DavidHK : Independent Indie Game Developer, Scottish Fiddler, Inventor, World Champion, Composer... Currently working on Signal to Noise.
Still working on Signal to Noise. Check out solanimus.com to keep up to date with the game's development.
This is one of our oldest videos of the game. It looks quite different now and plays much differently as well.
We'll be releasing a new trailer in a few weeks at most.
Found a new pretty significant bug, but will get to it. This delays the uploading of the new alpha.
The latest build (v0.46) is ready for Windows but not yet for Mac. Will upload both soon.
Ok so some more changes are being made until we update the current available build. You'll be glad that we waited. It shouldn't be more than a few days.
Next alpha update will be either later this week or over the weekend. The tutorial's been redone and some color changes have happened to make the game clearer, among other things.
Could you go into more detail? What do you mean exactly by "so that it responds to music full-color-to-black?? We'll get to work on it if you want it, man.
We had a unity webplayer demo a few months ago for our kickstarter, but it's offline now and isn't up to date with the game now anyway. I'll let you know when we have a demo up (it will be a webplayer demo again). We're making some tweaks to the core gameplay right now, so we'll probably wait until we're a little further with that to release a new demo.
What games have you done speedruns on? Not just WRs, but any games you've done runs for.
Got a lot of great feedback from some other developers yesterday - it's changed the to-do list! The core aspects of the gameplay are being adjusted a lot now.
Mac alpha zip file has been uploaded - waiting to talk with Desura about it being available tomorrow for the beginning of alpha funding.