Greetings fellow modders! As I have come to realise that most people that track mods like to know a bit of knowledge about the creator that is working on their eye candy, I thought I would put a little update on here about myself for people to read about. See Full story with images in my blog title 'Modding History'.

Comment History  (810 - 837 of 837)
~Mapster(WFc)
~Mapster(WFc) Jun 18 2013, 12:21am says:

Brobil, HAH! That made me laugh xD

+1 vote   media: Brobil Gas Station TEXTURED
~Mapster(WFc)
~Mapster(WFc) Jan 7 2013, 5:25pm replied:

Thank you for the comment! haha yes the skulls are a problem atm, I'm waiting for a solution where I can replace them with zombie gibs that will make it look a lot more gorey such as hearts, flesh, arms, that sort of models and gore.

+1 vote   article: Heavy 2013 update
~Mapster(WFc)
~Mapster(WFc) Jan 2 2013, 11:00pm says:

I certainly look forward to seeing this finished! :)

+1 vote   media: HAPPY NEW YEAR
~Mapster(WFc)
~Mapster(WFc) Sep 20 2012, 12:49am says:

From my gamers point of view I can see this as been an interesting addition to the game IF it were a bit smaller or added into the correct areas as it looks to big for the area. Adding the correct details to it with dust around it could make it look a bit more old as well(Will add an interesting effect to dynamic lighting when projected around a room too).

A modders point of view I can see it as being an ingenious way to include lighting differently to a game, there is no point using the same effects all around a map. Variance is good but adding in the RIGHT variance isn't easy and requires study and trial+error techniques that take time.

My Personally opinion as an individual, this sort of addition would get me interested in studying the Egyptian world as there are myths and hints all over the place leading towards millions of different things such as the worms and bugs, gems, mummys, curses and heaps of more things that we are yet to discover.

+1 vote   media: dendera light
~Mapster(WFc)
~Mapster(WFc) May 26 2012, 5:23am replied:

Thank you my friend! :)

+2 votes   article: Dev Anatomy
~Mapster(WFc)
~Mapster(WFc) May 26 2012, 5:08am replied:

You couldn't speak more for everyone else than with that message, they were certainly terrific games of their generation, and still are great games these days to play :)

+2 votes   article: Developers History Blog ( Updated 28-5-12 )
~Mapster(WFc)
~Mapster(WFc) May 11 2012, 6:55am says:

No problem my friend :)

EDIT:
BTW well done on the mod noladu95!
Keep it going!

+2 votes   article: May Update
~Mapster(WFc)
~Mapster(WFc) May 8 2012, 8:40pm says:

That is a great idea! Got a bit worried that the standared attacking animation was gonna appear when they were attacking the barricade but the wallpound animation made it seem more 'movie like'. Keep these coming!

+1 vote   media: Barriers 2.0
~Mapster(WFc)
~Mapster(WFc) Nov 29 2011, 10:42pm replied:

Thank you!

+2 votes   article: Destructable environment
~Mapster(WFc)
~Mapster(WFc) Jul 13 2011, 1:59am replied:

Im not completly happy with the results, most of it was rushed but mainly made for the video, so expect better results later :)

+1 vote   media: Door Lock System
~Mapster(WFc)
~Mapster(WFc) Apr 30 2010, 9:35am says:

I remember the red corridoor. Is it close to the end of the game?

+1 vote   media: Which map is it?
~Mapster(WFc)
~Mapster(WFc) Apr 1 2010, 5:30pm replied:

I love it.

+1 vote   media: Prop Update #1
~Mapster(WFc)
~Mapster(WFc) Mar 26 2010, 11:50pm replied:

haha oh we will! We Will!

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Dec 28 2009, 4:15pm replied:

Thanks a lot :)
We are still chugging along! :)

+1 vote   article: Update #4
~Mapster(WFc)
~Mapster(WFc) Dec 27 2009, 2:30pm replied:

We're hoping to to use heaps of custom decals, just atm we're making little ones here and there until we need to make some cracks, oil spills, tears, and things like that.

+1 vote   media: Old Update
~Mapster(WFc)
~Mapster(WFc) Nov 22 2009, 5:07am says:

Certainly a terrific engine!
I can't help but think of a Star Ship Troopers remake when i see the in-game screenshots xD

+2 votes   engine: Spark
~Mapster(WFc)
~Mapster(WFc) Nov 14 2009, 4:02am replied:

haha good point xD

+1 vote   media: Bump Map Tests
~Mapster(WFc)
~Mapster(WFc) Oct 31 2009, 5:39am says:

I looooooooove this so much.
Soooo sexy and well done!

