I am White Wolf; I'm the Lead Moderator for the Reborn Wiki system hosted by Multiplayer Forums, as well as a Tester, Grammar Checker, Copy-Editor, and Intelligence Documents Writer for the Tiberium Essence Team. I have been heavily involved with the Command & Conquer series since 1996. I am also the host and primary contributor to the Mechwarrior 4: Mercenaries page in an effort to provide a free and easy-to-find platform for those interested in playing the game.

Comment History  (30 - 60 of 140)
WhiteWolfReborn
WhiteWolfReborn Feb 13 2015, 11:32am replied:

Good to hear!

Seems to be hit-or-miss for alot of people. Clan Coyote is on it.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Feb 13 2015, 11:32am replied:

Oh, just run it. Use the .exe file right in the main folder.

Happy hunting!

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Feb 13 2015, 11:31am replied:

I'm working on setting up the forums for this page. It's trickier than I thought...

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Feb 13 2015, 11:31am replied:

Clan Coyote is currently working to address the issues people have been having with modern-day operating systems.

Try adjusting compatibility, resolution, the game autconfig file, or disable your antivirus software temporarily.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Jan 4 2015, 6:09pm replied:

Because I just heard about this. XD

+2 votes   tutorial: Playing The Mod Online
WhiteWolfReborn
WhiteWolfReborn Jan 4 2015, 6:05pm replied:

There is no 'issue' with variants; they are entirely optional. Variants do not 'destroy' Mechwarrior; in fact, they enhance it. We have had the option to modify loadouts since Mechwarrior was launched so long long ago.

If you look at Sarna.net on any mech's page, you will find SEVERAL variants of both Inner Sphere and Clan mechs in use by their pilots. Changing even one weapon means you have created a variant of the original mech's design.

Versatility, adjusting your loadout, configuring your mech to the mission and enemy at hand allows a pilot to be that much more lethal and effective. If one cannot be versatile enough to adjust to the mission and the threat, one has no hope for victory.

That aside, I will work to make sure the variants I create are not all the same. Likewise, the Battletech Pack was designed using the actual sourcebooks based on the TV series. The My Little Pony Pack was designed with the serie's characters at heart. The Solaris Pack was designed based on my loadouts, my comrades' loadouts, and the loadouts of pilots I encountered online. The upcoming Mechwarrior Online and Mechassault Packs will take lead from Mechassault 1 and 2 and Mechwarrior Online.

They are optional packs; if you don't want to play with them, you don't have to and can use the stock loadouts instead.

+1 vote   game: Mechwarrior 4: Mercenaries
WhiteWolfReborn
WhiteWolfReborn Jan 4 2015, 5:58pm replied:

Indeed; Windows 8 sometimes triggers issues with the game, given that the game was designed on operating systems that are, quite literally, decades old.

Try adjusting your game resolution to your native screen resolution. If that doesn't work, try 800x600.

Otherwise, try contacting Clan Coyote.

Clancoyote.com

+1 vote   game: Mechwarrior 4: Mercenaries
WhiteWolfReborn
WhiteWolfReborn Jan 1 2015, 7:06pm replied:

Oh, you meant from a gameplay perspective, not technical.

In that case, the mech variants are entirely optional. You can play without them by using the "Stock" loadouts.

The main game client does not come with any variants pre-installed.

+1 vote   game: Mechwarrior 4: Mercenaries
WhiteWolfReborn
WhiteWolfReborn Jan 1 2015, 12:08am replied:

No, the variants aren't needed for the full package; they're available to spice things up.

Are you saying the mech variants corrupted your game?

Did you attempt to add them when the game was still running?

If that's the case, you'll have to close your game, then add them, or simply relaunch upon adding them.

I've made several variants, shared them, and never had any problems.

+1 vote   game: Mechwarrior 4: Mercenaries
WhiteWolfReborn
WhiteWolfReborn Dec 27 2014, 10:18pm replied:

I'd love to get in touch with these guys...but I haven't been able to find any trace of them. :(

+1 vote   download: AlphA Strike Package, v1
WhiteWolfReborn
WhiteWolfReborn Dec 27 2014, 10:18pm replied:

You bet!

