This member has provided no bio about themself...

Comment History  (0 - 30 of 621)
volcol
volcol May 16 2013, 7:47pm says:

Very impressed, very happy to see that RO2 owners get a discount - I wish you guys nothing except the best of luck.

+2 votes     game: Rising Storm
volcol
volcol May 16 2013, 10:30am replied:

I worked with 4kx4k maps for the render and highest detail in game (looks rather nice!)- however the maps will be scaled down for lower end systems. It's much easier to scale down than to scale up.

Regarding the wood I just pelted the stock piece as it's a nice shape to relax in 3ds max without any nasty errors in the unwrap.

+1 vote     media: Lee Enfield No4 MK1
volcol
volcol May 14 2013, 7:07pm replied:

While we aim to have a realistic representation of shot impacts, blood and wounds, we cannot say as to whether or not that level of gore will be included in the final game as it's a tricky subject.

+2 votes     game: Traction Wars
volcol
volcol May 14 2013, 11:16am replied:

Why don't you take a look at the system requirements :)

+1 vote     media: Bren Mk.II Weapon Preview
volcol
volcol May 13 2013, 7:50pm says:

rather nice, can't wait to get a more varied arsenal in game. The Lebel should be a whole bunch of fun

+3 votes     article: Standalone, Forum, Bugfixes, Updates and more!
volcol
volcol May 7 2013, 10:11pm says:

Superb little model, but equally as common for British and commonwealth personnel as the No77 - which last saw service with the Canadian army in the 50's.

+1 vote     media: No.79 Smoke Grenade
volcol
volcol May 7 2013, 6:26pm replied:

Not necessarily, as we are not aiming for the same player base. We are looking to go the those who play Forgotten Hope 2 more than Darkest Hour (some of the FE developers worked on DH) More importantly, we are not a commercial project and do not have the complexity of commercial licences (etc) to deal with. We will be 100% free to play. Whilst there are a good few similarities between the projects, we are still really quite different.

+6 votes     game: Traction Wars
volcol
volcol Apr 2 2013, 11:12am replied:

To add to that, WotR and Chivalry were both commercial ventures. We are releasing TW as a Free to play game.

+5 votes     game: Traction Wars
volcol
volcol Jan 8 2013, 10:37am replied:

This was more compact and equally as good at taking down an enemy, the British army found the .38 was all they needed :)

+1 vote     media: Webley Mk IV
volcol
volcol Jan 6 2013, 9:01pm replied:

Cheers! we'll look into this :)

+1 vote     article: Dev Blog #12: Made in England
volcol
volcol Jan 6 2013, 8:52pm says:

Nice to see a Scotsman :) being part Scottish (and mildly ginger) this is a treat to see!

-1 votes     media: Gordon Highlander
volcol
volcol Jan 6 2013, 8:51pm says:

Very nice solid work once again, not sure on the notched teeth - neither side promoted the use of notched teeth on the bayonets , it was seen as inhumane and 'Ghastly' Soldiers caught with notched bayonets would often receive no quarter.

0 votes     media: Rifle Bayonet
volcol
volcol Jan 6 2013, 8:47pm replied:

Oh I know that ... but these were used by US forces - and not until 1918 - can't see why I've been downvoted for offering a little help. I would like to see the No.29 in, as it's correct - but if accuracy isn't a priority then I apologise.

+1 vote     media: Smoke Grenade
volcol
volcol Dec 8 2012, 9:04pm replied:

It's a lovely model, but I'm in the too high poly camp - 11k is feasible... but not necessarily practical for such a simple item. you should be able to get away with a nice model at half the poly count you have. Don't worry about triangles in places - you should go with the triangle count not the poly count for the in game count.

