Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (150 - 180 of 784)
wazanator
wazanator May 15 2011, 10:14pm says:

The level design in this was fantastic! Only thing that really bothered me in this mod was the low frame rate in some areas and the ending, felt it deserved more then that.

+2 votes   mod: Slums 2
wazanator
wazanator May 15 2011, 9:50pm says:

Looks good but I think of some of the smaller details could be made bump maps instead (help reduce polys and what not)

+1 vote   media: M1911 Colt Model redone
wazanator
wazanator Apr 28 2011, 11:06pm says:

Really like the model but I feel there's one thing you could do to improve it:

Give it two skins, one with blood one without. See if the person in charge of programming can set it up so that when it hits a flesh textured target it the skin changes to the bloody one.

+1 vote   media: Meat Clever
wazanator
wazanator Apr 27 2011, 8:26am says:

Sounds great!
BTW when you say:
"But our system is built to allow for a wide variety of map-specific objectives that will also allow you to create custom levels that are only limited by your creativity."
Does it mean we can create our own objectives and not have to follow the normal game modes?

+1 vote   article: First action footage
wazanator
wazanator Apr 25 2011, 7:37pm replied:

This was meant as a patch really to the last update, their still working on new content :)

+1 vote   article: ZPS 2.2 Release!
wazanator
wazanator Apr 24 2011, 10:18am says:

Z3RO you really have improved your modeling skills since you did some of those cool custom weapons for zps :) (Wish I had a working copy of the rolling pin!)

+1 vote   article: Media Update!
wazanator
wazanator Apr 24 2011, 10:00am says:

The force is strong with this one

+4 votes   media: Messing around :D (VERY EARLY WIP ON EVERYTHING)
wazanator
wazanator Apr 17 2011, 10:33am says:

Awesome finally got a key! Now if only some people were on so I could have a duel ;)

+3 votes   article: Build 7: District and complete rebalance edition!
wazanator
wazanator Apr 16 2011, 10:34pm says:

I'm a bit confused is it 1v1 or multiple people having a free for all?

+1 vote   game: Blade Symphony
wazanator
wazanator Apr 13 2011, 11:14pm says:

Not enough good single player space mods out there I always say :)

+1 vote   media: Ligonier (WIP)
wazanator
wazanator Apr 12 2011, 11:22pm says:

Wow I never knew that smoothing groups could really have this much impact on stuff! Thanks for the tutorial

+3 votes   article: HD Video Tutorial - Smoothing Groups
wazanator
wazanator Apr 12 2011, 11:20pm replied:

@Anni: I'm not quite sure what you meant by that comment. If you look at the top of the page it clearly says $19.99 for it on Desura.

While I would like to support an Indie group I do not feel the game has enough replay value for $20.

+2 votes   article: Icebreakers Released
wazanator
wazanator Apr 12 2011, 4:37pm says:

So Mario Kart meets snakes? Interesting idea but I don't think it's worth the $.

0 votes   article: Icebreakers Released
wazanator
wazanator Apr 9 2011, 10:03am replied:

What boxes?

+2 votes   media: Duels in the District
wazanator
wazanator Apr 5 2011, 9:51pm says:

1 and 7 remind me to much of blasters and 4 looks a bit to lightsaberish. With that criticism out of the way I think I'll vote for 6

Quick question but will the cartridges look like there draining when used?

+1 vote   article: Community vote #2
wazanator
wazanator Apr 3 2011, 11:28pm says:

Had fun playing around with it but was sad to see no combine assassins :(

+1 vote   mod: Missing Information
wazanator
wazanator Apr 3 2011, 11:26pm replied:

I'm pretty sure you can already do so. Just create your own fgd that adds in the new content

+1 vote   mod: Missing Information
wazanator
wazanator Apr 2 2011, 9:36pm says:

Needs hats

+5 votes   article: Build 6: I love swords!
wazanator
wazanator Mar 28 2011, 6:47am says:

Very good idea and all the models looks amazing! Except the top one that one looks like it could use some more work around the hilt.

(something about it just doesn't look right imo)

+1 vote   media: Sword Selector
wazanator
wazanator Mar 26 2011, 9:37pm says:

Very nice tutorial series :)

+1 vote   article: Basics for portalmapping
wazanator
wazanator Mar 22 2011, 9:07pm says:

Great bump map on the handle!

