Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (30 - 60 of 786)
wazanator Jan 19 2014, 12:26am says:

Lot more "Great and in High Demand" then I expected. Personally I've only seen the Just Cause 2 mod really succeed in that, others like the Fallout and Oblivion ones didn't really work out all that well.

+5 votes   poll: Mods introducing multiplayer are
wazanator Nov 20 2013, 4:11pm replied:

I would guess:

Free = 2013

Paid = L4D2 or Portal 2 branch

+2 votes   article: Happy Birthday Half-life!
wazanator Oct 31 2012, 12:26pm says:

Way to empty looking, the brush doors look fine but their model counterparts would be much better and at 0:38 that window looks awful instead of having the glass go straight to the brick put some kind of border.

At 0:50 you have the 2 different tiles just change abruptly, put something on the floor to hide it, a common thing most mappers like to use is a strip of metal or wood that you can commonly find under doors.

Why are you using HL2 lab props in what appears to be a subway.

2:57 that decal ending abruptly at the wall would look a lot better if you put some of the dried blood splatter on the wall as well.

It looks alright but it still has a long ways to go before being really good.

0 votes   media: Hyde Station Sneak-Peak
wazanator Sep 30 2011, 6:01pm replied:

Well seeing as the OST is $10 why not just buy the bundle which includes the OST and donate to charity?

+2 votes   article: Humble Frozen Synapse Bundle!
wazanator Sep 19 2011, 5:58pm says:

Very good story but I feel it lacked toothbrushes, where's Waldo book's and flying lawnmowers. That said I wouldn't mind reading an extended version :)

+1 vote   article: Short Story Competition Winner - Herr_Alien
wazanator Jun 13 2011, 1:03pm says:

He's still going to say "I"M GOING TO STICK MY FOOT IN YO ***!" right?

+1 vote   article: Contagion - New Marcus & More
wazanator Jun 2 2011, 12:08am says:

Gun looks great, now you just need to work on the arms a bit more :) (or at least the texture)

+1 vote   media: Enfield in game
wazanator Dec 14 2010, 12:00am replied:

Psst Tats hes in L4D2 :P

+1 vote   article: Contagion - Revealing a bit more for this years IOTY
wazanator Dec 9 2010, 8:19pm says:

Looks great. Only problem is will it look great after I cover it in the blood of my enemies? >:D

+2 votes   media: Winter
wazanator Oct 21 2010, 6:33am says:

Looks good but Im curious to know who's supposed to win more often. looking at the vid it appears to be humans who win all the time.

+1 vote   media: Demons Vs Humans October 2010 Preview
wazanator Oct 11 2010, 10:48pm says:

Sounds good. Right now it feels as if the EotH has to few units would really like to see more :D

+2 votes   article: Patch 1.1 Plans
wazanator Aug 15 2010, 7:06pm says:

And people say you cant set up amazing looking levels in source

+3 votes   media: Venice
wazanator Aug 8 2010, 8:46pm says:

Quick question but does lightmapping affect fps in anyway?

+1 vote   article: HD Video Tutorial - Lighting 2: Lightmaps
wazanator Apr 14 2010, 4:33pm replied:

We understand that V.metalic its just that not everyone can afford 3ds Max (and some of us respect companies and don't torrent every thing) plus this person is more comfortable with XSI so they decided to use that

+2 votes   media: Pallet Town Beta
wazanator Apr 3 2010, 5:35pm replied:

Sounds like a fair price :)

+2 votes   article: Stealer Guy
wazanator Jan 18 2010, 9:54am says:

Does it need to be a picture we take or can we find one online?

+1 vote   article: Plants vs Zombies Contest
wazanator Dec 24 2009, 6:16pm says:

Take your time even if it means the mod will be delayed past Januari ;)

+2 votes   article: 1187 - Update December 24th 09
wazanator Dec 10 2009, 7:01pm replied:

Because obviously they screwed up Google Sketchup when they made it free for anyone to use. Not to mention that valve even made plugins for it that can be used to create models and levels for source games.

+1 vote   poll: What do you think of google wave?
wazanator Dec 5 2009, 8:40am says:

Looks fun and the price seems fair enough, I might have to look into getting this

BTW is there going to be a level editor eventually?

