Galatea was definately in the running (along with a few others) and was a very creative and clever entry, but in the end we decided to go with Harlie. No need for bitterness buddy, it was a fun competition! :D
Haha! We had a lot of fun running it too! Really enjoyed putting the two videos together... although I can NEVER listen to Avril Lavigne again. I must've listened to that one minute segment about 400 times in the last two days.
Lighten up buddy ;) It's meant to be daft :D That's the whole point! Maybe you'll prefer the trailer next week... it has a much more "suitable" song :D Hehe!
Haha! I love you NullSoldier, you're always the hardest to please!
In response to your concerns, the dynamic point scoring still benefits skilled players, if you're good at FPS games, you'll be the top scorer in a game of Jailbreak, and get access to top tier perks faster, therefore being rewarded for your talents.
Conversely, if you're not a high-skilled player, but still play the game properly, you'll be equally rewarded and gain access to perks. We felt it was a way to balance the game so that players who struggle with FPS games are still able to have fun, try out the perks, and score in the 50's and 60's, whilst hardcore players get scores in the 200's. Equally, if you join the game later, say after the 3rd of 4th round of a game, it enables you to catch up fast, and unless you're really terrible, you'll end up with Level 3 perks after just one round.
The system also balances itself, as its based on the points difference instead of the score itself. So if the game is full of high skilled players, people will level up at the same time. Same for if it's filled with low skilled players.
As for the hitboxes, they're identically sized for both teams to ensure fairness, based on an average, so yes, there's a little overlap here and there, but nothing that upsets gameplay at all.
Competition is now closed! I'll be PMing the winner and announcing the winning entry in a couple of days! Thank you to EVERYONE who entered! I can't believe how many entries we had! Well done to everyone and Happy Christmas!
Very, very soon. In fact, the moment our coder Dogmeat fixes the last few bugs then we can release. So... everyone join me in staring at him until he gets on with it!
Haha! Yeah, I'm starting to wonder if we're cursed! Has been a rough year! But yeah, NullSoldier, it'll be out soon. We have a few small bugs to fix, and then we're done.
Yep! And then we said "Oh no it broke!" and then we said "We're going to have spend eight or nine months converting it to the Orange Box!" and then we said "We're also going to add lots of extra cool stuff that we were going to add anyway!"... So you know, we don't lie! :D
Well then don't worry, because it really will be out VERY VERY VERY soon. We just don't want to say a date at this point, as we don't want to disappoint like last time.
You *think* you voted!? Double check man! Every vote counts!! Haha! :D
Wow! Eulogy from Planet Half-Life just gifted Killing Floor to me! Haha! You're a legend man!
Gah! I'm jealous! Great game, but I missed the deal when it was cheap over Christmas after getting delayed on the way back from work :(
Haha! So do I! If anyone fancies buying me Killing Floor then feel free! :D
Galatea was definately in the running (along with a few others) and was a very creative and clever entry, but in the end we decided to go with Harlie. No need for bitterness buddy, it was a fun competition! :D
Haha! We had a lot of fun running it too! Really enjoyed putting the two videos together... although I can NEVER listen to Avril Lavigne again. I must've listened to that one minute segment about 400 times in the last two days.
Yes, the Christmas Giveaway Contest winner was chosen on December 24th: Moddb.com
The winner of the Top 100 Giveaway has not been chosen yet!
Looking absolutely fantastic buddy!
Don't be sad, new version out VERY VERY VERY VERY VERY soon. And plenty of servers there will be :D
Lighten up buddy ;) It's meant to be daft :D That's the whole point! Maybe you'll prefer the trailer next week... it has a much more "suitable" song :D Hehe!
We have no shame :D
Hehe! Just posted the news and it hasn't been authed yet, so yeah, don't post here :D
Do you know what would be really GOOD timing though? Us releasing 0.6 in the next two weeks, on lots of servers.
And we're currently testing the release candidate for 0.6... and it's going VERY well so far!
Woohoo!
Haha! Damn right! It was tempting to put in an Aim-Bot perk too ;) We stopped short of that though!
Haha! I love you NullSoldier, you're always the hardest to please!
In response to your concerns, the dynamic point scoring still benefits skilled players, if you're good at FPS games, you'll be the top scorer in a game of Jailbreak, and get access to top tier perks faster, therefore being rewarded for your talents.
Conversely, if you're not a high-skilled player, but still play the game properly, you'll be equally rewarded and gain access to perks. We felt it was a way to balance the game so that players who struggle with FPS games are still able to have fun, try out the perks, and score in the 50's and 60's, whilst hardcore players get scores in the 200's. Equally, if you join the game later, say after the 3rd of 4th round of a game, it enables you to catch up fast, and unless you're really terrible, you'll end up with Level 3 perks after just one round.
The system also balances itself, as its based on the points difference instead of the score itself. So if the game is full of high skilled players, people will level up at the same time. Same for if it's filled with low skilled players.
As for the hitboxes, they're identically sized for both teams to ensure fairness, based on an average, so yes, there's a little overlap here and there, but nothing that upsets gameplay at all.
New content, keeps old maps fresh :)
Two years ago?! Thanks ZPS, now I feel really old! Haha!
Competition is now closed! I'll be PMing the winner and announcing the winning entry in a couple of days! Thank you to EVERYONE who entered! I can't believe how many entries we had! Well done to everyone and Happy Christmas!
It WILL be out before the finals! So I really hope we get in!
My votes are going to PVKII and R&D :D
Ground control to MajorC4...
E-mailed! Sounds fantastic!
MAN LOVE!! WOO!!
Very, very soon. In fact, the moment our coder Dogmeat fixes the last few bugs then we can release. So... everyone join me in staring at him until he gets on with it!
Haha! Yeah, I'm starting to wonder if we're cursed! Has been a rough year! But yeah, NullSoldier, it'll be out soon. We have a few small bugs to fix, and then we're done.
Yep! And then we said "Oh no it broke!" and then we said "We're going to have spend eight or nine months converting it to the Orange Box!" and then we said "We're also going to add lots of extra cool stuff that we were going to add anyway!"... So you know, we don't lie! :D
It's not out yet buddy! Just hold on for a few more weeks and it'll be out.
Because of you :)
Well then don't worry, because it really will be out VERY VERY VERY soon. We just don't want to say a date at this point, as we don't want to disappoint like last time.