Level Designer, 3d Artist & Lead Animator at Archaic Entertainment. If you have issues with Company of Heroes: Eastern Front write it in my comments I'll try to sort them out as fast as possible.

Tutorial: More Grass types

Tutorial: More Grass types

Company of Heroes: Eastern Front Level Design/Theory 0 comments

A tutorial about how to add more grass types to the Company of Heroes Worldbuilder and making your map look better.

Tutorial: Adding action markers to your map

Tutorial: Adding action markers to your map

Company of Heroes: Eastern Front Level Design/Theory 0 comments

This is a tutorial created by MaxiKing (EF Head Mapper) which explains how to add effects like fire, grounddust and smoke to your map.

Tutorial: How to prevent a Worldbuilder crash

Tutorial: How to prevent a Worldbuilder crash

Company of Heroes: Eastern Front Level Design/Theory 1 comment

This tutorial contains various informations about how to work with the Company of Heroes Worldbuilder correctly and not crash and lose a big part of your...

Tutorial: Setting up atmosphere settings and transitions

Tutorial: Setting up atmosphere settings and transitions

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Another tutorial made by our Head Mapper MaxiKing. In this tutorial he explains how to unzip the Relic atmospheres as well as how to set up custom atmosphere...

Tutorial: Convert maps to .sga format

Tutorial: Convert maps to .sga format

Company of Heroes: Eastern Front Level Design/Theory 5 comments

A tutorial made by one of our Lead Developers, Dragon93. He explains how to pack your .sgb file map and the minimap & loading screen into one single...

Tutorial: Create invisible coverage zones

Tutorial: Create invisible coverage zones

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This tutorial explains how to add invisible heavy (green) cover zones to places with no cover. Once again brought to you by our Head Mapper MaxiKing6.

Company of Heroes: World Builder FAQ

Company of Heroes: World Builder FAQ

Company of Heroes: Eastern Front Level Design/Theory 54 comments

This is a collection of questions asked by our community on our forums. It contains useful information about problems upcoming mappers/level designers...

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