Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (180 - 210 of 786)
wazanator
wazanator Mar 1 2011 says:

@Wulfburk12: Ah okay thanks .

@DormantMatriarch: I'm pretty sure it doesn't matter if a company is dead someone somewhere still owns the rights (I think)

Edit: Man I hate the reply system on here :/

+1 vote   game: Army Men III
wazanator
wazanator Mar 1 2011 replied:

Using another creators art style doesn't make it stealing :/

+1 vote   download: Groxkiller's Portal 2 Look-Alike Mappack
wazanator
wazanator Mar 1 2011 replied:

I'm surprised this download in general hasn't been reported considering it has nothing to do with an amazing mod going by the name "Portal Prelude" and not "Portal Editor" which is exactly where it belongs.

+3 votes   download: Portals Hard Map
wazanator
wazanator Mar 1 2011 replied:

You kidding that was the easiest part, you should really try and make it harder

+2 votes   download: Portals Hard Map
wazanator
wazanator Mar 1 2011 says:

I like what I'm seeing! But seeing as this is indie and will therefore probably be sold for $, did you ever acquire the rights for the series from the last company that owned them?

+1 vote   game: Army Men III
wazanator
wazanator Feb 28 2011 says:

Was to easy.

+4 votes   download: Portals Hard Map
wazanator
wazanator Feb 24 2011 says:

Looks good for a wip. I would recommend trying to align those textures near the top of the arena though.

+1 vote   media: Waluigi Arena (0.1b) WIP
wazanator
wazanator Feb 22 2011 replied:

Its running on source engine...

+3 votes   news: Dino D-Day Beta and Release News
wazanator
wazanator Feb 19 2011 says:

I wish you would make some custom assests rather then rip them from other games/mods :/

+1 vote   mod: Horizon
wazanator
wazanator Feb 19 2011 says:

Some of your translations on the trailer for Horizon are a bit miss worded:
First 2 sentences are good.
Reword sentence 3 to say: "Slowly you feel as if you've been here before"
Reword sentence 4 to say: "Your attempts to remember details is futile"
Rest of the sentences seem fine.

+2 votes   news: Horizon
wazanator
wazanator Feb 18 2011 replied:

Correct me if I'm wrong but I think if you go to their thread on the facepunch forum you can just start posting work and if they like what they see they add it.

+4 votes   media: Mist
wazanator
wazanator Feb 17 2011 says:

Much better new then the previous article :) (glad I saved me a screeny of it though for latter laughs)

+1 vote   news: Back to Basics
wazanator
wazanator Feb 16 2011 says:

Dude after reading what you post all I can say is that it makes you sound like an egotistical jerk. What with you saying things like "I deserve a massive amount of credit", "If it wasn't for me WW1 Source wouldn't be where it's at now".

Sol just asked you to take it easy and to stop trying to show up the rest of the team and how did you respond? With rage firing him.

BTW the real irony is this statement "that doesn't sound like they actually cared for the Mod, but more for themselves and their reputation." its quire clear from your skype conversation that your the one looking to further your reputation.

Its a real shame the way this mod is headed it had potential.

+8 votes   news: WWI Source, nature is cruel.
wazanator
wazanator Feb 13 2011 replied:

Yeah I finally found that key :/

+1 vote   mod: Comatose
wazanator
wazanator Feb 13 2011 says:

I honestly cant get past the first door. Ive tried dragging both the orange and the deterigent bottle on to the lock and neither work. Anyone know how?

+1 vote   mod: Comatose
wazanator
wazanator Feb 13 2011 says:

Looks good but the wall on the right looks a tad bare.

+1 vote   media: dvh_asylum
wazanator
wazanator Feb 13 2011 says:

Man I'm so glad you guys fixed the point_viewcontrol entity. Hope someone comes up with some cool cut scenes for their map!

+7 votes   news: February 2011 - New Features
wazanator
wazanator Feb 12 2011 says:

A good mod but it could use some work. Can't wait for your next one. :)

Pros:
A somewhat interesting story
You tried really hard to add as much custom content

Cons:
Ends to soon
The intro was a bit to long
Gun damage is a bit weird (way to many bullets to kill one guy)
It somewhat bugged me that the citizens used Hl2 weapons instead of the ones you made.
Gameplay was somewhat boring, most objectives just involve looking for a keycard then fighting a wave of enemies

+2 votes   mod: Dissolution
wazanator
wazanator Feb 12 2011 replied:

The weapons/ammo now scale according to player count in ZPS maps (Doesnt apply to zpo/zph).

Also zombies are meant to be winning 80-90% of the time. That's been the development teams goal since day 1.

Your argument that its not balanced in facts argues that it is balanced :P

+1 vote   mod: Zombie Panic: Source
wazanator
wazanator Feb 10 2011 says:

Good mod so far Im having a blast.

BTW is there perhaps a bug with the audio files counter or something? I swear I always grab them all but sometimes it says I haven't

+1 vote   mod: Dissolution
wazanator
wazanator Feb 10 2011 replied:

Its sort of based off older zombie movies in which the survivors are always low on ammo and the zombies aren't really fast. At least thats what I feel its based on.

+1 vote   news: ZPS 2.1 Released!
wazanator
wazanator Feb 10 2011 says:

Here's some tips we found as PTs to help us win against zombies:
1. Stick together
2. Share guns and ammo
3. Watch each others backs
4. Communicate
5. Don't let Henital play carrier

+1 vote   mod: Zombie Panic: Source
wazanator
wazanator Feb 9 2011 replied:

No he means random every round. Current random chooses one model randomly. After that if you want another random model you have to go back to options and choose random again.

+1 vote   news: ZPS 2.1 Released!
wazanator
wazanator Feb 7 2011 replied:

I can honestly say I have only played that map 2 or 3 times in the last year. Did people really play the map that much?

Not to mention the balance on it was horrible, it all came down to who made it past the one entrance in sewers. If zombies were smart they would just wait at the fan exit and kill survivors as they crouch walked out.

+1 vote   mod: Zombie Panic: Source
wazanator
wazanator Feb 7 2011 replied:

Please check the zps forums for a quick fix why we work on update. :)

+1 vote   mod: Zombie Panic: Source
wazanator
wazanator Feb 7 2011 replied:

Thats called server lag. It happens. Try and find a server with a better ping rate

+2 votes   news: ZPS 2.1 Released!
wazanator
wazanator Feb 6 2011 replied:

Valve doesn't work weekends normally (especially supper bowl weekend :P ) So you can probably expect it out Monday/Tuesday

+3 votes   news: ZPS 2.1 Released!
wazanator
wazanator Feb 6 2011 replied:

Achievements didn't get done in time for the update sorry :( (hopefully they will be ready for 2.2 )

+1 vote   news: ZPS 2.1 Released!
wazanator
wazanator Feb 6 2011 replied:

From my understanding Deadblock was removed because it was old, unbalanced and broken in some spots. Plus no one played it that much.

Perhaps someone will remake/fix it up in the future :)

Also the phys damage thing only applies to barricade boards (to help stop perm cades)

+1 vote   news: ZPS 2.1 Released!
wazanator
wazanator Jan 31 2011 says:

Looks good but it looks a bit high poly, a bit of that could be bump map.

+3 votes   media: Micro Uzi
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