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Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.
Looks great!
I wish more campaigns did this
@Dakcenturi the team just released a small patch to fix some bugs and exploits:
=====2.2.1 (02-27-2012) =====
+ Fixed Infected Bug.
+ Fixed some cases of BunnyHop.
+ Fixed joingame exploit.
+ Added filter support for game_zone_player
They have things like that in Garrys mod.
I think they are changing server hosts.
Great looking model!
@Otter: The Dreamcast was pretty cutting edge for its time as it added online play , something no console at the time had. It was also easy to make homebrew games for it and easy to play backup game discs. The system also introduced an interesting concept, tiny screens on the memory cards that players could look at while playing. This gave developers an interesting opportunity to put hud info down there on the controller instead of on the TV. This was especially useful in games like Sonic Shuffle in which you didn't want your friends looking at what cards you had in your hand. The graphic capabilities at the time were amazing when you compared them to the original Play Station. In addition to the online play it also allowed you to browse the web (you could even buy a special keyboard and mouse)
To top it off the Dreamcast had a ton of great games many of which are still popular to this day either in the form of a sequel or remake, games include Sonic Adventures 1 & 2, Toy commander, Chu Chu rocket, Armada, Crazy Taxi, SoulCalibur, Phantasy Star online, Dead or Alive and Samba de Amigo.
Use 7zip it's free
Is the player model always going to be tpose or will that get changed? Other then that looks good!
Does anyone happen to have an updated version of the 3ds max exporter plugin for Empire at war? Tried using the older one but 2011 doesn't like it :/
Steve Jobs is a zombie now.
It's only 1 game if you pay below average. If you pay above average you get more games.
Well seeing as the OST is $10 why not just buy the bundle which includes the OST and donate to charity?
I think the main thing that holds back game/mod development these days would have to be programmers and 3D artists. Many times you see mods on this site die simply because they could not find a programmer.
3D art is one of the most complex things I have ever seen. Not only do you have to learn how to make good looking models but you also need to know how to animate, texture, make collision models then on top of all that export it so that it works in whatever engine your working in.
Very good story but I feel it lacked toothbrushes, where's Waldo book's and flying lawnmowers. That said I wouldn't mind reading an extended version :)
I mostly would like to see any bugs ironed out. It's been awhile since I last played but if I remember correctly there was a map that if you did team deathmatch on sometimes 2 players from opposite teams would spawn in the same spot.
Wow I had no idea you were working on contagion. That just means the game will be even better then I thought it was!
You need to download off steam or desura
Looks good but why is there a cooling tank inside the building O.o?
Looks great but think you could make some different blood decals that alternate?
Moppop reminds me of a certain potteh fella.
@moppop
Have you read recent EULA from companies? Look at Bloody Good Times, the game had good game play it just needed maps. However Ubisoft slipped this into their EULA:
It is not permitted:
- To modify the Multimedia Product or create any derived work,
- To create or distribute unauthorised levels and/or scenarios,
- To decompile, reverse engineer or disassemble the Multimedia Product.
This is a source game we are talking about, an engine plenty of people know how to map for. They could have probably made more money in the long run if they would have supported the community.
//Rant/*
@moppop:
It's quite clear your nothing more then a troll, who (if your age is correct on your profile) is suffering from some serious issues that they had with their parents. You seem to bring in parenting into every single one of your comments and how spoiled kids shouldn't get what they want, which leads me to belive your parents never supported you as a child or allowed you to do anything on your own.
Is this what's wrong? Are you the kind of person who wanted to go off to a distant college but mommy and daddy said no and forced you to go to community college so they could keep a close eye on their most precious baby? Did you say "Mom, Dad I'm 21 years old now I think I'm ready to drive the car." only for them to respond "No! There are crazy people out on the road and you could die!" and so had Mommy carpool you to your community college?
*/
Listen man don't you think it should be up to the community if they want to try and mod a game? It shouldn't matter if the developers provide tools or not. Look at the past battlefield games for the pc before Bad company, they all had mod tools but they weren't great mod tools. It took people forever to learn to properly create a navigation mesh for the AI. BF2142 didn't have mod tools, the community had to take a previous tool released by DICE and mod it to be able to create maps.
The point of the matter isn't that they aren't providing the community with mod tools, the community can do that on its own over time. The point is DICE is locking the code down so you can't touch it or mod it anyway without it being illegal.
@moppop: I'm sorry but there are plenty of mods out there that have professional quality to them. Look at project reality, Neotokyo, Off Limits, and No more room in hell All great mods that are on par with the quality of studio produced games.
Now look at games like Dino D-day that are awful yet had all the same chances and tools as modders did but had money to back them up. Would you say Dino d-day is better then Hidden Source, Fistful of frags or even 1187? After all they all run on the same engine but one is made by why you consider "professionals".
Plus how are you to know whats best for the modding community when you yourself don't even mod? That's like telling someone they're not allowed to use art supplies because they are simply a hobby artist and not a professional artist.
And that is why I loved Jedi Outcasts multiplayer. There was just something about having crazy mid air fights and jumping all over the place that I liked. I hope they capture that aspect in this mod.
Is it bad that I want a smart phone just so I can use it as a portable emulator?
@Apparation: If your texting someone to the point that your fingers hurt I think it is time to call them.
I always found it a bit funny how when I looked into the AI's difference in difficulty it was just a different multipler for income that seemed to be the only difference. :P
Anyway I'll be sure to check out your AI update :)
I would strongly suggest trying to learn hammer. Once you get the basics down it's not that hard.
If you need help try these links:
Developer.valvesoftware.com
Interlopers.net
Worldofleveldesign.com
Halfwit-2.com
He's still going to say "I"M GOING TO STICK MY FOOT IN YO ***!" right?
Looks good! Really like the idea of having to have certain NPC's to unlock doors.
BTW are their arms clipping through the guns and if so will it be fixed?