It has begun! ☃

Comment History  (0 - 30 of 392)
Warner May 6 2014, 5:44pm says:

Just played it, here's some things I noticed. I understand it's an early release but I just thought I'd give some constructive feedback.

- Very good looking and clean environment.
- The lighting is wonderful.
- I love the space scenery outside the window.
- There's a rich amount of detail, even on objects like the inside of the automatic doors.

- Some geometry/objects don't seem to meet up right, so I could see some "holes" in the level. Notably with floor tiling.
- There's a walking sound when you jump and move. (Walking can be heard while in the air.)
- This walking sound can be heard if you hold a direction and the jump key whilst in the bed.
- Walking into the corner of the hallway where the light goes out allows you to step outside of the station and into space. I got to see the lovely space scenery a little better though.
-The character seems very short. Tables seemed to be at eye height.

+2 votes     download: Caffeine UE4 Pre-Release Demo v0.1
Warner Jan 12 2014, 8:34pm says:

This is a gif. Be sure to use (view original) to see it.

+6 votes     media: Shadows on and shadows off
Warner Jan 7 2014, 9:56pm says:

You do pixel noire very well.

+2 votes     media: In the Dark
Warner Dec 10 2013, 12:18pm says:

-Neat part. That barrel spooked me!
-I noticed some plants in the train station(?) were awkwardly sticking out of the ground, like there were clipping with the floor instead of growing on it.
-Some lights (lights on the roof, the vending machines) were glowing but were not casting light on the environment.
-Upon getting the first pistol I did not know where to go, the hallway was very dark and I could not continue due to a barrier ahead of me. Shooting the barrier did not seem to do anything.
-I backtracked a little, then came back and jumped on the red seats near where the pistol was found, I got stuck on the geometry between the wall and the seat and my character could not move. :( I couldn't continue.

I may replay the demo later. It was very good. All the things I suggested above are very minor, the biggest issue though was getting stuck, as restarting meant having to begin from Part I again.

+1 vote     download: Surreal System Demo
Warner Dec 10 2013, 12:16pm says:

Hi! This demo was very cool, I really liked it. I have a few small things I'd like to address and suggest though.

I understand the game is not complete but I'd like to help with my critique in any way I can. :)

-I like the theme. It feels like a modern Bioshock with a bit of sci-fi.

-The player can double-jump.
-The cutscene in the beginning is unskipable. It isn't long, but with repeat playthroughs it feels a little tedious to watch.
-The decontamination chamber is nice, but lacking detail. I also feel like the grates on the side of the room are too big. Perhaps replace them with a detailed model?
-The containers in that desert ravine had a cubemap reflection that was very strong, the containers probably need more of a texture.
-I was able to clip through one of the rocks in the desert ravine and peak through it. There was a bed hiding back there. Mapper easter egg?
-The shanty-style tower in the ravine disintegrates when I touch it, which is awesome, but the physics on it were really slow(?)(It fell apart like it was in slow-motion).
-I think I saw a city in the fog beyond the end of the ravine, but it appeared really small, like each skyscraper was only a few feet wide. Perhaps scale it up and move it a bit further away? I understand that the fog would hide it, but maybe a few visible big buildings would look better than a bunch of tiny buildings?

+1 vote     download: Surreal System Demo
Warner Nov 9 2013, 12:39am says:

That sand is beautiful.

+2 votes     media: The Memory of Eldurim - Beach
Warner Nov 9 2013, 12:39am replied:

Ack, I'm using 32-bit Windows XP. Another reason to upgrade I suppose.

+2 votes     download: The Memory of Eldurim Pre-Alpha Demo
Warner Nov 6 2013, 11:46pm says:

I like the colors you chose for the sky.

+2 votes     media: The bridge
Warner Nov 6 2013, 10:25pm says:

Is this 64-bit?

+2 votes     download: The Memory of Eldurim Pre-Alpha Demo
Warner Oct 29 2013, 11:38pm says:

It looks like it turned out very well.