+3 votes   article: Zombie Driver is now available!
wazanator Nov 29 2009, 10:02pm says:

So did you come up with this idea before or after you played L4D2? ;)

Not saying its a bad idea but your going to get some people accusing you of stealing the idea

+2 votes   media: Zombait!
wazanator Nov 10 2009, 8:38pm says:

Very nice tutorial I really liked the closed capitation and balloons in the video those helped alot.

A tutorial on how to make choreographed scenes would be very helpful I think :)

+6 votes   article: HD Video Tutorial - Rappelling Combine
wazanator Jun 22 2009, 5:53pm says:

Glad to hear some more news about this mod :D
Although the red turtle shell was kind of predictable xD

+1 vote   article: Piranh'news #2!
wazanator Jun 21 2009, 8:59pm replied:

because if you will notice my review your other maps do, you need to seriously think about who you have on your mod team Grey-Echo. We had a entire laugh session about how most of your mods maps look like crap and play like it to. That is the only thing that is bringing this mod down is the maps.

I'm not trying to come across as hating this mod btw I'm trying to offer advice so you guys will actually do good.

-2 votes   media: Developer Preview (June 21, 2009)
wazanator Jun 21 2009, 3:27pm says:

As long as this new map doesn't have any copied content from other maps or random vending machines...

-1 votes   media: Developer Preview (June 21, 2009)
wazanator May 23 2009, 7:36am says:

These are looking nice :D Can't wait to see the final product. Just one question how are we supposed to hook up are guitar hero guitars to the computer? (I know it can be done I just mean what are the instructions)

+1 vote   article: The Hammer Mod Update 22/05/2009
wazanator Apr 4 2009, 3:59pm says:

Could you at least release the maps they look really good :D

+1 vote   article: Time to die...
wazanator Feb 21 2009, 11:22pm says:


+1 vote   article: Suicide Survival 1.2 feature list announcement
wazanator Nov 11 2013, 10:31am says:

Great job can't way to play the new version

+3 votes   article: Dniepr 2.0
wazanator Nov 10 2013, 1:58pm says:


+2 votes   game: Zombie Panic! android
wazanator Nov 8 2013, 10:03am says:

Great patch as always

+1 vote   download: SynergiesMOD Patch 404 - its a big one!
wazanator Nov 1 2013, 11:09pm says:

Can't wait to play it again!

+3 votes   article: Map Update 2.6 is now live on Steam!
wazanator Nov 1 2013, 4:28pm says:

tri count?

+2 votes   media: MP5K Very WIP
wazanator Nov 1 2013, 4:27pm says:

You know when you ask people to help fund your kickstarter it helps to have a link to the kickstarter in the article...

+2 votes   article: Raindrop Source Release!
wazanator Oct 16 2013, 6:02pm says:

Damn was really looking forward to playing a L4D2 campaign with a whole new cast

+2 votes   article: Life's a Beach Cancelled - What we are moving on to.
wazanator Oct 13 2013, 4:00pm says:

Why is this marked as an Indie game now instead of a mod? Did I miss some kind of update?

+2 votes   game: Faceless
wazanator Oct 12 2013, 11:32am says:

Awesome update as always :)

+1 vote   download: SynergiesMOD V 343
wazanator Sep 29 2013, 11:37pm says:

Looks interesting I'll give it a try

+1 vote   mod: Platform
wazanator Sep 18 2013, 11:21pm says:

Interesting concept but seems impractical if you have your desktop properly organized.

Why would I launch a source mod to launch my web browser? That sounds like not only a waste of time but an unnecessary use of resources (unless it kills the mod on launch of a program).

That said I do see how this could be really useful with Valves Big Picture mode for steam and for those who like a more visual representation of their computer.

Anyway best of luck to you and your team and I hope you shoot for greenlight at some point.

+2 votes   article: Enjoy Your Experience - Making it Easy
wazanator Aug 15 2013, 5:04pm replied:

This is in now way true at all, ZPS and other well known mods have had that in their name for ages. The problem with Source being in the name had to do with Black Mesa as they didn't want people being confused thinking it was an official rerelease.

+2 votes   mod: The Collector: Source
wazanator Jul 26 2013, 7:36pm buried:


Also what's this about it not being slenderman now? Who are you trying to fool? If this is for legal reason I don't think a simple name change is going to be enough when the character in question looks and has the same persona as the slenderman.

