Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (60 - 90 of 784)
wazanator Oct 23 2014, 7:32pm says:

Glad to see people are still adding useful things for modders for this game.

+1 vote   download: EAW Quixel Suite scripts
wazanator Sep 20 2014, 3:58pm says:

I've always never been sure who would want to use this but I'm glad it exists.

+1 vote   article: 2 Weeks In On Steam
wazanator Jun 17 2014, 11:47pm replied:

I think he means on PC where you typically don't have as big a monitor as you would for your TV.

+1 vote   article: Contagion - Update June 16th :: Split Screen, AI tweaks, Linux/Mac Update & More
wazanator Apr 7 2014, 11:35pm says:

The visuals in your mod are looking great! You might want to have someone proofread the text though it looks like you spelled choice as "choise"

+4 votes   article: Hey! Look at me!
wazanator Mar 16 2014, 1:04am says:

Personally not a fan. Looks too much like a Flash game menu IMO (which I guess makes sense seeing as it's made in flash).

Also didn't Adobe stop Flash support on Linux? Won't this affect porting of the game to it?

+1 vote   media: WIP Zombie Master 2 Flash Menu
wazanator Dec 10 2013, 11:42pm says:

Never heard of your mod till just now and I'm really loving the art style you went with. Did you guys use a shader or is it all texture work?

+2 votes   article: DEMO ALPHA
wazanator Nov 11 2013, 10:31am says:

Great job can't way to play the new version

+3 votes   article: Dniepr 2.0
wazanator Nov 8 2013, 10:03am says:

Great patch as always

+1 vote   download: SynergiesMOD Patch 404 - its a big one!
wazanator Nov 1 2013, 4:28pm says:

tri count?

+2 votes   media: MP5K Very WIP
wazanator Oct 12 2013, 11:32am says:

Awesome update as always :)

+1 vote   download: SynergiesMOD V 343
wazanator Jul 21 2013, 11:14am says:

For those who chose "I work alone", do you choose to do that or can you just not find someone to work with at the moment?

+17 votes   poll: How big is your development team?
wazanator Mar 6 2013, 2:20pm replied:

Actually models and textures are not in the fgd only the entities.

+5 votes   download: Zombie Master 2 FGD ( OUDATED )
wazanator Feb 23 2013, 2:58pm says:

Looks awesome can't wait to play it!

+3 votes   article: Goal modes: done
wazanator Jan 2 2013, 10:36pm says:

Looks interesting I'll give it a try

+5 votes   article: Release 1 of I, Mayor
wazanator Oct 20 2012, 3:53am says:

Why are you having the indiegogo campaign now and not after you're done with faceless?

I mean no offense but you are talking about making more games when you haven't even finished this one.

+18 votes   article: IndieGogo #2 And More
wazanator Sep 27 2012, 12:43pm says:

Looks awesome!

+1 vote   article: Video of Rooftop Run ported to Generations
wazanator Jun 23 2012, 2:02pm says:

Looks good but I think he could use a ripped shirt or something.

+3 votes   media: Ripped Tank (Special Infected skin)
wazanator May 7 2012, 4:32pm says:

Great job with those displacements! I know how hard it can be to work with those sometimes >.<

+1 vote   media: Level 2 Alpha screenshots
wazanator May 6 2012, 10:11pm says:

So I just started following this game again and am glad to see you guys going to be making an indie game out of it!

Only question I have is will the kickstarter items be simply cosmetic or will they have different stats? It would really suck to miss out on them if they did have stat changes :(

+2 votes   article: Lack of updates, and Ryoku costumes update!
wazanator May 3 2012, 4:09pm says:

They sound great can't wait to play it!

Also will the survivors be up for download as well so that people can make other campaigns/maps based on them?

+1 vote   article: Life's a Beach update: 02.05.12
wazanator Apr 15 2012, 8:37pm replied:

You just need a source engine game to play this I believe. Meaning if you have Team Fortress 2 installed you should be good.

+3 votes   media: Community Spotlight: nms_isolated by lou saffire
wazanator Apr 9 2012, 2:45pm replied:

Go for both and have each demon get a random model each round

+2 votes   media: Demon model update
wazanator Mar 1 2012, 6:25pm says:

Looks great!

I wish more campaigns did this

+1 vote   media: Prisoner screenshots
wazanator Feb 16 2012, 12:45am replied:

They have things like that in Garrys mod.

+2 votes   article: February Core Update & New DLC
wazanator Oct 25 2011, 1:09pm says:

Is the player model always going to be tpose or will that get changed? Other then that looks good!

+1 vote   media: Gate II 1950's Alien Abduction Scene
wazanator Aug 17 2011, 9:58pm says:

Looks good but why is there a cooling tank inside the building O.o?

+8 votes   media: August 17th Update
wazanator Jul 7 2011, 2:28am replied:

@moppop: I'm sorry but there are plenty of mods out there that have professional quality to them. Look at project reality, Neotokyo, Off Limits, and No more room in hell All great mods that are on par with the quality of studio produced games.

