Cosmic unlikeliness, errant human being, leisure time actor, studied molecular scientist and aspiring game designer.
Importing a character in that direction is not so simple because D2 Lilith is run as a "custom game" with a custom map, while D2 Immortal affects the main game. The other way around would be easier, as described in the readme.
Though it could work if you copy the character data from my games/Titan Quest - Immortal Throne/SaveData/User to .../Main.
Otherwise, yes, you should be able to keep characters across the version change. Some skills needed to have their internal skill list positions moved, but they should still be OK.
As for the date, I might finish it before the end of the month. But i keep having new ideas for additions, and after over a year of development I do not want to rush the update now just to shave off a few days. I delayed the estimated release time a couple of times already, but was always glad that I did afterwards. The mod sure profited from it... and it is getting better every day! :)
Also added a standalone download now in the mod's "addons" section. Available as soon as it's moderated.
Make sure it is in exactly the right folder (in "my games" where the save are, not the install folder).
There may still be the issue that it does not appear, but it's very rare. It may help to choose "host multiplayer game" ro refresh the list...
In any case, this is a TQ thing, not from the mod. - But So far it has always been solved (usually wrong directory).
Also, you can use the ENB Graphics Mod to make it look really great even today.
I made a config file for TQ that you can use, as both will be included in the upcoming Diablo 2 Immortal 1.7 release:
The Let's Play videos are showing it in action.
The landscape is the one thing that remains the same, and the story still works as well. Though there are a few minor changes, like with one of the fetch quests. And Hades not the ruler of his palace anymore. ;)
For you? For your country?
Try one of those:
You don't say.
Using "Increase Chest Items" is a surefire way to CRASH any variety of Lilith.
As a general rule, if you encounter any problems, try running a mod without other mods and see if they persist.
Your installs should be fine.
D2 Lilith does not change the place names of D2I.
But if you play it, you have different places - and different music.
None of these mods will decrease your droprate. And they will help you in getting more D2I stuff from monsters and chests.
They just fail to INcrease drops that do not roll between normal and rare equipment - Like that bonus drop from Bishibosh, which, if it happens, is always a Look.
(The chance is around 50%.)
TQ Vault does support D2I items... kind of.
Use the standard settings to access the main game chars.
You will only see them as [?], but you can read their names.
Anything else... "Relics in uniques" is probably not needed if you have "Relics in all".
Oh, and there should not be a Memphis in D2 Lilith. ;)
Glad you like it.
About the summons:
Between 8 Skeletons, a Golem and zombified enemies, the limits of pet management and AI are already being strained.
Having even more is one of those things you can see not working well in some earlier mods, which I could then luckily avoid.
Also, if you consider pet gear, giving its full boost to 20 Skeletons would be very OP. Nerfing it, otoh, would hurt the stronger solo pets.
So I opted for the "quality over quantity" approach, according to what works in TQ.
If you look at the Skelly vid, however, you will see that they can stil be very useful.
D2 Lilith is the D2 Immortal merged with Lilith mod.
D2I itself is rather small. It does contain around 10k files, but most of them are code.
Lilith is much bigger, because it contains a 300 mb map and another 300 MB of music.
- Which do not change between versions, though. That is why there is also a "light" installation of D2 Lilith, which allows you to "recycle" those parts.
Then you must have downloaded an older version. What does it say in the readme.txt?
If you are using Desura, the problem may be that the install link is not up to date. (I did report that a while ago...)
Use the downloads page to be safe.
Also, I am uploading version 1.62 today.
The main difference between D2 Immortal and D2 Lilith is that the latter uses a different map/campaign, namely Jalavia from Lilith mod.
You can load it over SV - Most of it will be overwritten, though in places it does bacome even harder.
If you mean truly combining all features of both mods, that would have to be done manually, which is an awful amount of work.
But we are working on an intermediate solution:
A True Paladin does not only consist of the two skill tablets in the "Paladin" mastery, but also the one in "Paladin/Assassin". That way he has all his skills.
If one mastery already came with all the best combinations (like attacks *and* auras), you would not really need the second one.
That is why the "single" mastery tablet usually contains some of the class' most important skills, to make it worth picking, but at the same time is incompatible with the other half of that shared mastery, so you do not use that class' skills on top.
