Company of Heroes PC game modification, Advanced Squad Leader Game players will enjoy the game modifications of Enhanced Combat Leader: Beyond Overlord because it uses ASL rules data for game codebase.

Blog RSS Feed Report abuse NEW!! BETA RELEASE FOR Enhanced Combat Leader: Beyond Overlord ver.2.9.2

0 comments by wolff69 on Jun 9th, 2009 digg this super bookmark


Automatic doctrine benefits free artillery bombardments don't cost command
points don't have requirements for infantry doctrine
New Ability Weapon Bore Sighting

US Infantry Rifle Company (ETO: 1944-45)
• (1) Corps Independent Tank Battalion Headquarters Detachment:
o 1 M3A1; 2 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Battalion Service Company Ammunition & Supply
Detachment:
o 1 GMC CCKW 6x6 2-1/2 ton. [Logistics & Supply]
• (1) Corps Independent Tank Battalion Detachment (Assault):
o 1 M4-POA-CWS 75H2 Sherman (flamethrower) with Mine Flail*[/font]
• (1) Corps Independent Tank Battalion Reconnaissance Platoon Detachment:
o 2 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Battalion (Medium) Company Headquarters:
o 1 M4A3 (75-mm) "Sherman"
o 1 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Battalion (Medium) Company Platoon:
o 5 M4A3 (75-mm) "Sherman"
• (1) Corps Independent Tank Battalion (Light) Company Headquarters Detachment:
o 1 M5A1 Stuart
o 1 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Battalion (Light) Company Platoon:
o 5 M5A1 Stuart
The player recieves either an independent Tank Company or a Tank Destroyer
Company from the Corps not both.

• (1) Corps Independent Tank Destroyer Battalion Headquarters:
o 1 M8; 1 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Destroyer Battalion Headquarters Service & Supply
Detachment:
o 1 GMC CCKW 6x6 2-1/2 ton. [Logistics & Supply]
• (1) Corps Independent Tank Destroyer Battalion Reconnaissance Company
Headquarters:
o 1 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Destroyer Battalion Reconnaissance Company Pioneer
Detachment:
o 1 Pioneer & Ammunition Squad
o 1 GMC CCKW 6x6 2-1/2 ton. [Logistics & Supply]
• (1) Corps Independent Tank Destroyer Battalion Reconnaissance Platoon
Headquarters:
o 1 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Destroyer Battalion Reconnaissance Platoon:
o 1 M8 "Greyhound" Armored Car
o 1 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Destroyer Battalion Company Headquarters:
o 1 M8 "Greyhound" Armored Car
o 2 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Destroyer Battalion Platoon Headquarters:
o 2 M8 "Greyhound" Armored Car
o 1 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Corps Independent Tank Destroyer Battalion Platoon:
o 4 M10 3" Gun Motor Carriage "Wolverine"
The player also recieves these additional units as part of their off-board
reinforcements from the division to form his core forces.