Now look at games like Dino D-day that are awful yet had all the same chances and tools as modders did but had money to back them up. Would you say Dino d-day is better then Hidden Source, Fistful of frags or even 1187? After all they all run on the same engine but one is made by why you consider "professionals".

Plus how are you to know whats best for the modding community when you yourself don't even mod? That's like telling someone they're not allowed to use art supplies because they are simply a hobby artist and not a professional artist.

+15 votes   article: No mod support for Battlefield 3
wazanator Jul 5 2011, 12:13am replied:

And that is why I loved Jedi Outcasts multiplayer. There was just something about having crazy mid air fights and jumping all over the place that I liked. I hope they capture that aspect in this mod.

+2 votes   media: Air Attack
wazanator Jun 9 2011, 12:57am says:

Looks good! Really like the idea of having to have certain NPC's to unlock doors.

BTW are their arms clipping through the guns and if so will it be fixed?

+1 vote   article: New Features!
wazanator Jun 2 2011, 12:06am replied:

@cinco: The title says "British troop finished" which would lead one to believe it's done, leading to the question about the face.

+2 votes   media: British Troop finished
wazanator May 31 2011, 7:35pm replied:

It's called Action Half life for a reason

+2 votes   article: AHL2v2 patch now available
wazanator Apr 25 2011, 7:37pm replied:

This was meant as a patch really to the last update, their still working on new content :)

+1 vote   article: ZPS 2.2 Release!
wazanator Apr 24 2011, 10:00am says:

The force is strong with this one

+4 votes   media: Messing around :D (VERY EARLY WIP ON EVERYTHING)
wazanator Mar 26 2011, 9:37pm says:

Very nice tutorial series :)

+1 vote   article: Basics for portalmapping
wazanator Feb 18 2011, 9:34pm replied:

Correct me if I'm wrong but I think if you go to their thread on the facepunch forum you can just start posting work and if they like what they see they add it.

+4 votes   media: Mist
wazanator Feb 13 2011, 8:42am says:

Looks good but the wall on the right looks a tad bare.

+1 vote   media: dvh_asylum
wazanator Feb 13 2011, 8:41am says:

Man I'm so glad you guys fixed the point_viewcontrol entity. Hope someone comes up with some cool cut scenes for their map!

+7 votes   article: February 2011 - New Features
wazanator Jan 31 2011, 6:30pm says:

Great tutorial :)

+1 vote   article: Replacing Textures on Half-Life 2 Models
wazanator Jan 9 2011, 4:31pm says:

I would look into getting a better texture for the ground. At the angle you have it at right now its easy to see how pixelated it is

+1 vote   media: Chapter 1 Menu Background
wazanator Jan 7 2011, 10:03pm replied:

@Gradius there wont be a viewmodel it would seem:

"While Water wont be using the weapon herself, she will certainly be shot at by it."

Plus I think the model looks great as a wip

+1 vote   article: First ever weapon render
wazanator Dec 10 2010, 7:39pm replied:

I wouldnt count on it. Looks like its already taken some damage and the battles just about to end.

+2 votes   media: New Republic Assault
wazanator Nov 13 2010, 3:34pm says:

Those are some nice looking props :)

+1 vote   media: Dead Before Dawn 2 Screenshots and Loading poster
wazanator Oct 29 2010, 11:59pm says:

That's amazing looking

+1 vote   media: Chaf Ingame
wazanator Oct 17 2010, 9:22am says:

Looking at the one screenshot it looks like its a full bright map...

+5 votes   download: abandoned_testchamber
wazanator Oct 13 2010, 4:59pm says:

I don't see how you got lost at the end they made it quite clear what room to go to while they were giving you the tour.

As for the voice thing I thought it was alright but your right it could have used actual voice actors.

+3 votes   article: Excellent, challenging mapping, and pre-GLaDOS theory, but lacking in voice.
wazanator Oct 12 2010, 11:21pm says:

"NVIDIA® 3D Vision™ technology is a combination of Graphics Processor Units (GPU), specialized 3D glasses, software, and certified displays and projectors that deliver an immersive 3D experience on your PC or workstation." -taken from NVIDIA site

Yeah sorry I dont see myself running out to buy a new graphics card, special 3d glasses, and a special monitor to fight dinos in space.

Hope someone tries this out as I would very much like to know how well it is though :)

+6 votes   article: NVIDIA Partnership & Prelude in 3D
wazanator Oct 8 2010, 4:23pm says:

Looks great! Any possibility that if you loose all your balloons in balloon battle that your ragdolls fly off from the last hit(while the kart is spinning for added humor)?

+7 votes   media: New Mario model
wazanator Sep 25 2010, 3:04pm says:

Looks alright for a small death match map. The skybox could use some work.

