I think its what I do. I have a way of thinking that's both inside the box and out side of it so my ideas are random.
that looks a lot better.
uh level 2 looks like it would be weaker then level 1, mostly do to the 2 boxes... all together it looks to weak for fortifications.
notes after palying latest version
1. the barrel trap tower for the rebels should use a balista system and the smaller explosive barrels, maostly cause they would make it a bit harder to use as right now you just select a few and aim and everything is dead.
2. the barrel trap should have 2 fire mides, dirrect (current) and mortar. mortar would ark the explosives so firing over a cliff is possible.
3. SPAM AI, the AI tends to spam units, while yes I know this may be how teh game is to work but right now its biggest army wins, there should be strategy (Both sides need army killers right now only the combines strider can be considered taht)
4. other then that this is doing pretty well.
if you change it to the small propane canisters (the ones from ep2) you can make it a ballista or catapult which would make more sense then them just being thrown.
click view original, and its on the side of the gun.
I can make skins better then this and I suck at pixel art.
ok I recognize the repair drone(at least that's what I think it is), and the mine drone ability, I am wondering what that hidden tripod thing in the treeline is more then anything though.
Like the zombies rising from their graves this mod shall not die, thank the gods.
Ok scientists with guns, yes finally we get to see the rebelian that the hecu had to deal with during the event (opposing force instruction manual)
So I am guessing this character was a fire fighter before **** hit the fan.
doesn't really matter and small hand shovel will make a good jabbing weapon, combat shovels only have an advantage because people who own them generally sharpen them.
nice video. also minor misc note, you would think the shovel would have some sort of jab attack to take advantage of the "pointed" edge. (you can decapitate things with a good shovel)
Loyal slaves can be armed, many cultures that had slaves would use the loyal ones as guards. so how about with the upgrade 1 in 10 gets a hand gun.
would be nice to have a pistol upgrade for builders of the GLA... every other member is armed why not allow the builders to defend them selves.
looks more like something out of a horror movie... good thing its a good guy.
1. light fuse
2. run like hell
hmmm I know there are mods that do it with buildings... but this is a vehicle, though I could be mistaken.
whats the MGL?
can't limit its firing area?
would be nice to land it and use it as a temporary fire base (maybe have it use both guns only when landed or something)
keep in mind valve had to make the source engine to run the game, the team making this did not.
no error message game just closed, got past it some how and beat the game but still.
fun game to bad I can't complete it, have a consistent crash during the loading after you get re exposed to the gas in chapter 1.
still need to upgrade my comp so this doesn't run at 20 fps max.. love how this looks.
thanks no clue how I missed that.
guessing there is no NPC AI, as they build basic buildings then do nothing.
anti air/ anti infantry?
the guy posting this is posting it in 5 mods at the same time, Its really annoying when you see an update and its some 3rd party posting a model that shouldn't be there.
From what I can tell the red things are some sort of squigly blob, that can walk on any surface and appear to hide... so my guess is a stalker slime.
ok the red blob thing is now purple.