Most mainstream games are extremely repetitive for me. So from time to time i develop something controvert :D. I got many interesting ideas for games but little time and poor patience for making graphics :D. I plan to start university this year but before that i should make some interesting Unity game :D Now my favorite games are: (for their combat systems of course :D) Magicka,Rome total war, World of Warcraft (raid boss fights were great when i last played that), Earth 2150 (great idea but very old and weak Ai), Knights of the Chalice (again great idea but extremely unbalanced), Warcraft III (for its editor), CaC ZH (Awesome multiplayer :d), Skyrim (Graphics and environment), Knights of the Old Republic (story and dialogues), Supreme Commander (uber idea but i didnt like SupCom FA multiplayer for some reason (probably too much mechanical skill involved and little relax)), Operation Flashpoint 1 (or ?Arma Cold War Assault?) maybe best FPS ever :D

Comment History
vnucik Jan 3 2014, 11:27am replied:

Its playable and balanced, but only for USA CHINA and GLA, not for subfactions.

+1 vote   media: Patch 1.2
vnucik Jan 3 2014, 11:24am replied:

Backup = copy to a destination of your choice

+1 vote   mod: Realistic Combat (CaC ZH modification)
vnucik Oct 24 2013, 8:32pm says:

thx for reply, well i will think about it, maybe i will try to play without that ships, i still dont understant why 3000 M spaceships arent OP. :D i just simply cant understant it,,,,well leave it ... :D bb and good luck

+2 votes   mod: NEP-New Earth Project
vnucik Oct 20 2013, 2:34pm replied:

Im talking about Scapeships or that huge Air Tech Ships for 3000 M and 3500 C, they are cost wise unbeatable. This single thing is kinda ruining my games, another problem is that if rushed early they can simply fly to enemy base and bomb half of it to hell.

Im not using other spaceships just these for 3000 M 3500 C because they are damn op,( In responce to Aliens: Alien MOtherships are weak to lasers, other than that they are strong to rockets and generally strong :D. )

How can be Cost Wise ED spaceships for 3000 M be beaten? Plz tell me, i didnt found any combination of units, even designated AA units or interceptors for the same price dont win.

+1 vote   mod: NEP-New Earth Project
vnucik Oct 20 2013, 2:28pm says:

Hi, LC is mining in uncle sam mode on easy medium and hard, it happened hovewer only in longer games and not every time, but mostly.

Im just suggesting adding more numbers for uncle sam mode, specifically 3000, 7500 etc,

+3 votes   mod: NEP-New Earth Project
vnucik Oct 20 2013, 10:45am says:

Another Observations: i play only Uncle Sam, because i think that mining ratio for each faction is damn high and infinite, so: i think that Spaceships, T3 with cost 3000 M 3500 C are damn op, a typical 2v2 game or a longer game ends when 1 person gets 1 thing flying, its just air tech level 3 and damn low cost for crazy firepower and range. I personaly as ED with uncle sam 5000 and 4 research are able to rush Air tech 3 land tech to get pamirs and other things without problem, end game is just about: Spaceships and some supoort. they are damn OP plz raise the price, even doubling the price would be fine in my opinion, thx :D

another thing: LC AI in uncle sam mode is mining,

0 votes   mod: NEP-New Earth Project
vnucik Oct 19 2013, 9:44am replied:

and, you thought about units not Having shields until research???? in original E 2150 units didnt have shields until research and i liked it

+1 vote   mod: NEP-New Earth Project
vnucik Oct 19 2013, 8:42am says:

Hello This mod is AWESOME and made Earth 2160 playable, hovewer it has serious issues in my opinion:
here are things that must be fixed:
1. UCS, i think they harvesting is so damn effective, i can have 100k in 10 minutes in full production without problems. they are damn OP, it should be a good idea to limit harvesting for each faction to some output
Please add lower ammounts, 5000 is damn big, id like to have a slower more tactical game no just production race
3. Rockets are OP, just like in original E 2150 :D, lets say: UCS default weapon, far stronger than chain gun, cheap, universal, i can pwn everything with rockets
4. ED Armor Piering Guns and UCS Grenades cannot be mounted early game. They are useful only once you research land tech. Thats kinda confusing in my opinion, since these weapons are available outright.
5. Its possible to set some defensive building pattern? Its time consuming to build 25 fortresses and then manually change each weapons, or make better base template? I dont like that each UCS defensive building has chain guns or AA rocket launcher.

