It has begun! ☃

Comment History  (0 - 30 of 392)
Warner
Warner May 6 2014, 5:44pm says:

Just played it, here's some things I noticed. I understand it's an early release but I just thought I'd give some constructive feedback.

Pros:
- Very good looking and clean environment.
- The lighting is wonderful.
- I love the space scenery outside the window.
- There's a rich amount of detail, even on objects like the inside of the automatic doors.

Cons:
- Some geometry/objects don't seem to meet up right, so I could see some "holes" in the level. Notably with floor tiling.
- There's a walking sound when you jump and move. (Walking can be heard while in the air.)
- This walking sound can be heard if you hold a direction and the jump key whilst in the bed.
- Walking into the corner of the hallway where the light goes out allows you to step outside of the station and into space. I got to see the lovely space scenery a little better though.
-The character seems very short. Tables seemed to be at eye height.

+2 votes   download: Caffeine UE4 Pre-Release Demo v0.1
Warner
Warner Jan 12 2014, 8:34pm says:

This is a gif. Be sure to use (view original) to see it.

+6 votes   media: Shadows on and shadows off
Warner
Warner Jan 7 2014, 9:56pm says:

You do pixel noire very well.

+2 votes   media: In the Dark
Warner
Warner Dec 10 2013, 12:18pm says:

PART II
-Neat part. That barrel spooked me!
-I noticed some plants in the train station(?) were awkwardly sticking out of the ground, like there were clipping with the floor instead of growing on it.
-Some lights (lights on the roof, the vending machines) were glowing but were not casting light on the environment.
-Upon getting the first pistol I did not know where to go, the hallway was very dark and I could not continue due to a barrier ahead of me. Shooting the barrier did not seem to do anything.
-I backtracked a little, then came back and jumped on the red seats near where the pistol was found, I got stuck on the geometry between the wall and the seat and my character could not move. :( I couldn't continue.

I may replay the demo later. It was very good. All the things I suggested above are very minor, the biggest issue though was getting stuck, as restarting meant having to begin from Part I again.

+1 vote   download: Surreal System Demo
Warner
Warner Dec 10 2013, 12:16pm says:

Hi! This demo was very cool, I really liked it. I have a few small things I'd like to address and suggest though.

I understand the game is not complete but I'd like to help with my critique in any way I can. :)

-I like the theme. It feels like a modern Bioshock with a bit of sci-fi.

PART I
-The player can double-jump.
-The cutscene in the beginning is unskipable. It isn't long, but with repeat playthroughs it feels a little tedious to watch.
-The decontamination chamber is nice, but lacking detail. I also feel like the grates on the side of the room are too big. Perhaps replace them with a detailed model?
-The containers in that desert ravine had a cubemap reflection that was very strong, the containers probably need more of a texture.
-I was able to clip through one of the rocks in the desert ravine and peak through it. There was a bed hiding back there. Mapper easter egg?
-The shanty-style tower in the ravine disintegrates when I touch it, which is awesome, but the physics on it were really slow(?)(It fell apart like it was in slow-motion).
-I think I saw a city in the fog beyond the end of the ravine, but it appeared really small, like each skyscraper was only a few feet wide. Perhaps scale it up and move it a bit further away? I understand that the fog would hide it, but maybe a few visible big buildings would look better than a bunch of tiny buildings?

+1 vote   download: Surreal System Demo
Warner
Warner Nov 9 2013, 12:39am says:

That sand is beautiful.

+2 votes   media: The Memory of Eldurim - Beach
Warner
Warner Nov 9 2013, 12:39am replied:

Ack, I'm using 32-bit Windows XP. Another reason to upgrade I suppose.

+2 votes   download: The Memory of Eldurim Pre-Alpha Demo
Warner
Warner Nov 6 2013, 11:46pm says:

I like the colors you chose for the sky.

+2 votes   media: The bridge
Warner
Warner Nov 6 2013, 10:25pm says:

Is this 64-bit?

+2 votes   download: The Memory of Eldurim Pre-Alpha Demo
Warner
Warner Oct 29 2013, 11:38pm says:

It looks like it turned out very well.

+3 votes   media: Brown Workhorse Model
Warner
Warner Oct 18 2013, 5:55pm says:

It looks even better.

+3 votes   media: Village WIP
Warner
Warner Oct 17 2013, 3:18pm says:

This is the most detailed character editor in a TES game so far.