I know I suggested you guys come up with a new monster but when I said that I kind of meant a completely new monster, not just a name swap. /rant

-6 votes   article: Faceless On Steam
wazanator Jul 21 2013, 11:14am says:

For those who chose "I work alone", do you choose to do that or can you just not find someone to work with at the moment?

+17 votes   poll: How big is your development team?
wazanator Jul 14 2013, 1:35pm says:

"Or would you like us to use it to pursue a professional development team to ensure a professional and high quality standalone Steam mod?"

I hate to break it to you but the amount of money you made off that indie go go campaign ($1,151) is no where near enough to hire a professional team especially considering you're releasing a free mod that will not be generating any revenue.

And now you're planning DLC and yet you have no playable build to show anyone?

Finally if you want to be original like you claim you want to be drop Slenderman entirely and come up with your own ideas. He's been beaten into the ground at this point and the only people you are attracting are preteens who watch awful youtube videos. It's not that hard to come up with an original monster, for what you guys are wanting to do it would suit your mod better to come up with something different.

-4 votes   article: Partial Reboot
wazanator Jul 12 2013, 11:16am says:

Awesome to hear guys! Any chance you'll be trying for greenlight?

+2 votes   article: Another release, another engine
wazanator Jun 29 2013, 1:42am says:

In game screens? Because in all honesty making a new background image and importing font for 2013 isn't hard.

-3 votes   media: Be prepared.
wazanator Jun 10 2013, 12:28pm says:


+2 votes   media: Beretta 90 TWO 9MM -- High Poly Version
wazanator May 19 2013, 12:07pm says:

I don't think you realize that you can't sell an IP you don't own. Valve owns the Half-life IP, you don't.

+5 votes   article: Important
wazanator Apr 25 2013, 5:31pm replied:

Considering they got a license from valve I doubt it.

+3 votes   article: Cry of Fear now released on Steam!
wazanator Apr 9 2013, 11:00pm replied:

You only need the Source SDK base 2007 which is located in the tools section of your steam library.

+2 votes   mod: Zombie Panic: Source
wazanator Apr 7 2013, 7:20pm says:

Sorry to hear this, always a shame to see a mod close down.

Any chance of you guys releasing what you have done rather then let it go to waste? I understand you don't exactly have the code working but you could release the art assets.

+2 votes   article: Indefinite Postponement
wazanator Apr 3 2013, 2:24pm replied:

Nope we're alive and kicking and I think people will really like what we have coming up

+3 votes   article: Zombie Panic is Hiring!
wazanator Apr 3 2013, 2:42am replied:

Zombie Panic! Source is not compatible with OSX at the moment sorry.

+3 votes   mod: Zombie Panic: Source
wazanator Mar 30 2013, 3:27pm replied:

You're applying for a position that requires experience to program on an engine you know nothing about for a project you know nothing about apparently, I'm sure that will work out well.

+5 votes   article: We are urgently in need!
wazanator Mar 6 2013, 2:20pm replied:

Actually models and textures are not in the fgd only the entities.

+5 votes   download: Zombie Master 2 FGD ( OUDATED )
wazanator Feb 23 2013, 2:58pm says:

Looks awesome can't wait to play it!

+3 votes   article: Goal modes: done
wazanator Feb 19 2013, 2:14pm replied:

Yes please! If you aren't going to use any of these assets don't let them go to waste!

+2 votes   article: Raindrop has gone indie
wazanator Jan 23 2013, 3:39pm says:

Wow this looks really good, I'm impressed!

+4 votes   article: Hello. Hello. We are the Modding tools.
wazanator Jun 15 2014, 10:59am says:

If any Source Engine mod team should go commercial it's your team. So far you've put out nothing but great mods and From Earth has some really interesting things going for it.

+1 vote   article: Language Barriers
wazanator Apr 20 2014, 11:09pm replied:

I don't suppose you could go over VGUI some in a video tutorial by any chance?

I've been working on a custom player model selection menu for the open source mod I'm working on and I just can't figure out what I'm doing wrong when it comes to the VGUI.

+1 vote   article: Act I Full Source Code Now Available
wazanator Oct 10 2012, 9:03pm replied:

No offense but that isn't exactly the most solid sounding argument.

+1 vote   article: Quick Update - Indiegogo Campaign
wazanator Sep 30 2012, 4:31pm says:

What happens if you guys don't end up making another game?

