Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (210 - 240 of 786)
wazanator
wazanator Jun 15 2014, 10:59am says:

If any Source Engine mod team should go commercial it's your team. So far you've put out nothing but great mods and From Earth has some really interesting things going for it.

+1 vote   article: Language Barriers
wazanator
wazanator Apr 20 2014, 11:09pm replied:

I don't suppose you could go over VGUI some in a video tutorial by any chance?

I've been working on a custom player model selection menu for the open source mod I'm working on and I just can't figure out what I'm doing wrong when it comes to the VGUI.

+1 vote   article: Act I Full Source Code Now Available
wazanator
wazanator Jun 29 2013, 1:42am says:

In game screens? Because in all honesty making a new background image and importing font for 2013 isn't hard.

-3 votes   media: Be prepared.
wazanator
wazanator Jun 10 2013, 12:28pm says:

Polycount?

+2 votes   media: Beretta 90 TWO 9MM -- High Poly Version
wazanator
wazanator May 19 2013, 12:07pm says:

I don't think you realize that you can't sell an IP you don't own. Valve owns the Half-life IP, you don't.

+5 votes   article: Important
wazanator
wazanator Jan 23 2013, 3:39pm says:

Wow this looks really good, I'm impressed!

+4 votes   article: Hello. Hello. We are the Modding tools.
wazanator
wazanator Oct 10 2012, 9:03pm replied:

No offense but that isn't exactly the most solid sounding argument.

+1 vote   article: Quick Update - Indiegogo Campaign
wazanator
wazanator Sep 30 2012, 4:31pm says:

What happens if you guys don't end up making another game?

+2 votes   article: Quick Update - Indiegogo Campaign
wazanator
wazanator Jul 26 2012, 4:37pm replied:

@WitheredGryphon are you honestly making the forest flat? I really hope you're not because frankly that is a very bad design choice. It will very easy to just look down one direction and see where everything is. And please get one of your modelers to make you a custom tree because frankly those HL2 trees are ugly and are not suitable for a forest.

0 votes   media: Start Up Screen
wazanator
wazanator Jul 25 2012, 12:56am says:

Eh it's alright.

Criticism:

* Very noticeable where the trees stop

* To dark to tell what is up with the body, right now it looks like it is just floating

* Same tree model everywhere

+1 vote   media: Start Up Screen
wazanator
wazanator Jul 5 2011, 12:05am replied:

@Apparation: If your texting someone to the point that your fingers hurt I think it is time to call them.

+12 votes   poll: Do you own a smartphone?
wazanator
wazanator Jun 2 2011, 12:11am says:

I like it but the street texture tiles visibly it looks like.

+1 vote   media: Gheluvelt pt 2
wazanator
wazanator Apr 27 2011, 8:26am says:

Sounds great!
BTW when you say:
"But our system is built to allow for a wide variety of map-specific objectives that will also allow you to create custom levels that are only limited by your creativity."
Does it mean we can create our own objectives and not have to follow the normal game modes?

+1 vote   article: First action footage
wazanator
wazanator Apr 5 2011, 9:51pm says:

1 and 7 remind me to much of blasters and 4 looks a bit to lightsaberish. With that criticism out of the way I think I'll vote for 6

Quick question but will the cartridges look like there draining when used?

+1 vote   article: Community vote #2
wazanator
wazanator Mar 13 2011, 4:06pm says:

Not a big fan of the glow outline for NH2Coop. It just kind of makes it less scary imo :/

+1 vote   article: Update News: Nightmare House 2 COOP & Media Updates
wazanator
wazanator Feb 17 2011, 10:58pm says:

Much better new then the previous article :) (glad I saved me a screeny of it though for latter laughs)

+1 vote   article: Back to Basics
wazanator
wazanator Feb 6 2011, 1:57am replied:

From my understanding Deadblock was removed because it was old, unbalanced and broken in some spots. Plus no one played it that much.

Perhaps someone will remake/fix it up in the future :)

Also the phys damage thing only applies to barricade boards (to help stop perm cades)

+1 vote   article: ZPS 2.1 Released!
wazanator
wazanator Jan 31 2011, 6:31pm says:

Lack of coders seem to be the number one cause of mod death these days :( Hope it doesn't happen to this one.

