Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (0 - 30 of 784)
wazanator Nov 20 2014, 7:04pm replied:

All of those are things that both Steam and Desura provide.

Both have group chat and friend system.

Both provide version control and do not require end users to download the update manually.

You can easily post news and announcements in both about development.

I honestly see no point in using your launcher. You are needlessly reinventing the wheel.

+1 vote   article: BrainBread 2 Public Alpha
wazanator Oct 23 2014, 7:37pm says:

As others have voiced this is way too many hoops to play a hl2 mod. Why not just use one of the many other clients that are available? Is there something this client provides that others do not?

+1 vote   article: BrainBread 2 Public Alpha
wazanator Oct 23 2014, 7:32pm says:

Glad to see people are still adding useful things for modders for this game.

+2 votes   download: EAW Quixel Suite scripts
wazanator Oct 5 2014, 6:00pm says:

Always neat to see more Source Engine games hope you guys pull it off!

+4 votes   game: GOMBIES
wazanator Sep 20 2014, 3:58pm says:

I've always never been sure who would want to use this but I'm glad it exists.

+1 vote   article: 2 Weeks In On Steam
wazanator Aug 15 2014, 11:56pm says:

Looks good so far but I really hope you do something about that killfeed.

+1 vote   article: BrainBread 2 goes to greenlight!
wazanator Jul 12 2014, 3:08pm says:

Am I the only one who is slightly disturbed that you can claim to be a free mod during greenlight then change to a full blown game once you get greenlit?

Most people who voted were voting on the assumption it would be a 100% free mod like No More Room in Hell and Neotokyo.

I don't blame them for wanting to go indie rather then mod but that should have been cleared up prior to greenlight voting.

-2 votes   article: Faceless ~ July 4th 2014 Mini-Update
wazanator Jun 17 2014, 11:47pm replied:

I think he means on PC where you typically don't have as big a monitor as you would for your TV.

+1 vote   article: Contagion - Update June 16th :: Split Screen, AI tweaks, Linux/Mac Update & More
wazanator Jun 15 2014, 10:59am says:

If any Source Engine mod team should go commercial it's your team. So far you've put out nothing but great mods and From Earth has some really interesting things going for it.

+1 vote   article: Language Barriers
wazanator Apr 20 2014, 11:09pm replied:

I don't suppose you could go over VGUI some in a video tutorial by any chance?

I've been working on a custom player model selection menu for the open source mod I'm working on and I just can't figure out what I'm doing wrong when it comes to the VGUI.

+1 vote   article: Act I Full Source Code Now Available
wazanator Apr 7 2014, 11:35pm says:

The visuals in your mod are looking great! You might want to have someone proofread the text though it looks like you spelled choice as "choise"

+4 votes   article: Hey! Look at me!
wazanator Mar 16 2014, 1:04am says:

Personally not a fan. Looks too much like a Flash game menu IMO (which I guess makes sense seeing as it's made in flash).

Also didn't Adobe stop Flash support on Linux? Won't this affect porting of the game to it?

+1 vote   media: WIP Zombie Master 2 Flash Menu
wazanator Feb 20 2014, 11:25am replied:

If you're using .NET framework I assume this means there won't be support for Mac or Linux?

+1 vote   media: BrainBread Client Sneak Peek
wazanator Feb 8 2014, 11:48am says:

@GuestResponse IP laws don't quite work that way.

+1 vote   mod: Aperture Tag: The Paint Gun Initiative
wazanator Feb 1 2014, 1:02pm says:

How can you sell a game you don't own the IP for?

+1 vote   mod: Aperture Tag: The Paint Gun Initiative
wazanator Jan 31 2014, 11:30am says:

Looks good but it has a very noticeable edge around the graphic.

+1 vote   media: BrainBread Client Sneak Peek
wazanator Jan 26 2014, 5:48pm says:

So it's like Sledge but not open source?

+2 votes   article: Jackhammer: new cross-platform level editor (public alpha)
wazanator Jan 19 2014, 12:26am says:

Lot more "Great and in High Demand" then I expected. Personally I've only seen the Just Cause 2 mod really succeed in that, others like the Fallout and Oblivion ones didn't really work out all that well.