+1 vote   media: Character Creation
Warner
Warner Oct 8 2013, 12:35pm says:

Looking good!

+2 votes   media: Village WIP
Warner
Warner Oct 7 2013, 12:34am replied:

I got 178,359.

+1 vote   game: Focus
Warner
Warner Aug 28 2013, 6:39pm says:

Hey, is there anyone that can give me direction with texturing objects in Blender?
I'd like to know what's the best way to texture something for a game. I mean objects like buildings - objects that can't use UV maps (or can they?). I need repeating textures on such large objects and I'm not sure how to texture an object like that for a game engine.

Any help is appreciated.

+1 vote   group: Blenderheads
Warner
Warner Aug 28 2013, 6:36pm says:

Awesome dude! I'll check these games out in a short while.

+2 votes   article: Heads up!
Warner
Warner Aug 13 2013, 2:13pm says:

I like it, but there's four things I think could be changed for the better. :)

1) There's a shadow below only the far left square, I understand you did that likely because it's the only thing that isn't a social media icon. You may want to make it stand out in some other way - as I thought it was an icon meant to link to an alternative website or something of the sort.
Right now it looks like another social media icon, but the shadow makes it look strange. Maybe put the image in the background instead?

2) The YouTube icon looks a little funny being the only one without a visible rounded square behind it - perhaps you can put a faint gray square behind the YouTube logo (so it matches up with the other social media icons). As an alternative maybe you can put some kinda of darkened shadow or all gray background behind the whole center area, so that all icons stand out a little more on the white background, and along with that, the YouTube logo could have a white rounded square behind it. That square would stand out with a darkened background.

3) Altogether the icons don't look centered under your name. It looks like they're all shifting to the right a bit.

4) The font you used is nice, but you should probably use a standard font for your email and title, the name font can probably stay the same.

This is all simply my advice. At first glance I like the website's simple and easy-to-navigate look - add my advice and that'll hopefully make things even better. :)

+2 votes   media: New Website
Warner
Warner Aug 9 2013, 5:25pm says:

Very nice!

+2 votes   media: Fire Temple Outskirts
Warner
Warner Jun 27 2013, 3:27pm says:

I somehow know what song that probably is.

Youtube.com

+4 votes   media: moar funnies
Warner
Warner Jun 19 2013, 12:39am says:

Neat!

+3 votes   media: Bird Mount
Warner
Warner Apr 26 2013, 2:37pm replied:

Zombies can call other zombies when they are hurt, and apparently they will walk up to each other and "talk" like villagers.

Media-mcw.cursecdn.com

+1 vote   article: Minecraft 1.5.2 Pre-release as well as a snapshot!
Warner
Warner Apr 26 2013, 12:39am replied:

Hello, this is likely the largest resolution of that image:
Cdn1.screenrant.com

+2 votes   member: romnus
Warner
Warner Apr 25 2013, 11:42pm replied:

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Warner
Warner Apr 23 2013, 9:41pm says:

Ooooooh snap

+1 vote   media: Ex Thi
Warner
Warner Apr 14 2013, 5:15pm says:

Well done!

+2 votes   media: Where I'd like to be...
Warner
Warner Apr 7 2013, 2:50pm replied:

I did a search and I can't really find any evidence that she did say this. Always make sure to do your research.

+8 votes   media: Stahp fightin
Warner
Warner Mar 30 2013, 2:50am replied:

I believe when they mean "subscription service" it means currently paying for the server itself. So I suppose you can't be subscribed if you're not hosting a server.

The cost is undetermined at this point.

+1 vote   article: What is Minecraft Realms anyway?
Warner
Warner Mar 30 2013, 2:04am says:

Excellent, it's very nice. It also looks like a bench I once had.

+1 vote   media: Park Bench
Warner
Warner Mar 15 2013, 1:25am says:

There is no 'ugly' for concept art.

+1 vote   media: Design Document 2
Warner
Warner Mar 13 2013, 12:52am says:

I like your artstyle.

+3 votes   media: The Characters
Warner
Warner Mar 9 2013, 3:22am says:

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Warner
Warner Mar 8 2013, 6:02pm says:

Needs skyscrapers!

+1 vote   media: Hallway
Warner
Warner Mar 8 2013, 5:59pm says:

Excellent detail.