+2 votes   article: January News
wazanator
wazanator Jan 11 2011, 9:05pm says:

what do you mean ahh if only? Of course it will be cool! :D

+1 vote   article: KC 1.0 Release date locked in + video of survival mode
wazanator
wazanator Dec 15 2010, 11:44pm says:

I miss Eugene's old plastic ken doll looking hair :(

+2 votes   media: Eugene
wazanator
wazanator Dec 15 2010, 12:14am says:

I don't even see why there's guns considering Marcus just needs his foot...

+3 votes   media: AR-15
wazanator
wazanator Nov 12 2010, 12:01am says:

Oh man how I used to love playing that racing game!

+2 votes   article: Car game development sponsorship
wazanator
wazanator Oct 25 2010, 7:14pm says:

Dev textures = sexy

+1 vote   media: A picture is worth a thousand words, isn't it?
wazanator
wazanator Oct 13 2010, 9:34pm says:

One question: What sets this apart from other zombie bf mods? (not trying to sound rude but I cant really tell from reading summary)

+1 vote   article: Tofu Zombies 1.0 Released!
wazanator
wazanator Oct 9 2010, 2:38pm replied:

Was thinking the same thing. I bet Nintendo waits till its almost ready for release before sending it.

If I were them I would contact Nintendo ASAP and make sure its alright before working any further (Dont want to waste time working on something thats going to get shutdown right?)

+3 votes   article: October news !
wazanator
wazanator Sep 6 2010, 10:48pm replied:

I really like that addition to the game makes it so you actually consider how to use heroes.

+1 vote   article: Thrawn's Revenge: Imperial Civil War v1.0 Released
wazanator
wazanator Aug 10 2010, 10:20am replied:

@Joker: According to the style on the summary page (right hand side has a pic of box art right below it)its SP and MP

+1 vote   article: GAMEployment Contagion Interview
wazanator
wazanator May 25 2010, 4:20pm says:

Good tutorial as always :D

For people that are planning to use this:
Please keep in mind that most people do not like you decompiling there maps then blatantly stealing a part of it or changing something in it you feel needs to be changed and re-releasing it.

In short, decompile maps for education only :)

+2 votes   article: HD Video Tutorial - Decompiling Maps
wazanator
wazanator Apr 16 2010, 11:00pm replied:

Was thinking the same thing. Wait till some over reactive parents find out about this.

+1 vote   article: Elementary School Warfare
wazanator
wazanator Apr 8 2010, 4:47pm says:

Hope there's drinking sounds as well :D

+1 vote   media: Dispenser Texture
wazanator
wazanator Mar 15 2010, 11:33pm says:

Looks great! The only thing that bothers me is that the waist looks a bit to big

+4 votes   article: TAR render release
wazanator
wazanator Mar 12 2010, 9:04pm says:

Very good article bookmarked it and saved it in word for future reference :)

+1 vote   article: Tips from the Experts for getting into the industry
wazanator
wazanator Feb 28 2010, 5:52pm says:

Please tell me FF is turned off by default now

+4 votes   article: WWI Source 1.12b Patch
wazanator
wazanator Feb 9 2010, 10:27pm replied:

Open it up and drag the main folder to C:\Program Files\Steam\steamapps\SourceMods

Don't worry everyone's been new to installing mods at one point or another :)

+28 votes   download: Human Error 1.0.2
wazanator
wazanator Feb 5 2010, 9:18pm replied:

BF2 doesn't have leaning sadly

+2 votes   article: Project Reality v0.9 Released!
wazanator
wazanator Jan 23 2010, 11:21pm replied:

Who do you think it is that sent them the Pm with the evidence ;)

-1 votes   media: [COMING SOON] Situation Outbreak Client Tools
wazanator
wazanator Jan 23 2010, 8:28pm replied:

Plus desura only allows mods on there if they have no stolen content what so ever.

Echo you think maybe theres a reason there not responding to you? I'm going to take a guess and say they keep up with whats going on Mod Db and have seen this mods past

0 votes   media: [COMING SOON] Situation Outbreak Client Tools
wazanator
wazanator Dec 29 2009, 8:06am says:

Tracking. I like the green and purple portals plus your map design is very nice (like the idea with the falling platforms and some of the other things in your screen shots)

+1 vote   mod: Portal: Stay Inside
wazanator
wazanator Oct 31 2009, 4:27pm says:

WAAAAAAAAAAAH ;_;

If your gone who's going to make new amazing game modes and add amazing new weapons? (you better not say lev)

+1 vote   member: frikazoyd
wazanator
wazanator Oct 17 2009, 6:08pm says:

Photo realistic textures are nice looking but if you over do them (to realistic) they don't look good next to other textures such as default HL2 textures they might contrast to much.

