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Thanks man! I've just noticed an error in the guide though. It states that you should use the directory Jailbreak-dev. Don't. Use the directory Jailbreak. Apologies, I wrote this whilst we were still developing the mod!
Hmm... Yeah let know how it goes, and I'll try to help out.
Hi Awesome Ninja,
Can you give me some more details on how you've got your server setup? Is it running SRCDS from a command line, or are you using the Source Dedicated Server from within Steam?
If you're using SRCDS from a command line, have you downloaded the Orange Box base using SRCDS? If so, have you moved the folder HL2, into the root directory of orangebox? So it's next to Jailbreak? This is a very important step.
Other things to check are the existance of the Valve.rc file inside the CFG folder.
Yes you can :)
Wow! Eulogy from Planet Half-Life just gifted Killing Floor to me! Haha! You're a legend man!
Gah! I'm jealous! Great game, but I missed the deal when it was cheap over Christmas after getting delayed on the way back from work :(
Haha! So do I! If anyone fancies buying me Killing Floor then feel free! :D
Galatea was definately in the running (along with a few others) and was a very creative and clever entry, but in the end we decided to go with Harlie. No need for bitterness buddy, it was a fun competition! :D
Haha! We had a lot of fun running it too! Really enjoyed putting the two videos together... although I can NEVER listen to Avril Lavigne again. I must've listened to that one minute segment about 400 times in the last two days.
Hehe! Just posted the news and it hasn't been authed yet, so yeah, don't post here :D
Two years ago?! Thanks ZPS, now I feel really old! Haha!
Working on it! Don't expect it for this version though :)
Once you've learned some manners, maybe we will ;)
Nope, no changes to weapons or sounds etc. Just a straight forward Survival map to begin with, and then a few months down the line, the full five map campaign!
Yep! It's a straightforward Survival map, which is also going to form the mid-point finale of a five map campaign. I've currently completed three of the five maps, and am working on the last two! I've been trying to stick to the style and appearance of the standard L4D maps, to ensure consistency, whilst really focusing on the gameplay and not letting players get lost.
Haha! Poor Nauz!
That's an engine crash, nothing to do with FoF.
So you're not after opinions on the subject? Just people that agree with you? Sorry, my mistake...
Totally agree, this has got really old now, and very boring to hear about.
I'll definately be inviting you back for a preview of 0.6 INtense :D Already looking forward to it!
Yeah, we've actually made them already, but the coder hasn't got round to sticking them back in yet. :D
LOL! Yes, players getting kicked in the *** if they stand behind too long would be genius :D
Haha! Nice! You guys deserve to be on Steam, hope you get the opportunity! So are the horses animated? And as horrible as this sounds, can they become collateral damage?
*sigh* FilePlanet Exclusive :(
Looking forward to this, looks fantastic and should be a refreshing change of pace/gameplay, but... the FP Exclusive route? Big shame.
Just wanted to make it clear that Mike Gomersall is the musician behind this track :D
You guys are insane... I LOVE IT! Man, that's gonna be quite tactical. Escaping manuevres, getting away from the Holy Hand Grenade, sneak aerial bombings! LOL! Cant wait!
Thaaaaat's actually a bug! The indicator is actually for when the British Bulldog Execution is taking place, and it counts down how many players you need to kill in order to get bonus points for a "successful execution". Unfortunately, if the previous map ends on a BBD execution, the players remaining tab carries over to the next map in rotation! It'll be fixed before the release!
Yep, I second that: Fortress Forever, and Eternal Silence!
Hehe :D If Jahhur is playing then the MidEast Crisis/Iron Grip team are screwed! This sounds like great fun though, I'll be looking forward to this immensely. I've been wanting to get some dev vs. dev matches going but trying to pin other dev teams down was never easy! Good job!
Haha! That's cool... Hardcore indeed! Nice video once again Henley! :D
Jesus. Give him a break, it's a one man mod for christ sakes... God I hate the attitude of some people. I'll see if I can setup a little server later tonight for this once we finish beta testing JB! This is an awesome concept, and one I've wanted to see on Source for a long time :D
Haha! This sounds great fun :D Downloading now!
Really sorry buddy... I honestly thought Openday was finished... It's VERY finely tuned as it is, and is one of the best maps gameplay wise, it's going down really well on the server so far. When Map Pack #2 is released, I'll make sure to include the updated Openday.
Man, I have to buy UT2004 for some Killing Floor action! Perfect Stride Continuum looks hella fun too, loving the retro style... I'm off to download!
Huh? Not supporting mods as much of late? ModDB IS doing more than ever! Jailbreak has had more support from ModDB than all of the other news sites combined (except Interlopers, who've also been brill!). ModDB TV, the Modcast, features, previews, reviews, interviews, all with the developers of various mods!
Aye, firstly sky_camera needs to be placed at the origin of the map, and copy/pasted with the rest of the reference geometry so that both sky_camera's have matching positions relative to the map.
Secondly, the skybox needs to be 1/16th the size of the original room, which can be done by going to Tools; Transform, selecting scale and typing .0625 in the X, Y and Z boxes. You then can place geometry, displacements and skybox ready models into the skybox, all at 1/16th the original size.
