Did music for: Tiberium Essence, CnC Post-War (menu), PM me if you are interested in cooperation or anything :)

Comment History  (0 - 30 of 2,030)
‡vlado32‡ Apr 25 2015, 4:47am says:

high end

+1 vote   media: Tiberium Blossom Tree
‡vlado32‡ Mar 23 2015, 7:01pm replied:

well yeah :D but with it´s size it fortunately doesnt do too big mess so it´s ok, on this picture it´s just somehow highlighted so it looks like more of a deal but ive seen player holding it at various distances and it didnt glare as much as it seemd it will :D I palyed in hals forest half urban area and it was ok, still have to test it when the nature will get more green, but im already thinking, as original idea was post apo look, I might put a little bit dirt or something over that white markings.. so it will get more stealthy and look more scrappy

+2 votes   media: Loadout
‡vlado32‡ Mar 20 2015, 2:20pm replied:

to ease up the hard times :D

+2 votes   media: Crypt Ravager
‡vlado32‡ Dec 22 2014, 3:48am replied:

The behavior of tiberium is certainly more destructive than human behavior.
Also there is A LOT of examples when human race had to adapt to their enviroment, i think more than those where enviroment had to adapt to us. Too much greenpeace :D Bugs probably stayed as small as they were before so there was no way to put them somehow into the game (well there was many ways but they just didnt come to need it, enough lore even without them). Lizards - probably the same thing as bugs, they survived because they dont have a lot of natural enemies and they are small still they are of flesh just like any othe thing that died of tiberium radiation :D ... the creatures that were used in TS had probably something special (who knows what) that made them survive as mutants, or tiberium just picks somehow random creatures that it mutates... and rest of them died like our soldiers do when walking tiberium.

+3 votes   mod: Tiberium Essence
‡vlado32‡ Dec 7 2014, 9:12pm says:

Sláva Medzimoriu

+2 votes   media: Intermarium theme song
‡vlado32‡ Dec 7 2014, 8:58pm says:


+1 vote   media: EU logo concepts
‡vlado32‡ Nov 18 2014, 10:37am says:

There is a lot of suitable names for this game I think...preseving something from original name you could call it just Timless.. it doesnt sound bad I think :D

+2 votes   news: Project Timeless War #1 - a small update
‡vlado32‡ Nov 12 2014, 4:25am says:

not familiar to me but lovely :D is that something from red alert ?

+3 votes   media: Familiar?
‡vlado32‡ Nov 5 2014, 6:32am replied:

if I only had time to work on my projects... and a properly working notebook :D

+3 votes   mod: Tiberium Essence
‡vlado32‡ Oct 15 2014, 5:36am says:

and right now my ntb must be in service :D

+3 votes   download: Tiberian History: Release 6
‡vlado32‡ Sep 8 2014, 2:20am replied:

soviets could still skip that raping part though... its just, wrong

+2 votes   media: It's payback communists!
‡vlado32‡ Sep 3 2014, 2:24pm replied:

Carnius wants to keep Mutants Hovels as only source of mutants so there is a reason to capture them, and to keep mutants as just a support bonus faction

+2 votes   mod: Tiberium Essence
‡vlado32‡ Aug 31 2014, 4:04pm replied:

yea thx :D

+1 vote   media: Crusader Wolverine
‡vlado32‡ Aug 27 2014, 10:24am replied:

you need 1.9 version

+1 vote   mod: Tiberium Essence
‡vlado32‡ Aug 21 2014, 4:13am replied:

yeah people will be shocked :D

+3 votes   member: ‡vlado32‡
‡vlado32‡ Aug 17 2014, 9:39am replied:

Carnius was for more distinction too, now i dont even remmember why he got off the idea... for example Avatar was to be replaced by another Cyborg Reaper leaving NOD with just light and medium units

Id welcome it too, but some of the things you requested would not be possible.. or very very hard to do in that engine...

