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Cannot wait! Gonna kick *** :D
Is there a plan in doing any naval defensive structures? Like floating AA or standalone torpedo launchers?
Nice work! Very slick animations.
Though the first one shown could be sped up a little I think. Though It may be ok ingame.
what's it do???
WOW! that looks better than I thought it would... too bad you guys decided to can it
Coming along extremely nicely.
Keep up the good work
Very good campaign. Very well done.
I downloaded it to try with my brother, he wanted to be the specimen, and every time he clicked to attack I would crash, the error was
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2811 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 260 (9062)
General protection fault!
History: UObject::ProcessEvent <- (zombiePlayerController KF-WestLondon.zombiePlayerController, Function awesomeclot.zombiePlayerController.fireZed) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor zombiePlayerController) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
does anyone know why this is?