This member has provided no bio about themself...

Comment History  (0 - 30 of 176)
wilsonC
wilsonC May 15 2014, 12:46pm says:

Hi everyone, sorry for the lack of updates, I've been very busy. Updates have broken the mod, the textures and models from episode two are not loading properly anymore (hence the pink checkerboards and error models).

I'm away from my home PC right now so I can't work on it at the moment, and I can't guarantee that I will know the solution to it. However I will investigate and see if I can at least find a temporary fix or at least the cause of the problem soon (hopefully before the end of this month)

+2 votes     mod: Triage
wilsonC
wilsonC May 14 2013, 3:52am replied:

Hey, thanks for writing. On the talk page, someone commented that they added the z-offset with this line:

float zoffset = sin( 2 * gpGlobals->curtime * cl_viewbob_timer.GetFloat() ) * player->GetAbsVelocity().Length() * cl_viewbob_scale_z.GetFloat() / 400;

There's more in his comment here: Developer.valvesoftware.com

Hope that helps!

+1 vote     article: The fate of Triage part 2
wilsonC
wilsonC Jan 24 2013, 7:06pm says:

Does your team have an animator? I really really hope you don't use the default Chivalry animations - they're great but they wouldn't make sense for Japanese weapons.

+3 votes     game: Bushido: Legend of the Samurai
wilsonC
wilsonC Jan 20 2013, 8:22am says:

Interesting review, thanks for your time. We are going to release a fix for the issues most reviewers have found and we hope you'll give us a second chance on part 2!

+1 vote     article: Triage Review
wilsonC
wilsonC Jan 18 2013, 2:55pm replied:

A mod of a mod! Nice work :)

+4 votes     mod: Triage
wilsonC
wilsonC Jan 15 2013, 4:36pm replied:

It will work, but there will be some missing models/textures without episode one :(

+1 vote     mod: Triage
wilsonC
wilsonC Jan 14 2013, 3:54am replied:

There are voices for all characters

+2 votes     media: January 12 2012
wilsonC
wilsonC Jan 14 2013, 2:44am replied:

The radio is currently glitched up, if you use it before it flashes green it doesn't work. An update will be coming soon though.

+2 votes     mod: Triage
wilsonC
wilsonC Jan 13 2013, 11:49am replied:

Hi there and thanks for the feedback.

It was really more of a balance issue than something for the sake of realism. We decided on slowing down the strafing (and general movement speed) after a lot of testing.

We found that the original HL2 strafing speed was too fast and allowed players to just strafe into cover when they were out in the open. Now with the slower strafing, players usually stay closer to cover or would turn and sprint to cover instead.

Triage's AI will automatically seek cover when they're hit or bullets land near them, allowing the player to "suppress" them with fire. With the original strafing speed testers would just stand in the open, and when low on health they'd strafe into cover while spraying and suppressing the enemy with fire. You can still do this in triage but you have to be very close to cover or your magazine will run empty (since it takes much longer to get there).

+5 votes     mod: Triage
wilsonC
wilsonC Jan 13 2013, 10:51am replied:

This has been fixed and a patch/update will be coming soon. For now the only solution is to not touch the radio until it begins flashing green, otherwise it becomes unusable. Sorry that there is no real fix now, but it will be updated soon!

+1 vote     article: Triage Part 1 Official Release!
wilsonC
wilsonC Jan 13 2013, 10:49am replied:

Thank you! :) Will definitely keep your input in mind.

+3 votes     article: Triage Part 1 Official Release!
wilsonC
wilsonC Jan 12 2013, 10:01pm replied:

You did a great job with your voice acting, sorry we didn't have more roles for you :(

+2 votes     mod: Triage
wilsonC
wilsonC Jan 12 2013, 9:37am replied:

The mod requres HL2, Ep1, Ep2 and Source SDK Base 2007, do you have them all installed? Try verifying your caches also. Hope that helps!