+2 votes   media: Dark Hoplite Mid Model
Warner
Warner Mar 8 2013, 5:59pm says:

Neat!

+2 votes   media: Creature Concept
Warner
Warner Mar 7 2013, 7:03pm says:

Awesome.

As for the lights, maybe you should try using less of them, and add a larger radius to each - then soften it.

+1 vote   media: Home
Warner
Warner Feb 11 2013, 12:33pm says:

Awesome

+3 votes   media: rock1
Warner
Warner Jan 28 2013, 9:22pm replied:

GIMP 2.0 should be able to open PSD files, can it not?

Even if you can't, just follow the guidelines and you should be fine; just make sure you pay close attention to the measurements.

+1 vote   article: We need your art for our Minecraft Calendar!
Warner
Warner Jan 22 2013, 4:09pm says:

That was awesome.

+2 votes   media: The Alliances Cinematic Trailer
Warner
Warner Jan 15 2013, 7:00pm says:

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Warner
Warner Jan 15 2013, 2:36pm says:

A-14 wins.

+3 votes   media: Mock-up Battle
Warner
Warner Jan 9 2013, 2:12am says:

To point it out: it's visible in the bottom-left corner of the image.

+9 votes   media: TNT Minecart
Warner
Warner Jan 7 2013, 2:28am says:

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Warner
Warner Dec 31 2012, 11:58pm replied:

Looks like a En.wikipedia.org

+5 votes   media: Kill it. NOW
Warner
Warner Dec 22 2012, 4:22pm says:

3D nose on the snowman?

+5 votes   article: Minecraft Xbox 360 Edition Festive Skin pack on sale
Warner
Warner Dec 6 2012, 1:50pm says:

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Warner
Warner Dec 5 2012, 9:51pm says:

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Warner
Warner Nov 30 2012, 3:06pm says:

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Warner
Warner Nov 30 2012, 3:05pm says:

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Warner
Warner Nov 30 2012, 2:54pm says:

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Warner
Warner Nov 29 2012, 8:00pm says:

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Warner
Warner Nov 26 2012, 11:29pm says:

Brilliant art. It's a shame many of your concept artists left the team though. Well, I hope your game still does well!

+9 votes   article: Mindworld: Shattered Dreams News #26
Warner
Warner Nov 20 2012, 8:05pm says:

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Warner
Warner Nov 19 2012, 7:27pm replied:

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Warner
Warner Nov 19 2012, 5:02pm says:

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Warner
Warner Nov 10 2012, 12:47am says:

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Warner
Warner Nov 8 2012, 2:03pm replied:

The nether reactor seems to be an alternative to the nether portal.

Twitter.com

+1 vote   article: Minecraft Pocket Edition 0.5.0 Submitted
Warner
Warner Nov 2 2012, 12:51am replied:

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Warner
Warner Oct 30 2012, 5:38pm replied:

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Warner
Warner Oct 27 2012, 9:16pm says:

Remember to use the (view original) links to see larger resolution pictures.

+1 vote   media: Skyrim Mountain
Warner
Warner Oct 26 2012, 3:06am says:

I'll look into this software.

+1 vote   media: Desktop
Warner
Warner Oct 22 2012, 9:41pm says:

Looks like he got hit in the shield to me.

+1 vote   media: Chivalry
Warner
Warner Oct 20 2012, 6:17pm says:

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Warner
Warner Oct 20 2012, 6:12pm says:

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Warner
Warner Oct 13 2012, 10:57pm says:

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Warner
Warner Oct 11 2012, 1:32pm says:

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Warner
Warner Oct 10 2012, 11:46pm says:

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Warner
Warner Oct 9 2012, 1:33pm says:

That's awesome.

+1 vote   media: The walkway
Warner
Warner Oct 8 2012, 6:31pm says:

Details!

Perhaps sneak some pipes in there, and small support beams of a sort. Small debree on the ground, like a small can or cardboard box or two.
It also looks a tad repetitious, try putting a door, or odd architectural features in there to break it up? (Odd architectural features like a raised roof in some areas, or some walling from another room jutting into the hall.)

But, if you're trying to keep it simplistic, perhaps stick in a secondary light source, like an odd blue light down the hall, or maybe one coming in diagonally through the roof from a shaft that leads outside.

It's really looking great so far though.