+5 votes   poll: Mods introducing multiplayer are
wazanator Dec 31 2013, 10:18pm says:

Not a fan of this announcement.

What started out as a free mod being greenlit on Steam is being picked up by a completely different team and being sold. That's kind of a really ****** thing to do IMO. Not to mention what got it greenlit was people expecting a free multiplayer horror mod based on Slender. And from the sound of it you still don't even have a proper programmer. How can you think to switch to indie when you don't have even what some would consider the most important job role filled?

+7 votes   article: Faceless - The New Year's Update (2014)
wazanator Dec 27 2013, 9:38pm replied:

I don't see the problem here. If a non-finished game is beating a finished game in both popularity and customer satisfaction then that's the developers of the finished games problem not the competitions.

If what you call a finished product isn't even placing against betas and alphas maybe it's time to go back to the drawing board and rethink your next step.

What exactly is the difference here between releasing a game and then providing a ton of patches like Valve did with TF2(fixed bugs and added content) and releasing early and providing a ton of patches(that fix bugs and add content)?

+3 votes   article: Indie of The Year 2013
wazanator Dec 27 2013, 10:35am replied:

" Any developer who has released their completed game within the last 12 months and lost out to a game in Alpha deserves to be disappointed in my opinion."

How so? I think that disappointment is justified if a finished game can't stand up to a beta/alpha.

+2 votes   article: Indie of The Year 2013
wazanator Dec 25 2013, 12:03pm says:

Poly count? Looks really nice!

+1 vote   media: Colt M1911 Low Poly + Normals
wazanator Dec 10 2013, 11:42pm says:

Never heard of your mod till just now and I'm really loving the art style you went with. Did you guys use a shader or is it all texture work?

+2 votes   article: DEMO ALPHA
wazanator Dec 9 2013, 5:12pm says:

Stanley Parable but no Dear Esther, Minerva or Black Mesa Source? Okay.

+3 votes   article: ModDB Hall Of Fame - Celebration of 17 Years of Modding
wazanator Dec 7 2013, 9:27pm says:

Ran into an bug, it went to generate mission2 and ended up with a leak according to dev console so compile failed.

+1 vote   mod: Alien Swarm Director Mod
wazanator Dec 2 2013, 5:19pm replied:

Because EA constantly ****** on the modding community. It would be like a vegetarian party being sponsored by Oscar Mayer.

+6 votes   article: 2013 Mod of the Year KICKOFF!
wazanator Dec 1 2013, 1:19pm says:

Really Origin? Run by the same company that has been spitting in modders faces since the start? Mod DB staff I thought you were better then this.

+2 votes   article: 2013 Mod of the Year KICKOFF!
wazanator Nov 29 2013, 10:08pm says:

Concerning level generation are you talking about using something like func_instances and compiling right then and there? I suggest experimenting with it before you set your hearts on it, it doesn't work well in multiplayer from what I've experimented with a modified ASW branch.

+3 votes   article: Time to choose...
wazanator Nov 20 2013, 4:11pm replied:

I would guess:

Free = 2013

Paid = L4D2 or Portal 2 branch

+2 votes   article: Happy Birthday Half-life!
wazanator Nov 11 2013, 10:31am says:

Great job can't way to play the new version

+3 votes   article: Dniepr 2.0
wazanator Nov 8 2013, 10:03am says:

Great patch as always

+1 vote   download: SynergiesMOD Patch 404 - its a big one!
wazanator Nov 1 2013, 4:28pm says:

tri count?

+2 votes   media: MP5K Very WIP
wazanator Oct 12 2013, 11:32am says:

Awesome update as always :)

+1 vote   download: SynergiesMOD V 343
wazanator Jul 21 2013, 11:14am says:

For those who chose "I work alone", do you choose to do that or can you just not find someone to work with at the moment?

+17 votes   poll: How big is your development team?
wazanator Mar 6 2013, 2:20pm replied:

Actually models and textures are not in the fgd only the entities.

+5 votes   download: Zombie Master 2 FGD ( OUDATED )
wazanator Feb 23 2013, 2:58pm says:

Looks awesome can't wait to play it!

+3 votes   article: Goal modes: done
wazanator Jan 2 2013, 10:36pm says:

Looks interesting I'll give it a try

+5 votes   article: Release 1 of I, Mayor
wazanator Oct 20 2012, 3:53am says:

Why are you having the indiegogo campaign now and not after you're done with faceless?

