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Thanks man! I've just noticed an error in the guide though. It states that you should use the directory Jailbreak-dev. Don't. Use the directory Jailbreak. Apologies, I wrote this whilst we were still developing the mod!
Hmm... Yeah let know how it goes, and I'll try to help out.
Hi Awesome Ninja,
Can you give me some more details on how you've got your server setup? Is it running SRCDS from a command line, or are you using the Source Dedicated Server from within Steam?
If you're using SRCDS from a command line, have you downloaded the Orange Box base using SRCDS? If so, have you moved the folder HL2, into the root directory of orangebox? So it's next to Jailbreak? This is a very important step.
Other things to check are the existance of the Valve.rc file inside the CFG folder.
Yes you can :)
Wow! Eulogy from Planet Half-Life just gifted Killing Floor to me! Haha! You're a legend man!
Gah! I'm jealous! Great game, but I missed the deal when it was cheap over Christmas after getting delayed on the way back from work :(
Haha! So do I! If anyone fancies buying me Killing Floor then feel free! :D
Galatea was definately in the running (along with a few others) and was a very creative and clever entry, but in the end we decided to go with Harlie. No need for bitterness buddy, it was a fun competition! :D
Haha! We had a lot of fun running it too! Really enjoyed putting the two videos together... although I can NEVER listen to Avril Lavigne again. I must've listened to that one minute segment about 400 times in the last two days.
Hehe! Just posted the news and it hasn't been authed yet, so yeah, don't post here :D
Two years ago?! Thanks ZPS, now I feel really old! Haha!
Working on it! Don't expect it for this version though :)
Once you've learned some manners, maybe we will ;)
Nope, no changes to weapons or sounds etc. Just a straight forward Survival map to begin with, and then a few months down the line, the full five map campaign!
Yep! It's a straightforward Survival map, which is also going to form the mid-point finale of a five map campaign. I've currently completed three of the five maps, and am working on the last two! I've been trying to stick to the style and appearance of the standard L4D maps, to ensure consistency, whilst really focusing on the gameplay and not letting players get lost.
Haha! Poor Nauz!
That's an engine crash, nothing to do with FoF.
So you're not after opinions on the subject? Just people that agree with you? Sorry, my mistake...
Totally agree, this has got really old now, and very boring to hear about.
I'll definately be inviting you back for a preview of 0.6 INtense :D Already looking forward to it!
Yeah, we've actually made them already, but the coder hasn't got round to sticking them back in yet. :D
LOL! Yes, players getting kicked in the *** if they stand behind too long would be genius :D
Haha! Nice! You guys deserve to be on Steam, hope you get the opportunity! So are the horses animated? And as horrible as this sounds, can they become collateral damage?
*sigh* FilePlanet Exclusive :(
Looking forward to this, looks fantastic and should be a refreshing change of pace/gameplay, but... the FP Exclusive route? Big shame.
Just wanted to make it clear that Mike Gomersall is the musician behind this track :D
You guys are insane... I LOVE IT! Man, that's gonna be quite tactical. Escaping manuevres, getting away from the Holy Hand Grenade, sneak aerial bombings! LOL! Cant wait!
Thaaaaat's actually a bug! The indicator is actually for when the British Bulldog Execution is taking place, and it counts down how many players you need to kill in order to get bonus points for a "successful execution". Unfortunately, if the previous map ends on a BBD execution, the players remaining tab carries over to the next map in rotation! It'll be fixed before the release!
Yep, I second that: Fortress Forever, and Eternal Silence!
Hehe :D If Jahhur is playing then the MidEast Crisis/Iron Grip team are screwed! This sounds like great fun though, I'll be looking forward to this immensely. I've been wanting to get some dev vs. dev matches going but trying to pin other dev teams down was never easy! Good job!
