Faceless Developer - Level Designer
Looking great as always and I really dig the customization and the hero selection screen. Love seeing how much work is going into this every week.
Great update once again. Glad you're also focusing on tinier details such as the strafing because it just will make the game feel all that much better and polished later on.
Push on whenever you can or when inspiration strikes. Really love your work and hope you can get behind this mod sometime again.
Every update gets me more exited for this. Loving all the work being done!
You really don't seem to understand how WIPs work or in a general sense, mapping.
If you actually really knew what you were talking about, you would understand that lighting is not perfected until the end, as is the rest of what you say.
Maps don't take "Little or no effort". It takes an immense amount of time to create something that looks good, and even better to make it work well and perfect it. Please actually know what you're spewing out randomly about before you do it.
Wow this is the first update on here since April 2012.
It's been a while...
I'd say the Pulse Rifle. I'd like to see how well you could go about creating that.
They say "HC" on them too, a pun off of HP I presume.
Looks nice. I'm not sure if it's been asked before, but will there be a sort of "GPS" or Minimap that players can use to tell their location? I assume it would look similar to this if there was.
Loving it. Great work thus far.
Will the city be completely deserted?
Man this game scared the **** out of me. Great job!
Actually this is just an unfinished work right now. I may pick it up again in the future.
Looks great! Tracking.
Saw these on FP. Great work.
Thanks for taking an interest in our project! I'll be sure to get some work out soon. Next week we'll have some concept art released as well!
Looks really good! Is there going to be a flashlight in this mod, or will you be restricted to only ambient light?
Very mellow and ambient. I love it.
Didn't realize you were that guy from Facepunch. Looking great by the way.
I like it. It seems to break up the level and adds just a bit more "flare" to it. It does look somewhat similar to the walls though and at a far distance it may prove to confuse players.
Who says it's old?
Looks nice, but how did it all get there? There is no massive chasm in the concrete or anything to explain where it came from.
Very good use of lighting. Keep it up!
What program was used to make this track? I love it!