+2 votes   media: Cold Hall
Warner
Warner Oct 7 2012, 12:22am says:

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Warner
Warner Oct 4 2012, 9:14pm says:

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Warner
Warner Sep 28 2012, 11:04pm replied:

Sorry, I didn't specify.
I was thinking about the orange sky area, perhaps it could use some kind of artistic background, like clouds, or some kind of horizon?

+1 vote   media: Rathguarde - Alpha 5: GUI Stuff
Warner
Warner Sep 28 2012, 8:27pm says:

Do you guys plan on implementing some kind background in the scene for aesthetics?

+1 vote   media: Rathguarde - Alpha 5: GUI Stuff
Warner
Warner Sep 28 2012, 2:30am says:

The game is so hard that even ghost trains kill you.

+2 votes   media: Metro 2033
Warner
Warner Sep 26 2012, 10:57pm says:

Beautiful work.

+1 vote   media: Cathedral Mezzotint Interior
Warner
Warner Sep 22 2012, 8:18pm says:

I always love the joke image you put at the end.

+9 votes   article: Survivors of Ragnarök - A Fort Night (Alpha 22)
Warner
Warner Sep 19 2012, 3:37pm says:

Ha, I think I see someone I know in this picture.

+1 vote   media: PAX Prime 2012
Warner
Warner Sep 3 2012, 12:34am says:

It's levly.

Ya that was a terrible pun.

+1 vote   media: Lev's Desk Setup
Warner
Warner Aug 16 2012, 1:02am says:

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Warner
Warner Aug 9 2012, 8:02pm replied:

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Warner
Warner Aug 9 2012, 10:12am says:

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Warner
Warner Aug 3 2012, 12:39am says:

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Warner
Warner Aug 2 2012, 1:24pm says:

Classy.

+3 votes   media: Marauder Scout Progress
Warner
Warner Jul 31 2012, 11:36pm says:

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Warner
Warner Jul 27 2012, 1:52am says:

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Warner
Warner Jul 27 2012, 1:50am says:

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Warner
Warner Jul 27 2012, 1:49am says:

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Warner
Warner Jul 27 2012, 1:46am says:

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Warner
Warner Jul 27 2012, 1:43am says:

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Warner
Warner Jul 27 2012, 1:42am says:

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Warner
Warner Jul 27 2012, 1:40am says:

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Warner
Warner Jul 9 2012, 7:00pm replied:

I...don't know?

+1 vote   media: Familiar?
Warner
Warner Jun 12 2012, 12:23am says:

Is that really unintentional? It looks...cool.

+1 vote   media: Sky lines?
Warner
Warner Jun 11 2012, 1:18am says:

Steve!

+1 vote   media: Minecraft
Warner
Warner Jun 5 2012, 9:15pm says:

Anyone else looking forward to seeing what the rest of the races look like, like the orcs, argonians, and khajiits?

+4 votes   media: E3 2012 - Teaser Trailer
Warner
Warner Jun 5 2012, 7:21pm says:

It's nice, but I think the coloring is a bit too "festive" and bright.

+2 votes   media: New Logo
Warner
Warner May 28 2012, 7:38pm says:

Forgot to mention, I accidentally messed up the diamond texture, so the redstone looks like diamond, and I don't know what the diamond actually looks like. Sorry. :/

+2 votes   download: Eden Texture Pack WIP v1
Warner
Warner May 24 2012, 3:47pm says:

I'd like to continue uploading videos, but I don't want to flood anyone's update page.

So up-vote this comment if you want me to upload Youtube videos every 3 days or so, or down-vote if I shouldn't upload such videos anymore.

Or, comment if I should upload less often or more often.

+9 votes   media: Ninja Pig
Warner
Warner May 22 2012, 11:14pm says:

I recognize this guy...I love it.

The art is very simple and clean, almost like a propaganda poster.

+2 votes   media: More character concept
Warner
Warner May 21 2012, 6:28pm replied:

The video description reads that a mod was used:
"#I used 'AutoCart' for limitless speed. MOD DOES NOT WORK ANYMORE"

Powered minecarts would unfortunately run out of fuel before long. :(

+1 vote   media: Minecart Interstate V3.0
Warner
Warner May 20 2012, 10:35pm says:

The guy claims to have built this by hand. He did use a mod to make the cart move automatically though.

+1 vote   media: Minecart Interstate V3.0
Warner
Warner May 16 2012, 11:00pm says:

Wooooooooooooo!

