Aan engineering student from Croatia. Big fan of SF including Star Trek and Star Wars. I'm a member of the Supremacy development team making a fan based successor to the classic Star Trek Birth of the Federation 4x game. A part of an semi-pro production team doing some modeling, acting, writing scripts etc. I've modded practically every game I've ever played but the only mod I've ever released is Rise of the Crime Lords for Star Wars Forces of Corruption.

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vjeko1701
vjeko1701 @ GBR Tactics

Hey, can you please tell me how do you mod this game? How can I edit the .pak archives? Thank you in advance.

Good karma+2 votes
vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

I was thinking on adding artillery units to the Black Sun and the Hutts (like the ones Empire and Rebels have) but I just didn't have any appropriate ones to add.

That's why I made the crime factions have more money and larger unit cap, to compensate on their lack of diverse units. This way you can spam your enemies with Starhoppers or Z-95 flyers, Rancors, Assassins etc.

Good karma+1 vote
vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

Well the only unit I might consider is the IG-86 as it only needs re-texturing of an existing model.

Everything else is impossible. Finding ground unit models, specially infantry, is even more difficult than finding vehicles or spaceships. Warb, best free release modeler barely made any models. Now that I remembered, he made imperial ground transport from SW-Rebels, I was planning on adding that to the Empire.

Good karma+1 vote
vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

I like the Tiure Space Yacht and the giant one. But without models I can't do anything about them.

I've already searched for Hutt models and it was only Warb Null's good will that I got the ones I have.

Good karma+1 vote
vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

Should get the invite to the dropbox folder now.

Good karma+1 vote
vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

The frigate looks nice, I would like to have a game compatible model of it.

Ziro died in the clone wars if I'm not mistaken and the IG's were his personal guard. I guess I could replace the Falleen assassin with IG-86 Assassin droids, but there wouldn't be that much of an improvement to the gameplay.

I would like these as Black Sun's most elite infantry.

Starwars.wikia.com

And this fortress as once per game structure that gives you large income boost, garrison of troops and perhaps the ability to hire special units (here we could put the Foot soldiers and IG-86 Assassins)

Good karma+1 vote
vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

I need your e-mail used for the dropbox account.

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vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

First I would like to fix all current bugs. Once that is finished, add a few more space and land units and expand on the underworld only GC.

As for the units, I would like a main Hutt capital ship, Gamorreans, Black sun foot soldier as seen in the Maul-centric Clone Wars episodes and it would be nice to have unique lvl 1-5 Black Sun space station and an expanded lvl 1-5 Hutt Cartel asteroid base.

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vjeko1701
vjeko1701 @ Ideas for new models

Could be a Hutt Capital

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vjeko1701
vjeko1701 @ Star Wars Underworld: Rise of the Crime Lords

Hey, I'm glad to see you here. I do have a dropbox folder with some unreleased fixes, for start I can invite you to join it.

Good karma+2 votes
vjeko1701
vjeko1701 @ Rise of the Crime Lords

Thank you. Frankly I'm not sure if I'm going to make 4.0. I'm still finishing my engineering college, along with that I joined a production group and have started modeling, acting, directing and writing scripts.

Perhaps in the six months I'll have before working on my masters degree in engineering I'll find some time.

As for Nomada, we were in contact a while back, wasn't that fruitful

Good karma+2 votes
vjeko1701
vjeko1701 @ Rise of the Crime Lords

Thanks. I gave them everything I could. Bloodstar is one of the strongest capital ships in the game, you just can't build them anywhere, only specific planets. I would like to give them some ground units seen in the Clone Wars, but I'm not a modeler and I have no one to make them for the mod.

Falleen's First was like a unique special space station of the Black Sun that give them a lot of reinforcements in space battles over a single planet. It was said to contain Xizor's personal navy. I can't have upgraded versions of it because again, I'm not a modeler. If I could I would replace asteroid bases with weaker Skyhooks lvl. 1-5.

Thank you. I was limited by the small amount of voice acting made for the game. I wish I could have had more variety there, but it's better than nothing.

And the SoE music, well, when I found out there was a quasi-Williams soundtrack (supervised by him) made specifically as the Black Sun theme, I just had to have it in my mod.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords

Well, wrong era, Maul and the Shadow collective are non existent and I said I won't make the Mandalorians playable.

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vjeko1701
vjeko1701 @ Rise of the Crime Lords

That's part of the old AI where Pirates are the first priority for attack. I'll try to fix that.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords

Thank you, I hope you'll enjoy it.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0

Sure, send them to me.

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vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0

Gameconstants was edited, you should try and play with the mod's version of the file.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords

Well never say never, but I've always wanted to make a KOTOR era mod, so that might be my next project. Unfortunately the FoC community is all but dead.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords

Well the Rebels sure didn't build any Venators, I could perhaps give them a few starting ones they could have salvaged.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords

I did a lot of balancing, added more than a few units, new music for the Black Sun and the Hutts, many bug fixes, improved UI icons for a lot of units...and a lot of minor tweaks.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords

I have no idea, I don't use steam for FOC. I'm sorry.

Bear in mind that the version 3.0 is in alpha stage, I'll be releasing it in full version in a couple of weeks.

Send me a PM if you want to try the current unreleased beta version.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords

Perhaps some weaker Jedi, but not Yoda or Luke, not to say Sidius and Vader.

IG88 is with Zann, I didn't remove him, he's listed under game default units.

Good karma+1 vote
vjeko1701
vjeko1701 @ Skyhook

Hey, can I use the Faleen Fist model in my Rise of the Crime Lords mod? It features Black Sun as a playable faction. I will give all the appropriate credit

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0 Alpha version

Well I tend to reuse stuff as rarely as I can and I don't want to replace the zann faction, the intent is to add to the gameplay, not take from it.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0 Alpha version

I have removed them from the Zann faction and gave it to the CIS remnant minor faction, the latter is still in development.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0 Alpha version

Na dropboxu imam najnoviju verziju moda koju stalno nadograđujem zadnjim poslom, ako nemaš dropbox napravi acc, pošalji mi u inbox mail povezan s dropboxom i pozovem te u mapu.

Tamo napravi text file u koji budeš zapisival pronađene bugove i primjedbe.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0 Alpha version

A gle, modelere apsolutno trebam, sam imam ograničene sposobnosti u tome i ne mogu raditi modele za ovu igru. Ostale stvari od kodiranja, teksturiranja, UI edita itd moram raditi sam jer jednostavno bude se rijetko tko sad već snašel u ovome i duže bi trebalo da objašnjavam nego da sam napravim. A gle, do ovde sam došel skroz sam, do v3.0 budem nekak. Da imam samo modelera, pa ovaj mod bi pretvoril u ljepoticu.

Isto tak tražim testere, pošto imam malo vremena ne mogu baš previše tražiti bugove a to može pomoći tko god igra mod. Ako si zainteresiran, reci.

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0 Alpha version

I'm not sure, you would have practically no fleet (1 capital, 1 carrier and 2 fighters types), limited ground forces (infantry, tank and speeders) I would have to make up some ground buildings, spacestation...with a good modeler on the team, I might consider it, but even with a modeler there are some priorities for the black sun and the hutts

Good karma+1 vote
vjeko1701
vjeko1701 @ Rise of the Crime Lords 3.0 Alpha version

My time is still pretty limited but I am working on it slowly.

Good karma+1 vote
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