+2 votes   article: Quick Update - Indiegogo Campaign
wazanator Jul 26 2012, 4:37pm replied:

@WitheredGryphon are you honestly making the forest flat? I really hope you're not because frankly that is a very bad design choice. It will very easy to just look down one direction and see where everything is. And please get one of your modelers to make you a custom tree because frankly those HL2 trees are ugly and are not suitable for a forest.

0 votes   media: Start Up Screen
wazanator Jul 25 2012, 12:56am says:

Eh it's alright.


* Very noticeable where the trees stop

* To dark to tell what is up with the body, right now it looks like it is just floating

* Same tree model everywhere

+1 vote   media: Start Up Screen
wazanator Jul 5 2011, 12:05am replied:

@Apparation: If your texting someone to the point that your fingers hurt I think it is time to call them.

+12 votes   poll: Do you own a smartphone?
wazanator Jun 2 2011, 12:11am says:

I like it but the street texture tiles visibly it looks like.

+1 vote   media: Gheluvelt pt 2
wazanator Apr 27 2011, 8:26am says:

Sounds great!
BTW when you say:
"But our system is built to allow for a wide variety of map-specific objectives that will also allow you to create custom levels that are only limited by your creativity."
Does it mean we can create our own objectives and not have to follow the normal game modes?

+1 vote   article: First action footage
wazanator Apr 5 2011, 9:51pm says:

1 and 7 remind me to much of blasters and 4 looks a bit to lightsaberish. With that criticism out of the way I think I'll vote for 6

Quick question but will the cartridges look like there draining when used?

+1 vote   article: Community vote #2
wazanator Mar 13 2011, 4:06pm says:

Not a big fan of the glow outline for NH2Coop. It just kind of makes it less scary imo :/

+1 vote   article: Update News: Nightmare House 2 COOP & Media Updates
wazanator Feb 17 2011, 10:58pm says:

Much better new then the previous article :) (glad I saved me a screeny of it though for latter laughs)

+1 vote   article: Back to Basics
wazanator Feb 6 2011, 1:57am replied:

From my understanding Deadblock was removed because it was old, unbalanced and broken in some spots. Plus no one played it that much.

Perhaps someone will remake/fix it up in the future :)

Also the phys damage thing only applies to barricade boards (to help stop perm cades)

+1 vote   article: ZPS 2.1 Released!
wazanator Jan 31 2011, 6:31pm says:

Lack of coders seem to be the number one cause of mod death these days :( Hope it doesn't happen to this one.

+2 votes   article: January News
wazanator Jan 11 2011, 9:05pm says:

what do you mean ahh if only? Of course it will be cool! :D

+1 vote   article: KC 1.0 Release date locked in + video of survival mode
wazanator Dec 15 2010, 11:44pm says:

I miss Eugene's old plastic ken doll looking hair :(

+2 votes   media: Eugene
wazanator Dec 15 2010, 12:14am says:

I don't even see why there's guns considering Marcus just needs his foot...

+3 votes   media: AR-15
wazanator Nov 12 2010, 12:01am says:

Oh man how I used to love playing that racing game!

+2 votes   article: Car game development sponsorship
wazanator Oct 25 2010, 7:14pm says:

Dev textures = sexy

+1 vote   media: A picture is worth a thousand words, isn't it?
wazanator Oct 13 2010, 9:34pm says:

One question: What sets this apart from other zombie bf mods? (not trying to sound rude but I cant really tell from reading summary)

+1 vote   article: Tofu Zombies 1.0 Released!
wazanator Oct 9 2010, 2:38pm replied:

Was thinking the same thing. I bet Nintendo waits till its almost ready for release before sending it.

If I were them I would contact Nintendo ASAP and make sure its alright before working any further (Dont want to waste time working on something thats going to get shutdown right?)

+3 votes   article: October news !
wazanator Sep 6 2010, 10:48pm replied:

I really like that addition to the game makes it so you actually consider how to use heroes.

+1 vote   article: Thrawn's Revenge: Imperial Civil War v1.0 Released
wazanator Aug 10 2010, 10:20am replied:

@Joker: According to the style on the summary page (right hand side has a pic of box art right below it)its SP and MP

+1 vote   article: GAMEployment Contagion Interview
wazanator May 25 2010, 4:20pm says:

Good tutorial as always :D

For people that are planning to use this:
Please keep in mind that most people do not like you decompiling there maps then blatantly stealing a part of it or changing something in it you feel needs to be changed and re-releasing it.

