Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (180 - 210 of 780)
wazanator
wazanator Feb 24 2011, 8:10pm says:

Looks good for a wip. I would recommend trying to align those textures near the top of the arena though.

+1 vote     media: Waluigi Arena (0.1b) WIP
wazanator
wazanator Feb 22 2011, 10:57pm replied:

Its running on source engine...

+3 votes     article: Dino D-Day Beta and Release News
wazanator
wazanator Feb 19 2011, 2:19am says:

I wish you would make some custom assests rather then rip them from other games/mods :/

+1 vote     mod: Horizon
wazanator
wazanator Feb 19 2011, 2:15am says:

Some of your translations on the trailer for Horizon are a bit miss worded:
First 2 sentences are good.
Reword sentence 3 to say: "Slowly you feel as if you've been here before"
Reword sentence 4 to say: "Your attempts to remember details is futile"
Rest of the sentences seem fine.

+2 votes     article: Horizon
wazanator
wazanator Feb 18 2011, 9:34pm replied:

Correct me if I'm wrong but I think if you go to their thread on the facepunch forum you can just start posting work and if they like what they see they add it.

+4 votes     media: Mist
wazanator
wazanator Feb 17 2011, 10:58pm says:

Much better new then the previous article :) (glad I saved me a screeny of it though for latter laughs)

+1 vote     article: Back to Basics
wazanator
wazanator Feb 16 2011, 10:54pm says:

Dude after reading what you post all I can say is that it makes you sound like an egotistical jerk. What with you saying things like "I deserve a massive amount of credit", "If it wasn't for me WW1 Source wouldn't be where it's at now".

Sol just asked you to take it easy and to stop trying to show up the rest of the team and how did you respond? With rage firing him.

BTW the real irony is this statement "that doesn't sound like they actually cared for the Mod, but more for themselves and their reputation." its quire clear from your skype conversation that your the one looking to further your reputation.

Its a real shame the way this mod is headed it had potential.

+8 votes     article: WWI Source, nature is cruel.
wazanator
wazanator Feb 13 2011, 5:44pm replied:

Yeah I finally found that key :/

+1 vote     mod: Comatose
wazanator
wazanator Feb 13 2011, 10:32am says:

I honestly cant get past the first door. Ive tried dragging both the orange and the deterigent bottle on to the lock and neither work. Anyone know how?

+1 vote     mod: Comatose
wazanator
wazanator Feb 13 2011, 8:42am says:

Looks good but the wall on the right looks a tad bare.

+1 vote     media: dvh_asylum
wazanator
wazanator Feb 13 2011, 8:41am says:

Man I'm so glad you guys fixed the point_viewcontrol entity. Hope someone comes up with some cool cut scenes for their map!

+7 votes     article: February 2011 - New Features
wazanator
wazanator Feb 12 2011, 9:40pm says:

A good mod but it could use some work. Can't wait for your next one. :)

Pros:
A somewhat interesting story
You tried really hard to add as much custom content

Cons:
Ends to soon
The intro was a bit to long
Gun damage is a bit weird (way to many bullets to kill one guy)
It somewhat bugged me that the citizens used Hl2 weapons instead of the ones you made.
Gameplay was somewhat boring, most objectives just involve looking for a keycard then fighting a wave of enemies

+2 votes     mod: Dissolution
wazanator
wazanator Feb 12 2011, 8:52pm replied:

The weapons/ammo now scale according to player count in ZPS maps (Doesnt apply to zpo/zph).

Also zombies are meant to be winning 80-90% of the time. That's been the development teams goal since day 1.

Your argument that its not balanced in facts argues that it is balanced :P

+1 vote     mod: Zombie Panic: Source
wazanator
wazanator Feb 10 2011, 11:57pm says:

Good mod so far Im having a blast.

BTW is there perhaps a bug with the audio files counter or something? I swear I always grab them all but sometimes it says I haven't

+1 vote     mod: Dissolution
wazanator
wazanator Feb 10 2011, 8:03pm replied:

Its sort of based off older zombie movies in which the survivors are always low on ammo and the zombies aren't really fast. At least thats what I feel its based on.

+1 vote     article: ZPS 2.1 Released!
wazanator
wazanator Feb 10 2011, 7:02am says:

Here's some tips we found as PTs to help us win against zombies:
1. Stick together
2. Share guns and ammo
3. Watch each others backs
4. Communicate
5. Don't let Henital play carrier

+1 vote     mod: Zombie Panic: Source
wazanator
wazanator Feb 9 2011, 8:09pm replied:

No he means random every round. Current random chooses one model randomly. After that if you want another random model you have to go back to options and choose random again.

+1 vote     article: ZPS 2.1 Released!
wazanator
wazanator Feb 7 2011, 8:07pm replied:

I can honestly say I have only played that map 2 or 3 times in the last year. Did people really play the map that much?

Not to mention the balance on it was horrible, it all came down to who made it past the one entrance in sewers. If zombies were smart they would just wait at the fan exit and kill survivors as they crouch walked out.

+1 vote     mod: Zombie Panic: Source
wazanator
wazanator Feb 7 2011, 7:50pm replied:

Please check the zps forums for a quick fix why we work on update. :)

+1 vote     mod: Zombie Panic: Source
wazanator
wazanator Feb 7 2011, 7:48pm replied:

Thats called server lag. It happens. Try and find a server with a better ping rate

+2 votes     article: ZPS 2.1 Released!
wazanator
wazanator Feb 6 2011, 2:14pm replied:

Valve doesn't work weekends normally (especially supper bowl weekend :P ) So you can probably expect it out Monday/Tuesday

+3 votes     article: ZPS 2.1 Released!
wazanator
wazanator Feb 6 2011, 2:12pm replied:

Achievements didn't get done in time for the update sorry :( (hopefully they will be ready for 2.2 )

+1 vote     article: ZPS 2.1 Released!
wazanator
wazanator Feb 6 2011, 1:57am replied:

From my understanding Deadblock was removed because it was old, unbalanced and broken in some spots. Plus no one played it that much.

Perhaps someone will remake/fix it up in the future :)

Also the phys damage thing only applies to barricade boards (to help stop perm cades)

+1 vote     article: ZPS 2.1 Released!
wazanator
wazanator Jan 31 2011, 6:46pm says:

Looks good but it looks a bit high poly, a bit of that could be bump map.

+3 votes     media: Micro Uzi
wazanator
wazanator Jan 31 2011, 6:31pm says:

Lack of coders seem to be the number one cause of mod death these days :( Hope it doesn't happen to this one.

+2 votes     article: January News
wazanator
wazanator Jan 31 2011, 6:30pm says:

Great tutorial :)

+1 vote     article: Replacing Textures on Half-Life 2 Models
wazanator
wazanator Jan 31 2011, 6:29pm says:

Sound interesting will track :)

(btw you might want to re-read the summary there you got an extra word)

+1 vote     mod: An Open Window
wazanator
wazanator Jan 29 2011, 10:13am says:

Great bump maps!

+1 vote     media: dvh_dome_final_v1
wazanator
wazanator Jan 25 2011, 11:38pm says:

Is it just 1v1 or will we be able to have big sword fights like we did in outcast? :D

+1 vote     media: District
wazanator
wazanator Jan 25 2011, 11:37pm says:

Looks great you have some very talented texture and prop modelers.

+1 vote     media: dvh_mill final v1
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