This is where an A+ is undergraded.

+3 votes   media: Natural Selection 2 Marine Hallway
~Mapster(WFc)
~Mapster(WFc) Sep 30 2009, 9:07pm says:

Certainly is an improvement, a minor one but it does looks a better for sure.

+1 vote   media: John Comparison
~Mapster(WFc)
~Mapster(WFc) Sep 17 2009, 10:41pm says:

Why did you upload this if the buildings are place holders?

+1 vote   media: first level
~Mapster(WFc)
~Mapster(WFc) Sep 14 2009, 11:04am replied:

Thanks Dec :)

+2 votes   article: Hammer Deluxe Release
~Mapster(WFc)
~Mapster(WFc) Sep 14 2009, 8:46am says:

lmao the most epic fail photoshop edit.

+1 vote   media: The Mortewood Plaza - Development Watcher!
~Mapster(WFc)
~Mapster(WFc) Sep 12 2009, 7:51pm says:

lmao at the dogs animation, loved the zombies/mutants animation.

+1 vote   media: Fashion-Show in the Castle...
~Mapster(WFc)
~Mapster(WFc) Sep 5 2009, 7:14pm says:

If this were in April i would consider it an April Fools joke after seeing Gordon Freeman in the crane, the sniper rifle firing an ak-47 shot and the Rocket launcher that the combine were using and looked like it was made especially for the video instead of game.

Although i did like the suited up buggy, new sniper and rpg model as well as most of the level design, but to me the mod wasn't polished enough to have this as the final trailer for the mod.

Sorry team but I'm not impressed.

-2 votes   media: Final Release Trailer
~Mapster(WFc)
~Mapster(WFc) Sep 5 2009, 4:16am says:

Keep up the work, it's off to a great start!

+1 vote   mod: Nemesis
~Mapster(WFc)
~Mapster(WFc) Sep 5 2009, 4:07am says:

I actually think it looks quite vicious. Theres quite a few birds that can teer you up with one swipe from it's claws.

+1 vote   media: Monster
~Mapster(WFc)
~Mapster(WFc) Aug 24 2009, 7:01pm says:

You lot are among the BEST source modders in the community that i know!

+4 votes   media: August Update
~Mapster(WFc)
~Mapster(WFc) Aug 22 2009, 6:56am replied:

Agreed. All the sounds work well together and isn't like most main menu sound tracks I've heared that start off real hard core and end with a bang. I guess it really depends on the game if it suits it or not but songs like things are what i prefer as i plan games for fun and not to have an explosion of sound waves come at me.

+1 vote   media: Halo : - Theme -
~Mapster(WFc)
~Mapster(WFc) Aug 20 2009, 6:35pm replied:

Yep, the obstacle course randomizes everytime you load the map so no one can play the map 5 times in a row and win it exactly the same way every time making it harder for people to replay.

+1 vote   media: logic_random_event Preview
~Mapster(WFc)
~Mapster(WFc) Aug 19 2009, 9:31pm replied:

Haha yeah, it was very annoying how you had to do that, now you don't have to change the source code!

+2 votes   media: Some Hammer Deluxe Entity modifications
~Mapster(WFc)
~Mapster(WFc) Aug 18 2009, 7:32am replied:

Sarcasm! It's everywhere!

+1 vote   media: Unaligned Textures
~Mapster(WFc)
~Mapster(WFc) Aug 17 2009, 7:10pm says:

Amazing work there!

+1 vote   media: Mustang side
~Mapster(WFc)
~Mapster(WFc) Aug 12 2009, 10:05pm says:

See now THIS is what i wanted to see.
Fan... TASTIC work guys!

+1 vote   media: Cave
~Mapster(WFc)
~Mapster(WFc) Aug 11 2009, 6:17am replied:

I'm not really anxious, just confused why the first pictures of media are all rocks, sure they are well done but why rocks?

+1 vote   media: Small rock
~Mapster(WFc)
~Mapster(WFc) Aug 8 2009, 6:03am replied:

Gotta love the old classic computers ;)

+1 vote   media: Desk Set-up
~Mapster(WFc)
~Mapster(WFc) Aug 7 2009, 7:41am replied:

Telling someone to go download a program that HEAPS of people worked their *** off to make, is a pathetic suggestion Afnopo.
Gtfo this community if you're gonna talk like that.

