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In this news we are giving details about our ingame travel concept and the upcoming open beta!
hyperspace travel, movement and tester/open beta info
We implemented basic, dynamic shadows! Also, there are news about our upcoming open beta.
basic shadows & open beta info
Our newest update to Freelancer's ancient graphics engine includes support for current state-of-the-art graphics effects.
deferred rendering: dynamic lighting & soft particles
A short introduction of a new developer and a test video about the possibility of creating massive asteroid fields on the Freelancer engine.
freeworlds: tides of war - massive asteroid fields *updated*
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