+4 votes   game: Dave the Survivor
Warner
Warner May 12 2012, 10:18pm says:

Nevermind...MCEdit just crashed. :/ I may need someones help to do this. D:

+1 vote   media: MCEdit Project
Warner
Warner May 10 2012, 7:30pm says:

Woah

+6 votes   media: Whua! :D
Warner
Warner May 8 2012, 10:15pm says:

Fascinating, I like the idea...tracking now.

+4 votes   game: Lethe - Episode One
Warner
Warner May 3 2012, 11:37pm says:

I personally don't like the cartoonish look of the game.

+1 vote   media: The Elder Scrolls Online
Warner
Warner Apr 30 2012, 7:52pm says:

You should post your work here: Moddb.com

If you want feedback and criticism.

+1 vote   media: Mecha Gun Animation Test
Warner
Warner Apr 29 2012, 2:08pm replied:

It's a structure built with wool in Minecraft (texture pack enabled). After, a screen capture is made of it, it is then edited to appear like so.

+1 vote   media: Animal Mobs - Cheetah
Warner
Warner Apr 14 2012, 3:29pm says:

Slowly making progress...

+1 vote   media: UW Eden
Warner
Warner Apr 12 2012, 10:30pm says:

YES. Very good!

It looks realistic and smooth.

+2 votes   media: SMG
Warner
Warner Mar 18 2012, 4:11pm says:

The link to the website doesn't appear to be working.

+1 vote   article: BETA DEMO AVAILABLE NOW
Warner
Warner Feb 25 2012, 7:14pm says:

This particular image was an incident from messing with the cam controls in the latest snapshot. I then simply turned up the brightness/contrast and added lighting with GIMP.

+2 votes   media: Stone - Wallpaper 1440x900
Warner
Warner Jan 23 2012, 7:17pm says:

Awesome!

+1 vote   media: Animation-Parkour
Warner
Warner Jan 23 2012, 6:29pm replied:

It's a WIP, gonna work on upgrading it to 1.0.2 when it comes out though.

+1 vote   media: "PE" Texture Pack Update
Warner
Warner Jan 9 2012, 9:21pm says:

Excellent!

+1 vote   media: Tes
Warner
Warner Oct 27 2011, 7:36pm says:

This is the same dragon I tried blowing up with all that TNT.

Kind of...sad. :'(

I should make a desktop background out of this. >:)

+1 vote   media: Dragons
Warner
Warner Oct 7 2011, 7:34pm says:

If anyone has good animal ideas, recommend it here, then I may attempt to make them.

+1 vote   media: Even MORE Animal Mobs
Warner
Warner Oct 7 2011, 6:39pm replied:

Nope, dunno know how to make a mod.

+1 vote   media: Animal Mobs
Warner
Warner Oct 1 2011, 3:32pm says:

Hmmm, what might it say?

+3 votes   media: An enchantment table
Warner
Warner Sep 6 2011, 4:24pm replied:

The gray ones are the flashing ones that appear when you're healing; hurt yourself on peaceful mode and you'll see these hearts appear.

+2 votes   media: Food and Experience GUI graphics
Warner
Warner Aug 20 2011, 1:35am says:

The most I managed to do was get an error screen that popped-up and re-appear over and over no matter how much you closed it. :)

+1 vote   media: CryEngine Testing
Warner
Warner Aug 14 2011, 10:40pm says:

Very nice, I see warriors battling in a thick fog/mist.

+5 votes   media: imagine
Warner
Warner Aug 7 2011, 4:20pm replied:

He most likely used a program such as MCEdit, which, even with that, would've taken a long time to make the whole city.

+1 vote   media: BladeCraft
Warner
Warner Aug 5 2011, 3:47pm says:

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Warner
Warner Aug 5 2011, 3:40pm says:

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Warner
Warner Jul 17 2011, 12:43pm replied:

Thanks!

+2 votes   download: Survivalist Mini Texture Pack
Warner
Warner Jun 23 2011, 6:23pm says:

We oughta try this again.

+1 vote   media: Assault Game-Mode
Warner
Warner Jun 11 2011, 6:30pm says:

Shadows cast from the sun? Or something else?

I also see that torches cast orange tinted light now.

+5 votes   media: Lighting systems
Warner
Warner May 29 2011, 3:16pm says:

When your first showed me this I didn't go much into detail.

As said before I really like the concept, your ideas sounded great.

