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Comment History  (60 - 90 of 171)
Volumed May 11 2014, 10:04am says:

Little bit too much for me, not sure if it's going to fit the atmosphere.
But I do like the unique idea.

+3 votes   media: Bestiary iteration 1
Volumed Apr 11 2014, 1:07pm says:

Gun Art Online

+1 vote   media: Sword Art Online II - Phantom Bullet
Volumed Jul 27 2013, 9:27am says:

oh no you didn't!

+1 vote   media: Here they come!
Volumed Jul 18 2013, 10:41am replied:

Indeed it's kind of stupid both games are really good.
But I'm just a supporter of VaultMP, Foxtacle/Recycler is the mastermind behind Vaultmp. :-)

+3 votes   media: New GUI Functions / Quest Test
Volumed Jul 11 2013, 5:39pm says:

To give this desperate moment a little relief. We still got Enderal to hope for not really a relief for the real Lord of the rings fans but still.

+18 votes   article: MERP status
Volumed Jun 10 2013, 8:01am says:

sacrificing their self for the rest of the group to reload! They are heroes not idiots! For the empire!

+6 votes   media: Two idiots
Volumed Jun 1 2013, 8:33pm replied:

Your comment made me giggle.

+2 votes   media: Heretics. Heretics everywhere.
Volumed May 10 2013, 7:27pm replied:

What do you mean? You can already give yourself a name in the client, and when you join a server other players will see that name.

+1 vote   media: Super-Duper Mart roaming
Volumed Mar 8 2013, 6:20am says:

For people with the "interface lost, game closed unexpectedly" problem:

+1 vote   article: vaultmp 0.1a snapshot "Gary 2" (release #7)
Volumed Oct 28 2012, 1:38pm replied:

There is no different between a vpn lan patry from tunngle or hamachi.

+1 vote   media: "Gary 2" How to create a Hamachi server
Volumed Oct 22 2012, 2:26am says:

Oh, look a other naruto MMO in development and for Unity the originality!
Sorry for the the negative comment, but this were my first thoughts.
I still wish you guys goodluck and that a Naruto sandbox game is maybe considered.

Tip: I love it when projects write their work out, all the game information how everything is going to be handled original ideas everything in the last details that is what makes a good project a roadmap not some models and textures.

+1 vote   game: Shinobi Realm
Volumed Oct 12 2012, 10:20am replied:

That is very good!
If you can join the chat that will be really nice.
I recommend you to use Mirc: it's free.
Typ: "/server" (without the: "") in the chat and when it's done connecting typ: "/join #vaultmp" (without the: "")

+1 vote   article: Latest News: Vaultmp updates straight from the source! 12-10-12
Volumed Aug 28 2012, 12:59pm says:

Keep up the good work!

+2 votes   article: OpenMW 0.17
Volumed Jul 20 2012, 9:45pm replied:

Oh yes, sound both fun to me. :-) VaultMP is going to support modding .esm, .esp and a scripting interface(pawn and c++).

+1 vote   media: Vault-Tec Multiplayer - 0.1a Gary
Volumed Jun 9 2013, 4:23pm replied:

If you can make a working nice concept how V.A.T.S. can work in multiplayer. We will maybe consider it. :-) :-P

+4 votes   mod: Vault-Tec Multiplayer Mod
Volumed Jun 5 2013, 4:11pm replied:

I really liked the skaven in warhammer: mark of chaos

+2 votes   media: Marauders don't giggle anymore
Volumed Jun 5 2013, 3:09pm replied:

It will be removed entirely. (is already)
No, all the users are set as a players in there own client and the dedicated server will see all the users as players so no.

+4 votes   mod: Vault-Tec Multiplayer Mod
Volumed Jun 3 2013, 2:31pm replied:

And I want!
Elves, Dwarfs, Lizardmen, Orcs, Goblins, Skaven and The Ogres.

To work! I don't give a **** about your personal life!


+2 votes   media: Marauders don't giggle anymore
Volumed Jun 2 2013, 8:52am says:

If somebody is looking for a fun regiment to play together in events.

+2 votes   mod: Blood and Iron: Age of Imperialism
Volumed May 31 2013, 2:26pm says:

Slightly disappointed I'm really sorry. :-(

The story lines are to short, it's really buggy (some of them are really easy the fix like with the ghouls at the end in the dream I died 4 times because the loading screen was to late! It felt really rush.) and all the silliness I found it really funny but it's not Fallout and not realistic it just does not make any sense a little bit is fun but this was just to much. to just say so some with the Role-playing things on the broken computers and all the internet quotes.

I can't understand how this can be 4 years of work.

+1 vote   mod: Fallout: Project Brazil
Volumed May 26 2013, 8:08am says:

Really cool, nice animations.

