Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (0 - 30 of 786)
wazanator Jan 7 2015 replied:

This looks like it was made in 5 minutes. Are we being punked?

+3 votes   game: Anquin's Maze
wazanator Jan 4 2015 replied:

I believe the original creator of the mod ran off with all the money from that indie go go. Your best bet is to track him down and file a civil suit if you want that money back.

+4 votes   news: Faceless ~ New Year's Day 2015 Mini-Update.
wazanator Nov 20 2014 replied:

All of those are things that both Steam and Desura provide.

Both have group chat and friend system.

Both provide version control and do not require end users to download the update manually.

You can easily post news and announcements in both about development.

I honestly see no point in using your launcher. You are needlessly reinventing the wheel.

+1 vote   news: BrainBread 2 Public Alpha
wazanator Oct 23 2014 says:

As others have voiced this is way too many hoops to play a hl2 mod. Why not just use one of the many other clients that are available? Is there something this client provides that others do not?

+2 votes   news: BrainBread 2 Public Alpha
wazanator Oct 23 2014 says:

Glad to see people are still adding useful things for modders for this game.

+3 votes   download: EAW Quixel Suite scripts
wazanator Oct 5 2014 says:

Always neat to see more Source Engine games hope you guys pull it off!

+4 votes   game: GOMBIES
wazanator Sep 20 2014 says:

I've always never been sure who would want to use this but I'm glad it exists.

+1 vote   news: 2 Weeks In On Steam
wazanator Aug 15 2014 says:

Looks good so far but I really hope you do something about that killfeed.

+1 vote   news: BrainBread 2 goes to greenlight!
wazanator Jul 12 2014 says:

Am I the only one who is slightly disturbed that you can claim to be a free mod during greenlight then change to a full blown game once you get greenlit?

Most people who voted were voting on the assumption it would be a 100% free mod like No More Room in Hell and Neotokyo.

I don't blame them for wanting to go indie rather then mod but that should have been cleared up prior to greenlight voting.

-2 votes   news: Faceless ~ July 2014 Mini-Update
wazanator Jun 17 2014 replied:

I think he means on PC where you typically don't have as big a monitor as you would for your TV.

+1 vote   news: Contagion - Update June 16th :: Split Screen, AI tweaks, Linux/Mac Update & More
wazanator Jun 15 2014 says:

If any Source Engine mod team should go commercial it's your team. So far you've put out nothing but great mods and From Earth has some really interesting things going for it.

+1 vote   news: Language Barriers
wazanator Apr 20 2014 replied:

I don't suppose you could go over VGUI some in a video tutorial by any chance?

I've been working on a custom player model selection menu for the open source mod I'm working on and I just can't figure out what I'm doing wrong when it comes to the VGUI.

+1 vote   news: Act I Full Source Code Now Available
wazanator Apr 7 2014 says:

The visuals in your mod are looking great! You might want to have someone proofread the text though it looks like you spelled choice as "choise"

+4 votes   news: Hey! Look at me!
wazanator Mar 16 2014 says:

Personally not a fan. Looks too much like a Flash game menu IMO (which I guess makes sense seeing as it's made in flash).

Also didn't Adobe stop Flash support on Linux? Won't this affect porting of the game to it?

+1 vote   media: WIP Zombie Master 2 Flash Menu
wazanator Feb 20 2014 replied:

If you're using .NET framework I assume this means there won't be support for Mac or Linux?

+1 vote   media: BrainBread Client Sneak Peek
wazanator Feb 8 2014 says:

@GuestResponse IP laws don't quite work that way.

+1 vote   mod: Aperture Tag: The Paint Gun Initiative
wazanator Feb 1 2014 says:

How can you sell a game you don't own the IP for?

+1 vote   mod: Aperture Tag: The Paint Gun Initiative
wazanator Jan 31 2014 says:

Looks good but it has a very noticeable edge around the graphic.

+1 vote   media: BrainBread Client Sneak Peek
wazanator Jan 26 2014 says:

So it's like Sledge but not open source?

+2 votes   news: Jackhammer: new cross-platform level editor (public alpha)
wazanator Jan 19 2014 says:

Lot more "Great and in High Demand" then I expected. Personally I've only seen the Just Cause 2 mod really succeed in that, others like the Fallout and Oblivion ones didn't really work out all that well.

+5 votes   poll: Mods introducing multiplayer are
wazanator Dec 31 2013 says:

Not a fan of this announcement.

What started out as a free mod being greenlit on Steam is being picked up by a completely different team and being sold. That's kind of a really ****** thing to do IMO. Not to mention what got it greenlit was people expecting a free multiplayer horror mod based on Slender. And from the sound of it you still don't even have a proper programmer. How can you think to switch to indie when you don't have even what some would consider the most important job role filled?

+7 votes   news: Faceless - The New Year's Update (2014)
wazanator Dec 27 2013 replied:

I don't see the problem here. If a non-finished game is beating a finished game in both popularity and customer satisfaction then that's the developers of the finished games problem not the competitions.

If what you call a finished product isn't even placing against betas and alphas maybe it's time to go back to the drawing board and rethink your next step.

What exactly is the difference here between releasing a game and then providing a ton of patches like Valve did with TF2(fixed bugs and added content) and releasing early and providing a ton of patches(that fix bugs and add content)?

+3 votes   feature: Indie of The Year 2013
wazanator Dec 27 2013 replied:

" Any developer who has released their completed game within the last 12 months and lost out to a game in Alpha deserves to be disappointed in my opinion."

How so? I think that disappointment is justified if a finished game can't stand up to a beta/alpha.

+2 votes   feature: Indie of The Year 2013
wazanator Dec 25 2013 says:

Poly count? Looks really nice!

+1 vote   media: Colt M1911 Low Poly + Normals
wazanator Dec 10 2013 says:

Never heard of your mod till just now and I'm really loving the art style you went with. Did you guys use a shader or is it all texture work?

+2 votes   news: DEMO ALPHA
wazanator Dec 9 2013 says:

Stanley Parable but no Dear Esther, Minerva or Black Mesa Source? Okay.

+3 votes   news: ModDB Hall Of Fame - Celebration of 17 Years of Modding
wazanator Dec 7 2013 says:

Ran into an bug, it went to generate mission2 and ended up with a leak according to dev console so compile failed.

+1 vote   mod: Alien Swarm Director Mod
wazanator Dec 2 2013 replied:

Because EA constantly ****** on the modding community. It would be like a vegetarian party being sponsored by Oscar Mayer.

+6 votes   news: 2013 Mod of the Year KICKOFF!
wazanator Dec 1 2013 says:

Really Origin? Run by the same company that has been spitting in modders faces since the start? Mod DB staff I thought you were better then this.

+2 votes   news: 2013 Mod of the Year KICKOFF!
wazanator Nov 29 2013 says:

Concerning level generation are you talking about using something like func_instances and compiling right then and there? I suggest experimenting with it before you set your hearts on it, it doesn't work well in multiplayer from what I've experimented with a modified ASW branch.

+3 votes   news: Time to choose...
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