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Comment History  (60 - 89 of 89)
Walrod Dec 29 2012, 6:36am replied:

You're aiming from 8 to 9 groups, this mod will be bigger than what I originally thought...

I hope you can make them all! Kinda curious about the Collectors. Any chances to see them before Jan 5 or we'll have to wait?

+1 vote   mod: Mass Effect: Unification
Walrod Dec 28 2012, 9:03pm replied:

With "all 3 separate"... You mean an entire faction for each merc organization?

If I understood it well, my curiosity forces me to ask: How many groups you are aiming to make?
I'm pretty sure that it won't be a small number.

Ps: Don't work hard! Follow the way of the lazy... Take my idea, do only one faction so you can have less things to do and more time to relax.

+1 vote   mod: Mass Effect: Unification
Walrod Dec 28 2012, 8:23pm says:

Now that we are talking about the Eclipse... Can I make a suggestion?
Some time ago, before Omega was released, I was chatting with a friend about the mercs that Aria requires to invade Omega.

One thing leads to another and in the end we came to the conclusion that the the 3 merc groups are not a big deal if they are separate, but together, they make a good army since they complement each other:
- One is good at tech and stealth missions (Eclipse).
- Other is good at brute force and destruction (Blood Pack).
- The last one does not have a strong point, but also does not have weaknesses and his troppers covers a lot of areas (Blue Suns).

Recalling this, gave me an idea for the Eclipse. Why not delay them and make some modifications?

Instead of Eclipse, call them "Mercenaries":
- Normal Tropper: Turian/Human Soldier (Blue Suns)
- Sniper: Asari/Human Infiltrator (Eclipse)
- Assault: Vorcha Demolisher (Blood Pack)
- Engie: Salarian/Human Engineer (Eclipse)
- Unlock 1: Batarian/Human (Same model, different head XD) Sentinel (Blue Suns)
- Unlock 2: Krogan Battlemaster (Blood Pack)

This way you have a varied and unique faction that will remove any chances of having people ask for another merc group.

Of course, this is just and idea... The last word is yours, after all, this is your mod.

Ps: Sorry if I wrote something wrong... Not my natal language ^^

+1 vote   mod: Mass Effect: Unification
Walrod Dec 23 2012, 6:20pm replied:

(With a tone that goes from normal to mad)
Still... My point is valid, he is implying that BF2 is a waste of money, which is totally false.

This is the best game ever made! Mass Effect? Shadow of the Colossus? Deus Ex? Journey? Pfff... They are all crap compared with this software made by God himself.
Anyone who denies that must be executed and thrown into a pit, that includes people that "thinks" that this game is a waste.
Now, serious comment:
It makes sense, if that the case, AirborneSn1p3r, you should buy the game on Steam right now... It's only 5 dollars.

+1 vote   mod: Mass Effect: Unification
Walrod Dec 22 2012, 5:23pm replied:

Why are you talking like if BF2 is a waste of money?
Is an amazing game with some pretty cool mods, I bought it years ago and I still play it from time to time.
This game is worth every penny spent.

+1 vote   mod: Mass Effect: Unification
Walrod Dec 21 2012, 8:26am says:

If this mod is not released on January 5, I'll write bad things about you.

This is srs bsns, so do not dare to fail me.

+4 votes   mod: Mass Effect: Unification
Walrod Dec 13 2012, 1:39pm replied:

If you want to take back your land from the grasp of the Walls, you have to beat them.... In a staring contest.

+8 votes   media: Prothean Skyway update #3
Walrod Dec 11 2012, 11:59am says:

The good old "rocket to the face" moment.

+11 votes   media: Prothean Skyway update #3
Walrod Dec 3 2012, 7:32am says:

Oh god, how I hate those things... If you touch them with the Mako you are doomed to get stuck in one way or another XD

Ps: The map looks pretty cool!

+2 votes   media: Prothean Skyway update! :O
Walrod Nov 28 2012, 7:17am replied:

Clones make everything look good.

+2 votes   media: Tantive IV Revamp
Walrod Nov 26 2012, 10:56pm replied:

Mass Effect 3, definitely.
In Battlefront the animation is fine, not amazing or bad and it works with the game.
ME3's is ugly and you notice that everytime you stop playing it and look at another game.