-1 votes   media: 100 Watchers!
~Mapster(WFc)
~Mapster(WFc) Aug 6 2009, 10:01pm replied:

Thats what we're aiming for!

+1 vote   mod: Hammer Deluxe
~Mapster(WFc)
~Mapster(WFc) Aug 4 2009, 9:54pm replied:

The skeleton is there as a template until i can get a npc modeler in to make some models.

+1 vote   media: Blood Preview
~Mapster(WFc)
~Mapster(WFc) Jul 18 2009, 7:24am replied:

Don't show em all to us. Make sure most of em are a secret so they are a surprise when we come to play the game!

+2 votes   media: The Mortewood Plaza - Weapon Test Render.
~Mapster(WFc)
~Mapster(WFc) Jul 13 2009, 12:41am says:

I actually think this shows a lot. It shows the rebel feeling alone, cold and stuck in a bad place.
Well done as always!

+3 votes   media: City 17: Episode 1 | July Media Release - Part Two
~Mapster(WFc)
~Mapster(WFc) Jul 12 2009, 9:30am says:

Isn't this meant to be called a Pterodactyl?

+1 vote   media: Pteradon
~Mapster(WFc)
~Mapster(WFc) Jul 11 2009, 9:40pm replied:

Hows about you do a search on google for hentai... atleast then you'll shut the hell up about it on moddb.

+1 vote   mod: LusT
~Mapster(WFc)
~Mapster(WFc) Jul 11 2009, 9:36pm replied:

Theres this site which you might have heared of, it's called moddb.com.

+2 votes   download: First Alpha
~Mapster(WFc)
~Mapster(WFc) Jul 11 2009, 9:33pm says:

Think the wheels need to be less of a hexagon and more round?

+2 votes   media: human jeep resistance
~Mapster(WFc)
~Mapster(WFc) Jul 8 2009, 11:55pm says:

Think the animation could do a bit of sproosing up and make the guns auto aiming as it was originally. Other than that i think the mod is looking fantastic :)

+2 votes   media: E3M2
~Mapster(WFc)
~Mapster(WFc) Jul 6 2009, 12:12am replied:

It's meant to be there =X

+1 vote   media: The Pit
~Mapster(WFc)
~Mapster(WFc) Jul 4 2009, 10:09pm replied:

If you have the right music playing, and the motivation to do it, it doesn't take as long as you think it does.

+1 vote   media: Half-Life 2 In-Game Speed Dev Mapping 2
~Mapster(WFc)
~Mapster(WFc) Jun 25 2009, 8:35am replied:

Completely agree.

+1 vote   article: Bump Mapping
~Mapster(WFc)
~Mapster(WFc) Jun 25 2009, 12:43am says:

Why post you textures if you don't want people to use them?
It's liek saying... hey i made textures, here's some pictures of them but don't steal.

+1 vote   media: Texture preview 01
~Mapster(WFc)
~Mapster(WFc) Jun 10 2009, 10:53am replied:

Certainly can be done but i may not be doing that, one hit kill's are more fun.

+1 vote   article: Gibs
~Mapster(WFc)
~Mapster(WFc) Jun 9 2009, 8:42pm says:

Say hello to everyones favorite zombie killing gun!

+1 vote   media: New Model WIP: The Minigun
~Mapster(WFc)
~Mapster(WFc) Jun 3 2009, 10:21am says:

How come the left hand isn't holding onto anything?

+1 vote   media: Army Men Extended - SMG Demonstration
~Mapster(WFc)
~Mapster(WFc) May 31 2009, 12:56am replied:

Welcome, PM me or something if you find the problem and solve it.
I'm more than happy to start a server but I'm not sure if it'll work as i don't have the orange box YET.

+1 vote   download: ZombieMod: Source v1.40 - Dedicated Server
~Mapster(WFc)
~Mapster(WFc) May 30 2009, 8:37am says:

That's a LONG magazine. Interesting lighting too.

+1 vote   media: Bump-map + Phong Test
~Mapster(WFc)
~Mapster(WFc) May 29 2009, 9:02pm says:

My favorite gun :)

+1 vote   media: GE M134 Minigun
~Mapster(WFc)
~Mapster(WFc) May 29 2009, 5:25am replied:

Download is stuffed. Downloaded twice and says it's incomplete.

+1 vote   download: ZombieMod: Source v1.40 - Dedicated Server
~Mapster(WFc)
~Mapster(WFc) May 28 2009, 10:46pm replied:

Thank you :)

+1 vote   article: Update #2
~Mapster(WFc)
~Mapster(WFc) May 28 2009, 12:37am replied:

That was originally idea but for this the blame is launched by pulling the trigger, although i haven't thought up a secondary fire for it yet.