Haha! That's cool... Hardcore indeed! Nice video once again Henley! :D
Jesus. Give him a break, it's a one man mod for christ sakes... God I hate the attitude of some people. I'll see if I can setup a little server later tonight for this once we finish beta testing JB! This is an awesome concept, and one I've wanted to see on Source for a long time :D
Haha! This sounds great fun :D Downloading now!
Really sorry buddy... I honestly thought Openday was finished... It's VERY finely tuned as it is, and is one of the best maps gameplay wise, it's going down really well on the server so far. When Map Pack #2 is released, I'll make sure to include the updated Openday.
Man, I have to buy UT2004 for some Killing Floor action! Perfect Stride Continuum looks hella fun too, loving the retro style... I'm off to download!
Huh? Not supporting mods as much of late? ModDB IS doing more than ever! Jailbreak has had more support from ModDB than all of the other news sites combined (except Interlopers, who've also been brill!). ModDB TV, the Modcast, features, previews, reviews, interviews, all with the developers of various mods!
Aye, firstly sky_camera needs to be placed at the origin of the map, and copy/pasted with the rest of the reference geometry so that both sky_camera's have matching positions relative to the map.
Secondly, the skybox needs to be 1/16th the size of the original room, which can be done by going to Tools; Transform, selecting scale and typing .0625 in the X, Y and Z boxes. You then can place geometry, displacements and skybox ready models into the skybox, all at 1/16th the original size.
These are then resized up to the correct size by the engine when you play the map. If you use displacements in the map though (like de_dust), then make sure you scale the textures down to around 0.05, otherwise they will look huge and ugly.
Nicely laid out and written tutorial, but you've really missed the whole idea of 3D skyboxes, and what makes them awesome.
Seconded. Very creative work there, and the skin looks supreme.
Each map in Jailbreak takes place in different periods of time and space! Some maps are set in space, some underwater, some in medieval times!
Because I cocked up! As a result, we had to Pakrat everything into our BSP, hence the models and textures being seperately released :D Sorry!
Yeah just so everyone knows... this is a review of Jailbreak 0.3.1 - NOT Jailbreak 0.4! :D
Sorry that ya think that buddy! Hopefully you'll download and play regardless :D Jailbreak is a lot of fun! Hope to see ya on the servers!
Just wanted to say that it was so much fun doing this interview! Me, Dogmeat, Henley and Stenchy had such a laugh recording it! Was dead funny, and blighted with technical errors and mistakes on my behalf, which incredibly they've managed to cover up completely so props to him for being a legend! Thanks for this guys!
Exactly :D Glad you got it!
lol PunK_Killer :) You're probably playing 0.3.1, everyone gets together on Saturday nights to play from 7:30 GMT... so come along then and join the fun, at least one server fills to max and the others get some good games too.
Little and strange maps though? Sorry if you didn't like them!
Wow. News got held back so long, this got dumped to the bottom of the second page :( Sucks. Guess there was a good reason.
Yeah might wanna watch that, its a nerf gun design...
"And thanks Undertone, I equally love your work on Firearms!" That was meant to be "we". lol
Indeed, we had several servers going yesterday, some with good pings, some with bad, two dedicated, but more than 6 players and they went down. Frustrating, but we hope as we release further versions and the popularity (hopefully) increases, people will be generous to us and send some more dedicated servers our way.
Thanks for pointing that out, the texture alignment is rather funky, I'll get it fixed it :D
You havin' trouble turning 'em on? :D (Sorry it was toooo tempting!)
All hail Dinobot King Henley! We should totally put "Property of Henley Inc." on the soles of the robots feet.
Yep, Deathball is back in and working! We're saving the updates for when we're closer to release :D We've also added a second whole new game mode too!
Dude, it would sell thousands! :D
Heh! Thanks for mentioning JB, Henley! Makes all the effort I put into the profile and each news post worth it :D Nice job on the article buddy!
LOL! Fair enough! 0.6 will be coming out very soon (we jumped straight to 0.6 and rewrote everything from scratch on the Orange Box engine). We'll be releasing a media update within the next few days infact, to show off just how much we've added to the mod, and we've got a video interview coming up too.
