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Comment History  (30 - 60 of 89)
Walrod
Walrod Apr 17 2013, 2:28pm replied:

No, it's not your work.
It's me:
I always preferred the design of the Clones in BFII (Color, model, etc) and the long weapons from EPII.

So don't worry, it's just a whim from my part (Reason why I asked if I can do it myself). Still, if you want a critic, here is some:
- The armor of the clones, all of them is the same one with modifications, it would be good if you can change them a bit for every unit, like a different pattern or helmet. This way they'll look more unique (Like the Empire and Rebels) and not too repetitive.

- The animation of the clone commander, I'm pretty sure he fires his main gun like a rifle.

- The Empire's heavy trooper needs a backpack with some explosives on it (Or something like that).

That's all, for me, the rest is fine as it is.

Ps: Sorry for the late answer, I wasn't at home on these last days.

+1 vote     mod: Battlefront: Evolved
Walrod
Walrod Apr 10 2013, 7:54pm replied:

Have you tried adding a small wheel animation? (It's possible to do such thing?)
If it's posible, you can make the first two move to one side when it starts spinning.
This way you can hide it a bit and make it look less weird.

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Apr 9 2013, 2:09pm replied:

"The vehicles are fixed and work and control like they should"

So... This means that the mako will now defy natural laws and proper physics?

Good!

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Apr 9 2013, 1:48pm says:

I know this sounds a bit er... Wierd.
But the truth is: I like the vainilla version of the Clone Army, but I also love the new animations and heroes you made.

Is there any way I can keep both? Maybe a tool to edit this?

Anyway, thanks for the mod, the new models for the factions look pretty good.

+1 vote     mod: Battlefront: Evolved
Walrod
Walrod Apr 6 2013, 6:08pm says:

Hi guys! Question:
Any chances to add the Hammerhead?
While we have a flying vehicle and a tank, you can feel the lack of a fast-but-weak vehicle, especially in big maps like Hoth.

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Feb 21 2013, 11:17pm says:

Guys...
Your mod had an Epic Foreshadowing with the Geth Prime:
Now we can play as one (But smaller) in ME3 and it even shares some attributes, like being a slow unit with an absurd amount of health and firepower.

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 25 2013, 1:06pm replied:

You are right, a Jump Pack will work better. Not only for balancing reasons, but also fidelity:
Those guys don't fly in ME3.

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 24 2013, 7:11pm says:

You know what would be awesome?
Turians with Jetpacks!

It's totally canon... So nobody can complain of their existence on this mod.

+2 votes     mod: Mass Effect: Unification
Walrod
Walrod Jan 17 2013, 10:33pm says:

Don't ask me why, but for moments it feels like a modern version of the soundtrack of a game from the '90... And I love it.

+8 votes     media: DOTR Custom Theme Music
Walrod
Walrod Jan 15 2013, 5:36pm replied:

C'mon Wulfman!
Wookie vs Krogan... I know you want it.

+2 votes     mod: Mass Effect: Unification
Walrod
Walrod Jan 15 2013, 2:38pm says:

The magic of SoaSE:
See that pic? It makes you think that those Reapers are small... Until you start moving your mouse wheel to zoom in.

+14 votes     media: Reaper Shading Issue: Fixed
Walrod
Walrod Jan 14 2013, 4:46pm replied:

Tyrannosaurus Wrex

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 14 2013, 3:13am replied:

4:3

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 10:41pm replied:

Glad to see it wasn't my game!

The "Ninja" error, for a strange reason, it eludes us despite being too obvious and if we notice it, he makes us forget it exists...

Classic!

Ps: Tested the mod with Conversion Pack, Dark Times, Extreme Mod and Clone Wars (The one that has random sides).
No problem so far.

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 9:56pm says:

I have an issue with the Collector's husk:
One of the icons is at the center... and big, really BIG.

Any ideas of what causes it?

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 8:52pm says:

Ok, this is not my raging BFII-ME fanboy soul talking...
The truth is: I'm genuinely impressed by your work, when you said that everything was custom made... You really meant everything. And you can notice it, a lot, even in the default maps of the game, they have different feel.

This mod is one of the best I've seen for Battlefront, the work you've done was extensive and I can gladly say that it was worth the wait.

Still, while units are impressive, I feel that there's room from improvement on vehicles... I can't point the exact problem, but I think that it has something to do with the animations.
But that's the only con I've seen so far, the rest is pretty solid.

Pd: The Mako doesn't defy the laws of physics in this mod, I'm disappointed.

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 5:03pm replied:

Thanks!
I'll help with the seeds

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 4:56pm replied:

I'm not angry! YOU ARE ANGRY!
ESPECIALLY YOU, FRIJOLITO!

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 3:19pm replied:

Let me see...
*Shakes Magic 8 Ball*

According to mah sources, the mod will be here... When the upload is finished.

+6 votes     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 1:51pm says:

It's me or this mod has gotten a huge amount of visits on these last two days?

+4 votes     mod: Mass Effect: Unification
Walrod
Walrod Jan 13 2013, 9:55am replied:

Don't worry, I have plenty of stuff to do:
Like grabbing my chainsaw and going to Washington State...

Who am I kidding? I'm too lazy for that kind of stuff XD

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 12 2013, 11:44pm replied:

I'm on vacation... So I was around doing nothing, it was kinda dull.

...

Oh god... I think I'm starting to miss studying and working!

+2 votes     mod: Mass Effect: Unification
Walrod
Walrod Jan 12 2013, 2:42pm says:

Guys... Relax.
If we can survive the waiting for Black Mesa Source, we can handle this too without any problems.

+6 votes     mod: Mass Effect: Unification
Walrod
Walrod Jan 11 2013, 10:22pm replied:

And yet so sexy!

+3 votes     mod: Triage
Walrod
Walrod Jan 10 2013, 11:24pm says:

Question:
Can we play as Clones vs CIS/Rebels vs Empire in the ME maps?

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Jan 10 2013, 3:57pm replied:

Can you imagine TIM fighting in Battlefront?
I can see him shooting lasers from his eyes and using his cigarettes as smoke grenades XD

+2 votes     mod: Mass Effect: Unification
Walrod
Walrod Jan 8 2013, 12:24pm replied:

Quick!
Let's take it before someone else does!!

+6 votes     media: Finalized Load Screen
Walrod
Walrod Jan 6 2013, 11:57am says:

Love dat name :D

Ps: Those models look pretty good... All of them.

+2 votes     media: Pixie Dust
Walrod
Walrod Dec 29 2012, 6:36am replied:

You're aiming from 8 to 9 groups, this mod will be bigger than what I originally thought...

I hope you can make them all! Kinda curious about the Collectors. Any chances to see them before Jan 5 or we'll have to wait?

+1 vote     mod: Mass Effect: Unification
Walrod
Walrod Dec 29 2012, 6:27am replied:

They are Mercs: If there's profit or necessity, they'll do it.

In ME2, all them are working together against Garrus. In ME3, Aria recruits all of them to take back Omega.

So yep, this is possible ^^

+1 vote     mod: Mass Effect: Unification
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