Thx a lot for this mod, you guys are Pros.

+1 vote   mod: NEP-New Earth Project
vnucik Aug 21 2013, 3:13pm says:

What about modding? Better said total remaking like Warcraft 3 editor or Skyrim? Engine seems very interesting it seems like World of Warcraft without top-notch graphics, so im asking about modding to make custom classes, Ai, possibly bosses, or remaking it to make fights swift and lethal like in Naruto or Bleach, etc, i think if this modding would be possible this game could be a hit of the year.

+1 vote   game: Legends of Strife
vnucik Jul 21 2013, 6:04pm replied:

good idea :D:D:D, should add in the next news

+1 vote   news: Realistic Combat patch 1.3
vnucik Jul 21 2013, 6:00pm says:

The best deal is to first download and try and then buy if its good and worth the money. The problem is that too many game sequels were just lacklusters (better said, too different from the original one) for a high price and sold so many copies just cause of good name. Then many ppl got ****** off. (Examples?) Earth 2160, AoE 3, Arma 2, Gothic 3, SupCom 2 and so on..(its of course a matter of personal taste i dont want to flame games)

+1 vote   poll: Why do you pirate games?
vnucik Jul 21 2013, 5:40pm replied:

A dummy guy for a copy paste job is always welcomed (in programming :D:D:D)

+5 votes   poll: How big is your development team?
vnucik Jul 16 2013, 5:39pm says:

""Don't Worry we wont have some copyright issues because we will not use the contents of plants vs. zombie. plants vs. zombie is separated into 2, the plants, and the zombies."" .... epic :D:D:D

+2 votes   media: New Theme: Distortion
vnucik Jul 16 2013, 5:35pm says:

Nice video, pro-made, like. Though i think too many campaign cutscenes, maybe some more gameplay detail would be better?

+1 vote   blog: VRM Tribute Video!
vnucik Jul 16 2013, 3:18pm says:

This is video from old patch i should update it soon.

+1 vote   media: Part 2 Infinite Skirmish (Gameplay Video)
vnucik Jul 15 2013, 6:56pm says:

Man, your engine seems exactly like world of warcraft :D i dare to say thats even the same engine :D:D:D...but thats ok i love wow :D

+1 vote   company: Distant Melody
vnucik Jun 27 2013, 11:37am says:

Legendary pvp mode :D:D:D

+1 vote   media: PvP trailer
vnucik Jun 21 2013, 6:34pm says:

Man this looks like a remake of WoW, dont say that this is not totally inspired by it :D:D:D:D (true or not???) i like that idea,,and mage class with fireball,,im huge fan of that combat system,,,

+1 vote   news: New update: Chat
vnucik Jun 14 2013, 2:22pm says:

Well this is very important because stealthed units not on guard were not responding to enemies properly

+1 vote   media: Patch 1.2
vnucik Jun 14 2013, 2:21pm replied:

Comanche Rocket Pod

+1 vote   media: Patch 1.2
vnucik Jun 14 2013, 12:07pm replied:

it changes generals main INIZH so it should "work" with everything but multiple mods that change same data will end overwriting themselves. This mod overwrites unit data of basic GLA China USA factions. (It should work with graphical and interface changing mods or it should be at least possible to make it compatible)
Core of mod is in INIZH, other file changes only unit descriptions, and gamedata changes only camera.

+2 votes   download: Realistic Combat Patch 1.31
vnucik Apr 5 2013, 1:47pm replied:

Can you specify whats the matter please? I had never such a problem.

+2 votes   download: Realistic Combat Patch 1.31
vnucik Feb 1 2013, 12:37pm replied:

exactly :d..but not in the center its only powerful enough to destroy powerplants or units, scud storm or laser deal more damage per cost but have smaller radius and do not spread radioactivity almost forever

+1 vote   media: Nuke and tank fire
vnucik Jan 29 2013, 3:25pm says:

This is going to be free? Also: i always dreamed about turn based rpg with a LOT of buttons (like WoW) (spells :D and abilities? this one looks promising :D ) and deep tactical gameplay :D. Btw if this is gonna be perfect i suggest making (maybe "datadisk :D") a turn based party fights against some extremely hard bosses, where carefull party management and tactics would be required...

+1 vote   game: Tales of Maj'Eyal
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Apr 18, 2014
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