(also I hope thats not what the crowbar is going to look like)

+1 vote   media: Shipment
wazanator Sep 11 2010, 4:52pm says:

Very nice tutorial :)

+2 votes   article: Beginners Tutorial for Modding Empire at War: Forces of Corruption
wazanator Aug 18 2010, 11:20am says:

Looks interesting

+2 votes   game: Reckless Squad
wazanator Aug 13 2010, 9:00pm replied:

Did you check the forums news post? ;)

+2 votes   media: ZPS_Underground
wazanator Aug 12 2010, 2:25pm says:

Looks great!

+1 vote   media: NMRiH M16A4 Animation Demo
wazanator Aug 6 2010, 6:24pm says:

Having a blast with the beta right now cant wait for more :D

+2 votes   article: Update, Early Access, Music and a Spooky Surprise!
wazanator Aug 6 2010, 6:21pm says:

Zombie dogs O.o

I can honestly say i was expecting the hobo from the zps comic

+5 votes   media: Contagion Teaser Reveal Trailer
wazanator Aug 6 2010, 6:20pm says:

very sexy. Feel sorry for the guy trying to escape

+3 votes   media: Contagion Inmate Turntables
wazanator Aug 6 2010, 6:18pm says:


+8 votes   media: Contagion Promotional Art
wazanator May 25 2010, 7:27pm replied:


+1 vote   article: Updates
wazanator May 22 2010, 12:45am says:

What are you talking about? The level design was ingenious has players thinking in ways they didn't have you doing in Portal. It felt like a challenge for once (IMO Portal was way to easy).

+12 votes   article: A good attempt.
wazanator May 17 2010, 8:52pm says:

Your a little late

+1 vote   article:
wazanator Apr 28 2010, 10:32pm says:

Looks good!

+1 vote   download: M16 Overhaul
wazanator Apr 8 2010, 4:36pm replied:

ZPS, L4D, L4D2 has a custom church map, Situation outbreak, and I think zombie master might have one as well

+1 vote   article: Mod Is Progressing
wazanator Apr 6 2010, 4:20pm says:

Your mappers really need to work on there brush work. It looks really bland and boring and you can see textures repeating really badly.

Also why is it that almost every zombie mod/game has a church map?

0 votes   article: Mod Is Progressing
wazanator Apr 5 2010, 11:24pm says:

When you squeeze the tomato will it squirt juice? :P

+1 vote   media: Ingames
wazanator Mar 26 2010, 2:34pm says:

Looks interesting I'll download and give it a try :)

+1 vote   download: Zero Gear - Chinese Wall Race Map 2.0
wazanator Mar 24 2010, 11:28pm says:

"What is the typical goal in a zombie game?"

Don't know about you but most zombie games these days deal with either escaping somehow, killing as many zombies as you can, or finding some kind of cure.

Why not flip those goals and make it where zombies are the victims and survivors are running ramped killing and driving zombies out of there homes? That way it turns into: capturing the town, saving as many zombies as you can and killing as many survivors, and destroying the cure. ;)

Also great article look forward to the next one :)

+5 votes   article: Weekly Interview: "In Development"
wazanator Mar 24 2010, 7:18pm says:

You guys must be doing quite a big overhaul to release your first versions source code!

+1 vote   download: Half-Life 2: Wars Beta 0.5 SOURCE CODE
wazanator Feb 8 2010, 8:06pm says:

Very easy to follow and great explanation :D

+3 votes   article: HD Video Tutorial - Optimization 1: func_detail
wazanator Feb 5 2010, 7:13pm says:

Not sure if your a model or a Google sketch-up user but Valve now has a plugin for exporting models so that you can compile them and stick right into your maps :) A tutorial on this process would be greatly appreciated

If your sticking with hammer then a tutorial on how to set up and use cube maps might be nice

+4 votes   article: HD Video Tutorial - Explosions
wazanator Jan 21 2010, 8:04pm says:

Looking good Benn!

One suggestion I have is that once a civilian is captured the team must escort them back to there base to be turned into a new unit, that gives the other team a chance to retaliate and take back the captured citizen

+4 votes   article: 21/01/10 Update!
wazanator Jan 18 2010, 7:46pm replied:


+3 votes   media: Three little orchids
wazanator Jan 9 2010, 1:01am replied:

Going to? It already creeps me out!

It looks like a human that has had there head replaced and there upper legs removed, with a pokeball like object lodged in there body. It doesn't get more creepier then that

+10 votes   media: Cremator Final
wazanator Dec 5 2009, 8:47am says:

I never even knew about this program :O

Thanks for sharing it with us looks like it makes texture creation alot easier and better then the way I was doing it before

+2 votes   media: Testing MaPZone
wazanator Nov 19 2009, 4:48pm says:

If only I had a beard like there drummer :(

+1 vote   article: Word of the day: Bayou
wazanator Oct 18 2009, 12:30am says:

I like the art style :D

+1 vote   article: News Special : WorkInProgress
wazanator Oct 1 2009, 7:15pm says:

So if I understand it correctly your going to release 1.5.2 and that will be the last update and the rest will just be map packs?