+2 votes   mod: Tiberium Essence
‡vlado32‡ Aug 15 2014, 10:54am says:


+13 votes   media: Drone control truck variants
‡vlado32‡ Aug 12 2014, 10:59am replied:

relistening it now.. some tracks are too close to EBM or psy-trance to me :D but just some of them.. bigger issue is that i cant get the mod to work :/.. i can hear everything but the map screen is black.. or i can see the map but the screen is stuck..

+1 vote   download: Twisted Insurrection: Original Soundtrack V.3
‡vlado32‡ Aug 12 2014, 6:15am replied:

also, soundtracks in tiberium games shouldnt be only battle music, (just listen to original TS sountracks) it should be dark electronic music of whatever type just to enhance the atmosphere of post-apocalyptic tiberium wasteland.. and im saying electronic because yeah... we all love klepackis TS soundtracks and we want more stuff like this :D thats why in some Tiberium Wars mods they brought old music back.. and people liked it

+2 votes   download: Twisted Insurrection: Original Soundtrack V.3
‡vlado32‡ Aug 12 2014, 6:06am replied:

uuum, no, thats electronic dance music mostly, dance pop, electro maybe trance and stuff... people in common night clubs wouldnt probably be very fond of REAL techno

+2 votes   download: Twisted Insurrection: Original Soundtrack V.3
‡vlado32‡ Aug 12 2014, 5:50am replied:

there are marines in this mod

+2 votes   mod: Command and Conquer: Opposing Force.
‡vlado32‡ Aug 9 2014, 4:13pm replied:

fast flying stealth nuclear MLRS

**** yeah man

+1 vote   media: Griffioen
‡vlado32‡ Aug 9 2014, 4:10pm replied:

I love fat HUDs :D but they must have hide button so we can take nice screens

+1 vote   media: Grey Goo - Goo vs Humans
‡vlado32‡ Aug 7 2014, 6:46pm says:

just make sure it has as epic sound and fx as it looks :D

+5 votes   media: GDI Jackhammer
‡vlado32‡ Jul 30 2014, 5:14pm replied:

Well TE Kodiak seems to have little more muscle yeah... but its not very disturbing to me, and those engines, well yeah they dont look like they are supposed to move like that.. but there are far more important things that need to be done in TE right now

+2 votes   mod: Tiberium Essence
‡vlado32‡ Jul 29 2014, 11:14am replied:

youve got it :D

+1 vote   news: Tiberium Wars mods multiplayer group
‡vlado32‡ Jul 29 2014, 1:08am replied:

a few people said this already..... i still see no difference between his model and original except a few small details.. can you be more specific about why does it look worse ?

+3 votes   mod: Tiberium Essence
‡vlado32‡ Jul 26 2014, 6:55pm replied:

on its way :)

+1 vote   news: Tiberium Wars mods multiplayer group
‡vlado32‡ Jul 22 2014, 1:46pm says:

finally beaten Blacks Big Battle on brutal.. but lots of saving and loading :D

+2 votes   mod: Tiberium Essence
‡vlado32‡ Jul 16 2014, 4:41am replied:

every defensive structure can be used that way, only this one is probably most effective, still it´s a proper strategy... that you hate people calling you cheater for using such strategies is your problem not mods, just ignore them.. no one is going to change this structure for a few people who can not understand it... and there is much more OP strategies against AI that can make you win against brutal in a few few minutes, its just your choice whether you´re going to use them or not... when we play against GDI we must just be prepared for it and do something for it not to happen... when you destroyed my units while testing the map the only problem was that I was not scouting the area around my base bacause i didnt care that time... in serious match i wouldn´t let you build those surveyors near my base... and if I did it would be completely my fault and not that the generator is OP or whatever...

however, I´d like it to have countdowns like superweapons, so they cant be used immediately after being built, or if possible just some 15 seconds countdown at the start

+1 vote   media: Tiberium Essence 1.52
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