Also, about the purple, it should be a deeper tone as right now it looks pink. The color purple is good because it's a mysterious color and emphasis of it displays that.

+2 votes   media: Charcoal
Warner
Warner May 23 2011, 11:20pm says:

He may upload footage of his slaughter in a few days, as of now, all this happened tonight. :)

Sorry about some typos and disorganization of some slides.

+1 vote   media: Minecraft - Creature Server Madness (GIF)
Warner
Warner May 17 2011, 7:14pm replied:

No, but at times Ze, Gassy, and Danz will log on.

Also, logged on today, and surprisingly, the fort wasn't griefed, I only found two glass blocks broken (someone wanted to get in). Also found that a whole city rose up right nearby overnight.

+1 vote   media: My Fort - SMP "Creature" Server
Warner
Warner May 4 2011, 10:52pm replied:

A Minecraft update came out, and the server stopped working for about 1-3 weeks, by the time we could get it back, the host decided to just start fresh as people were bored with the old server.

I did put a lot of work into it though, the bridge went on for about 1000-2000 blocks to another incomplete tower I built. (Building those arches on the bridge was a pain because it was about 80 blocks high in the air and I had no fly mod.)

Under the primary tower though, was a huge mine, I dug it out like a rectangle, about 20 blocks in width, and I dug it out so deep that even on the furthest fog setting, you couldn't see the other end.
Another person also created a large tower that loomed in the distance that could be seen from the peak of my tower, he then gave up on that, and built a massive city wall, but never finished the city because the server went down.

In the end all the building took me about 1-4 weeks with about 3 hours a day put into the game, I might be overestimating or underestimating, don't really know.

+2 votes   media: SMP Fortress
Warner
Warner Apr 14 2011, 12:20am says:

Zombie pigmen from lighting strikes? Wow, creepy...

I'd like to see in the future what it does to things such as zombies and...creepers, if it is to be implemented.

+8 votes   article: 1.5 next week, and uploading guidelines.
Warner
Warner Apr 10 2011, 8:09pm says:

Looks...dramatic.

You should see what I've got so far too. :)

+1 vote   media: Minecraft
Warner
Warner Apr 10 2011, 1:29am replied:

I have it, and it re-textures all terrain, sun, moon, inventory, etc.

+3 votes   download: Glimmar's Steampunk v1.9.1 texture pack
Warner
Warner Mar 24 2011, 12:22am says:

The short trees are great, now there should be some BSP trunks of the large trees that extend to the upper canopy to give the feel of a thick forest. The canopy, although difficult, is possible, but it may not be conventional. ;)

+2 votes   media: Forest
Warner
Warner Dec 5 2010, 1:02am says:

Is this what I think it is?

+1 vote   media: Windows project
Warner
Warner Dec 1 2010, 9:07pm says:

Got any plans? ;)

+1 vote   article: I quit.
Warner
Warner Sep 18 2010, 1:22am says:

A video game where you build your own "games" is very difficult to show off to a video game building community. :)

+3 votes   media: LittleBigPlanet 2 Story Trailer
Warner
Warner Sep 4 2010, 6:52pm says:

Gravity settings seen here...something largely absent from LBP1.

+1 vote   media: Announcement screenshot
Warner
Warner Jul 18 2010, 7:22pm replied:

Unfortunately no. :(

Hint: This game is a PS3 exclusive.

+1 vote   media: FPS
Warner
Warner Jul 18 2010, 1:14am says:

So who here is excited for the game?

+1 vote   media: Announcement screenshot
Warner
Warner May 18 2010, 6:46pm says:

The tree's leaves are the best part!

+1 vote   media: Forest Concept
Warner
Warner May 6 2010, 11:03pm says:

Gaaaarrrrrbaaaggggee daayyy!

+7 votes   media: In-game
Warner
Warner May 6 2010, 4:59pm says:

It's still amazing.

+1 vote   media: Rifle and Hand 2
Warner
Warner May 5 2010, 9:47pm says:

If you could, I think you should remove the duct tape (or make it look like metal) and make the wood look like it's extremely old. (Like it's rotting off and you can see the metal wires inside that hold it together.)

;)

+1 vote   media: Carrie Normal
Warner
Warner May 3 2010, 8:27pm says:

It looks awesome.

+1 vote   media: Untitled2
Warner
Warner Apr 13 2010, 11:18pm says:

Wait, does the terrain put there like that really work? I'm supposed to know this.