+2 votes   media: Tantive IV Revamp
Walrod Nov 26 2012, 10:29pm says:

Seeing this after playing ME3's MP reminds me of how bad are the running animations in that game.

I'm serious:
They run sending their butt behind and swinging the weapon in the most awkward possible form.
And don't make start talking about the running with small weapons like pistols.

+4 votes   media: Tantive IV Revamp
Walrod Nov 23 2012, 8:37pm replied:

D: You are cutting stuff of the game so you can sell it later as DLC!


+1 vote   media: Geth Hunter
Walrod Nov 23 2012, 6:47pm replied:

I know I'm changing the topic like a boss...

But all this stuff of launching the mod makes me wonder:
This release is not final, right?
You'll update the game with time.

+1 vote   media: Geth Hunter
Walrod Nov 23 2012, 11:59am replied:

I see... What about a different color pattern? This way you will give the Hunter a unique look without making it look evil.
In MP, Geth have 2 models and 3 patterns:

The reason I'm bothering with this is the similarity with the Geth ST. It seems that you can confuse them if you are in the middle of a fight.

+2 votes   media: Geth Hunter
Walrod Nov 23 2012, 8:48am says:

Can you make him black and white with red lights?

1° (Gameplay) It looks similar to the Geth Shock Trooper.
2° (Fidelity to the material) The Geth Hunters in ME3 has those colors.
3° Those colors look sexy.

Scratch the first 2 reasons, the only reason we need is that those colors will make him look pretty good.

+2 votes   media: Geth Hunter
Walrod Nov 23 2012, 8:41am says:


+3 votes   media: Phantom
Walrod Nov 22 2012, 3:42pm replied:

We are lazy.

+1 vote   media: M-451 Firestorm particle effect demo
Walrod Nov 13 2012, 7:44am says:

Holy ****!
I was expecting a less detailed model... This Geth looks pretty good!

+9 votes   media: "We are Geth."
Walrod Oct 12 2012, 9:55am says:


+2 votes   article: Dawn of the Reapers is going to Rebellion
Walrod Oct 5 2012, 10:00am says:

1 word:

+2 votes   media: Reaper Forces showcase 01
Walrod Oct 5 2012, 9:59am says:

You... You killed a Jawa!

+6 votes   media: Cerberus showcase 01
Walrod Sep 8 2012, 6:29pm replied:

This human has more quads than all of you here...
For that I'll give him a +1

+4 votes   media: Crucible v1
Walrod Sep 7 2012, 12:58pm replied:

I like this idea:
A BFG that messes with everything that it's close.
Build it, move it into target, activate and get the ***** out!

+1 vote   media: Crucible W.I.P
Walrod Aug 27 2012, 1:08pm says:

I thought this mod was only on land.
This is a good surprise!

+1 vote   media: Oculus
Walrod Aug 3 2012, 1:45am replied:

Glad to hear that...
I'm looking foward to this mod, it's been a long time since I saw a big modification for SWBF2.

+1 vote   media: New Alliance Marine textures
Walrod Aug 1 2012, 1:30am replied:

Please, tell me that you are going to use at least one N7 as an unlockable unit.
Normal guys with a few N7 around not only sounds like a good idea: It won't mess the game's lore.
It's a win-win situation :D

+1 vote   media: New Alliance Marine textures
Walrod Jul 31 2012, 5:27pm says:

Despite that I was fine with the older textures, I like this version a bit more:
The others looked like N7 operatives... And they are elite forces, not common soldiers.
So these textures fit more with the "basic" units of SWBF.

+1 vote   media: New Alliance Marine textures
Walrod Jun 1 2012, 12:59pm says:

Guys, how well can I run this thing with my pc?
- 9800gt 512mb
- AMD phenomX3 2.30 Ghz
- 8 gigs of ram

I ask it specially for the textures, last time I used high res, the game had good fps (around 50-60), but it had small freezes from time to time because it was loading the textures.

+1 vote   mod: Absolute HD Mod
Walrod Jan 2 2011, 1:59am says:

Try to put more info, like some videos, etc.

+2 votes   mod: Sebastian
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Dec 19, 2014
Argentina Argentina
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