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This is amazing! Thank you so much for getting it to work and fixing so many of those bugs! It must've been a lot of work to reverse engineer our messy scripts and mapping. It looks like you re-compiled the binaries from scratch? It's not quite the same but at least it runs now. Thanks so much!
Hi everyone, sorry for the lack of updates, I've been very busy. Updates have broken the mod, the textures and models from episode two are not loading properly anymore (hence the pink checkerboards and error models).
I'm away from my home PC right now so I can't work on it at the moment, and I can't guarantee that I will know the solution to it. However I will investigate and see if I can at least find a temporary fix or at least the cause of the problem soon (hopefully before the end of this month)
Hey, thanks for writing. On the talk page, someone commented that they added the z-offset with this line:
float zoffset = sin( 2 * gpGlobals->curtime * cl_viewbob_timer.GetFloat() ) * player->GetAbsVelocity().Length() * cl_viewbob_scale_z.GetFloat() / 400;
There's more in his comment here: Developer.valvesoftware.com
Hope that helps!
Does your team have an animator? I really really hope you don't use the default Chivalry animations - they're great but they wouldn't make sense for Japanese weapons.
Interesting review, thanks for your time. We are going to release a fix for the issues most reviewers have found and we hope you'll give us a second chance on part 2!
A mod of a mod! Nice work :)
It will work, but there will be some missing models/textures without episode one :(
There are voices for all characters
The radio is currently glitched up, if you use it before it flashes green it doesn't work. An update will be coming soon though.
Hi there and thanks for the feedback.
It was really more of a balance issue than something for the sake of realism. We decided on slowing down the strafing (and general movement speed) after a lot of testing.
We found that the original HL2 strafing speed was too fast and allowed players to just strafe into cover when they were out in the open. Now with the slower strafing, players usually stay closer to cover or would turn and sprint to cover instead.
Triage's AI will automatically seek cover when they're hit or bullets land near them, allowing the player to "suppress" them with fire. With the original strafing speed testers would just stand in the open, and when low on health they'd strafe into cover while spraying and suppressing the enemy with fire. You can still do this in triage but you have to be very close to cover or your magazine will run empty (since it takes much longer to get there).
This has been fixed and a patch/update will be coming soon. For now the only solution is to not touch the radio until it begins flashing green, otherwise it becomes unusable. Sorry that there is no real fix now, but it will be updated soon!
Thank you! :) Will definitely keep your input in mind.
You did a great job with your voice acting, sorry we didn't have more roles for you :(
The mod requres HL2, Ep1, Ep2 and Source SDK Base 2007, do you have them all installed? Try verifying your caches also. Hope that helps!
Requires HL2 and both episodes AND source sdk base 2007
Sorry to hear that. Could you let us know how it crashed? We will try to fix it before the next version. Thanks!
I really enjoyed watching your playthrough and your humorous commentary :P
Thank you for pointing out those issues, they are being investigated right now and should be corrected in the next version.
Discovered what caused the radio bug - if you use the radio before you're instructed to, it glitches up :(
Will definitely have this corrected in the next release. For now the level will still function if you just avoid using the radio until it flashes green - I know it's not really a solution but I promise it'll be fixed next time!
Will definitely investigate the ironsight issues for next release.
Can you please explain what the radio issue is? I will let the testers try to replicate it.
Sorry about the bugs - please let us know which ones you encountered and we'll do our best to correct them in the next release!
It's being packed and uploaded right now, please be patient :)
"I will need a team of skilled modders to do all the work while I come up with great ideas since I have no modding skills"
I'm very sorry for the delay again guys :( I promise we're making it the best it can be... Though some of our more active followers might find a beta in their inbox very very soon :)
It's too late in development for this mod, but for future projects I will definitely consider it! Thanks :)
Good point, time for some last minute decorations!
Hey everybody, the mod is still under development - it's getting really close! While it was tempting to rush it and release it before MOTY, we could not risk compromising a few years of hard work. Hope you enjoy the little bit of new media!
Yes, it shows the city 17 uprising during the teleport.
Yes, if you search your environments carefully you may find a silenced weapon :)