0 votes   media: Amputator Side View
~Mapster(WFc)
~Mapster(WFc) May 28 2009, 12:17am says:

How did you know i was going to host a server for ZM:S?
Strange... Oh well I'm starting one up in New Zealand.

+1 vote   download: ZombieMod: Source v1.40 - Dedicated Server
~Mapster(WFc)
~Mapster(WFc) May 27 2009, 10:34pm replied:

Select 1 face. In-game choose lights/white_003_nochop

Done.

+1 vote   media: Half-Life 2 In-Game Speed Dev Mapping 2
~Mapster(WFc)
~Mapster(WFc) May 27 2009, 7:53am replied:

They aren't meant to look as real as the half-life 2 blood but have it look real enough to be Blood and fit in with the dev textures.

+1 vote   media: Blood Preview
~Mapster(WFc)
~Mapster(WFc) May 27 2009, 7:52am replied:

The left image is how all the Blood will look, the right picture will need to be redone but is close to what it will look like.

+1 vote   media: Blood Preview
~Mapster(WFc)
~Mapster(WFc) May 24 2009, 10:28am replied:

They will be changed later on when we can get some models completed.

+1 vote   media: Slaughter Room
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:50pm replied:

Thanks Joure :)

+1 vote   media: Laboratory
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:28pm replied:

Thanks man :)

+1 vote   media: Old Concept
~Mapster(WFc)
~Mapster(WFc) May 21 2009, 9:09am replied:

I dunno really. I s'pose it's because people can sound a lot different to how they appear to be.

+1 vote   media: Dec Doyle
~Mapster(WFc)
~Mapster(WFc) May 20 2009, 10:08am says:

hmm... i imagined you to look a bit... different.

+1 vote   media: Dec Doyle
~Mapster(WFc)
~Mapster(WFc) May 20 2009, 7:17am replied:

I'm pretty sure Mr.TwoVideoCards(i think that's it) made this shader.
And the devleoper of this mod just stole it.

+2 votes   media: Windows Silhouette
~Mapster(WFc)
~Mapster(WFc) May 19 2009, 11:12pm replied:

Why the hell are you posting these reference points?
You didn't make them so stop posting them.

+1 vote   media: Concept for the Protoss Zealot
~Mapster(WFc)
~Mapster(WFc) May 1 2009, 9:37pm says:

Barrel is kinda long don't yah think?
Even the terminator would have trouble holding it.

+1 vote   media: Gat gun
~Mapster(WFc)
~Mapster(WFc) Apr 30 2009, 9:22pm says:

This is very close to what i imagined hl3 to look like :o

+2 votes   media: Pre-Rendered Background Concept
~Mapster(WFc)
~Mapster(WFc) Apr 14 2009, 10:14pm replied:

Think so. besides theirs only 1 model there. the piller on the left looks like a normal cylinder that's been bump mapped.

+1 vote   media: ingame screenshot
~Mapster(WFc)
~Mapster(WFc) Mar 29 2009, 5:19pm says:

You always cease to amaze me MrtwovideoCards. You do so much for the community, I'm surprised you don't for for valve :D

+1 vote   media: December Media
~Mapster(WFc)
~Mapster(WFc) Mar 20 2009, 3:22am says:

You have certainly made good use of the textures. Well done :)

+2 votes   media: 1187 random shot 2 - updated
~Mapster(WFc)
~Mapster(WFc) Mar 10 2009, 7:35pm says:

I could watch this for hours :D

+2 votes   media: The Mortewood Plaza - Animated Katana Gibs
~Mapster(WFc)
~Mapster(WFc) Feb 4 2009, 3:41am says:

I remember buying 100 dogs and putting them right outside the barracks so they eat all the guys that come out :D
Awesome work!

+1 vote   media: Soviet Barracks Render
~Mapster(WFc)
~Mapster(WFc) Feb 1 2009, 3:17pm says:

So many lights!
Even lights under he bridge. Pretty cool. :)

+1 vote   media: WIP update - feb - 02 - 2009
~Mapster(WFc)
~Mapster(WFc) Jan 16 2009, 7:14pm says:

Love these sorts of maps. Lets go to Paris!

