Native English speaker, proofreader, web developer, skilled in Photoshop, sometime Source engine modder.

Comment History  (0 - 30 of 56)
windlab
windlab - - 56 comments @ New, Higher Quality Textures!

I'm really feelin' them hirez texels man, just slap in a smidgin more inverse aliased occlusion and we'll be all set to paaaaarty.

Good karma+2 votes
windlab
windlab - - 56 comments @ New Pictures of Greek Church Map

Overdone bloom/HDR, and it's not apparent whether that's supposed to be concrete slabs running through or cracked concrete.

Reduce the height of the slabs above ground and make them more regular if they're slabs, otherwise, if they were formerly continuous concrete, make sure they're the same width but separated as if cracked.

Otherwise, it looks great! Keep up the mapping!

Good karma+1 vote
windlab
windlab - - 56 comments @ Lift News - 30

CUTBACK-DROP-TURN! at 1:12!

Good karma+1 vote
windlab
windlab - - 56 comments @ Texhnolyze

For those that haven't seen it: Texnohlyze is unutterably bleak, requiring stamina to watch through to the end, and the description of "depressing and often outright disturbing anime" is peculiarly apt.

Those that watched Serial Experiments Lain will have an idea of what to expect.

That said, it is a worthwhile watch.

Good karma+1 vote
windlab
windlab - - 56 comments @ Gifts, Invites and Updates

I don't believe that Desura intends to venture too far into Steam's territory - the primary focus is upon mod & indie game distribution and sales, rather than large titles.

Not to say that it couldn't, of course.

Good karma+2 votes
windlab
windlab - - 56 comments @ Ninja Scroll

Similar action to Samurai Champloo, less humour, more gore, adult content.

Bit of a classic; would recommend.

Good karma+1 vote
windlab
windlab - - 56 comments @ Introducing Desura

Invite please?

Good karma+1 vote
windlab
windlab - - 56 comments @ MANN CO.

Zombies are for wimps.

Saxton Hales takes on lions whilst remaining seated.

Good karma+2 votes
windlab
windlab - - 56 comments @ AKS-74u Krinkov

That's because the magazine isn't inserted... ;)

Good karma+6 votes
windlab
windlab - - 56 comments @ Krinkov In-game

Not too much grime plz!
If current games/mods were a reflection of real-life, you'd think that soldiers took absolutely no care of their weaponry at all.

If the guns are grimy, I demand misfires and jamming also.

Good karma+1 vote
windlab
windlab - - 56 comments @ Radiosity

"Lighting like this" *is* worth the time.
Mirror's Edge would have looked absolute crap* without radiosity; while your typical HL2 environment rarely utilises such contrasts of colour, I would argue it's worth it for the subtlety.

*Ok, not quite, but it would have looked weird to have an expanse of red not bouncing colour onto other surfaces.

Good karma+2 votes
windlab
windlab - - 56 comments @ Map Panoramic - Shrine

I'm impressed at the number of new props created for this mod.

Good karma+1 vote
windlab
windlab - - 56 comments @ Map Panoramic - Tarmac

Yep, it's waste of time not doing that.
In Firefox, do "view original", then RC on popup image and click "view image" for full size awesomeness. ("view original" keeps it within the screen boundaries).

Good karma+1 vote
windlab
windlab - - 56 comments @ NEOTOKYO°

15:49 - GMT here.

Good karma0 votes
windlab
windlab - - 56 comments @ Map Panoramic - Engage

Some elite skills at work here, good job.
Austin Powers inspired?

Good karma+2 votes
windlab
windlab - - 56 comments @ Map Panoramic - Isolation

That, my friend, it a self-contradictory statement.

Good karma+4 votes
windlab
windlab - - 56 comments @ NEOTOKYO° - Behind the Music

I love the usage of stereo sound in Scrap IO; especially notable toward the beginning.

Good karma+3 votes
windlab
windlab - - 56 comments @ Iron Sights

There's a rear sight already.

In the image above they're both in alignment - the lower glowing dot is the tritium marker on the rear sight, and the higher dot is the forward sight's marker.

Good karma+1 vote
windlab
windlab - - 56 comments @ City 17: Episode 1 | 3 Day Update - Media

Quality work here, good job with the CC and the "argh...aaah" XD.

Is there any scripting that could be done to make NPC allies more aware of events like a door about to blow and react accordingly?

Good karma+2 votes
windlab
windlab - - 56 comments @ C&C Retarded: Red Cocaine v1.338 OFFICIAL RELEASE!!

Beaten to it by WhiteHawke, but it's Dschinghis Khan - Moskau:

Good karma+1 vote
windlab
windlab - - 56 comments @ NT_Skyline Map Preview

Technically, shouldn't it be called the shell, not the ghost?
I'm just nitpicking, watched far too much GitS for my own good.

Good work, I look forward to the release. :D

Good karma+1 vote
windlab
windlab - - 56 comments @ NEOTOKYO° concept art

That's one highly talented atist you have in pushbak.

Good karma+1 vote
windlab
windlab - - 56 comments @ NEOTOKYO° concept art

I notice it openly says "SEC 9" on his sleeve in this concept.
Was the original concept more GitS styled than it's current iteration?

Good karma+1 vote
windlab
windlab - - 56 comments @ Pre-Orders, Exclusive Goodies for Aaaaa AAaaa AAAaa AAAAa AAAAA!!!

Friend, this isn't exactly the right place to discuss Steam's relative merits (or lack of).
Just enjoy the news.

Good karma+2 votes
windlab
windlab - - 56 comments @ NEOTOKYO° idea board

Why....did the idea board just storm your brain?

Good karma+1 vote
windlab
windlab - - 56 comments @ May 09 Media

Is the MG deployed on the low wall at the head of the ditch, or is the player prone (or both)?

I'm just wondering whether the new deploy system is similar to RO's.

Good karma+2 votes
windlab
windlab - - 56 comments @ NEOTOKYO° - Start your training, noobs!

Tachikomas are constructed out of pure awesomeness and mineral oil.

Good karma+4 votes
windlab
windlab - - 56 comments @ Guiding the Player's Eye

As someone once pointed out, HL2 may be a railroad, but it has very polished rails.
I play and both the Stalker and HL series for their uniqueness.
They may take very different approaches, but in my mind at least, both succeed.

/ontopic
Very good article, I'd always admired Valve's methods, usually appreciated only upon second play through.

Good karma+3 votes
windlab
windlab - - 56 comments @ NEOTOKYO°

Aka Total Conversion mods.
The number of TC mods accurately reflects the amount of hard word required to produce one.

Good karma+2 votes