+3 votes   article: Missing Information 1.5.2 delayed!
wazanator Oct 1 2009, 4:57pm says:

Looks good :)

Although one thing that bothered me are the textures your using. The textures on the coast you can clearly see tiling and then in the inside of the building you have it cut from rock to tile no transition at all either go with tile or rock but not both it just looks weird.

+2 votes   media: Cold Case: The Prison
wazanator Sep 28 2009, 4:49pm replied:

At the end of the game when your in the *vehicle* you do not have a model

+2 votes   article: Research and Development Review
wazanator Sep 25 2009, 8:28pm says:

Looks amazing :D

+2 votes   media: Sept 25 (2009) - Beta Test Screen Grab 006
wazanator Sep 24 2009, 9:40pm says:

That looks amazing :D The lighting is perfect.

Is it going to be in HDR?

+3 votes   media: Subterranean City 17 1
wazanator Sep 24 2009, 9:35pm says:

Looks good

Although I would work on the uniform some more

+1 vote   media: Army Men Extended - Soldier
wazanator Sep 14 2009, 4:35pm says:

Looks great :D Isn't that turret from hl2 beta?

+1 vote   media: Exit Portal (Map 14)
wazanator Sep 12 2009, 1:51pm says:

I see that you finally got around to posting the pics :D

+1 vote   media: HLT 12/09/09
wazanator Aug 31 2009, 9:52pm replied:

I think the point is that its not just the idea of the game that makes it a success its the actual mechanics

+1 vote   article: The value of game ideas
wazanator Aug 24 2009, 6:03pm says:

Like I said in a previous comment the ground is to flat, you will hardly ever find a place that has perfectly flat ground. Just create some small displacements to put on it and it will look alot better

+1 vote   media: B2B_Prison Outdoors
wazanator Aug 22 2009, 3:26pm says:

Sounds great :D

+1 vote   article: 7 Days
wazanator Aug 20 2009, 12:17am says:

Is it me or does this pic make the zombies look really small

+4 votes   media: More running
wazanator Aug 19 2009, 12:36am says:

Those images look great :D

+2 votes   article: NMRiH Weekly Update August 17th, 2009
wazanator Aug 18 2009, 11:03am replied:

Just talked to someone and they said it is copy right infringement if the person downloading the mod doesn't have EP:2 since your getting the skin from the GCF of EP: 2. In other words don't hand out stuff that you didn't create or find a way so that the player has to own EP:2 in order to play the mod

+1 vote   media: Red Team's Turret
wazanator Aug 17 2009, 4:18pm says:

HUD is looking good. (nice and simple)

The ground looks a tad bit flat there you might want to make it slightly bumpy

+1 vote   media: Safehouse Hud Element
wazanator Aug 15 2009, 12:49pm says:

Looks great but whats with the purple :O

+1 vote   media: New Map: zms_sv_forgotten
wazanator Aug 14 2009, 11:50pm replied:

Oh okay I thought those turret skins were only in episode: 2 for a minute :)

+1 vote   media: Red Team's Turret
wazanator Aug 14 2009, 1:24pm says:

Are you going to need Episode:2 for this mod?

+1 vote   media: Red Team's Turret
wazanator Jul 24 2009, 7:22pm replied:

Same here

+2 votes   media: New Model: The Incendiary Grenade
wazanator Jul 13 2009, 11:24am says:

Looking great I'm glad people are still modding for EaW :D

+1 vote   article: Workforce
wazanator Jun 26 2009, 9:04pm replied:

nope not a update to harvest just a new gamemode :D Extremely hard and meant to be played for fun and not taken seriously.

+1 vote   media: ZPS 1.6 screenshots and features
wazanator Jun 18 2009, 6:10pm replied:

Hey at least they don't update as often as zombie mod: source

+6 votes   article: Tell your friends (and enemies), Neotokyo is almost here!
wazanator May 17 2009, 12:15am replied:

Yeah I agree with izzysinz this looks way to much like ZP:S's zombie vision. Both have blood around the edges and both can be turned off. Sure it's 100% created by you guys but that doesn't mean the idea is original doing all this is just going to give your mod an even worse reputation for stealing ideas.

-1 votes   media: Zombie Vision
wazanator May 4 2009, 9:20pm says:

I would like to see gameplay sort of similar to the Advance wars series in that on your turn you move all your units and attack with all your units.

Also will there be vehicles in game to help get units around

+1 vote   article: HLT Update - 04/05/09
wazanator May 4 2009, 7:51pm says:

looking good :)

+1 vote   media: Collision Detection
wazanator Jan 1 2013, 3:50pm replied:

@DavidTheCreator hey I'm just offering feedback no need to take it personally.

