I worked with 4kx4k maps for the render and highest detail in game (looks rather nice!)- however the maps will be scaled down for lower end systems. It's much easier to scale down than to scale up.
Regarding the wood I just pelted the stock piece as it's a nice shape to relax in 3ds max without any nasty errors in the unwrap.
While we aim to have a realistic representation of shot impacts, blood and wounds, we cannot say as to whether or not that level of gore will be included in the final game as it's a tricky subject.
Superb little model, but equally as common for British and commonwealth personnel as the No77 - which last saw service with the Canadian army in the 50's.
Not necessarily, as we are not aiming for the same player base. We are looking to go the those who play Forgotten Hope 2 more than Darkest Hour (some of the FE developers worked on DH) More importantly, we are not a commercial project and do not have the complexity of commercial licences (etc) to deal with. We will be 100% free to play. Whilst there are a good few similarities between the projects, we are still really quite different.
Very nice solid work once again, not sure on the notched teeth - neither side promoted the use of notched teeth on the bayonets , it was seen as inhumane and 'Ghastly' Soldiers caught with notched bayonets would often receive no quarter.
Oh I know that ... but these were used by US forces - and not until 1918 - can't see why I've been downvoted for offering a little help. I would like to see the No.29 in, as it's correct - but if accuracy isn't a priority then I apologise.
It's a lovely model, but I'm in the too high poly camp - 11k is feasible... but not necessarily practical for such a simple item. you should be able to get away with a nice model at half the poly count you have. Don't worry about triangles in places - you should go with the triangle count not the poly count for the in game count.
most details are correct, however - it may be worth revising the sights, the most common G98 sight looked like this Deactivated-guns.co.uk - and the front sight generally did not have a 'hood'
Again, can't knock the quality of model, but it's not a British smoke grenade (assuming of course that it's to be used by the British for now) it's an american smoke grenade, might I suggest the British No.29 smoke grenade for British forces - nice and simple design so modelling it should be a doddle. If you need any help with weapon research - give us a holler. Specialistauctions.com
The Mills bomb and Jam tin grenade for the british (as well as a smoke grenade for the officer) The Stick Grenade and Turtle Grenade/Disc grenade for the Germans (again with a smoke grenade for the officer)
It's one hell of a nice model but neither the British or German forces used shotguns in WW1, they saw them as unsporting - they preferred soldiers using the rifle and the bayonet effectively. Only U.S forces used the Trench gun. Something short and compact like a sawn down SMLE would work nicely for the medic
All though the poly count for weapons is going up and 11k is actually an option with most modern engines + cumputers... that's far too many polys for a weapon as simple as this. It's quite possible to make something as nice looking as this - if not better, with less than 5K polygons. I've only really seen things like MG42's, FG42's, Lewis Guns and other very complex weapons top 10k in most games.
Again, as mentioned in the comments on the news post, the tone and wear/tear isn't final. Tweaks will be made when it's working within the CE3 - as this isn't a CE3 render.
There's a few tweaks to make to the tone and colour. I'll be looking into these from within the engine as it looks different in every bit of software I have. Regarding the wear and tear, this is the upper limit that we'll be using.
Very impressed, very happy to see that RO2 owners get a discount - I wish you guys nothing except the best of luck.
I worked with 4kx4k maps for the render and highest detail in game (looks rather nice!)- however the maps will be scaled down for lower end systems. It's much easier to scale down than to scale up.
Regarding the wood I just pelted the stock piece as it's a nice shape to relax in 3ds max without any nasty errors in the unwrap.
While we aim to have a realistic representation of shot impacts, blood and wounds, we cannot say as to whether or not that level of gore will be included in the final game as it's a tricky subject.
Why don't you take a look at the system requirements :)
rather nice, can't wait to get a more varied arsenal in game. The Lebel should be a whole bunch of fun
Superb little model, but equally as common for British and commonwealth personnel as the No77 - which last saw service with the Canadian army in the 50's.
Not necessarily, as we are not aiming for the same player base. We are looking to go the those who play Forgotten Hope 2 more than Darkest Hour (some of the FE developers worked on DH) More importantly, we are not a commercial project and do not have the complexity of commercial licences (etc) to deal with. We will be 100% free to play. Whilst there are a good few similarities between the projects, we are still really quite different.
To add to that, WotR and Chivalry were both commercial ventures. We are releasing TW as a Free to play game.
This was more compact and equally as good at taking down an enemy, the British army found the .38 was all they needed :)
Cheers! we'll look into this :)
Nice to see a Scotsman :) being part Scottish (and mildly ginger) this is a treat to see!
Very nice solid work once again, not sure on the notched teeth - neither side promoted the use of notched teeth on the bayonets , it was seen as inhumane and 'Ghastly' Soldiers caught with notched bayonets would often receive no quarter.
Oh I know that ... but these were used by US forces - and not until 1918 - can't see why I've been downvoted for offering a little help. I would like to see the No.29 in, as it's correct - but if accuracy isn't a priority then I apologise.
It's a lovely model, but I'm in the too high poly camp - 11k is feasible... but not necessarily practical for such a simple item. you should be able to get away with a nice model at half the poly count you have. Don't worry about triangles in places - you should go with the triangle count not the poly count for the in game count.
most details are correct, however - it may be worth revising the sights, the most common G98 sight looked like this Deactivated-guns.co.uk - and the front sight generally did not have a 'hood'
thank you, I took extra care when modelling this as it's something my great grandparents fought with, hopefully I've given it the respect it's due
Again, if you need any research - ask away, and glad to hear :)
Again, can't knock the quality of model, but it's not a British smoke grenade (assuming of course that it's to be used by the British for now) it's an american smoke grenade, might I suggest the British No.29 smoke grenade for British forces - nice and simple design so modelling it should be a doddle. If you need any help with weapon research - give us a holler. Specialistauctions.com
We've got a code base to work from and 80% of the content is ready, its that last push we need that never get seemingly lol
The Mills bomb and Jam tin grenade for the british (as well as a smoke grenade for the officer) The Stick Grenade and Turtle Grenade/Disc grenade for the Germans (again with a smoke grenade for the officer)
It's one hell of a nice model but neither the British or German forces used shotguns in WW1, they saw them as unsporting - they preferred soldiers using the rifle and the bayonet effectively. Only U.S forces used the Trench gun. Something short and compact like a sawn down SMLE would work nicely for the medic
*soon*
All though the poly count for weapons is going up and 11k is actually an option with most modern engines + cumputers... that's far too many polys for a weapon as simple as this. It's quite possible to make something as nice looking as this - if not better, with less than 5K polygons. I've only really seen things like MG42's, FG42's, Lewis Guns and other very complex weapons top 10k in most games.
This is awesome, really nice work!
I'd be careful calling it a brainstorm, it's offensive to epileptics - according to my government... what's the world coming to? nice post
Again, as mentioned in the comments on the news post, the tone and wear/tear isn't final. Tweaks will be made when it's working within the CE3 - as this isn't a CE3 render.
There's a few tweaks to make to the tone and colour. I'll be looking into these from within the engine as it looks different in every bit of software I have. Regarding the wear and tear, this is the upper limit that we'll be using.
Hot dang you're right, I should really try that sophisticated classic cuisine you Americans bring to the table. One tripple by-pass burger please!
Just 4 varieties of face, still pretty heavy WIP's but they'll be finished up in due time. I don't know how someone can look Irish :)
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