And instead of cutting people down for being concerned about them why don't you give them proof (in game screenshot)that they do work good :)

+1 vote   article: SO Obtains Photorealistic Textures Pack
wazanator
wazanator Oct 7 2009, 11:00pm says:

Very good looking but kind of dark and twisted

+2 votes   media: SickJoe Concept Art
wazanator
wazanator Sep 10 2009, 5:40pm says:

If its not to hard I say go ahead and make every single character in the single player version into a multiplayer character choice. :D

+2 votes   media: The Mortewood Plaza - World Models
wazanator
wazanator Sep 5 2009, 11:35pm says:

Hope its not full of hydrogen xD

+9 votes   media: There will be many ways..
wazanator
wazanator Aug 31 2009, 8:16pm replied:

I'm sure it loops xD

+1 vote   media: Music Teaser - Theme Music
wazanator
wazanator Aug 19 2009, 1:40pm says:

So its HL2 with HL1 models... And I want to download this why?

+2 votes   article: HL 1 Inside HL 2 Media Release 3
wazanator
wazanator Aug 9 2009, 8:43pm says:

I like the look of the smg :) Looks nice and plasticy

+1 vote   media: Army Men Extended Screenshots
wazanator
wazanator Jul 19 2009, 6:40pm replied:

Well then drive a pickup truck and put the weapons in the back :P

+1 vote   media: The Mortewood Plaza - Weapon Test Render.
wazanator
wazanator Jul 19 2009, 6:18pm replied:

I think they will probably have all the songs screened first before making them available to make sure that there isn't any problems license wise.

+2 votes   article: Rock Band Network
wazanator
wazanator Jul 17 2009, 11:35pm says:

Dang thats alot of weapons! Any chance we can use that shopping cart to store them in?

+1 vote   media: The Mortewood Plaza - Weapon Test Render.
wazanator
wazanator Mar 9 2009, 9:52pm says:

Are you going to try and recreate any of the levels from the original Army Men games?

+1 vote   group: Neotl Empire
wazanator
wazanator Jan 31 2011, 6:30pm says:

Great tutorial :)

+1 vote   article: Replacing Textures on Half-Life 2 Models
wazanator
wazanator Jan 31 2011, 6:29pm says:

Sound interesting will track :)

(btw you might want to re-read the summary there you got an extra word)

+1 vote   mod: An Open Window
wazanator
wazanator Jan 29 2011, 10:13am says:

Great bump maps!

+1 vote   media: dvh_dome_final_v1
wazanator
wazanator Jan 25 2011, 11:38pm says:

Is it just 1v1 or will we be able to have big sword fights like we did in outcast? :D

+1 vote   media: District
wazanator
wazanator Jan 25 2011, 11:37pm says:

Looks great you have some very talented texture and prop modelers.

+1 vote   media: dvh_mill final v1
wazanator
wazanator Jan 23 2011, 3:14pm says:

I wish people would think more about the people who put in long hours to create a game before pirating it, especially indie games :(

(During the big indie game sale I saw people selling there free of DRM unlock codes on tf2 forums for hats,IMO thats just wrong)

+3 votes   poll: As a modder how much do you roughly spend in a year on games?
wazanator
wazanator Jan 23 2011, 1:36am says:

couch cushions seem strange to me. not sure why

+1 vote   media: nmo_cabin Spotlight Images
wazanator
wazanator Jan 18 2011, 10:37pm says:

I love this mod its sad to see that the player base is diminishing :(

+2 votes   mod: Hidden Source
wazanator
wazanator Jan 17 2011, 1:01am replied:

@Colossal but I check mod db daily to see if there's any news regarding an update to mods I have downloaded, and if there is I download and patch takes me an entire 5 mins.

0 votes   media: IT'S FREE
wazanator
wazanator Jan 15 2011, 9:44pm says:

I like Desura but it just feels to much like accessing Mod db through an app. Plus I already have all my games on steam, why wouldn't I want to keep them all in the same application instead of having to switch back and forth between two?