-1 votes   article: A Faceless New Year ~ (New Year's Update)
wazanator Jan 1 2013, 6:28am says:

Ground in second pic doesn't have enough derbies on the ground to represent the broken up nature of it. By that I mean the floor is broken physically but looks perfectly clean.

New model, the textures on the arms and legs look off as they don't match the main suit color. There is something odd about the head that makes it look more like a really pale ET then some kind of monster.

-1 votes   article: A Faceless New Year ~ (New Year's Update)
wazanator Dec 13 2012, 10:39am says:

I'm sure you've already read this but in case you haven't:

I've gotten that error a few times on a couple of my "I don't need to optimize anything right now" versions of some maps. Have your mapper do another optimization pass on the map and see if he can clean up some of the brush work to see if that fixes it.

+2 votes   article: An early Christmas gift
wazanator Dec 6 2012, 11:33pm replied:

Creative Assembly was holding a summit meant mainly for those who make tools for the game and Darth got upset that he wasn't invited and said he was never going to mod again for Total war.

+2 votes   article: DarthMod: Shogun II v4,4 "Enforced edition" Released! (+ HotFix)
wazanator Dec 6 2012, 4:20am says:

I thought you weren't making mods anymore after that stint on the forums about not being invited to the summit.

+6 votes   article: DarthMod: Shogun II v4,4 "Enforced edition" Released! (+ HotFix)
wazanator Nov 30 2012, 5:17pm says:

Just as a heads up Valve updated HL2 dlls which unfortunately broke ZPS for the moment we are working on fixing this ASAP

+2 votes   mod: Zombie Panic: Source
wazanator Nov 18 2012, 3:40pm says:

If you get no mappers applying send me a PM and I can probably help you out. Don't have as much time as I would like to map but I can probably help you.

+1 vote   article: Big changes!
wazanator Nov 18 2012, 3:38pm replied:

Personally I don't understand why they would need dedicated servers at all for a small multiplayer mod that hosts under 10 people. Most basic gaming rigs these days can easily support the number of players for this mod.

+1 vote   article: Manio Clears the Air
wazanator Nov 18 2012, 3:32pm replied:

@ForbiddenDonutz: I'm not saying there is a conspiracy I'm just trying to tell you it would be better to change the group name now then later near release when you are trying to make sure everything is good to go.

The actual Ethereal Entertainment group isn't exactly well known but right now if you do a search on the name their site comes up first. Your group would be better off making a new name where you are the first search so people don't get confused.

-1 votes   article: Manio Clears the Air
wazanator Nov 15 2012, 1:22am says:

"They’re trying to protect Ethereal Entertainment, and themselves from any potential copyright issues down the road."

I find this somewhat humerus considering there is actually a different studio called Ethereal Entertainment. Link:

Are you at all related to this group and if not are they aware of you using their name? Not trying to be an ******* but this could really come back to bite you down the road. You can't just use the name of an already established studio.

Also if licensing is an issue why not drop Slenderman completely and come up with an original character? I find it hard to believe no one on your team can come up with something similar or better then Slenderman. Plus it would really help to set your mod apart from other slender games. Slenderman is a popular IP at the moment but I think you guys could really come up with something more original.

+3 votes   article: Manio Clears the Air
wazanator Nov 15 2012, 1:14am replied:

I realize this I was just giving some feedback.

0 votes   media: Tendrils Demo.
wazanator Nov 14 2012, 4:00pm says:

Tentacles are to short and the legs are to skinny in the middle.

0 votes   media: Tendrils Demo.
wazanator Nov 14 2012, 3:58pm says:

Good start, I would recommend adding more debris to the ground. Right now it looks rather odd that there are holes in the ground but no sign as to what caused them. Also the whole scene in general is to clean. You also have a misaligned texture in the back (at least that's why I'm guess the red tile jumps up 10-15 units)

0 votes   media: Hyde Station
wazanator Oct 31 2012, 12:26pm says:

Way to empty looking, the brush doors look fine but their model counterparts would be much better and at 0:38 that window looks awful instead of having the glass go straight to the brick put some kind of border.

At 0:50 you have the 2 different tiles just change abruptly, put something on the floor to hide it, a common thing most mappers like to use is a strip of metal or wood that you can commonly find under doors.

Why are you using HL2 lab props in what appears to be a subway.

2:57 that decal ending abruptly at the wall would look a lot better if you put some of the dried blood splatter on the wall as well.

It looks alright but it still has a long ways to go before being really good.

0 votes   media: Hyde Station Sneak-Peak
wazanator Oct 20 2012, 3:47pm replied:

Keyword being later, why do you need the money now?

Why not wait and see if Faceless turns out as good as everyone hopes it is? You may have a lot of hype now but if the mod tanks on release you're fans are going to be really upset that they gave you money to make more.

+6 votes   article: IndieGogo #2 And More
wazanator Oct 18 2012, 7:23pm replied:

Hey sorry to hear that, what kinds of errors is it giving you?