• (1) Divisional Combat Engineer Detachment:
o (1) infantry engineer rifle squad of (12) men;
o (1) .30-cal. M1917A4 Heavy Machinegun Squad
• (1) Divisional Calvary Reconnaissance Detachment:
o 1 M8 "Greyhound"
o 2 Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Regimental Pioneer Detachment:
o (1) infantry engineer rifle squad of (9) men
• (1) Regimental Reconnaissance Detachment:
o (1) infantry rifle command squad of (6) men
o (1) Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1)Regimental Anti-Tank Company Detachment Headquarters:
o (1) infantry rifle command squad of (6) men
o (1) 57mm M1 Regimental Anti-Tank Company Detachment:
o (1) infantry weapon crew of (3) men
• (1) Battalion Headquarters Detachment, with:
o (1) infantry rifle command squad of (6) men
• (1) Battalion Pioneer & Ammunition Squad, with:
o (1) infantry engineer squad of (9) men
• (1) Battalion Anti-Tank Section Headquarters, with:
o (1) infantry rifle command squad of (6) men
o (1) 57mm M1 Battalion Anti-Tank Platoon Detachment, with:
o (1) infantry weapon crew of (9) men
• (1) Battalion Communications Platoon Detachment, with:
o (1) infantry rifle squad of (6) men
• (1) Battalion Weapons Company Headquarters Detachment, with:
o (1) infantry rifle command squad of (6) men
o (1) Heavy Machinegun Section Headquarters:
 (1) infantry rifle command squad of (6) men
 (1) .30-cal. M1917A4 Heavy Machinegun Squad:
 (1) infantry weapon crew of (4) men
o (1) Heavy Mortar Section Headquarters:
 (1) infantry rifle command squad of (6) men
 (2) 81mm M1 Heavy Mortar Squad:
 (1) infantry weapon crew of (4) men
• (1) Battalion Battery Forward Observation Detachment, with:
o (1) infantry rifle team of (2) men
o (1) Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
• (1) Infantry Rifle Company Headquarters, with :
o (2) infantry rifle command squads of (12) men and (2) Medics*
o (3) Rifle Platoons, each with:
o (3) Rifle Platoon Headquarters, with:
 (1) infantry rifle command squad of (5) men and 1 Medic*
 (3) infantry rifle squads of (12) men
o (1) Weapons Platoon Headquarters, with:
 (1) infantry rifle command squad of (6) men
 (2) Willys MB 1/4 ton. 4x4 Jeep (.30-cal M1919A4)
o (1) Light Machinegun Section Headquarters, with:
 (1) infantry weapon crew of (6) men
 (2).30-cal. M1919A4 Light Machinegun Squad:
 (2) infantry weapon crew of (2) men
o (1) Light Mortar Section Headquarters, with:
 (1) infantry rifle command squad of (6) men
 (3) 60mm M2 Light Mortar Squad,each with:
 (1) infantry weapon crew of (2) men
*medics require player selected research option

British Infantry Battalion structure was...
3-4 Infantry companies of 3 Rifle platoons each
1 Pioneer platoon of 1 Pioneer section and 2 Assault Pioneer sections
1 Scout platoon of 4 Scout patrols of 3 Carriers each
1 Anti-tank platoon of 4 OQF 6 pounders
1 Mortar platoon of 3 sections of 2 Mortar teams each

I think I'm missing one more platoon here.

Machine-guns (Dismounted and carrier-mounted), as well as Heavy Mortars, were
concentrated in a divisional level battalion that was parceled out as needed to
the Infantry.

Royal Engineers, Royal Artillery, Royal Artillery Anti-tank (M10s and OQF 17
pounders), Recce (Humber armoured cars), and Light Anti-aircraft (Bofors) were
in separate battalions at divisional level also. Everything else was attached
from outside the division.

Infantry from a Motor Battalion in an Armoured Division are again different.
Cover that later.

Here's a quick breakdown I've gathered from other non-web sources:

US
Ammunition & Pioneer squad (1 M3, 7 Garand)
Combat Engineer squad (Truck or Half-track or Glider/Parachute) (1 M3, 8 Garand,
1 Bazooka)

Rifle Battalion

Machine Gun Platoon
• 4 .30 cal Machine Guns
• 4 Transport trucks
• 2 Bazookas

Mortar Platoon
• 6 81mm Mortars
• Paired up, 3 groups of 2
• 2 bazooka's
• 3 Transport trucks

Anti-Tank Platoon
• Not sure what this means: "Its three squads each served a single 57-mm
antitank Gun" does than mean there was ONE AT gun between 3 squads or was there
3 AT guns?
• 10 men per gun! I think 4 max for CoH
• 3 Transport trucks, one with a .50cal
• 1 Bazooka

Rifle Company/Platoon
• 3 Squads of 12 men
o Leader and assistant leader
o 3 men --> BAR gunner, observer and ammo bearer.
o 7 are the assault team, 2 of whom are designated scouts.
o Scouts join the assault team when attacking.
• 1 designated sniper per platoon/Company
• 1 radio man
• 3 light 60mm mortars
5 Barzookas

