Not a big fan about posting profile bios, but I guess I'll do one. I'm a PC gamer fan and not that big on console. I like to modify games for personal use but sometimes start up mini projects. I love to create levels. Oh and I'm not afraid to tell you to your face if I think your level/mod needs improving. I also tend to hang out on the ZP:S forums alot (best game ever). I will try and help you out even if no one else will.

Comment History  (0 - 30 of 781)
wazanator
wazanator Oct 5 2014, 6:00pm says:

Always neat to see more Source Engine games hope you guys pull it off!

+4 votes     game: GOMBIES
wazanator
wazanator Sep 20 2014, 3:58pm says:

I've always never been sure who would want to use this but I'm glad it exists.

+1 vote     article: 2 Weeks In On Steam
wazanator
wazanator Aug 15 2014, 11:56pm says:

Looks good so far but I really hope you do something about that killfeed.

+1 vote     article: BrainBread 2 goes to greenlight!
wazanator
wazanator Jul 12 2014, 3:08pm says:

Am I the only one who is slightly disturbed that you can claim to be a free mod during greenlight then change to a full blown game once you get greenlit?

Most people who voted were voting on the assumption it would be a 100% free mod like No More Room in Hell and Neotokyo.

I don't blame them for wanting to go indie rather then mod but that should have been cleared up prior to greenlight voting.

-2 votes     article: Faceless ~ July 4th Mini-Update
wazanator
wazanator Jun 17 2014, 11:47pm replied:

I think he means on PC where you typically don't have as big a monitor as you would for your TV.

+1 vote     article: Contagion - Update June 16th :: Split Screen, AI tweaks, Linux/Mac Update & More
wazanator
wazanator Jun 15 2014, 10:59am says:

If any Source Engine mod team should go commercial it's your team. So far you've put out nothing but great mods and From Earth has some really interesting things going for it.

+1 vote     article: Language Barriers
wazanator
wazanator Apr 20 2014, 11:09pm replied:

I don't suppose you could go over VGUI some in a video tutorial by any chance?

I've been working on a custom player model selection menu for the open source mod I'm working on and I just can't figure out what I'm doing wrong when it comes to the VGUI.

+1 vote     article: Act I Full Source Code Now Available
wazanator
wazanator Apr 7 2014, 11:35pm says:

The visuals in your mod are looking great! You might want to have someone proofread the text though it looks like you spelled choice as "choise"

+4 votes     article: Hey! Look at me!
wazanator
wazanator Mar 16 2014, 1:04am says:

Personally not a fan. Looks too much like a Flash game menu IMO (which I guess makes sense seeing as it's made in flash).

Also didn't Adobe stop Flash support on Linux? Won't this affect porting of the game to it?

+1 vote     media: WIP Zombie Master 2 Flash Menu
wazanator
wazanator Feb 20 2014, 11:25am replied:

If you're using .NET framework I assume this means there won't be support for Mac or Linux?

+1 vote     media: BrainBread Client Sneak Peek
wazanator
wazanator Feb 8 2014, 11:48am says:

@GuestResponse IP laws don't quite work that way.

+1 vote     mod: Aperture Tag: The Paint Gun Initiative
wazanator
wazanator Feb 1 2014, 1:02pm says:

How can you sell a game you don't own the IP for?

+1 vote     mod: Aperture Tag: The Paint Gun Initiative
wazanator
wazanator Jan 31 2014, 11:30am says:

Looks good but it has a very noticeable edge around the graphic.

+1 vote     media: BrainBread Client Sneak Peek
wazanator
wazanator Jan 26 2014, 5:48pm says:

So it's like Sledge but not open source? Sledge-editor.com

+2 votes     article: Jackhammer: new cross-platform level editor (public alpha)
wazanator
wazanator Jan 19 2014, 12:26am says:

Lot more "Great and in High Demand" then I expected. Personally I've only seen the Just Cause 2 mod really succeed in that, others like the Fallout and Oblivion ones didn't really work out all that well.