+1 vote   media: Torqials #2!
Warner
Warner Mar 8 2010, 8:48am says:

Wow! I love it! I don't remember seeing that before.

+1 vote   media: AR-MP
Warner
Warner Mar 1 2010, 11:45pm says:

That's a place a Ninja could hide in!

+1 vote   media: Night pictures
Warner
Warner Feb 16 2010, 11:17pm says:

Very nice, detail could be added to the eye area of the mask though.

+1 vote   media: Legion Spec Op
Warner
Warner Jan 24 2010, 11:18pm says:

Me too!

+1 vote   media: Hallway sketch
Warner
Warner Jan 14 2010, 5:35pm says:

Very nice!

+1 vote   media: Raging Bull
Warner
Warner Nov 20 2009, 3:17pm says:

Is that real? Awesome! By the way...were did you get your avatar anyways?

+2 votes   media: Ninjadave T-SHIRT
Warner
Warner Oct 27 2009, 10:09pm says:

Woah.

+1 vote   media: Multi-tasking
Warner
Warner Jun 26 2009, 1:30pm says:

Lol! That's hilarious.

+1 vote   media: Newtype pilot inside
Warner
Warner Jun 14 2009, 4:14pm says:

This looks great, but I feel that something is missing.

+1 vote   media: More Details
Warner
Warner May 31 2009, 2:11am replied:

Media.moddb.com

Here's an earlier picture without the skybox change.

+1 vote   media: Gull City better?
Warner
Warner Apr 27 2009, 4:30pm replied:

I'm designing the city to be suitable for multiplayer, and no, the helicopter is not part of the texture of the skybox, is that what you meant?

+1 vote   article: A new look at Gull City
Warner
Warner Apr 23 2009, 11:26pm says:

For the longest time this pictures been bugging me because something seemed wrong with it, and finally I figured it out! The sky is to gray, it doesn't match up with the sun or grass.

+1 vote   media: Screenshots TGE 1.5.2
Warner
Warner Apr 19 2009, 9:37pm says:

Brilliant!

+1 vote   media: Moddb T-shirt design
Warner
Warner Apr 18 2009, 9:27pm says:

Looks fantastic! Great work.

+1 vote   media: Darineth at Night
Warner
Warner Apr 14 2009, 8:12pm says:

Was this made in Paint? Microsoft Paint seems to be the only program that Brent ever uses.

+1 vote   media: Concept
Warner
Warner Apr 14 2009, 8:10pm says:

Sweet, I like the action feel.

+1 vote   media: Concept
Warner
Warner Apr 14 2009, 7:55pm says:

It seems a little to dark for me.

+1 vote   media: Knife
Warner
Warner Apr 14 2009, 7:54pm says:

Looks like he's wearing socks with a boot design on it.

+1 vote   media: Firing pose
Warner
Warner Apr 14 2009, 7:53pm says:

It's like that picture of snow and water that was posted up on Crimson Crow, nobody seemed to notice what was so important about it.

+1 vote   media: Water Reflections in TGE
Warner
Warner Apr 14 2009, 7:48pm says:

For such a simple environment, I think the handrails are to complex.

+1 vote   media: Pics from a Mirrors edge map remake made by me.
Warner
Warner Apr 5 2009, 6:40pm says:

Lol.

+1 vote   media: Flipped
Warner
Warner Apr 3 2009, 11:09pm says:

What gun is that? Looks sweet.

+1 vote   media: Work In Progress
Warner
Warner Mar 31 2009, 8:50am says:

That's low poly? Good job!

+1 vote   media: Low Poly Grenades
Warner
Warner Mar 31 2009, 8:48am says:

It's like a professional book! Sweet.

+1 vote   article: The Crimson Crow
Warner
Warner Mar 31 2009, 8:45am replied:

Thanks.

+1 vote   media: Trying Out Hammer
Warner
Warner Mar 30 2009, 11:23pm says:

Do those screens act like cameras? Can you see other players in the map on the screens?

+1 vote   media: Solitude Alpha Screen-shots
Warner
Warner Mar 30 2009, 10:54pm says:

Getting there.

+1 vote   media: Mp5-c2 detailed ish
Warner
Warner Mar 30 2009, 10:54pm says:

Even sweeter.