+1 vote   media: 2nd Flashlight Model
wazanator
wazanator Mar 17 2011, 6:09am says:

That doesnt look to bad :) Is the view model changed as well?

+1 vote   download: Demoman - Symmetrical Headtaker's Axe
wazanator
wazanator Mar 17 2011, 5:58am replied:

In other words you want to be able to monitor what people are saying. Yeah its quite clear how corrupt you aren't >.>

+3 votes   mod: Orion: Source
wazanator
wazanator Mar 13 2011, 4:06pm says:

Not a big fan of the glow outline for NH2Coop. It just kind of makes it less scary imo :/

+1 vote   article: Update News: Nightmare House 2 COOP & Media Updates
wazanator
wazanator Mar 8 2011, 7:48pm says:

A 16 bit fighting game would be pretty interesting on the source engine.

+1 vote   media: Steve's Diamond Sword
wazanator
wazanator Mar 6 2011, 1:40pm says:

I like #2. #4 IMO looks to much like a power drill

+2 votes   article: Community vote: Imperial Stimpack
wazanator
wazanator Mar 2 2011, 10:53pm says:

Its not amazing looking but I give you an A+ for effort :)

+2 votes   download: Half-Life 2: Deathmatch Updated Menu Image V2
wazanator
wazanator Mar 2 2011, 9:09pm replied:

It's a good thing I got my Sasquatch with me.

+2 votes   download: Portals Hard Map
wazanator
wazanator Mar 1 2011, 5:29pm says:

@Wulfburk12: Ah okay thanks .

@DormantMatriarch: I'm pretty sure it doesn't matter if a company is dead someone somewhere still owns the rights (I think)

Edit: Man I hate the reply system on here :/

+1 vote   game: Army Men III
wazanator
wazanator Mar 1 2011, 5:27pm replied:

Using another creators art style doesn't make it stealing :/

+1 vote   download: Groxkiller's Portal 2 Look-Alike Mappack
wazanator
wazanator Nov 20 2014, 7:04pm replied:

All of those are things that both Steam and Desura provide.

Both have group chat and friend system.

Both provide version control and do not require end users to download the update manually.

You can easily post news and announcements in both about development.

I honestly see no point in using your launcher. You are needlessly reinventing the wheel.

+1 vote   article: BrainBread 2 Public Alpha
wazanator
wazanator Oct 23 2014, 7:37pm says:

As others have voiced this is way too many hoops to play a hl2 mod. Why not just use one of the many other clients that are available? Is there something this client provides that others do not?

+1 vote   article: BrainBread 2 Public Alpha
wazanator
wazanator Dec 27 2013, 9:38pm replied:

I don't see the problem here. If a non-finished game is beating a finished game in both popularity and customer satisfaction then that's the developers of the finished games problem not the competitions.

If what you call a finished product isn't even placing against betas and alphas maybe it's time to go back to the drawing board and rethink your next step.

What exactly is the difference here between releasing a game and then providing a ton of patches like Valve did with TF2(fixed bugs and added content) and releasing early and providing a ton of patches(that fix bugs and add content)?

+3 votes   article: Indie of The Year 2013
wazanator
wazanator Dec 27 2013, 10:35am replied:

" Any developer who has released their completed game within the last 12 months and lost out to a game in Alpha deserves to be disappointed in my opinion."

How so? I think that disappointment is justified if a finished game can't stand up to a beta/alpha.

+2 votes   article: Indie of The Year 2013
wazanator
wazanator Jul 14 2013, 1:35pm buried:

(buried)

"Or would you like us to use it to pursue a professional development team to ensure a professional and high quality standalone Steam mod?"

I hate to break it to you but the amount of money you made off that indie go go campaign ($1,151) is no where near enough to hire a professional team especially considering you're releasing a free mod that will not be generating any revenue.

And now you're planning DLC and yet you have no playable build to show anyone?

Finally if you want to be original like you claim you want to be drop Slenderman entirely and come up with your own ideas. He's been beaten into the ground at this point and the only people you are attracting are preteens who watch awful youtube videos. It's not that hard to come up with an original monster, for what you guys are wanting to do it would suit your mod better to come up with something different.

