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This is definitely a change for the better.
This pic makes me wonder:
Can the BFII's engine handle ME3's models? I always though it can't.
That you are going to switch to Unreal Engine 4?
It's me or he looks like a Quarian?
He has ascended!
Having a bit of filler info between updates is not going to hurt anybody... I guess.
Holy Biotic God's poop!
This has a serious Quake III vibe... I like it.
I broke da law! I'm so evil.
Judging from the content of that pic, it could be 2 things:
Pure. Black. Magic.
b) A small mod editor: With this, you can remove the RNGods to force the class that Shepard will be, select which sides you want to appear on a match, enable/disable the mod, etc.
I am ready for 1.1, but... Is 1.1 ready for us?
Don't stop! DON'T STOP!!!
I hate to be THAT guy, but I think that's too much foliage for Rannoch.
¿Any chances to have a night version?
It would be awesome to have Rannoch in diferent hours, like in ME3: Afternoon and Night.
My god! He looks like Mr. Popo XD
This must be the fastest learning I've ever had...
I understood what is reflection mapping with only looking at that picture of the spoon.
I thought it was the OTHER turret...
You know, the one that can destroy you in 1.7 seconds if you are not paying attention.
Looks pretty goood, but now, the real question:
Will it blend?
That title gave a good scare: When I saw "project canceled" I thought Unification was over XD
I hope he doesn't change the pink one, that skin look FA-BU-LOUS.
I see... And I agree, you are in full development of the mod, use time in making a non-vital animation is waste.
Maybe after the mod is finished you can add it as a patch, anyway, my vote goes for N°1. For a strange reason, the other 2 options look very breakable for me XD
What if we have model 1, but before it fires, it extends the cannon, like number 2 or 3?
Is that possible?
Meanwhile... At the blue faction:
Modding in a nutshell.
No question is stupid if it avoids trouble or removes a doubt:
Put the files in the "side" folder, you can find it on "(BFII main folder)/GameData/data/_lvl_pc/side"