+3 votes     media: Brown Workhorse Model
Warner Oct 18 2013, 5:55pm says:

It looks even better.

+3 votes     media: Village WIP
Warner Oct 17 2013, 3:18pm says:

This is the most detailed character editor in a TES game so far.

+1 vote     media: Character Creation
Warner Oct 8 2013, 12:35pm says:

Looking good!

+2 votes     media: Village WIP
Warner Oct 7 2013, 12:34am replied:

I got 178,359.

+1 vote     game: Focus
Warner Aug 28 2013, 6:39pm says:

Hey, is there anyone that can give me direction with texturing objects in Blender?
I'd like to know what's the best way to texture something for a game. I mean objects like buildings - objects that can't use UV maps (or can they?). I need repeating textures on such large objects and I'm not sure how to texture an object like that for a game engine.

Any help is appreciated.

+1 vote     group: Blenderheads
Warner Aug 28 2013, 6:36pm says:

Awesome dude! I'll check these games out in a short while.

+2 votes     article: Heads up!
Warner Aug 13 2013, 2:13pm says:

I like it, but there's four things I think could be changed for the better. :)

1) There's a shadow below only the far left square, I understand you did that likely because it's the only thing that isn't a social media icon. You may want to make it stand out in some other way - as I thought it was an icon meant to link to an alternative website or something of the sort.
Right now it looks like another social media icon, but the shadow makes it look strange. Maybe put the image in the background instead?

2) The YouTube icon looks a little funny being the only one without a visible rounded square behind it - perhaps you can put a faint gray square behind the YouTube logo (so it matches up with the other social media icons). As an alternative maybe you can put some kinda of darkened shadow or all gray background behind the whole center area, so that all icons stand out a little more on the white background, and along with that, the YouTube logo could have a white rounded square behind it. That square would stand out with a darkened background.

3) Altogether the icons don't look centered under your name. It looks like they're all shifting to the right a bit.

4) The font you used is nice, but you should probably use a standard font for your email and title, the name font can probably stay the same.

This is all simply my advice. At first glance I like the website's simple and easy-to-navigate look - add my advice and that'll hopefully make things even better. :)

+2 votes     media: New Website
Warner Aug 9 2013, 5:25pm says:

Very nice!

+2 votes     media: Fire Temple Outskirts
Warner Jun 27 2013, 3:27pm says:

I somehow know what song that probably is.

+4 votes     media: moar funnies
Warner Jun 19 2013, 12:39am says:


+3 votes     media: Bird Mount
Warner Apr 26 2013, 2:37pm replied:

Zombies can call other zombies when they are hurt, and apparently they will walk up to each other and "talk" like villagers.

+1 vote     article: Minecraft 1.5.2 Pre-release as well as a snapshot!
Warner Apr 26 2013, 12:39am replied:

Hello, this is likely the largest resolution of that image:

+2 votes     member: romnus
Warner Apr 25 2013, 11:42pm replied:

This comment has been posted in a private group.

Warner Apr 23 2013, 9:41pm says:

Ooooooh snap

+1 vote     media: Ex Thi
Warner Apr 14 2013, 5:15pm says:

Well done!

+2 votes     media: Where I'd like to be...
Warner Apr 7 2013, 2:50pm replied:

I did a search and I can't really find any evidence that she did say this. Always make sure to do your research.

+8 votes     media: Stahp fightin
Warner Mar 30 2013, 2:50am replied:

I believe when they mean "subscription service" it means currently paying for the server itself. So I suppose you can't be subscribed if you're not hosting a server.

The cost is undetermined at this point.

+1 vote     article: What is Minecraft Realms anyway?
Warner Mar 30 2013, 2:04am says:

Excellent, it's very nice. It also looks like a bench I once had.

+1 vote     media: Park Bench
Warner Mar 15 2013, 1:25am says:

There is no 'ugly' for concept art.

+1 vote     media: Design Document 2
Warner Mar 13 2013, 12:52am says:

I like your artstyle.

+3 votes     media: The Characters
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