0 votes   media: IT'S FREE
wazanator
wazanator Jan 12 2011, 10:02pm says:

Wow you guys worked fast! Was only a couple months ago you announced the mod wasn't it? Cant wait to see how it turns out :)

+3 votes   mod: Dissolution
wazanator
wazanator Jan 10 2011, 7:42pm says:

I hope you continue work on this mod :)

+2 votes   mod: Suicide Survival
wazanator
wazanator Jan 9 2011, 4:42pm says:

Looks good Echo :)Character customization looks good and I really like the idea of it being open source.

Question though, what are you going to do to prevent people from completely wrecking the mod through the code? Doesn't this mean that anyone can go in and change the damage, clip size, and accuracy of any weapon?

Oh and any chance it will be on Desura?

+1 vote   article: Situation Outbreak Two Officially Announced!
wazanator
wazanator Jan 9 2011, 4:31pm says:

I would look into getting a better texture for the ground. At the angle you have it at right now its easy to see how pixelated it is

+1 vote   media: Chapter 1 Menu Background
wazanator
wazanator Jan 9 2011, 4:30pm says:

looks alright for a start but why on earth do you have the tile floor texture change for no apparent reason on the right? Why not keep the same texture constant?

+1 vote   media: Chapter 1: Unleashed vAlpha
wazanator
wazanator Jan 8 2011, 4:48pm says:

Looks great!

+1 vote   article: OMG They're everywhere!
wazanator
wazanator Jan 8 2011, 4:45pm says:

Hey just wanted to ask if it would be alright if I converted some of the NH2 maps into objective maps for zps :) (would include credits)

+2 votes   mod: Nightmare House 2
wazanator
wazanator Jan 7 2011, 10:03pm replied:

@Gradius there wont be a viewmodel it would seem:

"While Water wont be using the weapon herself, she will certainly be shot at by it."

Plus I think the model looks great as a wip

+1 vote   article: First ever weapon render
wazanator
wazanator Jan 5 2011, 5:40pm says:

I love this site so very much thanks for all the hard work you put into it.

Suggestion:
The only real thing I dont like about this site is the video player perhaps you could work on it a bit more?

+2 votes   article: 2011 musings
wazanator
wazanator Jan 5 2011, 4:32pm says:

Is there a youtube version? I'm not a big fan of the Moddb video player :/

+6 votes   media: NMRiH Feature Spotlight: Inventory System
wazanator
wazanator Jan 5 2011, 4:29pm says:

Looks good to me. Don't know about you but I don't think I will be running up to all the vehicles in the game while being chased by a horde of zombies to check out the tank and make sure every little detail is right.

+4 votes   media: Renders by LSR
wazanator
wazanator Jan 3 2011, 9:48pm says:

So whats different between this one and the old version?

+2 votes   article: Dead before Dawn - Director's Cut - Update
wazanator
wazanator Jan 2 2011, 2:10pm replied:

Yeah thought of that 10 mins after posting xD

+1 vote   article: Nightmare House 2 source files released!
wazanator
wazanator Jan 2 2011, 8:42am says:

Thank you! :D

Does this include the models as well?

+1 vote   article: Nightmare House 2 source files released!
wazanator
wazanator Dec 16 2010, 5:05pm replied:

So you would rather have a half finished release that requires several patches to fix and get everything working to the way it should have been on first release then a great quality and well refined update?

(And yes I went there)

BTW I read your review and the only person who left to work on Contagion is Tatsur0 who is still a big part of the ZPS development. (Also TDR turned into S1 gaming its a complicated story) Please get your facts straightened out before reviewing mods.

+2 votes   article: ZPS - Last chance to vote!
wazanator
wazanator Dec 15 2010, 12:12am replied:

Same here :( Perhaps have the old one an unlockable skin if we complete the campaign? :D

+1 vote   media: Marcus
wazanator
wazanator Oct 5 2014, 6:00pm says:

Always neat to see more Source Engine games hope you guys pull it off!

+4 votes   game: GOMBIES
wazanator
wazanator Dec 25 2013, 12:03pm says:

Poly count? Looks really nice!

+1 vote   media: Colt M1911 Low Poly + Normals
wazanator
wazanator Nov 1 2013, 11:09pm says:

Can't wait to play it again!