British
Pioneer section (1 Sten, 7 Enfield)
Assault Pioneer section (1 Sten, 4 Enfield)
Royal Engineer Field squad (Lorry) (1 Sten, 11 Enfield)
Info on Parachute and Airlanding to come later

British Infantry Battalion structure was...
3-4 Infantry companies of 3 Rifle platoons each
1 Pioneer platoon of 1 Pioneer section and 2 Assault Pioneer sections
1 Scout platoon of 4 Scout patrols of 3 Carriers each
1 Anti-tank platoon of 4 OQF 6 pounders
1 Mortar platoon of 3 sections of 2 Mortar teams each

I think I'm missing one more platoon here.

Machine-guns (Dismounted and carrier-mounted), as well as Heavy Mortars, were
concentrated in a divisional level battalion that was parceled out as needed to
the Infantry.

Royal Engineers, Royal Artillery, Royal Artillery Anti-tank (M10s and OQF 17
pounders), Recce (Humber armoured cars), and Light Anti-aircraft (Bofors) were
in separate battalions at divisional level also. Everything else was attached
from outside the division.

Infantry from a Motor Battalion in an Armoured Division are again different.
Cover that later.

German
Panzer Abteilung Pionier squad(Truck or SdKfz 251) (1 MP40, 3 Kar98k, 1 MG42)
Aufklärungspionier squad (SdKfz 251) and
Panzerpionier squad (SdKfz 251) (1 MP40, 7 Kar98k, 2 MG42)
Panzerpionier squad (Truck) (1 MP40, 7 Kar98k, 1 MG42)
Pionier squad (15 Kar98k)
Fallschirmpionier squad (2 MP40, 7 Kar98k, 2 MG42)

Report abuse Enhanced Combat Leader: update #2

1 comment by wolff69 on Jun 6th, 2009 digg this super bookmark


Historical accuracy - Doctrine is guided by strategic analyses, Military planners actively shape the viability and effectiveness of a military institution they and their decisions are directly responsible for the strength and weaknesses of a military/industrial complex and guide its development each step of the way. These leaders shape the institutional mentality of their forces and gain influence through reputation to affect innovations or other subtle changes. If a doctrine is flawed or half-heartedly implemented; the experiences gained will be hard won through costly attrition of forces against decisive counter-attacks and overwhelming defenses. Through massive assaults and rigid defenses high casualties develop; and although success is achieved eventually it leaves your forces shattered and barely combat effective.

Military Command and Control - This aspect of doctrine analyses the strengths and weakness your Command and Control Hierarchy and its ability adapt to effectively to the influence of tactical innovations in a changing battlefield environment. The Enhanced Combat Leader method of play uses command personalities for squads these special characters within the squad give the squads access to a wide range of abilities, equipment upgrades, and provide combat modifiers which affect their unit’s combat effectiveness.

Tables of Equipment & Organization - Historical tables of equipment & organization will provide detailed listings of the units weapons load outs to enhance realism and create an immersive experience, providing players with multiple game upgrade options that are both historically accurate and dynamic, impacting the combat effectiveness of the squads. the Enhanced Combat Leader weapon damage model has changed to the way weapon damage is handled in Company of Heroes: Opposing Fronts these enhancements directly affect the game mechanics of combat to provide greater realism and a better game experience<!-- / message --><!-- edit note -->

Report abuse Command Doctrine

0 comments by wolff69 on Jun 4th, 2009 digg this super bookmark


Command Doctrines are intangible elements that are not based around abilities but instead determine the technical limitations of equipment and training which affect the organization of Defenses, the implementation of Blitzkrieg, and Terror tactics. The differences between Enhanced Combat Leader and Company of Heroes: Opposing Fronts is that the options players enable through the use of command points enable requests for reinforcement assets such as specialized infantry, artillery, and tank reinforcements; the selection of command options also unlocks unit abilities, weapon, and upgrades that enable special effects which enhance the combat effectiveness of units.

