3D Character & Level artist

Report RSS Destruction & Work in progress

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Had a lot of problems with the destruction in the game and because it is so complicated we have decided to use physics built in to the unity engine so building collapse in weight and blocks .
This seems to not of changed the game element much and is fun to play just need the destroyed building bits to hide when damagedcity view from side with textures and wire-frame to show you the scale of the map which is quite a large map and the city now has extension on to the right of it so that the city is believable and takes a bit of time to get across the map.view of final build of the city building and the final triangle count is 16000 but with the characters at average 12000 triangles so overall the scene is 172000 tri and a average of over 60 fps unity basic water works well with sky box and toon shadermy favourite screen-shot show all my level

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