+3 votes   article: Map Update 2.6 is now live on Steam!
wazanator
wazanator Oct 16 2013, 6:02pm says:

Damn was really looking forward to playing a L4D2 campaign with a whole new cast

+2 votes   article: Life's a Beach Cancelled - What we are moving on to.
wazanator
wazanator Jan 3 2013, 5:25am says:

Damn that's an impressive change log

+8 votes   article: Empires 2.4 Released!
wazanator
wazanator Nov 18 2012, 3:32pm replied:

@ForbiddenDonutz: I'm not saying there is a conspiracy I'm just trying to tell you it would be better to change the group name now then later near release when you are trying to make sure everything is good to go.

The actual Ethereal Entertainment group isn't exactly well known but right now if you do a search on the name their site comes up first. Your group would be better off making a new name where you are the first search so people don't get confused.

-1 votes   article: Manio Clears the Air
wazanator
wazanator Nov 15 2012, 1:22am says:

"They’re trying to protect Ethereal Entertainment, and themselves from any potential copyright issues down the road."

I find this somewhat humerus considering there is actually a different studio called Ethereal Entertainment. Link: Etherealentertains.com

Are you at all related to this group and if not are they aware of you using their name? Not trying to be an ******* but this could really come back to bite you down the road. You can't just use the name of an already established studio.

Also if licensing is an issue why not drop Slenderman completely and come up with an original character? I find it hard to believe no one on your team can come up with something similar or better then Slenderman. Plus it would really help to set your mod apart from other slender games. Slenderman is a popular IP at the moment but I think you guys could really come up with something more original.

+3 votes   article: Manio Clears the Air
wazanator
wazanator Aug 6 2012, 12:51am says:

How is that ladder laying on that angle? It's clear it's supposed to look abandoned so how is it that the ladder is still laying on it side at 90 degree angle?

Other then that it looks good though.

+2 votes   media: ss_Forest Screenshot 2
wazanator
wazanator Apr 19 2012, 12:22pm says:

Looks great!

+3 votes   media: Lifeguard Jockey (Life's a Beach)
wazanator
wazanator Mar 2 2012, 7:16pm says:

Great job so far, I love how you guys are using custom player models!

BTW do you guys have a tutorial on how to make custom characters? I looked around and I just can't seem to find a good one

+1 vote   article: Custom character, the Prisoner, working in-game
wazanator
wazanator Jun 29 2011, 2:45pm says:

I always found it a bit funny how when I looked into the AI's difference in difficulty it was just a different multipler for income that seemed to be the only difference. :P

Anyway I'll be sure to check out your AI update :)

+2 votes   article: Smarter AI, Online Connectivity Patches, and Mod Support
wazanator
wazanator Jun 1 2011, 11:44pm says:

Looks alright for a wip but yeah I would make it a bit less watermellony.

+2 votes   media: Grenade W.I.P
wazanator
wazanator May 29 2011, 6:22pm says:

You've got a good sounding idea but I think you need to step back and think of whats possible.

Your talking about having:
Max of a 100 players playing at once
Vehicles
Big open maps

+3 votes   mod: War of The Servers
wazanator
wazanator May 29 2011, 5:54pm says:

Yay :)

+1 vote   download: AHL2: Version 2.0 Release Update 1
wazanator
wazanator Apr 13 2011, 11:14pm says:

Not enough good single player space mods out there I always say :)

+1 vote   media: Ligonier (WIP)
wazanator
wazanator Mar 17 2011, 6:09am says:

That doesnt look to bad :) Is the view model changed as well?

+1 vote   download: Demoman - Symmetrical Headtaker's Axe
wazanator
wazanator Dec 4 2010, 9:01pm says:

Thank you I have been trying to do this for so long!

+2 votes   article: HD Video Tutorial - Face Poser 3: Lip Sync
wazanator
wazanator Nov 1 2010, 4:33pm says:

That breen cola machine needs a Dr. Zombo skin :P

+6 votes   media: NMRiH Halloween Update
wazanator
wazanator Sep 15 2010, 6:43pm says:

How much would have hurt you to put the first 50 characters into the summary like most other mods?

+1 vote   article: Time Line
wazanator
wazanator Sep 14 2010, 11:02pm says:

I would get this if it was on steam.

+1 vote   article: Bounce! Sale (20% Off)
wazanator
wazanator Sep 6 2010, 9:13am replied:

can you name a single portal level that has guns that is fun?

