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Anton Slavik lives!
Not sure. Railguns are typically designed to fire projectiles in a straight line rather than an arch that could negate intervening terrain and obstacles.
They also might not have as effective explosive radius compared to traditional artillery.
You've truly outdone yourself, Mr. Assassin! Well done!
Hope you can make use of the audio clips I made to this unit, and the Kodiak!
Thank you, Carnius! Glad to see I wasn't being ignored!
This is why I love the mod community! :D
Okay, so if I'm understanding this right, the Soviet faction can't be used for some odd reason, but it's being addressed? Because I couldn't select them as an army.
I could definitely use an alternative to Eastern Front. It's just...not quite right...
Either way, this plays nice as an alternative to all other mods!
The mod is good, though there's always room for improvement.
The mod could benefit by considering Blitzkrieg's damage system, especially in terms of infantry dying rather quickly if they are not in proper cover.
Also, for the Russians, the idea of upgrading a unit twice to access new technology or deploy new units (i.e. enabling research, then activating the research) adds excessive cost of the upgrade and causes untimely (and fatal) delays.
Also, the Russians could benefit from having a unit of engineers on the field at match start, just like all other factions. Given that the AI rushes fast, hard, and practically immediately, we can't afford to wait or waste any time before we have hordes or vehicles crawling all over us...
Finally! Glad to see our efforts weren't in vain!
I better get back to writing the Wiki!
How in God's name am I not a member of this group? I'm staff, for God's sake! XD
Carnius, I love ya, man, but where is the Essence Text Document for 1.51? It's been about 6 months, and I'm still waiting for it. Just drop it into my e-mail ok?
Still waiting on that Text Document for Tiberium Essence 1.51, man.
Still bug-testing, and am busy, myself. Just pass it to me, and it'll get done.
Ah, so the ammo drums are BEHIND the arms now, instead of hanging off the side.
Increases protection, decreases vulnerability to frontal attacks. Smart, on the part of designers. :)
Carnius, the Titan was the Medium Battle Mechanized Walker. Wolverine was "Light," Mammoth Mk. II was "Heavy"
I read on CNC Source that embargoes and restrictions on rockets forced Nod to abandon arming the BGM-71 TOW Launcher. I disagree.
The U.S. has sold the M2A2 Bradley to Saudi Arabia before, so it is logical to assume that sympathetic personnel inside Saudi Arabia (and illicit U.S. defense contractors as part of the 1994 defense contractors' scandal listed in some Dawn instructions manuals) contributed the M2 (with ammunition) to the Brotherhood.
Also, TOW Missiles have been in operation in several nations which were considered loyal to Nod or acquired by Nod throughout the war, including Egypt, Somalia, Germany, Greece, several nations in Africa, Iran, etc.
Like the .50 caliber round, TOW Missiles are readily available for use.
looks good. the 30mm M230 Chaingun isn't something anyone wants to mess with, and neither are the mounted rockets and antitank ordnance
ah, so THIS is the DeviantArt image i found? good decision with the tarp and ammo outside
yeha, needs to be longer, and include 4 machine gun barrels. i have an image which shows said barrels (2 on either side, near the front)
this thing WILL explode in a massive fireball when it goes up, right? :)
CH-47D. oh, hell, yes
what about mounted guns? or paratroopers?
good inclusion of the winch
uh-oh. the M1114 Up-Armored Hum-vee didn't appear until 2003 (though it has been in production since 1996, but was limited to certain deployment areas such as the Balkans and Middle East).
You'd want to aim for something like the M1025 or M1044. but in this case, you've rendered it properly.
will Hum-vees also field TOWs or Mk. 19s?
be reminded that the CROWS wasnt first fielded until 2004.
good idea with the turret shield
7.62mm coax gun barrel is missing. please tell me it will fire.
as encouragement, the M2A2 has a 7.62mm coax gun as well
i remind you, the M1 had a 105mm
the M1A1 had a 120mm
don't forget the "doghouse" gunner's primary sight on the top of the barrel
and will this have the 7.62mm M240B coax, loader's gun, and commander's M2?
yes, please. artillery bombardment fires EVERYTHING! no one-shot-for-three-barrels crap.
plus, with an MLRS's range being over 60,000 meters...MLRS range should be insanely increased. same goes for the M110
have you considered a sliding chain-link gate in the openings of walls? granted, this might detract from the original Dawn concept...
please tell me the AH-64's Hydras and Hellfires will fire...
have you considered pilots ejecting when the Orca is shot down (can that even be done?), or screaming for their system to eject them, but failing
Hydra missile pods might have one too many firing tube ports compared to the original, but I can see them realistically be swapped out for missions requiring a larger payload
thruster VTOL engines might be a bit large compared to the original
please tell me the minigun will work in-game?
reminds me of the old Vietnam shot "Summary Execution"
"property of Colt Firearms" might be more fitting.
interesting, GDI gets the M-16A1, Nod gets the M-16A2? I'd give Nod an AK-47, though...