+1 vote   download: AlphA Strike Package, v1
WhiteWolfReborn
WhiteWolfReborn Dec 27 2014, 10:18pm replied:

I appreciate the enthusiasm.

As for your suggestions...

Common meeting point, I agree with; as soon as I figure out how to set up these forums, and with the continued developments over at the Battletech Star League group, we'll have our meeting point.

Believe it or not, you can still use the existing MekMatch system to connect to games online; you just need to connect to the host's specific IP address by creating a new connection with the address as the destination (in-game).

MekTek is down, that's correct.

Having the mech used by players displayed on the scoreboard is beyond my abilities; I can't program and I don't know how to enable that.

As for new campaigns? Well, the community can always create new content, and when they do, we'll host it. We still have so much more to put up on the site.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Dec 27 2014, 10:15pm replied:

Well, the Battlecobra and Linebacker appear to have been mechs that were included in the MechPacks. The MechPacks merely added new mechs that could be used under certain conditions, such as multiplayer.

However, they did not modify the existing campaign so that enemy AI could make use of these mechs.

Doing THAT would require modifying the hard files of the campaign maps.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Dec 27 2014, 10:14pm replied:

Try adjusting compatibility, or your autoconfig file settings, or running the game as administrator.

IF all that fails, try redownloading the file.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Dec 14 2014, 12:09am replied:

Did you check the Free Market? Perhaps no one is selling them?

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Dec 12 2014, 12:02pm says:

Loving the choice to use old-style C&C structures, like the GDI Power Plant from Tiberian Sun, Tiberium Refinery from first C&C, and that looks like a Command Center from C&C1; as well!

+1 vote   media: Tiberium Essence 2.0 - Forgotten
WhiteWolfReborn
WhiteWolfReborn Dec 12 2014, 1:38am replied:

Mouse acceleration? What's the issue?

+1 vote   game: Mechwarrior 4: Mercenaries
WhiteWolfReborn
WhiteWolfReborn Dec 11 2014, 7:04pm replied:

As in, you are unable to aim with your mouse, or torso-twist with your mouse? If that's the case, try assigning torso twist to specific mouse controls in your Options Menu.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 24 2014, 1:04pm replied:

Glad to hear it! Although it does seem like alot of people are having issues if using Windows 7 and 8.1

The game wasn't designed for those operating systems, but we'll see if we can figure something out.

+1 vote   game: Mechwarrior 4: Mercenaries
WhiteWolfReborn
WhiteWolfReborn Nov 24 2014, 1:02pm replied:

Not that we know of. Although MechStorm and Clan Coyote also host high-definition versions. We'll be integrating those as well.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 24 2014, 1:02pm replied:

That is odd...if it happens again, we'll re-upload the file.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 19 2014, 12:12pm replied:

That's actually what I was hoping to do, because I don't want to end up integrating software only to have some catastrophic error present itself.

One step at a time! :)

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:33am replied:

The hotfixes to correct for helicopter freezing issues have been applied to the main client, andare also listed as an independent download.

Applying those should resolve the issue.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:32am replied:

Indeed. If you're having launch problems, try adjusting compatibility.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:32am replied:

I just read up on that. You're right.

Except I can't seem to change the main page banner or logo! X(

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:31am replied:

Welcome to the party!

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:31am replied:

This looks nice! I'll integrate this when I can.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:31am replied:

Welcome to the party!

+2 votes   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:30am replied:

Try using your MercsAutoConfig file; check your AMD controls to see if you can get the game to recognize your graphics card.

I got mine working on Windows 8.1 without a single hitch. It just...worked.

Also, consider adjusting compatibility settings in the client options.

As for MekPak 4? Probably not. MekTek moved on to other projects.

+1 vote   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
WhiteWolfReborn
WhiteWolfReborn Nov 18 2014, 11:29am replied:

There IS a high-definition version of the game; we haven't experimented with it yet to see what kind of effect it will have on the clients, but if it works, by all means!

MechStorm and Clan Coyote offer the high-definition client on their websites. We'll host it too if it can be effectively integrated.

+2 votes   download: Mechwarrior 4: Mercenaries (0030c, MkPak 3.1), v10
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