I mean no offense but you are talking about making more games when you haven't even finished this one.

+18 votes   article: IndieGogo #2 And More
wazanator Sep 27 2012, 12:43pm says:

Looks awesome!

+1 vote   article: Video of Rooftop Run ported to Generations
wazanator Jun 23 2012, 2:02pm says:

Looks good but I think he could use a ripped shirt or something.

+3 votes   media: Ripped Tank (Special Infected skin)
wazanator May 7 2012, 4:32pm says:

Great job with those displacements! I know how hard it can be to work with those sometimes >.<

+1 vote   media: Level 2 Alpha screenshots
wazanator May 6 2012, 10:11pm says:

So I just started following this game again and am glad to see you guys going to be making an indie game out of it!

Only question I have is will the kickstarter items be simply cosmetic or will they have different stats? It would really suck to miss out on them if they did have stat changes :(

+2 votes   article: Lack of updates, and Ryoku costumes update!
wazanator May 3 2012, 4:09pm says:

They sound great can't wait to play it!

Also will the survivors be up for download as well so that people can make other campaigns/maps based on them?

+1 vote   article: Life's a Beach update: 02.05.12
wazanator Apr 15 2012, 8:37pm replied:

You just need a source engine game to play this I believe. Meaning if you have Team Fortress 2 installed you should be good.

+3 votes   media: Community Spotlight: nms_isolated by lou saffire
wazanator Apr 9 2012, 2:45pm replied:

Go for both and have each demon get a random model each round

+2 votes   media: Demon model update
wazanator Mar 1 2012, 6:25pm says:

Looks great!

I wish more campaigns did this

+1 vote   media: Prisoner screenshots
wazanator Feb 16 2012, 12:45am replied:

They have things like that in Garrys mod.

+2 votes   article: February Core Update & New DLC
wazanator Oct 25 2011, 1:09pm says:

Is the player model always going to be tpose or will that get changed? Other then that looks good!

+1 vote   media: Gate II 1950's Alien Abduction Scene
wazanator Aug 17 2011, 9:58pm says:

Looks good but why is there a cooling tank inside the building O.o?

+8 votes   media: August 17th Update
wazanator Jul 7 2011, 2:28am replied:

@moppop: I'm sorry but there are plenty of mods out there that have professional quality to them. Look at project reality, Neotokyo, Off Limits, and No more room in hell All great mods that are on par with the quality of studio produced games.

Now look at games like Dino D-day that are awful yet had all the same chances and tools as modders did but had money to back them up. Would you say Dino d-day is better then Hidden Source, Fistful of frags or even 1187? After all they all run on the same engine but one is made by why you consider "professionals".

Plus how are you to know whats best for the modding community when you yourself don't even mod? That's like telling someone they're not allowed to use art supplies because they are simply a hobby artist and not a professional artist.

+15 votes   article: No mod support for Battlefield 3
wazanator Jul 5 2011, 12:13am replied:

And that is why I loved Jedi Outcasts multiplayer. There was just something about having crazy mid air fights and jumping all over the place that I liked. I hope they capture that aspect in this mod.

+2 votes   media: Air Attack
wazanator Jun 9 2011, 12:57am says:

Looks good! Really like the idea of having to have certain NPC's to unlock doors.

BTW are their arms clipping through the guns and if so will it be fixed?

+1 vote   article: New Features!
wazanator Jun 2 2011, 12:06am replied:

@cinco: The title says "British troop finished" which would lead one to believe it's done, leading to the question about the face.

+2 votes   media: British Troop finished
wazanator May 31 2011, 7:35pm replied:

It's called Action Half life for a reason

+2 votes   article: AHL2v2 patch now available
wazanator Apr 25 2011, 7:37pm replied:

This was meant as a patch really to the last update, their still working on new content :)

+1 vote   article: ZPS 2.2 Release!
wazanator Apr 24 2011, 10:00am says:

The force is strong with this one

+4 votes   media: Messing around :D (VERY EARLY WIP ON EVERYTHING)
wazanator Mar 26 2011, 9:37pm says:

Very nice tutorial series :)

+1 vote   article: Basics for portalmapping
wazanator Feb 18 2011, 9:34pm replied:

Correct me if I'm wrong but I think if you go to their thread on the facepunch forum you can just start posting work and if they like what they see they add it.

