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Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.
Good mod so far Im having a blast.
BTW is there perhaps a bug with the audio files counter or something? I swear I always grab them all but sometimes it says I haven't
Its sort of based off older zombie movies in which the survivors are always low on ammo and the zombies aren't really fast. At least thats what I feel its based on.
Here's some tips we found as PTs to help us win against zombies:
1. Stick together
2. Share guns and ammo
3. Watch each others backs
4. Communicate
5. Don't let Henital play carrier
No he means random every round. Current random chooses one model randomly. After that if you want another random model you have to go back to options and choose random again.
I can honestly say I have only played that map 2 or 3 times in the last year. Did people really play the map that much?
Not to mention the balance on it was horrible, it all came down to who made it past the one entrance in sewers. If zombies were smart they would just wait at the fan exit and kill survivors as they crouch walked out.
Please check the zps forums for a quick fix why we work on update. :)
Thats called server lag. It happens. Try and find a server with a better ping rate
Valve doesn't work weekends normally (especially supper bowl weekend :P ) So you can probably expect it out Monday/Tuesday
Achievements didn't get done in time for the update sorry :( (hopefully they will be ready for 2.2 )
From my understanding Deadblock was removed because it was old, unbalanced and broken in some spots. Plus no one played it that much.
Perhaps someone will remake/fix it up in the future :)
Also the phys damage thing only applies to barricade boards (to help stop perm cades)
Looks good but it looks a bit high poly, a bit of that could be bump map.
Lack of coders seem to be the number one cause of mod death these days :( Hope it doesn't happen to this one.
Great tutorial :)
Sound interesting will track :)
(btw you might want to re-read the summary there you got an extra word)
Great bump maps!
Is it just 1v1 or will we be able to have big sword fights like we did in outcast? :D
Looks great you have some very talented texture and prop modelers.
I wish people would think more about the people who put in long hours to create a game before pirating it, especially indie games :(
(During the big indie game sale I saw people selling there free of DRM unlock codes on tf2 forums for hats,IMO thats just wrong)
couch cushions seem strange to me. not sure why
I love this mod its sad to see that the player base is diminishing :(
@Colossal but I check mod db daily to see if there's any news regarding an update to mods I have downloaded, and if there is I download and patch takes me an entire 5 mins.
I like Desura but it just feels to much like accessing Mod db through an app. Plus I already have all my games on steam, why wouldn't I want to keep them all in the same application instead of having to switch back and forth between two?
Wow you guys worked fast! Was only a couple months ago you announced the mod wasn't it? Cant wait to see how it turns out :)
what do you mean ahh if only? Of course it will be cool! :D
I hope you continue work on this mod :)
Looks good Echo :)Character customization looks good and I really like the idea of it being open source.
Question though, what are you going to do to prevent people from completely wrecking the mod through the code? Doesn't this mean that anyone can go in and change the damage, clip size, and accuracy of any weapon?
Oh and any chance it will be on Desura?
I would look into getting a better texture for the ground. At the angle you have it at right now its easy to see how pixelated it is
looks alright for a start but why on earth do you have the tile floor texture change for no apparent reason on the right? Why not keep the same texture constant?
Looks great!
Hey just wanted to ask if it would be alright if I converted some of the NH2 maps into objective maps for zps :) (would include credits)