+1 vote   media: new map in the works
~Mapster(WFc)
~Mapster(WFc) Nov 24 2008, 7:41pm says:

Interesting. Should make it so the player can use their Teeth as a weapon instead of just hands :D

+1 vote   media: The Mortewood Plaza - Zombie Player
~Mapster(WFc)
~Mapster(WFc) Nov 9 2008, 5:59pm says:

This brings back memories :)

+1 vote   media: Temple of nod
~Mapster(WFc)
~Mapster(WFc) Nov 9 2008, 5:59pm says:

Didn't the Repair Facility have the shape of an octagon without the spikes?

+2 votes   media: Nod Repair Facility
~Mapster(WFc)
~Mapster(WFc) Nov 2 2008, 11:37pm says:

Boy would i give to have that many pockets.

+1 vote   media: The Mortewood Plaza - Dev Video 2 ****OUTDATED****
~Mapster(WFc)
~Mapster(WFc) Nov 1 2008, 10:47pm says:

so whats up with these concepts?

+1 vote   member: SupaNinjaMan
~Mapster(WFc)
~Mapster(WFc) Oct 27 2008, 8:48pm says:

My favorite unit in the entire game.
Next comes Tanya ;)

+1 vote   media: GDI Commando
~Mapster(WFc)
~Mapster(WFc) Oct 27 2008, 8:44pm replied:

Indeed. it was always fun running a pack on engineers into the enemies base and capturing their silos and getting all their money :D

+2 votes   media: Tiberium Silo
~Mapster(WFc)
~Mapster(WFc) Oct 20 2008, 5:05pm says:

Thanks for the tutorials man ;)

+1 vote   member: GeNiaL`
~Mapster(WFc)
~Mapster(WFc) Oct 16 2008, 8:58pm says:

I havn't done much with th parralex mapping yet. ATM i'm only using bump mapped textures liek you said. I have read all about it on the valve wikipedia site. I realize it's not just making a picture and running the game.

+1 vote   article: Update 21/09/2008
~Mapster(WFc)
~Mapster(WFc) Oct 13 2008, 3:30am says:

Stole my idea of making a movie in-game.
Good on yah, we need more of these ;)

+1 vote   media: Making of - Chells Legend menu map
~Mapster(WFc)
~Mapster(WFc) Oct 5 2008, 5:24pm replied:

Yes, everything in that room is using bump mapping.

+1 vote   media: Old Concept
~Mapster(WFc)
~Mapster(WFc) Sep 22 2008, 2:41am says:

YAHOO!
I love it :D

+1 vote   media: Desktop Wallpaper
~Mapster(WFc)
~Mapster(WFc) Sep 21 2008, 4:20am replied:

Theres graygrid, all the others are under named measure the nsomething. All the others i made custom.

+1 vote   media: WIP Basement 2
~Mapster(WFc)
~Mapster(WFc) Sep 20 2008, 10:45pm replied:

Made a few of them and some others are default, just not named under measure.

+1 vote   media: WIP Basement 2
~Mapster(WFc)
~Mapster(WFc) Sep 18 2008, 6:28pm replied:

Most of the maps will have them but certain areas will have gray+white or orange+gray.

+1 vote   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Sep 17 2008, 11:20pm replied:

I want them to be as detailed as the image i have there and as hard as Half-Life: Ep2

+2 votes   mod: The Development Project
~Mapster(WFc)
~Mapster(WFc) Aug 31 2008, 3:43am says:

Excellent work!

+1 vote   media: m4a1 by Falco
~Mapster(WFc)
~Mapster(WFc) Jul 19 2008, 4:36am replied:

The only reason why i bought ut3 was for the mods, so far i've seen heaps of good mods... including this one :)

+1 vote   media: Ramjet Rifle
~Mapster(WFc)
~Mapster(WFc) Sep 16 2008, 10:15pm replied:

Just normal lights. At the beginning i used the lighting from the textures but then changed it to entities so i could maek the lgihts blow out.

+1 vote   media: Half-Life 2 In-Game Speed Dev Mapping 2
~Mapster(WFc)
~Mapster(WFc) Sep 16 2008, 7:08am says:

I remember trying to remake this when i started modeling. This looks a HELL of a lot better. Better than i could ever imagine.
Good job on this :D

+1 vote   media: Nod turret
~Mapster(WFc)
~Mapster(WFc) Sep 15 2008, 7:02pm replied:

I had a look at them on your moddb profile. They are good tutorials and i must say that I am impressed that you spent the time in making tutorials for the little things.

+2 votes   member: ~Mapster(WFc)
~Mapster(WFc)
~Mapster(WFc) Sep 14 2008, 7:17am replied:

I was talking about the Tiberian Dawn, the very first C&C thjat was started by Westwood.

