This member has provided no bio about themself...

Comment History
Walrussel
Walrussel @ Primal Carnage Beta Launch & Pre-orders!

Cannot wait! Gonna kick *** :D

Good karma+2 votes
Walrussel
Walrussel @ Revamp Expansion Mod (RVE)

Is there a plan in doing any naval defensive structures? Like floating AA or standalone torpedo launchers?

Good karma+1 vote
Walrussel
Walrussel @ MonsterPad - New model and animations

Nice work! Very slick animations.
Though the first one shown could be sped up a little I think. Though It may be ok ingame.

Good karma+1 vote
Walrussel
Walrussel @ The lost single player

WOW! that looks better than I thought it would... too bad you guys decided to can it

Good karma+1 vote
Walrussel
Walrussel @ WoP 1.5.2 beta

yay :D

Good karma0 votes
Walrussel
Walrussel @ Primal Carnage - Evga partnership, T-Rex Development Footage

Coming along extremely nicely.

Keep up the good work

Good karma+1 vote
Walrussel
Walrussel @ Paranoia

Very good campaign. Very well done.

Good karma+2 votes
Walrussel
Walrussel @ Specimenation Versus

I downloaded it to try with my brother, he wanted to be the specimen, and every time he clicked to attack I would crash, the error was

Critical Error
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2811 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 260 (9062)

General protection fault!

History: UObject::ProcessEvent <- (zombiePlayerController KF-WestLondon.zombiePlayerController, Function awesomeclot.zombiePlayerController.fireZed) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor zombiePlayerController) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

does anyone know why this is?

Good karma+1 vote
Level
Avatar
Avatar
Status
Last Online
Country
Australia Australia
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
9
Per day
0.0
Mods
2
Articles
3
Media
2
Downloads
2