I've been programming Quake mods for many years (over 10). It's just for fun, and I love to create. Other games I play include: D&D, Starcraft, Warcraft III & DOTA, RPGs including FF7, Stella Deus, Front Mission 4, and others, Ratchet & Clank series, Armored Core series, Half-Life series, Magic: The Gathering, Neverwinter Nights 2, Unreal Tournament, Super Smash Bros Brawl, Metroid Prime series, Paper Mario series ...and many, many more... I haven't done a lot of game development for a while because I got a job doing computer programming all day, and I get home really mentally tired and struggle to stay interested. But I do play games very often, and I still write down game ideas in hopes that someday I'll be able to make them.
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Take one of the slipgate textures and wham, instant giant waffle maker. I remember closing dough inside my laptop computer to make a waffle.
COOL!...
Your right, but setting the func_train's damage to 0.1 makes it the Tickle-You-To-Death-While-Pinned-Against-The-Wall machine.
That dosn't make you go through the wall itself.
What about a func_train that clips its way through the entire level?
How 'bout that.
haha
Soon a wall and a broken nose.
A projector against a glary whiteboard at Dixie University.
No problem. Just learn from mistake and move on.