+2 votes   download: destroyed labs mappack
wazanator
wazanator Sep 6 2010, 1:31am replied:

Any Portal map with guns is horrible

+1 vote   download: destroyed labs mappack
wazanator
wazanator Aug 16 2010, 7:43pm says:

I've been trying to figure out face poser for some time. Glad to see your covering it :)

Perhaps you could do a future tutorial on Sources in game recording tools? Its a real shame to see some people still using fraps to record in game footage. (unless of course there doing a tutorial like you are)

+1 vote   article: HD Video Tutorial - Face Poser 1: Recording Sound
wazanator
wazanator Aug 13 2010, 5:29pm says:

Great trailer cant wait to try it out :)

+3 votes   media: Overwatch: ZE Trailer (Joke)
wazanator
wazanator Aug 8 2010, 1:12am says:

I never really knew much about lightmaps this tutorial really helped me :D

+3 votes   article: HD Video Tutorial - Lighting 2: Lightmaps
wazanator
wazanator Aug 7 2010, 1:18am replied:

According to summary page its both ;)

+2 votes   article: Contagion Revealed
wazanator
wazanator Jul 31 2010, 4:38pm replied:

@1337killer: This is an rts you can't have high poly models are you will lose frame rate fast.

Have you ever played Star Wars: Empire at war or any of the Stronghold series? The models look good from a distance but up close they look bad.

+1 vote   media: low poly humvee with .50cal
wazanator
wazanator Jun 16 2010, 1:32am says:

Ground looks a little flat right now

+1 vote   media: Lz_Yard
wazanator
wazanator Jun 7 2010, 11:57pm says:

2048x2048? Those are some big textures

+1 vote   media: Texture mod
wazanator
wazanator Jun 3 2010, 1:19pm says:

Wheres the leak mam?

+1 vote   media: Update Images May/April 2010
wazanator
wazanator May 17 2010, 4:23pm says:

High tech ninja stars!

+3 votes   media: Pointer
wazanator
wazanator May 1 2010, 12:02am says:

Yeah... I dont see this happening

+1 vote   article: Change of plans
wazanator
wazanator Apr 30 2010, 11:59pm says:

Looks good for a start but it looks a bit to blocky right now.

BTW those cars look real good for this theme :) They look like they were pulled from Sketchup (which is a good thing in this case )

+1 vote   media: Zoo entrance and parking lot
wazanator
wazanator Apr 18 2010, 9:33am says:

I would look into some different colored crates besides just red.

+1 vote   media: b2b_wasteland outside
wazanator
wazanator Apr 13 2010, 4:48pm replied:

@Kinuhudai: You do know that L4D and L4D2 run on the source engine right? Valve just gave them a more upgraded version of the editor (wish they would upgrade the old hammer to support instancing and the fix for the grid number problem)

And why is everyone saying source is to old? Don't know if anyone has noticed yet but they keep upgrading it with each new game they release, sure the older games like HL2 are not going to have as amazing graphics as newer games but that's because it was released and finished in 2004.

+2 votes   article: CryENGINE to go free?
wazanator
wazanator Apr 12 2010, 4:33pm says:

Very nice lighting! Does it have HD lighting?

+1 vote   media: The Borealis
wazanator
wazanator Mar 28 2010, 9:54pm replied:

Because like most people he probably puts his non steam games in steam as well and like most people he probally doesn't like his desktop filled with icons.

Btw you do realize even when you use a shortcut your going through steam right?
P.S. Icons look good but I'm not a fan of the sunburst effect behind them

+2 votes   download: Valve Icon Pack
wazanator
wazanator Mar 20 2010, 10:22pm says:

Looks great :D

Just wish that the EaW mod teams would band together to create one massive impressive mod :)

+1 vote   article: The UEAW Dev's Blog, Issue #5: 20th March 2010
wazanator
wazanator Mar 11 2010, 4:41pm says:

Lol you should turn the rabbit stuff into shirts and sell them when your mod comes out :P

+2 votes   media: Zombie Zoo Posters
wazanator
wazanator Mar 6 2010, 8:02pm says:

If I drove something like that I think I would scream "Preparing for lift off!" every time I turned it on

+6 votes   media: "Schubart Sechs"
wazanator
wazanator Feb 5 2010, 7:09pm says:

That map looks really interesting keep up the good work :)

+1 vote   article: Zero Gear 1.0.2.2 Live on Steam
wazanator
wazanator Feb 2 2010, 8:30pm replied:

Maybe because he is turning it into a ZPS map?
http://www.zombiepanic.org/forums/showthread.php?t=15097

-1 votes   download: so_sv_underground_b1
wazanator
wazanator Jan 20 2010, 8:38pm says:

lol does that say dust collector on the big cardboard box

+16 votes   media: Office tour
wazanator
wazanator Dec 18 2009, 9:54pm says:

How many polys is it so far?