+5 votes     poll: Mods introducing multiplayer are
wazanator
wazanator Dec 31 2013, 10:18pm says:

Not a fan of this announcement.

What started out as a free mod being greenlit on Steam is being picked up by a completely different team and being sold. That's kind of a really ****** thing to do IMO. Not to mention what got it greenlit was people expecting a free multiplayer horror mod based on Slender. And from the sound of it you still don't even have a proper programmer. How can you think to switch to indie when you don't have even what some would consider the most important job role filled?

+7 votes     article: Faceless - The New Year's Update
wazanator
wazanator Dec 27 2013, 9:38pm replied:

I don't see the problem here. If a non-finished game is beating a finished game in both popularity and customer satisfaction then that's the developers of the finished games problem not the competitions.

If what you call a finished product isn't even placing against betas and alphas maybe it's time to go back to the drawing board and rethink your next step.

What exactly is the difference here between releasing a game and then providing a ton of patches like Valve did with TF2(fixed bugs and added content) and releasing early and providing a ton of patches(that fix bugs and add content)?

+3 votes     article: Indie of The Year 2013
wazanator
wazanator Dec 27 2013, 10:35am replied:

" Any developer who has released their completed game within the last 12 months and lost out to a game in Alpha deserves to be disappointed in my opinion."

How so? I think that disappointment is justified if a finished game can't stand up to a beta/alpha.

+2 votes     article: Indie of The Year 2013
wazanator
wazanator Dec 25 2013, 12:03pm says:

Poly count? Looks really nice!

+1 vote     media: Colt M1911 Low Poly + Normals
wazanator
wazanator Dec 10 2013, 11:42pm says:

Never heard of your mod till just now and I'm really loving the art style you went with. Did you guys use a shader or is it all texture work?

+2 votes     article: DEMO ALPHA
wazanator
wazanator Dec 9 2013, 5:12pm says:

Stanley Parable but no Dear Esther, Minerva or Black Mesa Source? Okay.

+3 votes     article: ModDB Hall Of Fame - Celebration of 17 Years of Modding
wazanator
wazanator Dec 7 2013, 9:27pm says:

Ran into an bug, it went to generate mission2 and ended up with a leak according to dev console so compile failed.

+1 vote     mod: Alien Swarm Director Mod
wazanator
wazanator Dec 2 2013, 5:19pm replied:

Because EA constantly ****** on the modding community. It would be like a vegetarian party being sponsored by Oscar Mayer.

+6 votes     article: 2013 Mod of the Year KICKOFF!
wazanator
wazanator Dec 1 2013, 1:19pm says:

Really Origin? Run by the same company that has been spitting in modders faces since the start? Mod DB staff I thought you were better then this.

+2 votes     article: 2013 Mod of the Year KICKOFF!
wazanator
wazanator Nov 29 2013, 10:08pm says:

Concerning level generation are you talking about using something like func_instances and compiling right then and there? I suggest experimenting with it before you set your hearts on it, it doesn't work well in multiplayer from what I've experimented with a modified ASW branch.

+3 votes     article: Time to choose...
wazanator
wazanator Nov 20 2013, 4:11pm replied:

I would guess:

Free = 2013

Paid = L4D2 or Portal 2 branch

+2 votes     article: Happy Birthday Half-life!
wazanator
wazanator Nov 11 2013, 10:31am says:

Great job can't way to play the new version

+3 votes     article: Dniepr 2.0
wazanator
wazanator Nov 10 2013, 1:58pm says:

great

+2 votes     game: Zombie Panic! android
wazanator
wazanator Nov 8 2013, 10:03am says:

Great patch as always

+1 vote     download: SynergiesMOD Patch 404 - its a big one!
wazanator
wazanator Nov 1 2013, 11:09pm says:

Can't wait to play it again!

+3 votes     article: Map Update 2.6 is now live on Steam!
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