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Post comment Comments  (100 - 110 of 152)
Hawkeye1647 Mar 13 2013, 10:51pm says:

White snoop would you be able to make a tutorial to show how to change what units spawn?

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Hawkeye1647 Mar 6 2013, 6:17pm says:

WhiteSnoop can you give us a relative time frame of when the the new cheat mod for MoW:AS will be released?

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WhiteSnoop Creator
WhiteSnoop Mar 6 2013, 8:26pm replied:

That depends...
I dont want to give the feeling I am not doing anything lately. But lately, I have been busy with private life, school, training period. Besides that, I have also other projects running (other games).

So I'd say, maybe within two weeks!

But if you have the Men of war games on steam, I am making a trainer that can do some neat stuff.

--TRAINER what I got so far--
Change hovered player (make 'hovered over' enemy yours)
Change hovered player MASK (make YOUR unit 'ally' with enemy)
Current ammo in clip
ItemCount: Hover over inventory items, and change their counts.
Itemfill: Hover over inventory items and change their fillings (like ammo)
Make impossible-enterable-parked vehicles enterable!

If you dont have the steam version, then you're out of luck :(

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Brikkfist Feb 22 2013, 9:33am says:

Yo WhiteSnoop! It's been a long time. How's your cheat mod for MoW-AS doing? Is it gonna be done any time soon?

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WhiteSnoop Creator
WhiteSnoop Feb 22 2013, 6:35pm replied:

I have reworked some things in the script, and I hope to make the cheats mod very easy for users to edit.

I am not sure when I'll be releasing it, as like I said before:
I only want to release updates when there are some big changes.
At the moment I've done:
Reworked spawn script -> should be easier for users to add more spawns (still, this is not for total newbies.)

Some different icons (I dont know if I am gonna update the icons, I think the current version suits well)

Infinite ammo = I think this is not possible due to game engine.


I am also making a trainer right now for AS (newest STEAM update)
for now I got: Change unit to your side when you hover over them
I also got: change player mask to enemy (which means, enemy think you is a good guy :)

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Brikkfist Mar 5 2013, 6:54am replied:

Interesting, that trainer is gonna be fun.

Making your mod easy to edit for the rest of us is a nice idea, so instead of requesting for new spawns all the time, we can edit it for ourselves.
I just hope it won't be too complicated. Make sure you provide detailed instructions. ;)

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Incarus Feb 24 2013, 4:12am replied:

Idk about the infinite ammo thing, sometimes if i gave my Tank Crew SAS soldier guns and 1 slot of ammo, the Crew started shooting and when they Reloaded the guns, the ammo was still the same, it was like no bullet was gone wasted

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WhiteSnoop Creator
WhiteSnoop Feb 24 2013, 10:33am replied:

Yes, this is not a bug.

In the gem engine, you can decide that a unit is either AI controlled or User controlled.

AI controlled explains it already, you'll have infinite ammo (like the enemy does)

Downsides from AI controlled is that you will not see lifebars when you shoot the enemy, nor do you see your own lifebar on the map. Another small thing that some people complained about earlier Cheatsmod, is that you dont have left sidebar pictures (since the AI controlled will not use sidebar images)

The reason the tank crew has infinite ammo, is that I did NOT set them to USER controlled.

That is how it all works

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Brikkfist Jan 31 2013, 3:39pm says:

Can you tell me how can I increase the damage and the blast radius of your "spawn explosion" option myself?

In War Realism mod it's pretty powerful, destroys tanks with ease, but in GSM it's very weak, so I'd like to modify it myself.

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WhiteSnoop Creator
WhiteSnoop Feb 2 2013, 10:53am replied:

well what I did was simple:
spawn 'explosion' arround waypoint *** (depends on what men of war)
So it will be a matter of adding more explosions + making the waypoint radius bigger OR edit some files of the explosion (In which I dont have any experience.) I've made the radius of the waypoint really low as it's more accurate to drop bombs or tanks :D

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