BTW could you post this in our forums here:

We can help you out much faster there

+1 vote   mod: Zombie Panic: Source
wazanator Oct 10 2012, 9:03pm replied:

No offense but that isn't exactly the most solid sounding argument.

+1 vote   article: Quick Update - Indiegogo Campaign
wazanator Oct 7 2012, 5:51pm says:

Forums are down at the moment sorry if you are trying to reach them :( We are working on resolving the issue. In the mean time if you have technical issue post it on our game hub page so we can get back to you asap

+2 votes   mod: Zombie Panic: Source
wazanator Oct 2 2012, 9:39pm replied:

Sounds like you are missing a few files, try validating the game on steam (right click properties). If you are still having trouble post it on our forums so we can help you faster :)

+2 votes   mod: Zombie Panic: Source
wazanator Oct 2 2012, 9:38pm replied:

You just need to download TF2 and the Source Sdk Base 2007 on steam to play

0 votes   mod: Zombie Panic: Source
wazanator Sep 30 2012, 4:31pm says:

What happens if you guys don't end up making another game?

+2 votes   article: Quick Update - Indiegogo Campaign
wazanator Sep 19 2012, 11:57pm replied:

This is just single player

+8 votes   mod: Pumpkin Night Redux
wazanator Sep 15 2012, 1:57am says:

Just a heads up you might want to change your studios name. People might get you confused with the other Ethereal Entertainment studio:

+2 votes   game: Faceless
wazanator Sep 13 2012, 5:34pm says:

I would really recommend changing the angles on those spotlights. Way to small for car headlights

+3 votes   media: Someone was already here.
wazanator Aug 30 2012, 12:41pm says:

Looks a bit to much like Jack Skellington without a face imo.

-1 votes   media: Slendy Rigged
wazanator Aug 14 2012, 6:23pm says:

Just a reminder if anyone has any bugs/ideas/criticism come post it on our forums we make sure to read all the feedback!

+3 votes   article: ZPS 2.3 Update Live!
wazanator Aug 6 2012, 12:51am says:

How is that ladder laying on that angle? It's clear it's supposed to look abandoned so how is it that the ladder is still laying on it side at 90 degree angle?

Other then that it looks good though.

+2 votes   media: ss_Forest Screenshot 2
wazanator Oct 5 2014, 6:00pm says:

Always neat to see more Source Engine games hope you guys pull it off!

+4 votes   game: GOMBIES
wazanator Dec 25 2013, 12:03pm says:

Poly count? Looks really nice!

+1 vote   media: Colt M1911 Low Poly + Normals
wazanator Nov 1 2013, 11:09pm says:

Can't wait to play it again!

+3 votes   article: Map Update 2.6 is now live on Steam!
wazanator Oct 16 2013, 6:02pm says:

Damn was really looking forward to playing a L4D2 campaign with a whole new cast

+2 votes   article: Life's a Beach Cancelled - What we are moving on to.
wazanator Jan 3 2013, 5:25am says:

Damn that's an impressive change log

+8 votes   article: Empires 2.4 Released!
wazanator Apr 19 2012, 12:22pm says:

Looks great!

+3 votes   media: Lifeguard Jockey (Life's a Beach)
wazanator Mar 2 2012, 7:16pm says:

Great job so far, I love how you guys are using custom player models!

BTW do you guys have a tutorial on how to make custom characters? I looked around and I just can't seem to find a good one

+1 vote   article: Custom character, the Prisoner, working in-game
wazanator Jun 29 2011, 2:45pm says:

I always found it a bit funny how when I looked into the AI's difference in difficulty it was just a different multipler for income that seemed to be the only difference. :P

Anyway I'll be sure to check out your AI update :)

+2 votes   article: Smarter AI, Online Connectivity Patches, and Mod Support
wazanator Jun 1 2011, 11:44pm says:

Looks alright for a wip but yeah I would make it a bit less watermellony.

+2 votes   media: Grenade W.I.P
wazanator May 29 2011, 6:22pm says:

You've got a good sounding idea but I think you need to step back and think of whats possible.

Your talking about having:
Max of a 100 players playing at once
Big open maps

+3 votes   mod: War of The Servers
wazanator May 29 2011, 5:54pm says:

Yay :)

+1 vote   download: AHL2: Version 2.0 Release Update 1
wazanator Apr 13 2011, 11:14pm says:

Not enough good single player space mods out there I always say :)

+1 vote   media: Ligonier (WIP)
wazanator Mar 17 2011, 6:09am says:

That doesnt look to bad :) Is the view model changed as well?

+1 vote   download: Demoman - Symmetrical Headtaker's Axe
wazanator Jan 25 2011, 11:37pm says:

Looks great you have some very talented texture and prop modelers.

+1 vote   media: dvh_mill final v1
wazanator Jan 9 2011, 4:42pm says:

Looks good Echo :)Character customization looks good and I really like the idea of it being open source.