+1 vote     media: Springfield M1861 Wireframe
volcol
volcol Dec 6 2012, 1:01am says:

most details are correct, however - it may be worth revising the sights, the most common G98 sight looked like this Deactivated-guns.co.uk - and the front sight generally did not have a 'hood'

+2 votes     media: Gweher 98
volcol
volcol Dec 6 2012, 12:24am replied:

thank you, I took extra care when modelling this as it's something my great grandparents fought with, hopefully I've given it the respect it's due

+1 vote     article: Dev Blog #9: Enfield a Day Keeps the Jerrys at Bay
volcol
volcol Dec 5 2012, 11:29pm replied:

Again, if you need any research - ask away, and glad to hear :)

+2 votes     media: Smoke Grenade
volcol
volcol Dec 5 2012, 7:21pm says:

Again, can't knock the quality of model, but it's not a British smoke grenade (assuming of course that it's to be used by the British for now) it's an american smoke grenade, might I suggest the British No.29 smoke grenade for British forces - nice and simple design so modelling it should be a doddle. If you need any help with weapon research - give us a holler. Specialistauctions.com

+1 vote     media: Smoke Grenade
volcol
volcol Nov 23 2012, 7:29pm replied:

We've got a code base to work from and 80% of the content is ready, its that last push we need that never get seemingly lol

+1 vote     article: We need help from you!
volcol
volcol Nov 22 2012, 11:37am says:

The Mills bomb and Jam tin grenade for the british (as well as a smoke grenade for the officer) The Stick Grenade and Turtle Grenade/Disc grenade for the Germans (again with a smoke grenade for the officer)

+5 votes     media: Rememberance Day Media-update
volcol
volcol Nov 22 2012, 11:21am says:

It's one hell of a nice model but neither the British or German forces used shotguns in WW1, they saw them as unsporting - they preferred soldiers using the rifle and the bayonet effectively. Only U.S forces used the Trench gun. Something short and compact like a sawn down SMLE would work nicely for the medic

+3 votes     media: Trench Gun
volcol
volcol Nov 11 2012, 5:24pm replied:

*soon*

+1 vote     mod: WWI Source
volcol
volcol Oct 24 2012, 7:19pm says:

All though the poly count for weapons is going up and 11k is actually an option with most modern engines + cumputers... that's far too many polys for a weapon as simple as this. It's quite possible to make something as nice looking as this - if not better, with less than 5K polygons. I've only really seen things like MG42's, FG42's, Lewis Guns and other very complex weapons top 10k in most games.

+2 votes     article: Field Report 4: The evolution of the Springfield M1861
volcol
volcol Apr 22 2012, 11:36am says:

This is awesome, really nice work!

+2 votes     game: Running with Rifles
volcol
volcol Apr 17 2012, 10:38pm says:

I'd be careful calling it a brainstorm, it's offensive to epileptics - according to my government... what's the world coming to? nice post

+7 votes     article: 11 Improvements for your brainstorm
volcol
volcol Apr 10 2012, 9:44am replied:

Again, as mentioned in the comments on the news post, the tone and wear/tear isn't final. Tweaks will be made when it's working within the CE3 - as this isn't a CE3 render.

+3 votes     media: Walther P38
volcol
volcol Apr 9 2012, 10:36am says:

There's a few tweaks to make to the tone and colour. I'll be looking into these from within the engine as it looks different in every bit of software I have. Regarding the wear and tear, this is the upper limit that we'll be using.

+1 vote     article: Dev Blog #5: Walther Way to Die
volcol
volcol Mar 29 2012, 11:53am replied:

Hot dang you're right, I should really try that sophisticated classic cuisine you Americans bring to the table. One tripple by-pass burger please!

+14 votes     media: Being British...
volcol
volcol Mar 27 2012, 11:57am replied:

Just 4 varieties of face, still pretty heavy WIP's but they'll be finished up in due time. I don't know how someone can look Irish :)

+2 votes     media: All of the March 2012 update media
volcol
volcol Mar 25 2012, 5:33pm says:

Outdated

+1 vote     media: British Troop finished
Level
Avatar
Avatar
Offline Since
May 17, 2013
Country
United Kingdom United Kingdom
Gender
Male
Age
22
Member Watch
Track this member
Comment Statistics
Posts per day
0.4
Members
27
Games
24
Mods
152
Articles
41
Media
428
Groups
5