+2 votes     article: Triage Part 1 Official Release!
wilsonC
wilsonC Jan 12 2013, 9:33am replied:

Requires HL2 and both episodes AND source sdk base 2007

+1 vote     mod: Triage
wilsonC
wilsonC Jan 12 2013, 9:32am replied:

Sorry to hear that. Could you let us know how it crashed? We will try to fix it before the next version. Thanks!

+2 votes     mod: Triage
wilsonC
wilsonC Jan 12 2013, 9:31am replied:

Hi Selyp,

I really enjoyed watching your playthrough and your humorous commentary :P

Thank you for pointing out those issues, they are being investigated right now and should be corrected in the next version.

+3 votes     article: Triage Part 1 Official Release!
wilsonC
wilsonC Jan 11 2013, 11:47pm replied:

Sorry!

+2 votes     article: Triage Part 1 Official Release!
wilsonC
wilsonC Jan 11 2013, 11:46pm replied:

Discovered what caused the radio bug - if you use the radio before you're instructed to, it glitches up :(

Will definitely have this corrected in the next release. For now the level will still function if you just avoid using the radio until it flashes green - I know it's not really a solution but I promise it'll be fixed next time!

+2 votes     download: TRIAGE Part 1
wilsonC
wilsonC Jan 11 2013, 11:46pm replied:

Discovered what caused the radio bug - if you use the radio before you're instructed to, it glitches up :(

Will definitely have this corrected in the next release. For now the level will still function if you just avoid using the radio until it flashes green - I know it's not really a solution but I promise it'll be fixed next time!

+4 votes     mod: Triage
wilsonC
wilsonC Jan 11 2013, 10:39pm replied:

Will definitely investigate the ironsight issues for next release.

Can you please explain what the radio issue is? I will let the testers try to replicate it.

+2 votes     download: TRIAGE Part 1
wilsonC
wilsonC Jan 11 2013, 10:23pm replied:

Sorry about the bugs - please let us know which ones you encountered and we'll do our best to correct them in the next release!

+3 votes     mod: Triage
wilsonC
wilsonC Jan 10 2013, 11:14pm replied:

It's being packed and uploaded right now, please be patient :)

+4 votes     mod: Triage
wilsonC
wilsonC Jan 1 2013, 6:29am says:

"I will need a team of skilled modders to do all the work while I come up with great ideas since I have no modding skills"

+5 votes     article: NEED MEMBERS FOR EP3 MOD!!!!
wilsonC
wilsonC Dec 29 2012, 6:21am says:

I'm very sorry for the delay again guys :( I promise we're making it the best it can be... Though some of our more active followers might find a beta in their inbox very very soon :)

+2 votes     mod: Triage
wilsonC
wilsonC Dec 18 2012, 5:55pm replied:

It's too late in development for this mod, but for future projects I will definitely consider it! Thanks :)

+1 vote     media: Closing in
wilsonC
wilsonC Dec 11 2012, 4:51pm says:

Good point, time for some last minute decorations!

+1 vote     media: Closing in
wilsonC
wilsonC Dec 11 2012, 5:12am says:

Hey everybody, the mod is still under development - it's getting really close! While it was tempting to rush it and release it before MOTY, we could not risk compromising a few years of hard work. Hope you enjoy the little bit of new media!

+2 votes     mod: Triage
wilsonC
wilsonC Oct 19 2012, 4:29am says:

Yes, it shows the city 17 uprising during the teleport.

+1 vote     media: Building Shootout
wilsonC
wilsonC Oct 19 2012, 4:24am says:

Yes, if you search your environments carefully you may find a silenced weapon :)

+1 vote     media: Dropship inbound
wilsonC
wilsonC Oct 13 2012, 5:33pm replied:

No need to beg, I promise you it won't :)

+2 votes     mod: Triage
Level
Avatar
Avatar
Offline Since
Jul 11, 2014
Country
Canada Canada
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
11
Mods
55
Articles
46
Polls
2
Media
62
Downloads
3
Engines
1
Groups
1