Question though, what are you going to do to prevent people from completely wrecking the mod through the code? Doesn't this mean that anyone can go in and change the damage, clip size, and accuracy of any weapon?

Oh and any chance it will be on Desura?

+1 vote   article: Situation Outbreak Two Officially Announced!
wazanator Jan 9 2011, 4:30pm says:

looks alright for a start but why on earth do you have the tile floor texture change for no apparent reason on the right? Why not keep the same texture constant?

+1 vote   media: Chapter 1: Unleashed vAlpha
wazanator Dec 15 2010, 12:12am replied:

Same here :( Perhaps have the old one an unlockable skin if we complete the campaign? :D

+1 vote   media: Marcus
wazanator Dec 4 2010, 9:01pm says:

Thank you I have been trying to do this for so long!

+2 votes   article: HD Video Tutorial - Face Poser 3: Lip Sync
wazanator Nov 1 2010, 4:33pm says:

That breen cola machine needs a Dr. Zombo skin :P

+6 votes   media: NMRiH Halloween Update
wazanator Sep 15 2010, 6:43pm says:

How much would have hurt you to put the first 50 characters into the summary like most other mods?

+1 vote   article: Time Line
wazanator Sep 14 2010, 11:02pm says:

I would get this if it was on steam.

+1 vote   article: Bounce! Sale (20% Off)
wazanator Sep 6 2010, 9:13am replied:

can you name a single portal level that has guns that is fun?

+2 votes   download: destroyed labs mappack
wazanator Sep 6 2010, 1:31am replied:

Any Portal map with guns is horrible

+1 vote   download: destroyed labs mappack
wazanator Aug 16 2010, 7:43pm says:

I've been trying to figure out face poser for some time. Glad to see your covering it :)

Perhaps you could do a future tutorial on Sources in game recording tools? Its a real shame to see some people still using fraps to record in game footage. (unless of course there doing a tutorial like you are)

+1 vote   article: HD Video Tutorial - Face Poser 1: Recording Sound
wazanator Aug 13 2010, 5:29pm says:

Great trailer cant wait to try it out :)

+3 votes   media: Overwatch: ZE Trailer (Joke)
wazanator Aug 8 2010, 1:12am says:

I never really knew much about lightmaps this tutorial really helped me :D

+3 votes   article: HD Video Tutorial - Lighting 2: Lightmaps
wazanator Aug 7 2010, 1:18am replied:

According to summary page its both ;)

+2 votes   article: Contagion Revealed
wazanator Jul 31 2010, 4:38pm replied:

@1337killer: This is an rts you can't have high poly models are you will lose frame rate fast.

Have you ever played Star Wars: Empire at war or any of the Stronghold series? The models look good from a distance but up close they look bad.

+1 vote   media: low poly humvee with .50cal
wazanator Jun 16 2010, 1:32am says:

Ground looks a little flat right now

+1 vote   media: Lz_Yard
wazanator Jun 7 2010, 11:57pm says:

2048x2048? Those are some big textures

+1 vote   media: Texture mod
wazanator Jun 3 2010, 1:19pm says:

Wheres the leak mam?

+1 vote   media: Update Images May/April 2010
wazanator May 17 2010, 4:23pm says:

High tech ninja stars!

+3 votes   media: Pointer
wazanator May 1 2010, 12:02am says:

Yeah... I dont see this happening

+1 vote   article: Change of plans
wazanator Apr 30 2010, 11:59pm says:

Looks good for a start but it looks a bit to blocky right now.

BTW those cars look real good for this theme :) They look like they were pulled from Sketchup (which is a good thing in this case )

+1 vote   media: Zoo entrance and parking lot
wazanator Apr 18 2010, 9:33am says:

I would look into some different colored crates besides just red.

+1 vote   media: b2b_wasteland outside
wazanator Apr 13 2010, 4:48pm replied:

@Kinuhudai: You do know that L4D and L4D2 run on the source engine right? Valve just gave them a more upgraded version of the editor (wish they would upgrade the old hammer to support instancing and the fix for the grid number problem)

And why is everyone saying source is to old? Don't know if anyone has noticed yet but they keep upgrading it with each new game they release, sure the older games like HL2 are not going to have as amazing graphics as newer games but that's because it was released and finished in 2004.

+2 votes   article: CryENGINE to go free?
wazanator Apr 12 2010, 4:33pm says:

Very nice lighting! Does it have HD lighting?

+1 vote   media: The Borealis
wazanator Mar 28 2010, 9:54pm replied:

Because like most people he probably puts his non steam games in steam as well and like most people he probally doesn't like his desktop filled with icons.

