Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (30 - 60 of 777)
wazanator
wazanator Sep 18 2013, 11:21pm says:

Interesting concept but seems impractical if you have your desktop properly organized.

Why would I launch a source mod to launch my web browser? That sounds like not only a waste of time but an unnecessary use of resources (unless it kills the mod on launch of a program).

That said I do see how this could be really useful with Valves Big Picture mode for steam and for those who like a more visual representation of their computer.

Anyway best of luck to you and your team and I hope you shoot for greenlight at some point.

+2 votes     article: Enjoy Your Experience - Making it Easy
wazanator
wazanator Aug 15 2013, 5:04pm replied:

This is in now way true at all, ZPS and other well known mods have had that in their name for ages. The problem with Source being in the name had to do with Black Mesa as they didn't want people being confused thinking it was an official rerelease.

+2 votes     mod: The Collector: Source
wazanator
wazanator Jul 26 2013, 7:36pm buried:

(buried)

Also what's this about it not being slenderman now? Who are you trying to fool? If this is for legal reason I don't think a simple name change is going to be enough when the character in question looks and has the same persona as the slenderman.

I know I suggested you guys come up with a new monster but when I said that I kind of meant a completely new monster, not just a name swap. /rant

-6 votes     article: Faceless On Steam
wazanator
wazanator Jul 21 2013, 11:14am says:

For those who chose "I work alone", do you choose to do that or can you just not find someone to work with at the moment?

+17 votes     poll: How big is your development team?
wazanator
wazanator Jul 14 2013, 1:35pm buried:

(buried)

"Or would you like us to use it to pursue a professional development team to ensure a professional and high quality standalone Steam mod?"

I hate to break it to you but the amount of money you made off that indie go go campaign ($1,151) is no where near enough to hire a professional team especially considering you're releasing a free mod that will not be generating any revenue.

And now you're planning DLC and yet you have no playable build to show anyone?

Finally if you want to be original like you claim you want to be drop Slenderman entirely and come up with your own ideas. He's been beaten into the ground at this point and the only people you are attracting are preteens who watch awful youtube videos. It's not that hard to come up with an original monster, for what you guys are wanting to do it would suit your mod better to come up with something different.

-5 votes     article: Partial Reboot
wazanator
wazanator Jul 12 2013, 11:16am says:

Awesome to hear guys! Any chance you'll be trying for greenlight?

+2 votes     article: Another release, another engine
wazanator
wazanator Jun 29 2013, 1:42am says:

In game screens? Because in all honesty making a new background image and importing font for 2013 isn't hard.

-3 votes     media: Be prepared.
wazanator
wazanator Jun 10 2013, 12:28pm says:

Polycount?

+2 votes     media: Beretta 90 TWO 9MM -- High Poly Version
wazanator
wazanator May 19 2013, 12:07pm says:

I don't think you realize that you can't sell an IP you don't own. Valve owns the Half-life IP, you don't.

+5 votes     article: Important
wazanator
wazanator Apr 25 2013, 5:31pm replied:

Considering they got a license from valve I doubt it.

+3 votes     article: Cry of Fear now released on Steam!
wazanator
wazanator Apr 9 2013, 11:00pm replied:

You only need the Source SDK base 2007 which is located in the tools section of your steam library.

+2 votes     mod: Zombie Panic: Source
wazanator
wazanator Apr 7 2013, 7:20pm says:

Sorry to hear this, always a shame to see a mod close down.

Any chance of you guys releasing what you have done rather then let it go to waste? I understand you don't exactly have the code working but you could release the art assets.

+2 votes     article: Indefinite Postponement
wazanator
wazanator Apr 3 2013, 2:24pm replied:

Nope we're alive and kicking and I think people will really like what we have coming up

+3 votes     article: Zombie Panic is Hiring!
wazanator
wazanator Apr 3 2013, 2:42am replied:

Zombie Panic! Source is not compatible with OSX at the moment sorry.

+3 votes     mod: Zombie Panic: Source
wazanator
wazanator Mar 30 2013, 3:27pm replied:

You're applying for a position that requires experience to program on an engine you know nothing about for a project you know nothing about apparently, I'm sure that will work out well.

+5 votes     article: We are urgently in need!
wazanator
wazanator Mar 6 2013, 2:20pm replied:

Actually models and textures are not in the fgd only the entities.

+5 votes     download: Zombie Master 2 FGD ( OUDATED )
wazanator
wazanator Feb 23 2013, 2:58pm says:

Looks awesome can't wait to play it!

+3 votes     article: Goal modes: done
wazanator
wazanator Feb 19 2013, 2:14pm replied:

Yes please! If you aren't going to use any of these assets don't let them go to waste!

+2 votes     article: Raindrop has gone indie
wazanator
wazanator Jan 23 2013, 3:39pm says:

Wow this looks really good, I'm impressed!

+4 votes     article: Hello. Hello. We are the Modding tools.
wazanator
wazanator Jan 7 2013, 12:54am says:

That looks really cool!

+1 vote     media: Introducing the Cypress 9mm!
wazanator
wazanator Jan 3 2013, 5:25am says:

Damn that's an impressive change log

+8 votes     article: Empires 2.4 Released!
wazanator
wazanator Jan 2 2013, 10:36pm says:

Looks interesting I'll give it a try

+5 votes     article: Release 1 of I, Mayor
wazanator
wazanator Jan 1 2013, 3:50pm replied:

@DavidTheCreator hey I'm just offering feedback no need to take it personally.

-1 votes     article: A Faceless New Year ~ (New Year's Update)
wazanator
wazanator Jan 1 2013, 6:28am says:

Ground in second pic doesn't have enough derbies on the ground to represent the broken up nature of it. By that I mean the floor is broken physically but looks perfectly clean.

New model, the textures on the arms and legs look off as they don't match the main suit color. There is something odd about the head that makes it look more like a really pale ET then some kind of monster.

-1 votes     article: A Faceless New Year ~ (New Year's Update)
wazanator
wazanator Dec 13 2012, 10:39am says:

I'm sure you've already read this but in case you haven't: Developer.valvesoftware.com

I've gotten that error a few times on a couple of my "I don't need to optimize anything right now" versions of some maps. Have your mapper do another optimization pass on the map and see if he can clean up some of the brush work to see if that fixes it.

+2 votes     article: An early Christmas gift
wazanator
wazanator Dec 6 2012, 11:33pm replied:

Creative Assembly was holding a summit meant mainly for those who make tools for the game and Darth got upset that he wasn't invited and said he was never going to mod again for Total war.

+2 votes     article: DarthMod: Shogun II v4,4 "Enforced edition" Released! (+ HotFix)
wazanator
wazanator Dec 6 2012, 4:20am says:

I thought you weren't making mods anymore after that stint on the forums about not being invited to the summit.

+6 votes     article: DarthMod: Shogun II v4,4 "Enforced edition" Released! (+ HotFix)
wazanator
wazanator Nov 30 2012, 5:17pm says:

Just as a heads up Valve updated HL2 dlls which unfortunately broke ZPS for the moment we are working on fixing this ASAP

+2 votes     mod: Zombie Panic: Source
wazanator
wazanator Nov 18 2012, 3:40pm says:

If you get no mappers applying send me a PM and I can probably help you out. Don't have as much time as I would like to map but I can probably help you.

+1 vote     article: Big changes!
wazanator
wazanator Nov 18 2012, 3:38pm replied:

Personally I don't understand why they would need dedicated servers at all for a small multiplayer mod that hosts under 10 people. Most basic gaming rigs these days can easily support the number of players for this mod.

+1 vote     article: Manio Clears the Air
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