Cosmic unlikeliness, errant human being, leisure time actor, studied molecular scientist and aspiring game designer.
If you are uncertain, better start with the original D2 Immortal. It's more balanced.
But you asked about the differences already, and I answered. See page 2. ;)
I recommend you use Immortal Throne with the community fanpatch ( > Titanquest.net ), if that was the question. ;)
Some people say so... whatever that was. ;)
It certainly is a more varied and yet well-balanced experience than the original TQIT, thanks to some qualities adopted from D2 classic, while the engine is a lot more advanced and capable than what D2 used to work with.
I do not expect anyone to win there without advertising, but I appreciate you taking the time to drop a comment.
I know I rarely do, even with things I enjoy.
D2I already includes a few skins, and has vendors in towns selling all the skins added by the fanpatch, if available.
(I highly recommend getting the fanpatch in any case.)
If you still want to combine the mods, you can use a program called ModMerge by Tamschi to fuse them together.
Yes. Neither changes your original game, so you can have them both and load whichever you like to play.
Just keep in mind that D2 Immortal is only activated in the "custom games" section, and then played like the main game, while D2 Lilith starts its new map directly from there, with the char you create there.
And, like with all directly starting TQ mods, you have to load your char once into Grim and Hell difficulty of D2 Lilith before starting on Normal and assigning any skillpoints, or you might lose them when getting there later.
It is true that I based some of my work on the Diablo 2 skill icons and a few portraits as they appear on the Arreat Summit website, as well as some sounds and names from D2 and other games.
But it all really is just a colorfully mixed loabor of love, combining the best of Diablo, Titan Quest and in fact several other universes into one enjoyable whole. More like a hommage that started out as a challenge to recreate those skills. Not meant to infringe on anybody.
What is more, D2I is an extensive balance and skill mod of its own merit that would not absolutely *need* the Diablo theme, in case somebody insisted. I think everyone would recognize things even with diffent names. But of course it is nicer this way. ;)
D2 Immortal is the original. Thoroughly tested, well balanced, changing just about everything about TQ except the map.
D2 Lilith combines the masteries and a few other features with the Lilith mod, which has a new world, quests and soundtrack. It is a bit more experimental, but still solid.
And you will not get more Diablo atmosphere in one mod than that.
Arya died in prison. :P
Yes. Since they are both loaded mods, you can use Tamschi's Modmerge program to combine them, then load them together.
Hey. I suppose I could, but so far, from the few glimpses I had, I have not seen much in Grim Dawn that could not be done just as well in a TQ mod...
No also here on Moddb.com :)
Haha I appreciate your concnern, but I have been "gone" for not even a week! :D
Made another, less serious mod in the menatime. Check it out:
Importing a character in that direction is not so simple because D2 Lilith is run as a "custom game" with a custom map, while D2 Immortal affects the main game. The other way around would be easier, as described in the readme.
Though it could work if you copy the character data from my games/Titan Quest - Immortal Throne/SaveData/User to .../Main.
Otherwise, yes, you should be able to keep characters across the version change. Some skills needed to have their internal skill list positions moved, but they should still be OK.
As for the date, I might finish it before the end of the month. But i keep having new ideas for additions, and after over a year of development I do not want to rush the update now just to shave off a few days. I delayed the estimated release time a couple of times already, but was always glad that I did afterwards. The mod sure profited from it... and it is getting better every day! :)
Also added a standalone download now in the mod's "addons" section. Available as soon as it's moderated.
Make sure it is in exactly the right folder (in "my games" where the save are, not the install folder).
There may still be the issue that it does not appear, but it's very rare. It may help to choose "host multiplayer game" ro refresh the list...
In any case, this is a TQ thing, not from the mod. - But So far it has always been solved (usually wrong directory).
Also, you can use the ENB Graphics Mod to make it look really great even today.
I made a config file for TQ that you can use, as both will be included in the upcoming Diablo 2 Immortal 1.7 release:
The Let's Play videos are showing it in action.
The landscape is the one thing that remains the same, and the story still works as well. Though there are a few minor changes, like with one of the fetch quests. And Hades not the ruler of his palace anymore. ;)
For you? For your country?
Try one of those:
You don't say.
Using "Increase Chest Items" is a surefire way to CRASH any variety of Lilith.
As a general rule, if you encounter any problems, try running a mod without other mods and see if they persist.
Your installs should be fine.
D2 Lilith does not change the place names of D2I.
But if you play it, you have different places - and different music.
None of these mods will decrease your droprate. And they will help you in getting more D2I stuff from monsters and chests.
They just fail to INcrease drops that do not roll between normal and rare equipment - Like that bonus drop from Bishibosh, which, if it happens, is always a Look.
(The chance is around 50%.)
TQ Vault does support D2I items... kind of.
Use the standard settings to access the main game chars.
You will only see them as [?], but you can read their names.
Anything else... "Relics in uniques" is probably not needed if you have "Relics in all".
Oh, and there should not be a Memphis in D2 Lilith. ;)
Glad you like it.
About the summons:
Between 8 Skeletons, a Golem and zombified enemies, the limits of pet management and AI are already being strained.
Having even more is one of those things you can see not working well in some earlier mods, which I could then luckily avoid.
Also, if you consider pet gear, giving its full boost to 20 Skeletons would be very OP. Nerfing it, otoh, would hurt the stronger solo pets.
So I opted for the "quality over quantity" approach, according to what works in TQ.
If you look at the Skelly vid, however, you will see that they can stil be very useful.
D2 Lilith is the D2 Immortal merged with Lilith mod.
D2I itself is rather small. It does contain around 10k files, but most of them are code.
Lilith is much bigger, because it contains a 300 mb map and another 300 MB of music.
- Which do not change between versions, though. That is why there is also a "light" installation of D2 Lilith, which allows you to "recycle" those parts.
Then you must have downloaded an older version. What does it say in the readme.txt?
If you are using Desura, the problem may be that the install link is not up to date. (I did report that a while ago...)
Use the downloads page to be safe.
Also, I am uploading version 1.62 today.
The main difference between D2 Immortal and D2 Lilith is that the latter uses a different map/campaign, namely Jalavia from Lilith mod.
You can load it over SV - Most of it will be overwritten, though in places it does bacome even harder.
If you mean truly combining all features of both mods, that would have to be done manually, which is an awful amount of work.
But we are working on an intermediate solution:
A True Paladin does not only consist of the two skill tablets in the "Paladin" mastery, but also the one in "Paladin/Assassin". That way he has all his skills.
If one mastery already came with all the best combinations (like attacks *and* auras), you would not really need the second one.
That is why the "single" mastery tablet usually contains some of the class' most important skills, to make it worth picking, but at the same time is incompatible with the other half of that shared mastery, so you do not use that class' skills on top.
(Or if you can, it is usually not the best option. - The Amazon could use some of the Necro's poison skills, for example, but has a more fitting poison attack of her own.)
Now if you make a Hybrid, you can try and combine all kinds of things, using several weapons and whatnot... but that is a subject of its own.
Two small, cosmetic updates that will be part of the 1.61 fix patch but can be applied already without changing versions:
Those .arc files go into either mod's /resources folder to replace the existing ones.
One includes a nicer (more diffuse) aura effect for the Valkyrie.
The other adds -at last- a custom made animation for the Staff Attack, instead of the more or less fitting existing ones that have been used before.
With this being the first skill people see of the mod, it was about time it looked good.
That is Jalavia, the map of Lilith. And yes, *that* starts directly from "Custom Game" (just like plain Lilith).
Get the original "Diablo 2 Immortal" to play the main campaign.
All the details are in the Readme.txt