+1 vote   media: Mp5-C2 final (for now)
Warner
Warner Mar 30 2009, 8:50pm says:

Great job! But it seems a little to fuzzy, and I suggest making the line thinner in the middle so you can see what you're shooting.

+1 vote   media: Fremen Scope
Warner
Warner Mar 30 2009, 8:45pm says:

Sweet.

+1 vote   media: Mp5-C2
Warner
Warner Mar 30 2009, 6:45pm says:

I find it hard to make things since I can only place cubes. Isn't there a way to make cylinders and spheres?

+1 vote   media: Trying Out Hammer
Warner
Warner Mar 30 2009, 4:42pm says:

They didn't have red dot sights in World War II, did they?

0 votes   media: Call of Duty: World at War Screenshots
Warner
Warner Mar 28 2009, 10:43pm says:

Isn't this your first weapon model? Way better than my modeling.

+1 vote   media: Shotgun
Warner
Warner Mar 27 2009, 4:00pm replied:

I think the bottom one is a photo.

+1 vote   media: Turntable update
Warner
Warner Mar 23 2009, 7:25pm says:

I didn't realize the mechs were so big. Good job on the map.

+1 vote   media: hills
Warner
Warner Mar 21 2009, 3:40pm says:

Sweet.

+1 vote   media: Rounds and Casings
Warner
Warner Mar 20 2009, 3:09pm replied:

Thanks!

+1 vote   media: Old Facility
Warner
Warner Mar 18 2009, 8:38pm says:

Sweet.

+1 vote   media: T's Revolver
Warner
Warner Mar 18 2009, 7:28pm replied:

Actually, that isn't quite how the infection works, this is just an idea.

+2 votes   media: Infection
Warner
Warner Mar 12 2009, 8:41pm says:

You put the steps left to right, so it kinda confused me. But good job.

+1 vote   media: Gull city in steps
Warner
Warner Mar 7 2009, 10:34am says:

Great! But it seems a little too organized and neat, doesn't it?

+1 vote   media: Grocer's Stall in Darineth
Warner
Warner Mar 2 2009, 6:54pm says:

I'm not sure if I've heard any songs like this before, the beginning part kinda sounds like it would be in Mirrors Edge though. Good job.

+2 votes   media: Song 1
Warner
Warner Feb 25 2009, 5:24pm says:

So...in this game, you can fly anywhere in the whole world?

+1 vote   media: World map
Warner
Warner Feb 22 2009, 7:25pm says:

Cool, but it is really dark and hard to see anything.

+1 vote   media: ZDay Teaser #5
Warner
Warner Feb 9 2009, 7:11pm replied:

Don't forget the infested, I'm not sure how common those are on your street.

+1 vote   media: Gull City Concept
Warner
Warner Feb 7 2009, 4:39pm says:

I like the interior of the vehicle the most. The race course is great too!

+2 votes   media: Screenshots (Winter '08)
Warner
Warner Jan 30 2009, 10:55pm says:

It's the CIA! Supermarket!

+3 votes   media: Street Test Map
Warner
Warner Jan 28 2009, 9:02pm says:

Eww.

+1 vote   media: Infested Concept
Warner
Warner Jan 19 2009, 11:47am replied:

Done! I made the windows light beams shorter.

+1 vote   media: Warehouse
Warner
Warner Jan 3 2009, 1:42am replied:

It's baked in shadows, these kind of shadows can provide higher in-game performance for computers.

+1 vote   media: Gull City
Warner
Warner Jan 3 2009, 1:27am replied:

It's semi-automatic.

+1 vote   media: Sniper Redux
Warner
Warner Dec 29 2008, 1:03pm says:

Hey, there's the giant lamp I made, the roof is low, but it's a little of both.

+1 vote   media: Original Torque
Warner
Warner Dec 29 2008, 12:58pm replied:

We didn't use bloom, just a few neat lighting effects.

+1 vote   media: Warehouse
Warner
Warner Dec 24 2008, 6:33pm says:

That is a big mech. Sweet.

+1 vote   media: Screenshot alpha 1.0
Warner
Warner Oct 12 2008, 5:49pm says:

That car is a BSP shape I made in Torque Constructor. (Modeling system for Torque Game Engines.)

+1 vote   media: playtesting match
Warner
Warner Oct 12 2008, 5:29pm says:

Hey, I don't remember adding that there.

+1 vote   media: Randomness
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