(Or if you can, it is usually not the best option. - The Amazon could use some of the Necro's poison skills, for example, but has a more fitting poison attack of her own.)
Now if you make a Hybrid, you can try and combine all kinds of things, using several weapons and whatnot... but that is a subject of its own.
Two small, cosmetic updates that will be part of the 1.61 fix patch but can be applied already without changing versions:
Those .arc files go into either mod's /resources folder to replace the existing ones.
One includes a nicer (more diffuse) aura effect for the Valkyrie.
The other adds -at last- a custom made animation for the Staff Attack, instead of the more or less fitting existing ones that have been used before.
With this being the first skill people see of the mod, it was about time it looked good.
That is Jalavia, the map of Lilith. And yes, *that* starts directly from "Custom Game" (just like plain Lilith).
Get the original "Diablo 2 Immortal" to play the main campaign.
All the details are in the Readme.txt
What do you mean?
The campaign of D2I is basically the vanilla one, except for the different bosses and harder enemies. That is the one thing I did *not* change.
- Just like the D2 Lilith campaign is still the one of Lilith, except for some bosses and things ralating to them.
Everything that fits is also in D2 Lilith. Chest lootables are being shared anyway, and all D2I bosses and most heroes have been built into the Lilith storyline - which makes some of them appear much earlier than in D2I, btw.
The only things D2 Lilith does not have are some changes concerning the normal monsters, which are still mostly Lilith's own. (That mainly means that they have their old resistances.)
Even so, they already drop dexterity weapons, and many of them also received the new skills of their D2I pendants.
And, of course, things specific to the TQIT map, like the secret passage and one secret endgame quest.
You can find the adjusted update list in the D2L thread at Titanquest.net
D2 Lilith 1.6 is uploaded and awaiting authorization.
You can already find it here:
More brutal certainly... to you. :D
Regarding the ragdolls, that is part of the game. But that only happens a lot when people take their pimped-out chars to easy places to make their videos. In D2I's fights, you will not see that so often - unless you like to shield-ram people, or drop a lot of meteors. ;)
There is a death effect patch that adds blood, which I might implement one day. But I'll have to check it out first.
It has been on Steam for as low as $3 at times.
And there is the Summer Sale going on right now, till the 23rd. Watch it and you might be lucky:
Though the "D2 gameplay" goes way beyond merely changing the masteries. The monsters are smarter, have stronger individual resistances and new skills, the whole balance was remade... you can see the list in the release news.
The Fanpatch is not required (many fixes are included) but generally recommended to everyone.
You do need Immortal Throne.
Sorry it si veryvery bugy :(
One can not at the crypt in the cemetery are."
That bug si a veryvery old, veryvery known part of the Lilith map
-and thus every single mod that uses it.
I do understand, of course, that one bug makes any game useless.
Thanks for your valuable contribution.
If you mean D2 Lilith, quite different. While similar in style, you have the huge new campaign (about as long as the original game's) in a less linear, Diablo-like world on top of the new skills and everything.
Generally, it is harder, and you need to learn some things anew. Especailly the late game will be really challenging because some common cheap tricks do not work anymore, and the enemies are stronger. But you also get better rewards.
In D2 Immortal, the map and basic story / dialogue are about the only things that are still the *same* as in TQIT, since I do not do any mapping.
In turn, the original mod has a few bits and pieces you will only find there, and is generally more thoroughly tested than the Lilith merge. Like every single enemy there was reviewed by me, and everything appears where it was originally designed to be.
In the end, it is your choice. Both are good.
Though if you are not sick of the original campaign yet you may want to start out with the original D2I to best appreciate the differences.
You can find more on my youtube channel
I'll upload some more here when I get around to it.
Haha yeah, that would have fit as well. :D
The bug with the difficulty not being unlocked is known. I tired to avoid it by changing the way bosses spawn in 1.40 but to no avail.
It only happens sometimes, but if it lasts you will just have to unlock it for that char with the Defiler.
But that Orb thing is bad. :)
Maybe a result of the former edit. I'll look into it.
Thanks. You're all welcome.
I won't spoil it, but you will meet her in a similar setting to the one in D2.