+1 vote   media: GDI Weapons Factory
~Mapster(WFc)
~Mapster(WFc) Sep 13 2008, 8:05pm says:

If you need any help with mapping. You can PM me on moddb or post on my forum: www.wireframemaps.com

+3 votes   mod: Arcadium
~Mapster(WFc)
~Mapster(WFc) Sep 7 2008, 2:07am says:

I love the way Joure makes everything look so different. theres nothing that's missing from my point of view.

+1 vote   media: intro map base wip preview
~Mapster(WFc)
~Mapster(WFc) Aug 25 2008, 1:22am says:

YAWN!

+1 vote   media: Firearms: Source Preview
~Mapster(WFc)
~Mapster(WFc) Jul 28 2008, 5:46pm says:

Love it ;)

+1 vote   media: Mobile Construction Vehicle
~Mapster(WFc)
~Mapster(WFc) Jul 28 2008, 5:46pm says:

Doesn't the original door have a spiked teeth look rather than that?

+1 vote   media: GDI Weapons Factory
~Mapster(WFc)
~Mapster(WFc) Jul 26 2008, 11:33pm replied:

Displacements are very tricky to use if your not entirely sure how to use them, took me a long time to find out how to use them without increasing the size of my map by 300% ;)

+1 vote   mod: 1187
~Mapster(WFc)
~Mapster(WFc) Jul 26 2008, 2:10am says:

If you need any help on mapping as an knowing how to make something you ask talk to me on steam, I'm on almost all of the time. PM me if you would like me to give you a hand even without any map files.

+1 vote   mod: 1187
~Mapster(WFc)
~Mapster(WFc) Jul 22 2008, 12:56am says:

Perhaps a bit too much bloom?

+1 vote   media: 1187 - few more ingame screenshts
~Mapster(WFc)
~Mapster(WFc) Jul 20 2008, 4:44pm replied:

This is for mapping, not modding sorry.

+2 votes   article: Half-Life 2 Mapping Tutorials for Beginners
~Mapster(WFc)
~Mapster(WFc) Jul 20 2008, 12:36am replied:

Welcome :)

+1 vote   article: Half-Life 2 Mapping Tutorials for Beginners
~Mapster(WFc)
~Mapster(WFc) Jul 20 2008, 12:33am says:

Looks a tad blocky in some areas, love the rooms and how you added in light switches and almost all the textures and models are custom. Love ho you added in the small cut scene with the rebel and zombie. Looking forward to this :)
Well Done

+3 votes   media: 1187 - Day one - teaser 1
~Mapster(WFc)
~Mapster(WFc) Jul 19 2008, 4:37am says:

wow that looks... fantastic!

+1 vote   media: Under
~Mapster(WFc)
~Mapster(WFc) Jul 19 2008, 4:34am replied:

absolutly!

+2 votes   mod: 1187
~Mapster(WFc)
~Mapster(WFc) Jul 16 2008, 9:37am says:

Theres something about this map that makes me want to keep looking at that first picture. I love it, I'll be watching.

+4 votes   mod: 1187
~Mapster(WFc)
~Mapster(WFc) Feb 14 2006, 4:54pm says:

So it will never be released aye?
Some how i think that is pointless

+1 vote   mod: BTB airlines 2
~Mapster(WFc)
~Mapster(WFc) Feb 13 2006, 6:23pm says:

Hurry up and release it or beta it now before i explode of excitment :D

+1 vote   mod: StarCraft: Marine
~Mapster(WFc)
~Mapster(WFc) Dec 17 2005, 8:19am says:

Release NOW :D

+1 vote   mod: Red Alert: ReGeneration
~Mapster(WFc)
~Mapster(WFc) Apr 1 2005, 11:02pm says:

why the hell doesn't it let me download it!
why the hell doesn't it let me download it!
why the hell doesn't it let me download it!
why the hell doesn't it let me download it!
why the hell doesn't it let me download it!
why the hell doesn't it let me download it...

...grr

+1 vote   mod: Command and Conquer Generals Multi-Editor
~Mapster(WFc)
~Mapster(WFc) Apr 1 2005, 10:57pm says:

Hey this looks cool as but why hasn't the downlaod come out yet!?

+1 vote   mod: StarKiller
Level
26%
AddonDB
20
Avatar
Avatar
Offline Since
Jun 22, 2014
Country
New Zealand New Zealand
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
27
Games
4
Mods
194
Articles
107
Media
514
Downloads
22
Engines
1
Groups
10