It has begun! ☃
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The nether reactor seems to be an alternative to the nether portal.
Likely not. TES: Online takes place in the 2nd Era, and dragons reigned and vanished sometime back in the Merethic Era.
They later return in the 4th Era when TES: Skyrim takes place.
There are dragons alive in the 2nd Era, but they are in hiding, and they likely won't be found anywhere in TES: Online.
Remember to use the (view original) links to see larger resolution pictures.
I'll look into this software.
There's only three things I miss:
The old world generation code (the new structures are cool, but the old cliffs and stuff are what I miss).
Snow worlds (where it snowed all the time).
The lack of hunger meters.
Otherwise, I think the updates are great.
I believe it's concept art.
Looks like he got hit in the shield to me.
Just saying this - I have a feeling the next Elder Scrolls game may be something called "The Elder Scrolls VI: Landfall"
The lilmothiit went extinct around the end of the first era, the time when forces from Akavir invaded, and TES: Online takes place in the second era. Then again, the Snow Elves (Falmer) were thought to be extinct too, so there is a possibility that other lost races may also still exist.
Honestly, I'd rather see the lost races in a main Elder Scrolls game rather than in this one, if they made an appearance in TES: Online, they would likely have little to no role in things - races that players can play as are already confirmed, so any other races included would be simply NPCs that stand around. I'd rather play as a lost race than just see one.
Also, I'm just adding this on because it is interesting lore: there are many unconfirmed races in the Elder Scrolls universe. One in-game book accounts that there were once "ratmen" from Akavir seen attacking ships along Tamriel's coasts. So, there's a possibility that there are many other races.
It needs to be darker and have a smaller block at the tip to resemble a point.
I like it!
Perhaps sneak some pipes in there, and small support beams of a sort. Small debree on the ground, like a small can or cardboard box or two.
It also looks a tad repetitious, try putting a door, or odd architectural features in there to break it up? (Odd architectural features like a raised roof in some areas, or some walling from another room jutting into the hall.)
But, if you're trying to keep it simplistic, perhaps stick in a secondary light source, like an odd blue light down the hall, or maybe one coming in diagonally through the roof from a shaft that leads outside.
It's really looking great so far though.
I still don't understand how that Minceraft thing worked...the texture for the title doesn't really look like it's possible so that the c and e can be swapped.