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Yes that is the Ottomans. The map does not show the fact that there is a big chunk of Anatolia in the mod, with the Aydinid and Karamanid factions too
Just as a side note we are working with Aneirin from the Italian Wars, he has helped us out throughout time and hoping our collaboration will continue :)
Well this is called a 'battle beta' its only a test beta for battles. Campaign is in the works.
Use english if you want people to help you.
Is your folder as follows: mods:/Tzardoms_0.7
If it is not like that it will not work
Scrie exact *** se cheama folderul in mods:/...
Daca intri in mods *** se cheama folderul tsardoms? Folosesti steam? Daca ai steam acolo e problema
Trebuie instalat in mods. Si trebuie sa aiba directorul lui in mods. Trebuie sa deschizi din directorul ala tsardoms.bat
watch this video at the end shows how to fix the ottoman crash bug Youtube.com
Go to Files and you will find it
Nope the faces are all identical. Only difference is the hair and overlay.
Actually already have. Serbia now also has macemen, heavy spearmen, dismounted men at arms and mounted men at arms.
No, but there is over 80 portraits :)
At the moment it is just battles and unfortunately the beta version has a crash for ottomans and ragusa. we are currently working on a campaign which will hopefully be appreciated by the public.
No its vanilla. The battle map is pretty much non-moddable , only few people have the skill for that and none of them are in our team have it
No just on the strat map. The battle map is a different ball game
You are looking too much into the name :) all turkish cities will look like this. But there will be greek looking cities in anatolia too.
Yes we are hoping that 2017 will be the big year indeed. Fingers crossed the team is working hard.
Sorry about the crash. There is an issue with the ottoman and ragusan officers. Here is a video on how to fix it. Its in italian but the explanation is shown so hope it helps Youtu.be
The Arsenal is on the top right (walled area).
Not in 1345 it did not. That is when the mod starts
1) No idea when we will release
2) We will definitely not abandon the project
3) Yes we are definitely done with over 65%. Estimates would be:
- 100% of units and factions
- 75% of the map (map is playable with maximum number of provinces but working on vegetation, placements, fixing rivers, mountains etc)
- 10% on recruitment and building system which is the big issue at the moment but hoping to get working hard on this as soon as possible
Well there is only about 4 days left of this year. So that's definitely not going to happen. But we do have our mapper working intensely on the map. The problem is there is a huge amount of work to be done on finishing the actual map, making building chains, adding troops, adding historical characters for each faction. We are also using a brand new integration/autonomy system for factions which changes the core of the recruitment. For example if you conquer a settlement and choose to give it autonomy you will not be able to recruit your troops or you will have a limited number of troops.
Thank you. But the beta has only battles and only a few factions. More of a teaser if anything.
Yes Milan is a faction
thank you kindly for the offer but we do the mod for fun and we don't really need the money. we do it as our hobby and most of us have full time jobs and the like. Also as the guest above mentioned it is not allowed under the terms of the game. But you can always learn how to mod. No one ever started off knowing, we just learned it from scratch.
Close. It is the Aydin Beylik. We have created the units using materials from the Anatolian Principalities mod and merging them with our own Ottomans to create a brand new looking faction.
We never had strat map models for Bulgarians. We only had Serbs and Romans. Now we have them for all factions.
At the moment no as there was no Albania in 1345. We do have a unique model for Karl Thopia emerging as rebels in Durazzo. Maybe some time in the future we can have Albania as an emerging faction. But at the moment we have no manpower for that.
Yes, also almost every single character on the map will be a historically researched person. Only when there are no available names we will make names up.
Mare sure that it is in the correct folder in the Mods/Tzardoms 0.7 sometimes it goes into double folders and it won't work