Sorry it's taken so long, we were two days away from releasing 0.5 in January, when an unsolvable crash bug appeared, which we couldn't fix, prompting us to rewrite the whole mod on the Orange Box engine for more stability and added sexyness. As it stands right now, everything is back in and working except for Points and Perks, which should be added within the next couple of weeks. Once that's done, we'll be polishing and adding some bells and whistles, then releasing!
Full Demo Smoother tutorial here: Moddb.com
And holy god I want this mod so bad. The standard of work is outstanding, and it looks hella fun to play. I know i'll be terrible at it, but then I'm terrible at all FPS games :D
Urgh, this whole thing is out of hand, and beyond a joke now. As Lorem said, it's entirely impractical for Valve to handle this much content as a patch... Combined with the pure and simple fact that Valve haven't released all the information yet, and most of the points of the list have already been invalidated through interviews, podcasts and press releases, which clearly none of the members of this group even WANT to hear. Whatever happened to research and patience?
The group has gone too far by submitting a list of demands, and I hope this all falls on deaf ears. There was a point where I was thinking "maybe Valve will listen, and improve the game for everyone involved", but this is farcical.
I'll be looking forward to enjoying Left 4 Dead 2 with my friends, and thankfully it seems, none of the people in this group.
Ahaha! I just realised... THIS is a bug fix for L4D and L4D2. They stated they wanted to deal with rage-quitters somehow! It's a social bug fix! Get all the rage quitters to form a waa-group and not buy the game at all, and leave it fun and enjoyable for the people who want to play and have a good time :D
I do understand why people are frustrated, but relax and let Valve release a few more details first before jumping on the hate-wagon.
Personally, I'm really excited for L4D2, and can't wait to play it. L4D was the best £25 I ever spent, providing more fun, hours, friends and memories per pound than anything else I've ever spent money on. The fact is, we don't know all the details yet, and Valve have never let me down before, so as soon as I can pre-order it on Steam, they've got my sale.
Absolutely beautiful guys! Love that you guys are pushing the Source engine so hard with this, it shows how versatile it is.
Woo! Go SPAS12! Been following this over at lopers, downloading now.
Yep, gonna wait for the Steam version, but seriously can't wait for this :D
Aye, we're definately not dead, but we ain't sleepin' either! Progress on the Orange Box conversion is going extremely well now, and we're up to Dev 5, with a large portion of the features back and in very stable. You should start seeing new media and and updates in around a month from now.
0.6 has a completely different codebase from 0.5 and is re-written from scratch.
I'm working on FragOut? Crap, I'd better do something else DuckSauce will kick my ***!
Don't worry, it does. It just has recoil so the view point ended up out of line.
Great article guys, very fun to read! And gameplay is the core of any game, graphics come second to me, so making graphics suited to the gameplay as opposed to ultra-realistic is definately the way forward. Good job!
"doesn't ask you to sacrifice a kitten in the process"
What on earth will I do with all these kittens now then? Can I get compensation? Well, Henley, well?!
Great stuff though guys, good job!
Indeed, the Unreal editor costs developers extra to release with their game. Given that clearly they decided against this when Mirror's Edge was released, they haven't paid the fee, so this will probably get patched out pretty quickly if Mirror's Edge has auto-updates. Doubt there'll be legal action against fans though... That's the fastest way to lose an argument these days!
Man, those pickup effects are fantastic! I've said it before and I'll say it again, you guys are geniuses :D
LOL! Sorry man :D To make it very clear:
JAILBREAK IS MOVING TO 0.6 AND IT'S GONNA RAWK!
Nope, I'm afraid not. 0.5 will never be released... because we're moving straight to 0.6!
The next release will be entirely on the Orange Box Engine, and is a completely code-rewrite to ensure it's as tight as possible. We're already around a 1/3rd of the way through, and it wont take much longer! So keep your eyes peeled for more news!