Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (180 - 210 of 786)
wazanator Mar 1 2011, 5:29pm says:

@Wulfburk12: Ah okay thanks .

@DormantMatriarch: I'm pretty sure it doesn't matter if a company is dead someone somewhere still owns the rights (I think)

Edit: Man I hate the reply system on here :/

+1 vote   game: Army Men III
wazanator Mar 1 2011, 5:27pm replied:

Using another creators art style doesn't make it stealing :/

+1 vote   download: Groxkiller's Portal 2 Look-Alike Mappack
wazanator Mar 1 2011, 5:26pm replied:

I'm surprised this download in general hasn't been reported considering it has nothing to do with an amazing mod going by the name "Portal Prelude" and not "Portal Editor" which is exactly where it belongs.

+3 votes   download: Portals Hard Map
wazanator Mar 1 2011, 5:25pm replied:

You kidding that was the easiest part, you should really try and make it harder

+2 votes   download: Portals Hard Map
wazanator Mar 1 2011, 9:27am says:

I like what I'm seeing! But seeing as this is indie and will therefore probably be sold for $, did you ever acquire the rights for the series from the last company that owned them?

+1 vote   game: Army Men III
wazanator Feb 28 2011, 10:11pm says:

Was to easy.

+4 votes   download: Portals Hard Map
wazanator Feb 24 2011, 8:10pm says:

Looks good for a wip. I would recommend trying to align those textures near the top of the arena though.

+1 vote   media: Waluigi Arena (0.1b) WIP
wazanator Feb 22 2011, 10:57pm replied:

Its running on source engine...

+3 votes   article: Dino D-Day Beta and Release News
wazanator Feb 19 2011, 2:19am says:

I wish you would make some custom assests rather then rip them from other games/mods :/

+1 vote   mod: Horizon
wazanator Feb 19 2011, 2:15am says:

Some of your translations on the trailer for Horizon are a bit miss worded:
First 2 sentences are good.
Reword sentence 3 to say: "Slowly you feel as if you've been here before"
Reword sentence 4 to say: "Your attempts to remember details is futile"
Rest of the sentences seem fine.

+2 votes   article: Horizon
wazanator Feb 18 2011, 9:34pm replied:

Correct me if I'm wrong but I think if you go to their thread on the facepunch forum you can just start posting work and if they like what they see they add it.

+4 votes   media: Mist
wazanator Feb 17 2011, 10:58pm says:

Much better new then the previous article :) (glad I saved me a screeny of it though for latter laughs)

+1 vote   article: Back to Basics
wazanator Feb 16 2011, 10:54pm says:

Dude after reading what you post all I can say is that it makes you sound like an egotistical jerk. What with you saying things like "I deserve a massive amount of credit", "If it wasn't for me WW1 Source wouldn't be where it's at now".

Sol just asked you to take it easy and to stop trying to show up the rest of the team and how did you respond? With rage firing him.

BTW the real irony is this statement "that doesn't sound like they actually cared for the Mod, but more for themselves and their reputation." its quire clear from your skype conversation that your the one looking to further your reputation.

Its a real shame the way this mod is headed it had potential.

+8 votes   article: WWI Source, nature is cruel.
wazanator Feb 13 2011, 5:44pm replied:

Yeah I finally found that key :/

+1 vote   mod: Comatose
wazanator Feb 13 2011, 10:32am says:

I honestly cant get past the first door. Ive tried dragging both the orange and the deterigent bottle on to the lock and neither work. Anyone know how?

+1 vote   mod: Comatose
wazanator Feb 13 2011, 8:42am says:

Looks good but the wall on the right looks a tad bare.

+1 vote   media: dvh_asylum
wazanator Feb 13 2011, 8:41am says:

Man I'm so glad you guys fixed the point_viewcontrol entity. Hope someone comes up with some cool cut scenes for their map!

+7 votes   article: February 2011 - New Features
wazanator Feb 12 2011, 9:40pm says:

A good mod but it could use some work. Can't wait for your next one. :)

A somewhat interesting story
You tried really hard to add as much custom content

Ends to soon
The intro was a bit to long
Gun damage is a bit weird (way to many bullets to kill one guy)
It somewhat bugged me that the citizens used Hl2 weapons instead of the ones you made.
Gameplay was somewhat boring, most objectives just involve looking for a keycard then fighting a wave of enemies

+2 votes   mod: Dissolution
wazanator Feb 12 2011, 8:52pm replied:

The weapons/ammo now scale according to player count in ZPS maps (Doesnt apply to zpo/zph).

Also zombies are meant to be winning 80-90% of the time. That's been the development teams goal since day 1.