-5 votes   article: Partial Reboot
wazanator
wazanator Jan 7 2013, 12:54am says:

That looks really cool!

+1 vote   media: Introducing the Cypress 9mm!
wazanator
wazanator Dec 13 2012, 10:39am says:

I'm sure you've already read this but in case you haven't: Developer.valvesoftware.com

I've gotten that error a few times on a couple of my "I don't need to optimize anything right now" versions of some maps. Have your mapper do another optimization pass on the map and see if he can clean up some of the brush work to see if that fixes it.

+2 votes   article: An early Christmas gift
wazanator
wazanator May 5 2012, 7:07pm replied:

Agreed just looking at David Prassel's bio feels like he is insulting others and is trying to take credit for most of the work done.

Tip to people who are writing bios about themselves don't use "I" all the time it comes across as being egotistical and that you want to take all the credit.

+2 votes   article: ORION: Dino Beatdown Released!
wazanator
wazanator Jun 2 2011, 12:04am says:

Poly count?

+1 vote   media: Lewis Gun
wazanator
wazanator Jan 8 2011, 4:48pm says:

Looks great!

+1 vote   article: OMG They're everywhere!
wazanator
wazanator Jan 2 2011, 2:10pm replied:

Yeah thought of that 10 mins after posting xD

+1 vote   article: Nightmare House 2 source files released!
wazanator
wazanator Jan 2 2011, 8:42am says:

Thank you! :D

Does this include the models as well?

+1 vote   article: Nightmare House 2 source files released!
wazanator
wazanator Oct 9 2010, 2:34pm says:

Halp? Not familiar with that word.

Radio model looks good :D

0 votes   article: October - A postcard from Nublar
wazanator
wazanator Sep 3 2010, 7:17pm says:

Looks okay. But whats with the clipped door texture? You can even see the window still -_-

+1 vote   media: U.S H1 Raven
wazanator
wazanator Jul 26 2010, 1:24pm replied:

You shouldn't have to go digging to find the credits they should be right there on the summary page

0 votes   article: Demonstrations Galore!
wazanator
wazanator Jul 26 2010, 12:19pm says:

"all the weapons and animations were found on FPSBanana and GMOD"

And yet you don't give the people who made those any credit. If your going to use another persons work include them in the credits, it doesn't matter if you say things like "well were not claiming it as our own so we don't need to mention them".

+1 vote   article: Demonstrations Galore!
wazanator
wazanator Jun 15 2010, 7:44pm says:

Oh hey at least the ads still have images

+3 votes   article: Images are down
wazanator
wazanator May 17 2010, 4:23pm says:

Tree stump shaped headcrabs! :P

+1 vote   media: Ranger Dement - Concept
wazanator
wazanator Apr 11 2010, 12:20am says:

I think she just axed that zombie a question

-1 votes   media: Slice
wazanator
wazanator Mar 17 2010, 11:12am replied:

Same here :P Love messing with entities but hate doing brush work

+3 votes   article: HD Video Tutorial - Monitors & Cameras
wazanator
wazanator Feb 27 2010, 11:37pm says:

Looking good :D

+2 votes   media: NMRiH Alpha Build Gameplay Video #2
wazanator
wazanator Feb 27 2010, 6:50pm replied:

lol I remember playing that game xD

+1 vote   poll: Can you touch type?
wazanator
wazanator Dec 13 2009, 9:02am says:

Looks good only thing I have to complain about is the fingers

+1 vote   media: Army Men Extended - Soldier (WIP)
wazanator
wazanator Oct 31 2009, 12:21am says:

I should hope your adding in the regular items from Mario Kart!

+1 vote   article: Piranh'news #4!
wazanator
wazanator Oct 7 2009, 10:59pm says:

This is why you never see zombies smoking...

+1 vote   media: SickJoe Concept Art
wazanator
wazanator Sep 26 2009, 8:33am says:

lol i remember when i made a zombie mod for bf2142 :P Was so fun having only one squad follow you around a map then out of nowhere a huge pack of PAC would come running up trying to knife you xD

+2 votes   mod: 2142 Tofu Zombies
wazanator
wazanator Jun 18 2009, 10:03pm says:

More wip models yet no evidence of any that are done and have animations...

BTW very nice looking cleaver although I must say the handle could use some work

+1 vote   media: New Model WIP: The Cleaver
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