Command Doctrines enable abilities that encapsulate the requisite authorization for off-board reinforcements or off-map artillery support. Most advantages of the old doctrine systems now are encapsulated in a tiered design structure by which modifiers are integrated into cost/penalty [-], benefit/bonus [+] architecture, which is then made available to units using a series of perquisite/requirement {conditional encapsulation}. The emphasis of Doctrines will focus on tactical strategy within the framework of historical "Doctrinal" limitations which are hard coded and beyond the players ability to control; the framework of the game orients players to conform their style of play and make the best of each formations inherent strengths and weaknesses rather than change these limitations.

At the beginning of the game, every player must choose a unit command that predetermines what type of Company is available before they can begin deploying units. Your choice of the unit command type can only be chosen at the very beginning of the game and determines what units are available and in what quantity, you cannot undo your choice or pick another once you have made your unit command selection. The availability of equipment is based off actual Tables of Organization and Equipment (TO&E, or KStN for German companies) in use during World War II. Your choice of unit command also determines what Corps or Divisional assets are available to your company for purchase.<!-- / message --><!-- edit note -->


Report abuse Squad Size

0 comments by wolff69 on Jun 4th, 2009 digg this super bookmark


Enhanced Combat Leader implements command and control at the squad level through the integration of unit command personalities who augment the squads by enhancing their stats and enabling special abilities.

Certain nations organized their military unit formations to historically integrate NCO’s and Officers (sergeants, lieutenants ect.) in specific command formations at the platoon level others integrated them into the rifle squad and some of these values reflect that.(I use the Osprey publishing battle orders series, and for the Germans the US War departments handbook of German forces.)

There are some revisions that I will have to make once I have researched more sources of information (this is of course based on Sturmhaubitzes suggestions) so there might be certain formations sizes that will be changed by the first release. These changes will be posted in a series of updates on this thread so keep checking in to receive more information about Enhanced Combat Leader.<!-- / message --><!-- edit note -->

Report abuse Some updates to the changes that are in progress for the first release

0 comments by wolff69 on Jun 4th, 2009 digg this super bookmark


Custom/Other Changes:

Modified Ability Zeal
Modified Ability Supervise provides bonus modifier to construction time, and building production speed
Modified Ability Inspired Assault
Modified Ability for the Fatherland
Modified Ability Suppressive Fire
Modified Ability Armor Piercing Burst
Created a new ballistic model for target acquisition, tracking and engagement for tanks that is based on real world physics that adjusts aim/time modifier ratios for all anti-tank weapons to match historic data values
Modified Ability First Strike
Modified Ability Armor Piercing Shells
All Weapon attributes have been completely redone to matchup with historically accurate data
Completely Reworked ballistic penetration system
New costs system designed from historical data
Created a new method of calculating movement rates using real world physics to model as accurately as possible all historic data values of every vehicle in the game
Recalculated all turn horizontal, vertical speeds of tank guns to match historic data
Secondary weapons upgrades improve vehicle visibility and detect concealment radius and these abilities also improve with veterancy
Headquarters can be attached to their respective squad/section by via the squad attachment button control in the unit display menu this enables platoon/company leaders to follow their squads wherever the squad moves on the battlefield automatically
Smoke reduces unit visibility unit sight range and unit detect camouflage range<!-- / message --><!-- edit note -->

Report abuse The Game Modification

0 comments by wolff69 on Jun 3rd, 2009 digg this super bookmark


This mod makes extensive modifications to the Company of Heroes game in fact the change-log that I have posted only shows a fraction of the changes that im making to the game. when the first release of the game is ready I will also post the tactics guide that will allow players to better understand the new game features that my modification makes available to players. I will be hosting the Enhanced Combat Leader game modification on filefront and provide two download options:

1. the first option packages the mod in one complete package for highbandwith downloads.
2. the second breaks the mod up into several smaller components for lowbandwith downloads.

that way anyone with an internet connection can download the Enhanced Combat Leader modification for the Company of Heroes: Opposing Fronts game.<!-- / message --><!-- edit note -->

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