I am White Wolf; I'm the Lead Moderator for the Reborn Wiki system hosted by Multiplayer Forums, as well as a Tester, Grammar Checker, Copy-Editor, and Intelligence Documents Writer for the Tiberium Essence Team. I have been heavily involved with the Command & Conquer series since 1996. I am also the host and primary contributor to the Mechwarrior 4: Mercenaries page in an effort to provide a free and easy-to-find platform for those interested in playing the game.

Comment History  (30 - 60 of 157)
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Sounds like you have a graphics card issue.

There is a readme in the main game folder which addresses how to get the game to work with today's graphics cards.

Also, adjusting your compatibility settings, autoconfig file, and your graphics card control panel might help.

The files featured here are MekPak 3.1 all patched up to .0030c.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ MechAssault Pack, v1

This pack adds variants created in the Mech Lab, and iconography converted into useable decals. The variants are based on the loadouts seen on mechs in Mechassault 1 and 2. I hope you enjoy them!

Good karma+2 votes
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries Soundtrack, v2

Good stuff to jam to!

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ AlphA Strike Package, v1

Indeed. I hope I can find more content like this.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ MechAssault Pack Posted, and Updates

I appreciate that. Took me longer than I'd have liked.

The next pack is going to be even bigger; hundreds of variants. :P

Good karma+2 votes
WhiteWolfReborn
WhiteWolfReborn @ .0030-final Hotfixes, v2

It works to fix the game's issues with helicopters and freezing.

The HD patch is not yet included. We're upgrading the client in phases to make sure nothing else breaks.

Some people are having issues enough with Windows 7 and 8. While the game was never designed for those operating systems, Clan Coyote is working hard to try to come up with solutions.

One step at a time.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Yeah, definitely a graphics issue.

Try updating your graphics card.

Also, the Readme in the game itself has a section that addresses advanced graphics cards coupled with the game. That may point you in the right direction.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

The game was never designed for Windows 8.1. This sounds like a resolution issue. Try adjusting your settings with the autoconfig.exe file.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Yeah, this is Mechwarrior 4: Mercenaries fully patched up to MekPak 3.10030c.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

I'm not sure; I'm sure Clan Coyote might be able to assist though.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

There is a group out there called BattleTech StarLeague and NEtBattletech; we're working on networking with them.

There's also the GameRanger system which continualyl has active lobbies.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Try adjusting your graphics card controls assigned to the game entry in them; Nvidia cards have this feature.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Clan Coyote is working on a solution. I know it's frustrating, especially because everyone's computer is different and we're all working on a fix for a variety of issues.

If you have control panels for your graphics card, you might have to adjust some settings specifically for the game entry in them.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

The game is already entirely patched.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ MechAssault Pack Posted, and Updates

Thank you. The funeral was nice; mom took it pretty well.

Simply drag and drop the files into the "Variants" and "customdecals" folders as indicated by the Readme.

Good karma+2 votes
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Add an exception. This isn't the first time the game got flagged.

It's clean. Otherwise I wouldn't be using it! XD

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Good to hear!

Seems to be hit-or-miss for alot of people. Clan Coyote is on it.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Oh, just run it. Use the .exe file right in the main folder.

Happy hunting!

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

I'm working on setting up the forums for this page. It's trickier than I thought...

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Clan Coyote is currently working to address the issues people have been having with modern-day operating systems.

Try adjusting compatibility, resolution, the game autconfig file, or disable your antivirus software temporarily.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Playing The Mod Online

Because I just heard about this. XD

Good karma+2 votes
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries

There is no 'issue' with variants; they are entirely optional. Variants do not 'destroy' Mechwarrior; in fact, they enhance it. We have had the option to modify loadouts since Mechwarrior was launched so long long ago.

If you look at Sarna.net on any mech's page, you will find SEVERAL variants of both Inner Sphere and Clan mechs in use by their pilots. Changing even one weapon means you have created a variant of the original mech's design.

Versatility, adjusting your loadout, configuring your mech to the mission and enemy at hand allows a pilot to be that much more lethal and effective. If one cannot be versatile enough to adjust to the mission and the threat, one has no hope for victory.

That aside, I will work to make sure the variants I create are not all the same. Likewise, the Battletech Pack was designed using the actual sourcebooks based on the TV series. The My Little Pony Pack was designed with the serie's characters at heart. The Solaris Pack was designed based on my loadouts, my comrades' loadouts, and the loadouts of pilots I encountered online. The upcoming Mechwarrior Online and Mechassault Packs will take lead from Mechassault 1 and 2 and Mechwarrior Online.

They are optional packs; if you don't want to play with them, you don't have to and can use the stock loadouts instead.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries

Indeed; Windows 8 sometimes triggers issues with the game, given that the game was designed on operating systems that are, quite literally, decades old.

Try adjusting your game resolution to your native screen resolution. If that doesn't work, try 800x600.

Otherwise, try contacting Clan Coyote.

Clancoyote.com

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries

Oh, you meant from a gameplay perspective, not technical.

In that case, the mech variants are entirely optional. You can play without them by using the "Stock" loadouts.

The main game client does not come with any variants pre-installed.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries

No, the variants aren't needed for the full package; they're available to spice things up.

Are you saying the mech variants corrupted your game?

Did you attempt to add them when the game was still running?

If that's the case, you'll have to close your game, then add them, or simply relaunch upon adding them.

I've made several variants, shared them, and never had any problems.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ AlphA Strike Package, v1

I'd love to get in touch with these guys...but I haven't been able to find any trace of them. :(

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ AlphA Strike Package, v1

You bet!

Good karma+2 votes
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

I appreciate the enthusiasm.

As for your suggestions...

Common meeting point, I agree with; as soon as I figure out how to set up these forums, and with the continued developments over at the Battletech Star League group, we'll have our meeting point.

Believe it or not, you can still use the existing MekMatch system to connect to games online; you just need to connect to the host's specific IP address by creating a new connection with the address as the destination (in-game).

MekTek is down, that's correct.

Having the mech used by players displayed on the scoreboard is beyond my abilities; I can't program and I don't know how to enable that.

As for new campaigns? Well, the community can always create new content, and when they do, we'll host it. We still have so much more to put up on the site.

Good karma+1 vote
WhiteWolfReborn
WhiteWolfReborn @ Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10

Well, the Battlecobra and Linebacker appear to have been mechs that were included in the MechPacks. The MechPacks merely added new mechs that could be used under certain conditions, such as multiplayer.

However, they did not modify the existing campaign so that enemy AI could make use of these mechs.

Doing THAT would require modifying the hard files of the campaign maps.

Good karma+1 vote
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