • D-pad up and D-pad down - climb ladders
  • D-pad down - use
  • B - shoot
Report abuse Construct 2030 Jam 1st place!

0 comments by Wolod on Jul 4th, 2014

Night Strike Infiltrators has won 1st place on Construct 2030 Jam!
More info about jam results can be found here:
Newgrounds.com
Play Game:
Muztdiestudios.cc.ua
Newgrounds.com
Gamejolt.com

Report abuse Night Strike Infiltrators updated to v.1.11

0 comments by Wolod on Jun 18th, 2014

Due to players' feedback I've created this small update. If you thought that player was running too fast you can turn on walking mode! If you thought that player was climbing too slow on ladders you'll be pleased too!
Have fun playing Night Strike Infiltrators!

Changlelog:
- added ability for player to toggle between walking and running (R or Shift);
- increased climbing speed.

Play game:
Muztdiestudios.cc.ua
Newgrounds.com
Gamejolt.com

Report abuse Night Strike Infiltrators update 1.1

0 comments by Wolod on Jun 2nd, 2014

Today I've finished major update for NSI! New missions and content awaits! Hope you'll like it.

Changlelog:
- added 6 new missions;
- added 2 new upgrades;
- added 1 new enemy (rocket turret);
- added 1 new boss;- added 1 new achievement;
- lowered inertia of the player a bit to make movement smoother;
- darkened some HUD elements to make reload animation easier to see;
- rebalanced time goals;
- bunch of small fixes.

Play game:
Muztdiestudios.cc.ua
Newgrounds.com
Gamejolt.com

Night Strike Infiltrators

Report abuse Night Strike Infiltrators release!

0 comments by Wolod on May 29th, 2014

My project for Construct 2030 Jam called Night Strike Infiltrators was released today. It is a fast-paced platform shooter that features: 12 missions of oldschool arcade action, 2 bosses to test your skill, upgrades and achievements. Hope you'll like it.
Play game:
Muztdiestudios.cc.ua
Newgrounds.com
Gamejolt.com
Night Strike Infiltrators" alt="Night Strike Infiltrators" title="Night Strike Infiltrators" />

Report abuse Intel Was Wrong 2 patches in 2 days!

0 comments by Wolod on Mar 27th, 2014

The last two days were hard for me. Players found some nasty bugs that should be fixed. As a result new combat system is fully functional now. And I did something awful... I decreased difficulty.
___________________
1.32 - 27/03/14
___________________
Changelog:
- fixed bug with getting trapped in combat;
- possibility of negative events was decreased.
___________________
1.31 - 26/03/14
___________________
Changelog:
- fixed bug with invisible enemies and player on combat screen.

You can play updated game in your browser here:
Muztdiestudios.cc.ua
Gamejolt.com
Newgrounds.com 

Report abuse Intel Was Wrong new update and Newgrounds frontpage!

0 comments by Wolod on Mar 25th, 2014

Intel Was Wrong is on the Newgrounds frontpage! This is so cool ^^
The new update was released today. Changelog and screenshots below.


You can play Intel Was Wrong here:

Muztdiestudios.cc.ua
Gamejolt.com
Newgrounds.com

Changelog:

- fixed bug with incorrect starting combat;
- fixed bug with recharging shield;
- completely redesigned ground and space combat;
- added indicator for player's HP on combat screen;
- enemy spaceships' hull capacity reduced by 25%;
- added more detailed controls description.

Intel Was Wrong

Intel Was Wrong

Report abuse Intel Was Wrong update v.1.2

0 comments by Wolod on Mar 23rd, 2014

I wasn't expecting so many interesting ideas from players...
So here's the new update. I added level up system with permanent bonuses and much more! Hope you'll like this new stuff ;)

Changelog:
- added level-up system with starting bonuses (accessible from "extras" section of main menu);
- added happy end;
- added new event icons;
- added inventory slots highlights;
- fixed bug with swaping items;
- fixed bug with disappearing items;
- redesigned background;
- minor bug fixes and balance tweaks.

You can play Intel Was Wrong here:
Muztdiestudios.cc.ua
Gamejolt.com
Newgrounds.com

Intel Was Wrong

Report abuse Intel Was Wrong update v.1.1

0 comments by Wolod on Mar 19th, 2014

Hello everyone! I finished my Procedural Death Jam entry at Saturday. I wanted to implement much more features but there wasn't much time to polish my game called Intel Was Wrong. I recieved some feedback during the last days. And as a result I'm proud to present you my first update to this roguelike space-exploring game! I hope that you'll like it!

You can play Intel Was Worng in you browser using this links:
Muztdiestudios.cc.ua
Gamejolt.com
Newgrounds.com 

Intel Was Wrong

Intel Was Wrong