+4 votes   media: Mist
wazanator Feb 13 2011, 8:42am says:

Looks good but the wall on the right looks a tad bare.

+1 vote   media: dvh_asylum
wazanator Feb 13 2011, 8:41am says:

Man I'm so glad you guys fixed the point_viewcontrol entity. Hope someone comes up with some cool cut scenes for their map!

+7 votes   article: February 2011 - New Features
wazanator Jan 31 2011, 6:30pm says:

Great tutorial :)

+1 vote   article: Replacing Textures on Half-Life 2 Models
wazanator Jan 9 2011, 4:31pm says:

I would look into getting a better texture for the ground. At the angle you have it at right now its easy to see how pixelated it is

+1 vote   media: Chapter 1 Menu Background
wazanator Jan 7 2011, 10:03pm replied:

@Gradius there wont be a viewmodel it would seem:

"While Water wont be using the weapon herself, she will certainly be shot at by it."

Plus I think the model looks great as a wip

+1 vote   article: First ever weapon render
wazanator Dec 10 2010, 7:39pm replied:

I wouldnt count on it. Looks like its already taken some damage and the battles just about to end.

+2 votes   media: New Republic Assault
wazanator Nov 13 2010, 3:34pm says:

Those are some nice looking props :)

+1 vote   media: Dead Before Dawn 2 Screenshots and Loading poster
wazanator Oct 29 2010, 11:59pm says:

That's amazing looking

+1 vote   media: Chaf Ingame
wazanator Oct 17 2010, 9:22am says:

Looking at the one screenshot it looks like its a full bright map...

+5 votes   download: abandoned_testchamber
wazanator Oct 13 2010, 4:59pm says:

I don't see how you got lost at the end they made it quite clear what room to go to while they were giving you the tour.

As for the voice thing I thought it was alright but your right it could have used actual voice actors.

+3 votes   article: Excellent, challenging mapping, and pre-GLaDOS theory, but lacking in voice.
wazanator Oct 12 2010, 11:21pm says:

"NVIDIA® 3D Vision™ technology is a combination of Graphics Processor Units (GPU), specialized 3D glasses, software, and certified displays and projectors that deliver an immersive 3D experience on your PC or workstation." -taken from NVIDIA site

Yeah sorry I dont see myself running out to buy a new graphics card, special 3d glasses, and a special monitor to fight dinos in space.

Hope someone tries this out as I would very much like to know how well it is though :)

+6 votes   article: NVIDIA Partnership & Prelude in 3D
wazanator Oct 8 2010, 4:23pm says:

Looks great! Any possibility that if you loose all your balloons in balloon battle that your ragdolls fly off from the last hit(while the kart is spinning for added humor)?

+7 votes   media: New Mario model
wazanator Sep 25 2010, 3:04pm says:

Looks alright for a small death match map. The skybox could use some work.

(also I hope thats not what the crowbar is going to look like)

+1 vote   media: Shipment
wazanator Sep 11 2010, 4:52pm says:

Very nice tutorial :)

+2 votes   article: Beginners Tutorial for Modding Empire at War: Forces of Corruption
wazanator Aug 18 2010, 11:20am says:

Looks interesting

+2 votes   game: Reckless Squad
wazanator Aug 13 2010, 9:00pm replied:

Did you check the forums news post? ;)

+2 votes   media: ZPS_Underground
wazanator Aug 12 2010, 2:25pm says:

Looks great!

+1 vote   media: NMRiH M16A4 Animation Demo
wazanator Aug 6 2010, 6:24pm says:

Having a blast with the beta right now cant wait for more :D

+2 votes   article: Update, Early Access, Music and a Spooky Surprise!
wazanator Aug 6 2010, 6:21pm says:

Zombie dogs O.o

I can honestly say i was expecting the hobo from the zps comic

+5 votes   media: Contagion Teaser Reveal Trailer
wazanator Aug 6 2010, 6:20pm says:

very sexy. Feel sorry for the guy trying to escape

+3 votes   media: Contagion Inmate Turntables
wazanator Aug 6 2010, 6:18pm says:


+8 votes   media: Contagion Promotional Art
wazanator May 25 2010, 7:27pm replied:


+1 vote   article: Updates
wazanator May 22 2010, 12:45am says:

What are you talking about? The level design was ingenious has players thinking in ways they didn't have you doing in Portal. It felt like a challenge for once (IMO Portal was way to easy).

