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Ok, so now it is time for walls. I heard there are problems with building such a huge structures in CK, but I'll try to make the hall as big as it was in a movie.
Yeah I'm planing to make other locations, it would be smth elven, Thranduil palace most likely. But Moria is so Huge. I tried to make a hall like in a movie, you know, just to feel the scale - it is really big, it would take a lot of time to make the Hall the proper way, and much more time to create other rooms. So, I can't tell smth certain about other locations, because now there is a lot to do with Moria.
As I finish modeling the Hall and maybe some chambers, I'll upload everything what I have.
finished with the tiled texture of the floor, parallax looks rather good, now creating the ceiling
Modelling floor of the Moria hall now. It was realy hard to recreate the pattern like in the movie, actually I even didn't know that there was a pattern, plus some problems with parallax. An update will be soon I hope.
Thanks a lot. Working on the next update now, that damn Moria floor.
Can't stop doing it, because wanna play. Yeah, alive and kicking! Yep, now I'm the only one. About Merp team models - I was one of the devs, and still doing my part of the job, so decided to concentrate on creating smth, that the progect hasn't. We hasn't much good useful models, that could be used in Moria, so now I got no need to use smth from the progect.
Only Moria Dungeon at first, than Lothlorien, imladris, or most likely the kingdom of Thranduil, well something elven.
yep, thats exactly what I was thinking about. Thanks for the links, I've got tons of pics of anything related with Middle Earth, but find something useful everytime.
Can't say exactly. Now I want to complete the Moria Hall, and, well "populate" it a little, then the other main parts of Moria dungeon (actually I'm interested about endless stairs). Saw Cave troll and Barlog monsters in SkyMoMod, so they would be really helpfull. After all - dwarfs armor and models. But looks like their faces won't move, because of import/export problems, so I'm thinking about helmets that would cover all the face (less work for me)
Thanks a lot. It looks really really empressive ingame. Well it remains to model floor, walls, dwarvs, goblins, and tons of other stuff, script it a little, and thats all - The battle for Moria will be ready
I sculpted 4 different types of pillars, well now it is hard enough to see same ones for the player.
I'm preparing it right now. Finished the pillars of Moria. Everything works fine, collision as well. Just ready to be put to the Dwarf-city.
Nope. I saw them, but that mods are using default game content. And I'm creating custom models - pillars now.
Btw, saw a model of Balrog and a Cave troll in SkyMoMod, it would be very usefull in Moria, less work for me. Just need to ask the permission to use it.
Working on Moria dungeon now, I think there will bу an update on the weekend.
About skining I reallly can't help much. The last time I did it in Oblivion it was a long ago, of course I don't remember a lot of triсks, but it was always a pain in the ***, and I heard that it is even harder in Skyrim.
About the problem with shadow - has the model of pillars a collision?
Thank you. There are some models to render, I hope, I'll post them soon
If you want to help with mod development you can go to the Merp forums (the link above). There is much to do.
Будет желание помочь, заходи.
Where is the button "I like it"?
Thanks a lot.
Hey guys. Now need to say how amazing is this mod. The only problem to me is that I can't pass the first mission in Dwarven company. Yes, just can't kill that nasty Smaug with his friends. He kills my king hero and seems that I don't make any damage. I don't understand German, maybe there is no need to kill him, or there is another way to do it?
In film was meant that statues was made of stone bricks (you even can see the quarry near each statue, but we decided to make it look monolithic.
Yep, but the same problem appears. Maybe thats because I have noCD data file?
Guys, Thanks a lot for your mod! The most popular mod of the strategy is of course Third age. But as for me, I like the gameplay of ROTW more than Total war.
So, I've got a problem. Version 3.6 works fine, but when I installed 3.6.1 it showed me an error with long message similar to the following
data\...\structures\agmar - not the upgrade.
When I tryed to activate Edain mod in switcher, there was a message (not strong in german) something about an error and windows wista
I have XP SP3
Like a reborn of Good old gamebryo engine.
That's what i love! Nice textures.
Thanks Devils Advocate for that
Some more pictures here
It looks very powerful.
The nazgul is with us!