In short, decompile maps for education only :)

+2 votes   article: HD Video Tutorial - Decompiling Maps
wazanator Apr 16 2010, 11:00pm replied:

Was thinking the same thing. Wait till some over reactive parents find out about this.

+1 vote   article: Elementary School Warfare
wazanator Apr 8 2010, 4:47pm says:

Hope there's drinking sounds as well :D

+1 vote   media: Dispenser Texture
wazanator Mar 15 2010, 11:33pm says:

Looks great! The only thing that bothers me is that the waist looks a bit to big

+4 votes   article: TAR render release
wazanator Mar 12 2010, 9:04pm says:

Very good article bookmarked it and saved it in word for future reference :)

+1 vote   article: Tips from the Experts for getting into the industry
wazanator Feb 28 2010, 5:52pm says:

Please tell me FF is turned off by default now

+4 votes   article: WWI Source 1.12b Patch
wazanator Feb 9 2010, 10:27pm replied:

Open it up and drag the main folder to C:\Program Files\Steam\steamapps\SourceMods

Don't worry everyone's been new to installing mods at one point or another :)

+28 votes   download: Human Error 1.0.2
wazanator Feb 5 2010, 9:18pm replied:

BF2 doesn't have leaning sadly

+2 votes   article: Project Reality v0.9 Released!
wazanator Jan 23 2010, 11:21pm replied:

Who do you think it is that sent them the Pm with the evidence ;)

-1 votes   media: [COMING SOON] Situation Outbreak Client Tools
wazanator Jan 23 2010, 8:28pm replied:

Plus desura only allows mods on there if they have no stolen content what so ever.

Echo you think maybe theres a reason there not responding to you? I'm going to take a guess and say they keep up with whats going on Mod Db and have seen this mods past

0 votes   media: [COMING SOON] Situation Outbreak Client Tools
wazanator Dec 29 2009, 8:06am says:

Tracking. I like the green and purple portals plus your map design is very nice (like the idea with the falling platforms and some of the other things in your screen shots)

+1 vote   mod: Portal: Stay Inside
wazanator Oct 31 2009, 4:27pm says:


If your gone who's going to make new amazing game modes and add amazing new weapons? (you better not say lev)

+1 vote   member: frikazoyd
wazanator Oct 17 2009, 6:08pm says:

Photo realistic textures are nice looking but if you over do them (to realistic) they don't look good next to other textures such as default HL2 textures they might contrast to much.

And instead of cutting people down for being concerned about them why don't you give them proof (in game screenshot)that they do work good :)

+1 vote   article: SO Obtains Photorealistic Textures Pack
wazanator Oct 7 2009, 11:00pm says:

Very good looking but kind of dark and twisted

+2 votes   media: SickJoe Concept Art
wazanator Sep 10 2009, 5:40pm says:

If its not to hard I say go ahead and make every single character in the single player version into a multiplayer character choice. :D

+2 votes   media: The Mortewood Plaza - World Models
wazanator Sep 5 2009, 11:35pm says:

Hope its not full of hydrogen xD

+9 votes   media: There will be many ways..
wazanator Aug 31 2009, 8:16pm replied:

I'm sure it loops xD

+1 vote   media: Music Teaser - Theme Music
wazanator Aug 19 2009, 1:40pm says:

So its HL2 with HL1 models... And I want to download this why?

+2 votes   article: HL 1 Inside HL 2 Media Release 3
wazanator Aug 9 2009, 8:43pm says:

I like the look of the smg :) Looks nice and plasticy

+1 vote   media: Army Men Extended Screenshots
wazanator Jul 19 2009, 6:40pm replied:

Well then drive a pickup truck and put the weapons in the back :P

+1 vote   media: The Mortewood Plaza - Weapon Test Render.
wazanator Jul 19 2009, 6:18pm replied:

I think they will probably have all the songs screened first before making them available to make sure that there isn't any problems license wise.

+2 votes   article: Rock Band Network
wazanator Jul 17 2009, 11:35pm says:

Dang thats alot of weapons! Any chance we can use that shopping cart to store them in?

+1 vote   media: The Mortewood Plaza - Weapon Test Render.
wazanator Mar 9 2009, 9:52pm says:

Are you going to try and recreate any of the levels from the original Army Men games?

+1 vote   group: Neotl Empire
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