+12 votes   article: A good attempt.
wazanator May 17 2010, 8:52pm says:

Your a little late

+1 vote   article:
wazanator Apr 28 2010, 10:32pm says:

Looks good!

+1 vote   download: M16 Overhaul
wazanator Apr 8 2010, 4:36pm replied:

ZPS, L4D, L4D2 has a custom church map, Situation outbreak, and I think zombie master might have one as well

+1 vote   article: Mod Is Progressing
wazanator Apr 6 2010, 4:20pm says:

Your mappers really need to work on there brush work. It looks really bland and boring and you can see textures repeating really badly.

Also why is it that almost every zombie mod/game has a church map?

0 votes   article: Mod Is Progressing
wazanator Apr 5 2010, 11:24pm says:

When you squeeze the tomato will it squirt juice? :P

+1 vote   media: Ingames
wazanator Mar 26 2010, 2:34pm says:

Looks interesting I'll download and give it a try :)

+1 vote   download: Zero Gear - Chinese Wall Race Map 2.0
wazanator Mar 24 2010, 11:28pm says:

"What is the typical goal in a zombie game?"

Don't know about you but most zombie games these days deal with either escaping somehow, killing as many zombies as you can, or finding some kind of cure.

Why not flip those goals and make it where zombies are the victims and survivors are running ramped killing and driving zombies out of there homes? That way it turns into: capturing the town, saving as many zombies as you can and killing as many survivors, and destroying the cure. ;)

Also great article look forward to the next one :)

+5 votes   article: Weekly Interview: "In Development"
wazanator Mar 24 2010, 7:18pm says:

You guys must be doing quite a big overhaul to release your first versions source code!

+1 vote   download: Half-Life 2: Wars Beta 0.5 SOURCE CODE
wazanator Feb 8 2010, 8:06pm says:

Very easy to follow and great explanation :D

+3 votes   article: HD Video Tutorial - Optimization 1: func_detail
wazanator Feb 5 2010, 7:13pm says:

Not sure if your a model or a Google sketch-up user but Valve now has a plugin for exporting models so that you can compile them and stick right into your maps :) A tutorial on this process would be greatly appreciated

If your sticking with hammer then a tutorial on how to set up and use cube maps might be nice

+4 votes   article: HD Video Tutorial - Explosions
wazanator Jan 21 2010, 8:04pm says:

Looking good Benn!

One suggestion I have is that once a civilian is captured the team must escort them back to there base to be turned into a new unit, that gives the other team a chance to retaliate and take back the captured citizen

+4 votes   article: 21/01/10 Update!
wazanator Jan 18 2010, 7:46pm replied:


+3 votes   media: Three little orchids
wazanator Jan 9 2010, 1:01am replied:

Going to? It already creeps me out!

It looks like a human that has had there head replaced and there upper legs removed, with a pokeball like object lodged in there body. It doesn't get more creepier then that

+10 votes   media: Cremator Final
wazanator Dec 5 2009, 8:47am says:

I never even knew about this program :O

Thanks for sharing it with us looks like it makes texture creation alot easier and better then the way I was doing it before

+2 votes   media: Testing MaPZone
wazanator Nov 19 2009, 4:48pm says:

If only I had a beard like there drummer :(

+1 vote   article: Word of the day: Bayou
wazanator Oct 18 2009, 12:30am says:

I like the art style :D

+1 vote   article: News Special : WorkInProgress
wazanator Oct 1 2009, 7:15pm says:

So if I understand it correctly your going to release 1.5.2 and that will be the last update and the rest will just be map packs?

+3 votes   article: Missing Information 1.5.2 delayed!
wazanator Oct 1 2009, 4:57pm says:

Looks good :)

Although one thing that bothered me are the textures your using. The textures on the coast you can clearly see tiling and then in the inside of the building you have it cut from rock to tile no transition at all either go with tile or rock but not both it just looks weird.