These are then resized up to the correct size by the engine when you play the map. If you use displacements in the map though (like de_dust), then make sure you scale the textures down to around 0.05, otherwise they will look huge and ugly.
Nicely laid out and written tutorial, but you've really missed the whole idea of 3D skyboxes, and what makes them awesome.
Seconded. Very creative work there, and the skin looks supreme.
Each map in Jailbreak takes place in different periods of time and space! Some maps are set in space, some underwater, some in medieval times!
Because I cocked up! As a result, we had to Pakrat everything into our BSP, hence the models and textures being seperately released :D Sorry!
Yeah just so everyone knows... this is a review of Jailbreak 0.3.1 - NOT Jailbreak 0.4! :D
Sorry that ya think that buddy! Hopefully you'll download and play regardless :D Jailbreak is a lot of fun! Hope to see ya on the servers!
Just wanted to say that it was so much fun doing this interview! Me, Dogmeat, Henley and Stenchy had such a laugh recording it! Was dead funny, and blighted with technical errors and mistakes on my behalf, which incredibly they've managed to cover up completely so props to him for being a legend! Thanks for this guys!
Exactly :D Glad you got it!
lol PunK_Killer :) You're probably playing 0.3.1, everyone gets together on Saturday nights to play from 7:30 GMT... so come along then and join the fun, at least one server fills to max and the others get some good games too.
Little and strange maps though? Sorry if you didn't like them!
Wow. News got held back so long, this got dumped to the bottom of the second page :( Sucks. Guess there was a good reason.
Yeah might wanna watch that, its a nerf gun design...
"And thanks Undertone, I equally love your work on Firearms!" That was meant to be "we". lol
Indeed, we had several servers going yesterday, some with good pings, some with bad, two dedicated, but more than 6 players and they went down. Frustrating, but we hope as we release further versions and the popularity (hopefully) increases, people will be generous to us and send some more dedicated servers our way.
Yep, we've got agreements with a number of server hosts to provide us with many a server come release!
Indeed. I have very fond memories of both Tribes and Terranova, purely because of the jetpacks :D
Yes. Jetpacks. This mod now wins. Totally playing this now!
Yay! It's Working now! The file length was too short when I first uploaded it! Sorry to the people who posted, but I had to delete the file, which meant losing your comments too!
Thanks buddy! We've been working hard at making each of them very unique in both design and the way they're used for this version. No two weapons play the same.
Because the last release came out in 1923. The new release, coming very soon, should change things!
Be patient! The wheels have begun to turn...
I certainly am!
I'm always serious! It's also going to form the third part of a five map campaign, which I'm a good 60% of the way through :D
It's a VPK file, inside a ZIP file. I zipped it up to reduce the download size by over two thirds :D
Yes, true. But it's not necessarily free to redistribute packaged as a campaign for another game. The people playing your campaign, may not OWN Half-Life 2 Deathmatch. I know Valve have blurry lines on these things, but the mapping community tends to see it a very different way. Correct me if I'm wrong... but be wary is all I'm saying.
Sorry to throw a downer here, but the video preview shows... well... a decompiled version of DM_Lockdown from HL2DM. Is that intentional? I'm staying neutral here and not judging, as it doesn't appear that the rest of your map pictures are decompiles...
Haha! A wise man you are ;)
I'd also like to clarify to everyone, that this interview was conducted several months ago now, and we are now waaaay more than 1/3rd of the way through development of the mod. I'd say we're now more than 9/10ths of the way through. Big thanks to Noesis Interactive for doing this with us, was great fun!
We like colour :D
Oh good lord, I've been a member for over seven years now. I feel very old.
Hey everyone, you can now follow us on Twitter if you follow the following link. Wow, a lot of Follows there.
Can't wait!! Is gonna be awesome :D
Aye, it really does! You guys totally deserve it. Downloading now :D
Yay! Another rage quitter gone!
Oh dear lord. No, most games do NOT release with the tools for modding, most don't even HAVE tools for modding, and generally they get released after the game comes out. Valve are one of the few developers that actively supports and encourages modding and provides easy to use tools for the fans to use.
But YOUR fake account is OK? It's OK for YOU to do it? But noone else? Oh dear, this has gone beyond laughable now!
Well that says everything about the conviction of this group...
Awesome! /get's on the campaign trail! Go Jailbreak!
Wow! DuckSauce pointed me towards this from the Jailbreak forums and it looks freaking brilliant! Gonna check this out for sure! Genius!
Nope nothing secret, part of the reason is that we're very unsupported by US servers, as such, most of our players are European and the servers start to fill up from around 7:30pm UK Time/GMT. If you join the servers though, they do start to fill up! Likewise, if you join one of our Steam Groups, like the "Let's play Jailbreak" group, you can get some great games!
Played it now. Good fun! Got it from a mirror though.
Thanks so much for all the great comments guys, and enormous thanks to Henley and Stenchy for the preview, and the two nights of awesome playtesting they came along to, it was intense fun! It's great to see our work appreciated like this.
To be completely clear: En.wikipedia.org(creek)