Your argument that its not balanced in facts argues that it is balanced :P

+1 vote   mod: Zombie Panic: Source
wazanator Feb 10 2011, 11:57pm says:

Good mod so far Im having a blast.

BTW is there perhaps a bug with the audio files counter or something? I swear I always grab them all but sometimes it says I haven't

+1 vote   mod: Dissolution
wazanator Feb 10 2011, 8:03pm replied:

Its sort of based off older zombie movies in which the survivors are always low on ammo and the zombies aren't really fast. At least thats what I feel its based on.

+1 vote   article: ZPS 2.1 Released!
wazanator Feb 10 2011, 7:02am says:

Here's some tips we found as PTs to help us win against zombies:
1. Stick together
2. Share guns and ammo
3. Watch each others backs
4. Communicate
5. Don't let Henital play carrier

+1 vote   mod: Zombie Panic: Source
wazanator Feb 9 2011, 8:09pm replied:

No he means random every round. Current random chooses one model randomly. After that if you want another random model you have to go back to options and choose random again.

+1 vote   article: ZPS 2.1 Released!
wazanator Feb 7 2011, 8:07pm replied:

I can honestly say I have only played that map 2 or 3 times in the last year. Did people really play the map that much?

Not to mention the balance on it was horrible, it all came down to who made it past the one entrance in sewers. If zombies were smart they would just wait at the fan exit and kill survivors as they crouch walked out.

+1 vote   mod: Zombie Panic: Source
wazanator Feb 7 2011, 7:50pm replied:

Please check the zps forums for a quick fix why we work on update. :)

+1 vote   mod: Zombie Panic: Source
wazanator Feb 7 2011, 7:48pm replied:

Thats called server lag. It happens. Try and find a server with a better ping rate

+2 votes   article: ZPS 2.1 Released!
wazanator Feb 6 2011, 2:14pm replied:

Valve doesn't work weekends normally (especially supper bowl weekend :P ) So you can probably expect it out Monday/Tuesday

+3 votes   article: ZPS 2.1 Released!
wazanator Feb 6 2011, 2:12pm replied:

Achievements didn't get done in time for the update sorry :( (hopefully they will be ready for 2.2 )

+1 vote   article: ZPS 2.1 Released!
wazanator Feb 6 2011, 1:57am replied:

From my understanding Deadblock was removed because it was old, unbalanced and broken in some spots. Plus no one played it that much.

Perhaps someone will remake/fix it up in the future :)

Also the phys damage thing only applies to barricade boards (to help stop perm cades)

+1 vote   article: ZPS 2.1 Released!
wazanator Jan 31 2011, 6:46pm says:

Looks good but it looks a bit high poly, a bit of that could be bump map.

+3 votes   media: Micro Uzi
wazanator Sep 25 2010, 9:53am replied:

Wait a min one of your earlier posts said "Why bother with this, when you can study at a University" this implies that you went to said university and were taught how to use a certain piece of software, essentially you went to a universality for a tutorial.

A few posts latter you say "they need to take the rattle from their hands, dummy from their mouths, chuck them out and actually knuckle down, screw around, learn the program for yourself" now your pretty much calling yourself an idiot for going to a university and learning how to use a piece of software.

Logic error encountered.

+3 votes   article: Noesis Launches Streaming Tutorial Site - design3
wazanator Jan 23 2010, 4:59pm says:

A simple yet easy program I played with for awhile was GameMaker its basically a simple way to make a flash game but comes with a sprite editor that is easy to use. Plus its free!

+2 votes   article: How to make pixel art in Photoshop [mini tutorial]
wazanator Nov 9 2009, 9:57pm says:

Nice looking map you did a good job :) (its hard to pull off a forest and still have good frames for a multiplayer game)

Honestly I'm not a fan of the zombie animations (looks like they want a hug)

The chainsaw seems to throw zombies back way to far (they looked like they were going across the entire map in some points) I think a chainsaw would kind of just cut them and knock there body away a bit but not very far.

The gibs... Honestly I can't say I'm impressed.
They look like default HL2 bone models spawning where the zombie was standing a second ago and there seems to be to many spawning as well. One or two is fine but when you have 4-5 it seems a bit over done. Also it seemed gibs were spawning even when you shot them with the pistol :O that must be quite a pistol to rip someones shoulder bone out!

+1 vote   media: Forest Concept
wazanator Nov 4 2009, 6:45pm says:

Was about to PM and ask you about this mod :P

Well if you need any PT just give me a message

+1 vote   article: HLT goes into playtesting phase!
wazanator Jun 25 2009, 8:42pm replied:

Well thats good to know :)

+1 vote   media: New Model: The 9mm
wazanator Jan 25 2009, 4:52pm says:

hmm no new space stations :(

+1 vote   media: RaW Mini Trailer 2
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