Btw you do realize even when you use a shortcut your going through steam right?
P.S. Icons look good but I'm not a fan of the sunburst effect behind them

+2 votes   download: Valve Icon Pack
wazanator Mar 20 2010, 10:22pm says:

Looks great :D

Just wish that the EaW mod teams would band together to create one massive impressive mod :)

+1 vote   article: The UEAW Dev's Blog, Issue #5: 20th March 2010
wazanator Mar 11 2010, 4:41pm says:

Lol you should turn the rabbit stuff into shirts and sell them when your mod comes out :P

+2 votes   media: Zombie Zoo Posters
wazanator Mar 6 2010, 8:02pm says:

If I drove something like that I think I would scream "Preparing for lift off!" every time I turned it on

+6 votes   media: "Schubart Sechs"
wazanator Feb 5 2010, 7:09pm says:

That map looks really interesting keep up the good work :)

+1 vote   article: Zero Gear Live on Steam
wazanator Feb 2 2010, 8:30pm replied:

Maybe because he is turning it into a ZPS map?

-1 votes   download: so_sv_underground_b1
wazanator Jan 20 2010, 8:38pm says:

lol does that say dust collector on the big cardboard box

+16 votes   media: Office tour
wazanator Dec 18 2009, 9:54pm says:

How many polys is it so far?

+2 votes   media: M16-A4
wazanator Dec 2 2009, 9:30pm says:

Very nice looking

+1 vote   media: Quagmire - Beta 1 version
wazanator Nov 15 2009, 1:19pm says:

Is that going to happen every time someone goes to use the car? It sounds like it would work good for maybe a cinematic moment but in game I dont think anyone's going to want to have to sit in a car for 20 seconds before it starts up right, especially if it happens more then once.

+4 votes   media: rebel concept hard start
wazanator Nov 12 2009, 9:49pm says:

Great tutorial the texture part really helped me out (been having trouble trying to figure out how to texture it just right)

You might also want to upload the .vmfs somewhere so people can open them up and compare there's to yours to make sure they did them right :)

+3 votes   article: HD Video Tutorial - Real and Fake Doors
wazanator Nov 12 2009, 9:35pm says:

Wait so Euphoria was fake in order to get companies to hire them so that they would help with there animations?

Seems kind of sleezy of them to pull something like that :/

+4 votes   article: Why we are not using Euphoria
wazanator Oct 25 2009, 10:38pm says:

Very nice and help full for modeling thanks :D

+1 vote   download: Hammer Units Conversion Tool
wazanator Oct 13 2009, 5:43pm says:

um the outline of the building and tree looks nice

+1 vote   media: b2b_wasteland Red Base
wazanator Oct 8 2009, 4:33pm says:

Please tell me its your recording device thats lagging

+1 vote   media: Army Men Extended OTS Gameplay 03
wazanator Sep 28 2009, 7:45pm says:

Love the color correction <3

+1 vote   media: Weekly Update Images September 28th, 2009
wazanator Sep 27 2009, 9:12am says:

Looks good. Was hoping you would attack that citizen though :(

+2 votes   media: HLT Arrow System
wazanator Sep 15 2009, 6:51pm says:

So what does this special shrubury do?

+1 vote   article: General Update and a new Map!
wazanator Sep 3 2009, 6:18pm replied:

ah i see you made it transparent

+1 vote   media: New Health Hud
wazanator Sep 3 2009, 5:04pm says:

Wait I don't see the difference between this one and the old one? The only thing different is that the cross isn't red right?

-1 votes   media: New Health Hud
wazanator Sep 2 2009, 5:17pm says:

Instead of just placing ammo why not make ammo crates so more then one person can get the ammo?

+1 vote   media: B2B_Forest Red Safehouse
wazanator Aug 31 2009, 9:47pm says:

A very inspiring article very nice :)

+5 votes   article: The value of game ideas
wazanator Aug 28 2009, 11:08pm replied:

You know just because your good at making mods doesn't mean everyone else is...

+1 vote   mod: Waylay
wazanator Aug 26 2009, 4:54pm says:

Like the new weapons strip :)

Btw where did you get those plant models? or did you make them yourself?

+1 vote   media: Radar
wazanator Jul 19 2009, 8:25pm replied:

ZPA stands for Zebra & Panda Alliance ;)

+1 vote   article: Developer Stories 3
wazanator Jun 24 2009, 10:16pm says:

Looks great can't wait :)

+6 votes   article: NEOTOKYO° - The Shadow War
wazanator May 23 2009, 7:39am replied:

wow calm down and take your pills. I dont think this is going to be a platformer seeing as its BF2 so you might want to rethink your post there.

+1 vote   mod: Super Mario Battlefield
wazanator May 5 2009, 4:45pm replied:

Mostly what I was talking about when I mentioned advance wars was the turn system not the battle system ;)

+1 vote   article: HLT Update - 04/05/09
wazanator Mar 20 2009, 12:20pm says:

lol i want to melt them :D

0 votes   media: Flamethrower
wazanator Mar 9 2009, 9:57pm says:

looks like it could use flashlights

+1 vote   media: Army Mern Extended Video - Test Level Part 1
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