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cool game, I like the mood and gore. also, pretty cool soundtrack. gameplay-wise it just becomes a little repetitive after while, didn't hold my attention for too long, but it's fun.
pure adventure awesomeness. amazing atmosphere, cool puzzles and story. very fitting dark and slow pace. The only thing I could think of that needs more work were the voices, which can get annoying.
great potential, never played anything quite like it, very creative gameplay. but the game is painfully slow, takes forever to walk through the maps (which are just boring grade maps with no detail), and I bet the whole words-system made more sense in japanese. Also, the combat system does get repetitive after a while.
it's a cool concept and I love the minimalistic graphics... but it's waaay too easy. so easy it quickly becomes boring.
very very clever, some of those puzzles were very well done. It could use more graphical variation, but it does looks nice. Unfortunately, it's motion-sickness hell for those of us not too into first-person games.
my first RPG by Aldorlea Games and it's pretty fun. not so great story, but nice length and difficulty. tons of secrets and easter eggs makes it a longer experience. I've also enjoyed the fact the main character is a girl with a strong personality, a nice change from the always male-oriented RPGs.
despite having very simple graphics and a silly story, Bret Airborne's gameplay is a match-3 paradise. really fun and addicting, just the right mix of strategy and luck.
Cool game, but really short. And it gets easy once you figure out how everything works. Awesome retro graphics. Really looking forward for next games by this company.
I'm not familiar with grand strategy games. So without a detailed in-game tutorial there's no way new players will be interessed to dedicate so much time to learn its rules and options.
Really cool concept, easy to learn interface, but I feel it would be way more fun if the game would reward the player for building complex creative devices instead of the most simple, effective ones. By the way, the whole star-system is not so intuitive, I've spent some frustrating minutes until I figured that out.