+2 votes   media: M16-A4
wazanator
wazanator Dec 2 2009, 9:30pm says:

Very nice looking

+1 vote   media: Quagmire - Beta 1 version
wazanator
wazanator Nov 15 2009, 1:19pm says:

Is that going to happen every time someone goes to use the car? It sounds like it would work good for maybe a cinematic moment but in game I dont think anyone's going to want to have to sit in a car for 20 seconds before it starts up right, especially if it happens more then once.

+4 votes   media: rebel concept hard start
wazanator
wazanator Nov 12 2009, 9:49pm says:

Great tutorial the texture part really helped me out (been having trouble trying to figure out how to texture it just right)

You might also want to upload the .vmfs somewhere so people can open them up and compare there's to yours to make sure they did them right :)

+3 votes   article: HD Video Tutorial - Real and Fake Doors
wazanator
wazanator Nov 12 2009, 9:35pm says:

Wait so Euphoria was fake in order to get companies to hire them so that they would help with there animations?

Seems kind of sleezy of them to pull something like that :/

+4 votes   article: Why we are not using Euphoria
wazanator
wazanator Oct 25 2009, 10:38pm says:

Very nice and help full for modeling thanks :D

+1 vote   download: Hammer Units Conversion Tool
wazanator
wazanator Oct 13 2009, 5:43pm says:

um the outline of the building and tree looks nice

+1 vote   media: b2b_wasteland Red Base
wazanator
wazanator Oct 8 2009, 4:33pm says:

Please tell me its your recording device thats lagging

+1 vote   media: Army Men Extended OTS Gameplay 03
wazanator
wazanator Sep 28 2009, 7:45pm says:

Love the color correction <3

+1 vote   media: Weekly Update Images September 28th, 2009
wazanator
wazanator Sep 27 2009, 9:12am says:

Looks good. Was hoping you would attack that citizen though :(

+2 votes   media: HLT Arrow System
wazanator
wazanator Sep 15 2009, 6:51pm says:

So what does this special shrubury do?

+1 vote   article: General Update and a new Map!
wazanator
wazanator Sep 3 2009, 6:18pm replied:

ah i see you made it transparent

+1 vote   media: New Health Hud
wazanator
wazanator Sep 3 2009, 5:04pm says:

Wait I don't see the difference between this one and the old one? The only thing different is that the cross isn't red right?

-1 votes   media: New Health Hud
wazanator
wazanator Sep 2 2009, 5:17pm says:

Instead of just placing ammo why not make ammo crates so more then one person can get the ammo?

+1 vote   media: B2B_Forest Red Safehouse
wazanator
wazanator Aug 31 2009, 9:47pm says:

A very inspiring article very nice :)

+5 votes   article: The value of game ideas
wazanator
wazanator Aug 28 2009, 11:08pm replied:

You know just because your good at making mods doesn't mean everyone else is...

+1 vote   mod: Waylay
wazanator
wazanator Aug 26 2009, 4:54pm says:

Like the new weapons strip :)

Btw where did you get those plant models? or did you make them yourself?

+1 vote   media: Radar
wazanator
wazanator Jul 19 2009, 8:25pm replied:

ZPA stands for Zebra & Panda Alliance ;)

+1 vote   article: Developer Stories 3
wazanator
wazanator Jun 24 2009, 10:16pm says:

Looks great can't wait :)

+6 votes   article: NEOTOKYO° - The Shadow War
wazanator
wazanator May 23 2009, 7:39am replied:

wow calm down and take your pills. I dont think this is going to be a platformer seeing as its BF2 so you might want to rethink your post there.

+1 vote   mod: Super Mario Battlefield
wazanator
wazanator May 5 2009, 4:45pm replied:

Mostly what I was talking about when I mentioned advance wars was the turn system not the battle system ;)

+1 vote   article: HLT Update - 04/05/09
wazanator
wazanator Mar 20 2009, 12:20pm says:

lol i want to melt them :D

0 votes   media: Flamethrower
wazanator
wazanator Mar 9 2009, 9:57pm says:

looks like it could use flashlights

+1 vote   media: Army Mern Extended Video - Test Level Part 1
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