+2 votes   media: Cold Case: The Prison
wazanator Sep 28 2009, 4:49pm replied:

At the end of the game when your in the *vehicle* you do not have a model

+2 votes   article: Research and Development Review
wazanator Sep 25 2009, 8:28pm says:

Looks amazing :D

+2 votes   media: Sept 25 (2009) - Beta Test Screen Grab 006
wazanator Sep 24 2009, 9:40pm says:

That looks amazing :D The lighting is perfect.

Is it going to be in HDR?

+3 votes   media: Subterranean City 17 1
wazanator Sep 24 2009, 9:35pm says:

Looks good

Although I would work on the uniform some more

+1 vote   media: Army Men Extended - Soldier
wazanator Sep 14 2009, 4:35pm says:

Looks great :D Isn't that turret from hl2 beta?

+1 vote   media: Exit Portal (Map 14)
wazanator Sep 12 2009, 1:51pm says:

I see that you finally got around to posting the pics :D

+1 vote   media: HLT 12/09/09
wazanator Aug 31 2009, 9:52pm replied:

I think the point is that its not just the idea of the game that makes it a success its the actual mechanics

+1 vote   article: The value of game ideas
wazanator Aug 24 2009, 6:03pm says:

Like I said in a previous comment the ground is to flat, you will hardly ever find a place that has perfectly flat ground. Just create some small displacements to put on it and it will look alot better

+1 vote   media: B2B_Prison Outdoors
wazanator Aug 22 2009, 3:26pm says:

Sounds great :D

+1 vote   article: 7 Days
wazanator Aug 20 2009, 12:17am says:

Is it me or does this pic make the zombies look really small

+4 votes   media: More running
wazanator Aug 19 2009, 12:36am says:

Those images look great :D

+2 votes   article: NMRiH Weekly Update August 17th, 2009
wazanator Aug 18 2009, 11:03am replied:

Just talked to someone and they said it is copy right infringement if the person downloading the mod doesn't have EP:2 since your getting the skin from the GCF of EP: 2. In other words don't hand out stuff that you didn't create or find a way so that the player has to own EP:2 in order to play the mod

+1 vote   media: Red Team's Turret
wazanator Aug 17 2009, 4:18pm says:

HUD is looking good. (nice and simple)

The ground looks a tad bit flat there you might want to make it slightly bumpy

+1 vote   media: Safehouse Hud Element
wazanator Aug 15 2009, 12:49pm says:

Looks great but whats with the purple :O

+1 vote   media: New Map: zms_sv_forgotten
wazanator Aug 14 2009, 11:50pm replied:

Oh okay I thought those turret skins were only in episode: 2 for a minute :)

+1 vote   media: Red Team's Turret
wazanator Aug 14 2009, 1:24pm says:

Are you going to need Episode:2 for this mod?

+1 vote   media: Red Team's Turret
wazanator Jul 24 2009, 7:22pm replied:

Same here

+2 votes   media: New Model: The Incendiary Grenade
wazanator Jul 13 2009, 11:24am says:

Looking great I'm glad people are still modding for EaW :D

+1 vote   article: Workforce
wazanator Jun 26 2009, 9:04pm replied:

nope not a update to harvest just a new gamemode :D Extremely hard and meant to be played for fun and not taken seriously.

+1 vote   media: ZPS 1.6 screenshots and features
wazanator Jun 18 2009, 6:10pm replied:

Hey at least they don't update as often as zombie mod: source

+6 votes   article: Tell your friends (and enemies), Neotokyo is almost here!
wazanator May 17 2009, 12:15am replied:

Yeah I agree with izzysinz this looks way to much like ZP:S's zombie vision. Both have blood around the edges and both can be turned off. Sure it's 100% created by you guys but that doesn't mean the idea is original doing all this is just going to give your mod an even worse reputation for stealing ideas.

-1 votes   media: Zombie Vision
wazanator May 4 2009, 9:20pm says:

I would like to see gameplay sort of similar to the Advance wars series in that on your turn you move all your units and attack with all your units.

Also will there be vehicles in game to help get units around

+1 vote   article: HLT Update - 04/05/09
wazanator May 4 2009, 7:51pm says:

looking good :)

+1 vote   media: Collision Detection
Offline Since
Dec 14, 2014
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day