+3 votes   media: Realm Explorer, Undead Battle Master Preview
Volumed May 22 2013, 6:36am says:

"graveyards and dead areas, which are far away from player cities and villages"

But if I want to build my castle on a graveyard or dead area I can just do that right?

+4 votes   article: Art Update 05/21/2013 - Human like NPC (zombies)
Volumed May 21 2013, 8:46am says:

I have to find friends to play split-screen! :FOREVERALONE:

+1 vote   article: The joys of 008
Volumed May 17 2013, 5:59pm replied:

We will destroy the forces of Chaos!

+1 vote   media: Ok. Let's shoot.
Volumed May 17 2013, 2:35pm replied:

The source code from Skyrim online and the total project is garbage and a scam. He copied all the difficult / important stuff from script dragon.

0 votes   article: Oblivionauts Beta Release!
Volumed May 16 2013, 5:28pm says:

I liked the old menu better it was more mystic. It looks like some really bad 3D render right now something from Warcraft 3.

Still I can't wait for the game more stable releases. :-)
The game got so many potential. Goodluck!

+5 votes   article: Realm Explorer Update 5/16/2013
Volumed May 10 2013, 6:35pm says:

Is there any way that you can maybe release a beta/alpha lite version without the Game Modes? So you do not need a scripter?

+2 votes   mod: GRIM AGE - Skirmish
Volumed May 6 2013, 5:49pm replied:

There have a discussion about "killing children" so it's not the first time we get a question like that.

I'm just trying to help. :-)

+2 votes   mod: Vault-Tec Multiplayer Mod
Volumed May 4 2013, 5:17pm replied:

Of course you can always be invincible with the TGM cheat, or by server sided server command script. But making yourself a kid does not make you invincible it's only a model change.

And no we do not care about that big no no kill kids thing this is a mod and the community can do with it what they want. If somebody want to makes a server where you can kill kids it's not the concern of VaultMP.

+3 votes   mod: Vault-Tec Multiplayer Mod
Volumed May 2 2013, 12:02pm replied:

Or else? ;-)

+2 votes   article: vaultmp 0.1a snapshot "Gary 2" (release #8)
Volumed Apr 24 2013, 1:06pm replied:

It's going to support DLCs but not right now.

+2 votes   mod: Vault-Tec Multiplayer Mod
Volumed Apr 15 2013, 3:49am replied:

Ofcourse that is not possible you need the same game.
I recommend you to read the news to make your choose.

Read the page information. "FAQ"

+2 votes   mod: Vault-Tec Multiplayer Mod
Volumed Apr 5 2013, 5:57am says:

Interesting concept, I hope the developers keep in mind what the worst thing is of multiplayer "the other players".

+3 votes   game: Wander
Volumed Mar 8 2013, 6:28am says:

For people with the "interface lost, game closed unexpectedly" problem:

+2 votes   mod: Vault-Tec Multiplayer Mod
Volumed Mar 4 2013, 6:37am replied:

No, test it yourself. :)

FO3 and FNV but F03 is more supported I also recommend you to use FO3

Everything is possible.

+4 votes   mod: Vault-Tec Multiplayer Mod
Volumed Mar 3 2013, 3:15pm replied:

No, this will not be implemented any time soon.

+2 votes   article: vaultmp 0.1a snapshot "Gary 2" (release #7)
Volumed Mar 3 2013, 6:18am says:

Don't forget to delete your old files when you install this new release.

+1 vote   article: vaultmp 0.1a snapshot "Gary 2" (release #7)
Volumed Jan 29 2013, 4:39am replied:

Most No and also yes, First I don't believe Fallout3/newvegas got the right psychics like Half life 2 so I think the comparison will never happen. But there will be/are script where you can place items wich you can build things... And a lot of things have not been created yet we don't know yet VaultMP is a framework, it's nothing not a Co-op, MMO, deathmatch, etc it's a framework The community is free (and encouraged) to take VaultMP and develop server-side game modes, composing the actual rules of gameplay. Therefore VaultMP exposes a rich scripting interface, with a C API at its core, as well as native support for C++11 and PAWN scripts. The goal is to provide the tools necessary to create engaging online environments in the Fallout games. It does not impose any limits on what you can do with it (i.e. maximum player count), neither does it has any bias towards any kind of multiplayer game.

+5 votes   mod: Vault-Tec Multiplayer Mod
Volumed Jan 28 2013, 1:13pm replied:

It's not released yet.

0 votes   media: Sync of static environment
Volumed Jan 24 2013, 7:45am replied:

Yes this should be possible.

+3 votes   mod: Vault-Tec Multiplayer Mod
Offline Since
Dec 21, 2014
Netherlands Netherlands
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