I think its what I do. I have a way of thinking that's both inside the box and out side of it so my ideas are random.
looks cool, though can tell nowhere near done do to the fact one vehicle has t-pose elites on it.
Also are the things floating around the vehicle centers supose to be engineers or some sort of drone? (cause engineers would make more sense)
my wonder is if this will effect donator items?
how the construction team made the connection to the firing range.
worker one: I want to blow something up
worker two: same, hey this small wall between the areas isn't doing anything
worker one: good grab the explosives.
and that is how the firing range door was made.
that is because it is... look at the image the person used for the list, from some 2d pixel game.
Is a portable turret something that can be made with this function? Something like pick up compact inactive turret, turret appears on your back, drop item which then spawns an active turret which will defend.
face is nightmare fuel.
Only reason they don't exist besides the fact they would need to be nuclear, is they would probably cost more then any country has at the moment.
Unbeknown to the convent the 4th banshee was piloted by a spartan.
today the glassing cannons all failed, so the convent sent a sh*t ton of wraith and told them to start shooting everything.
hmm, all the sudden I am thinking of the shelled map concept I had a while back.
really wish the forums for this where more active.
that looks a lot better.
uh level 2 looks like it would be weaker then level 1, mostly do to the 2 boxes... all together it looks to weak for fortifications.
notes after palying latest version
1. the barrel trap tower for the rebels should use a balista system and the smaller explosive barrels, maostly cause they would make it a bit harder to use as right now you just select a few and aim and everything is dead.
2. the barrel trap should have 2 fire mides, dirrect (current) and mortar. mortar would ark the explosives so firing over a cliff is possible.
3. SPAM AI, the AI tends to spam units, while yes I know this may be how teh game is to work but right now its biggest army wins, there should be strategy (Both sides need army killers right now only the combines strider can be considered taht)
4. other then that this is doing pretty well.
if you change it to the small propane canisters (the ones from ep2) you can make it a ballista or catapult which would make more sense then them just being thrown.
click view original, and its on the side of the gun.
I can make skins better then this and I suck at pixel art.
ok I recognize the repair drone(at least that's what I think it is), and the mine drone ability, I am wondering what that hidden tripod thing in the treeline is more then anything though.
Like the zombies rising from their graves this mod shall not die, thank the gods.
Ok scientists with guns, yes finally we get to see the rebelian that the hecu had to deal with during the event (opposing force instruction manual)
So I am guessing this character was a fire fighter before **** hit the fan.
doesn't really matter and small hand shovel will make a good jabbing weapon, combat shovels only have an advantage because people who own them generally sharpen them.
nice video. also minor misc note, you would think the shovel would have some sort of jab attack to take advantage of the "pointed" edge. (you can decapitate things with a good shovel)
Loyal slaves can be armed, many cultures that had slaves would use the loyal ones as guards. so how about with the upgrade 1 in 10 gets a hand gun.
would be nice to have a pistol upgrade for builders of the GLA... every other member is armed why not allow the builders to defend them selves.
looks more like something out of a horror movie... good thing its a good guy.
1. light fuse
2. run like hell
hmmm I know there are mods that do it with buildings... but this is a vehicle, though I could be mistaken.
whats the MGL?
can't limit its firing area?