I am a graduate of Baylor University living in Tyler, TX. I am currently the admin/creator of the "Man in Black" mod for Deus Ex. Our team is recruiting for numerous positions, so any interested parties can contact me here or via e-mail.

Comment History  (0 - 30 of 93)
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Revision Patch 1.6.3 (cumulative)

I've installed the patch, and the game itself runs fine. But I'm still encountering the no music error. All sound effects and dialogue works fine, there is simply no soundtrack (original or new).

I thought one of the previous patches was supposed to address this issue?

Good karma+2 votes
WildcatPhoenix
WildcatPhoenix - - 93 comments @ State of the mod

Indeed, old friend, and thank you! I've been watching the trailers for DX:MD and just thinking, "oh dear lord, what I could do with access to that engine..." lol.

Some day. It's going to happen. Just gotta not die in the meantime. ;)

Hope you're doing well these days!

Good karma+2 votes
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Thanks, LichKing!
Just so you know, I still work on the dialogue/mission text document for the MIB mod almost daily. While the mod is stuck in limbo for a while as we wait for new development tools, rest assured that work is continuing on it.

My best recommendation would be to join me in e-mailing or otherwise pressuring Eidos Montreal and/or Square Enix (by voicing your opinion on the Deus Ex forums, Twitter, facebook, etc) in support of a new suite of mod tools for the Dawn engine. If we get an updated SDK or mod kit, I promise I will revive the MIB project and get to work on real development immediately.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Sadly, real life just got in the way of this one. On an interesting note: even though the team fell apart, I've never stopped working on the storyline/mission script since 2006.

Should we ever be fortunate enough to get mod tools with a future Deus Ex title, you have my promise that I'll immediately revive the project.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ VersaLife

Yep. The player will find VersaLife to be a much more active place this time around, despite the structural damage done to the building by the destruction of the UC in the lower levels.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Hong Kong, Ministry of Public Security

Hehehe, nah. There's nothing unusual at all going on behind those iron doors... ;-)

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Russian Labs

Spasiba, Veronika. ;)

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Hong Kong Metro Station

Ha! You're right. As you said though, easy fix.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Man in Black returns

Ciao Peppigno, come stai?

If you're interested in some more modding, drop me a line... ;-)

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Russian Labs

Yessir, MIB lives on. We've opted for an episodic release, which should help with development time (and to give you guys some reward for sticking around and following our progress over the years!)

Good karma+4 votes
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Hong Kong Ministry of Public Safety

This map comes courtesy of Fastgamerr.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Updates

Another small update: I got in touch with blueneptune to check on the command menu, and he told me that he's been busy doing Real Life work on America's Army (the lad is good, what can I say?)

However, once his workload cools down in a few weeks, he is looking forward to jumping back into MIB coding work.

-Wildcat

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Agent Sergei Malakov

Regarding updates: The reason for the slowdown (I'm sure most of you remember when we were posting new images once a week) has to do with a MUCH needed restructuring of our mod storyline. Dazza and I have completely...well, significantly improved the story and map order.

But we've put the mappers on hold until the storyline is completely finished. Makes it hard for a mapper to work if he/she has no objective, list of critical encounters, design documents, etc.

This revision is about 80% done. As for the commands, I will PM blueneptune and see where he stands on the command menu.

-Wildcat

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Agent Sergei Malakov

I forgot to mention, this skin is the work of Peppigno, representing Italia for the MIB team. ;-)

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Should be within the month.
-Wildcat

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Laptop

We have set objective dates for an Internal Alpha test, a (limited) public Beta, and a tentative release date in 2008. However, I'm currently keeping those dates under wraps until we get our storyline locked down, which should be finished by the end of the month.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Laptop

Quite a few of those custom items are unuseable. Others (like the Huey) need textures but might work. Still, we'll take some of the good items like the laptop, motorcycles, and a few of the plants.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Laptop

It's simply another computer terminal. We're just adding a lot of items to increase the detail of the maps, that's all.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Orders Menu

Alright, blueneptune was already planning for a public release in about a week, so stay tuned! :-D

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Orders Menu

That's actually a good idea. I'm sure we could put together a small modification package for the original game with these menu options. Sure would come in handy on certain missions, that's for sure.

I'll talk to blue about it.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex 3 Teaser Trailer

Geez, is this really going to degenerate into a flame war over semantics?

Fine, the TEASER did not suggest to me that the images were in any way related to game material. Eidos Montreal has openly stated that they are aiming for a 2 year development window. We may not know much at all about DX3 until next year.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex 3 Teaser Trailer

It seems to me that the trailer was just something they threw together to say "hey, DX3 is coming, yes it's official, it's not just a rumor." I highly doubt those images/cryptic messages had much to do with the plot of the actual game.

LOVED the use of the original music, though. Took me right back.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Should be back up now.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Shinjuku Market

Honestly, those NPCs were just thrown in there because I thought our screenshots all looked too empty (we're saving NPC/character placement + scripting for last). The actual NPCs in the game will include several unique skins and far less repetition.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Yes, several characters from the original game will make appearances. Which ones? Well....that's classified. ;-)

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Absolutely. Our release schedule will involve a public beta demo (quite possibly the first mission of the mod) after an internal alpha testing. As of now, our mapping stands somewhere in the neighborhood of 40% complete. Character skinning is closer to 75%. After these are completed, it's on to coding/weapon finalization. Then...voice acting and music, which could take a while (but hopefully we'll have plenty of volunteers when the time comes).

But I've spent more than a year of my life working on this thing- there's no way I'm going to abandon it now! ;-)

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

We have considered adding 2-3 augmentations, including one called Reflex (would basically function like bullet time). These options are still on the table, though, as our lead coder has all but disappeared recently. We are definitely in the market for an experienced coder.

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Just spoke to CreativeEmbassy, our web designer. He's just started a new job (as a professional web designer, of all things) and moved into a new house in the same week, so he's been very swamped. However, regarding the website, he says (and I quote), "There's no way in hell I'm dropping it."

So I guess we're still at the "stay tuned" phase. Let me just say that once it's released, it will be well worth the wait!

-Wildcat

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ Deus Ex: Man in Black

Not sure what you mean, harley. Headquarters pics? Biomods?

Good karma+1 vote
WildcatPhoenix
WildcatPhoenix - - 93 comments @ West Shinjuku Streets

Oh this is just the business sector. Wait until you see Kabuki-cho. ;-)

Good karma+1 vote